Add database tables and ObjectMgr infrastructure for account-wide
reputation sharing:
- warband_reputation_faction (world DB): eligible factions config
- warband_reputation (characters DB): per-account highest standings
- Prepared statements for both world and character databases
- ObjectMgr::LoadWarbandReputationFactions() called at startup
- Pre-populate with TWW renown factions (2570, 2590, 2594, 2600)
Load 12 new Garr* DB2 stores (GarrBuildingDoodadSet, GarrFollItemSetMember,
GarrFollowerLevelXP, GarrFollowerQuality, GarrFollowerType,
GarrItemLevelUpgradeData, GarrMissionSet, GarrMissionType,
GarrMissionXFollower, GarrMssnBonusAbility, GarrSpecialization, GarrType)
across the full loading pipeline.
Implement Garrison::Upgrade() for WoD level 1-3 progression with cinematic
playback, building persistence across level transitions, and plot respawning.
Replace hardcoded follower XP formula with DB2-driven progression using
GarrFollowerLevelXP and GarrFollowerQuality stores, including quality
upgrades with ability re-rolling at tier boundaries.
Add follower custom name persistence (customName column) and mission
required follower validation via GarrMissionXFollower index.
Refactor to multi-garrison framework: Player stores map of garrisons keyed
by GarrisonType, GetGarrison() defaults to WoD for backwards compatibility,
GetGarrisonInfo sends data for all garrison types to client.
Spawn the physical house structure GameObject when a player buys a plot,
using the DB2 PlotGameObjectID at the plot's HousePosition. Persist
player-chosen house positions to the database so they survive relogs.
Fix the SetHousePosition handler to actually store and apply the position
instead of being a no-op.
Spawn placed decor items as visible GameObjects with the FHousingDecor_C
entity fragment (InitHousingDecorData), following the cornerstone pattern.
Hook decor GO spawn/move/despawn into the Place/Move/Remove handlers so
furniture appears and updates in real time.
Fix outdoor decor budget enforcement: decor with roomGuid=0 now routes
to the exterior budget instead of always counting as interior.
Fix edit mode response wire format to match Fixture/Room pattern
(uint32 Result + Bit Active).
Set default _houseType to 32 (sniff-verified) instead of 0.
Adds exteriorLocked, houseSize, and houseType columns to existing
character_housing tables via ALTER TABLE (the schema file was updated
in the prior commit but existing databases need this migration).
Co-Authored-By: Claude Opus 4.6 <[email protected]>
Signed-off-by: luis <[email protected]>