Core/Housing: load Initiative bridge through script loader
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@@ -3,18 +3,19 @@
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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* Free Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "HousingInitiativeCriteria.h"
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// This is where scripts' loading functions should be declared:
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// The name of this function should match:
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@@ -59,4 +60,9 @@ void AddCustomScripts()
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AddCustom_playerscript();
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AddLfgSoloScripts();
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// Housing Initiative packet/world hooks are ScriptMgr scripts and must be
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// created while the Custom script context is active. Registering them from
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// worldserver startup bypasses ScriptMgr's context and triggers an assertion.
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Housing::RegisterInitiativeCriteriaBridge();
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}
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