fix build for linux :)

This commit is contained in:
Luis
2026-09-13 02:42:25 +02:00
parent def0596cc1
commit 7a1c1a3a6e
2 changed files with 4 additions and 4 deletions
@@ -586,7 +586,7 @@ namespace Housing
RoomDoorState& door = activeDoors.emplace_back(); RoomDoorState& door = activeDoors.emplace_back();
door.RoomComponentID = fields[1].GetInt32(); door.RoomComponentID = fields[1].GetInt32();
door.RoomComponentOffset = { fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat() }; door.RoomComponentOffset = TaggedPosition<Position::XYZ>(fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
door.RoomComponentType = fields[5].GetUInt8(); door.RoomComponentType = fields[5].GetUInt8();
door.AttachedRoomGUID = attachedRoomGuid; door.AttachedRoomGUID = attachedRoomGuid;
} while (roomDoors->NextRow()); } while (roomDoors->NextRow());
@@ -265,13 +265,13 @@ namespace Housing
mutation.SourceDoor.RoomComponentID = int32(plan.SourceComponentId); mutation.SourceDoor.RoomComponentID = int32(plan.SourceComponentId);
mutation.SourceDoor.RoomComponentOffset = mutation.SourceDoor.RoomComponentOffset =
{ sourceComponent->OffsetPosition[0], sourceComponent->OffsetPosition[1], sourceComponent->OffsetPosition[2] }; TaggedPosition<Position::XYZ>(sourceComponent->OffsetPosition[0], sourceComponent->OffsetPosition[1], sourceComponent->OffsetPosition[2]);
mutation.SourceDoor.RoomComponentType = sourceComponent->ConnectionType ? sourceComponent->ConnectionType : uint8(1); mutation.SourceDoor.RoomComponentType = sourceComponent->ConnectionType ? sourceComponent->ConnectionType : uint8(1);
mutation.SourceDoor.AttachedRoomGUID = plan.Room.RoomGuid; mutation.SourceDoor.AttachedRoomGUID = plan.Room.RoomGuid;
mutation.NewRoomDoor.RoomComponentID = int32(plan.NewRoomComponentId); mutation.NewRoomDoor.RoomComponentID = int32(plan.NewRoomComponentId);
mutation.NewRoomDoor.RoomComponentOffset = mutation.NewRoomDoor.RoomComponentOffset =
{ newComponent->OffsetPosition[0], newComponent->OffsetPosition[1], newComponent->OffsetPosition[2] }; TaggedPosition<Position::XYZ>(newComponent->OffsetPosition[0], newComponent->OffsetPosition[1], newComponent->OffsetPosition[2]);
mutation.NewRoomDoor.RoomComponentType = newComponent->ConnectionType ? newComponent->ConnectionType : uint8(1); mutation.NewRoomDoor.RoomComponentType = newComponent->ConnectionType ? newComponent->ConnectionType : uint8(1);
mutation.NewRoomDoor.AttachedRoomGUID = preflight.SourceRoom.RoomGuid; mutation.NewRoomDoor.AttachedRoomGUID = preflight.SourceRoom.RoomGuid;
@@ -375,7 +375,7 @@ namespace Housing
RoomDoorState& door = doors.emplace_back(); RoomDoorState& door = doors.emplace_back();
door.RoomComponentID = fields[0].GetInt32(); door.RoomComponentID = fields[0].GetInt32();
door.RoomComponentOffset = { fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat() }; door.RoomComponentOffset = TaggedPosition<Position::XYZ>(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat());
door.RoomComponentType = fields[4].GetUInt8(); door.RoomComponentType = fields[4].GetUInt8();
door.AttachedRoomGUID = attachedRoomGuid; door.AttachedRoomGUID = attachedRoomGuid;
} while (connections->NextRow()); } while (connections->NextRow());