Build: Remove scripts include directories from worldserver compilation command line, allowing compilation to happen in directories with longer path before encountering msbuild error MSB6002: The command-line for the “RC” task is too long

Signed-off-by: luis <[email protected]>
This commit is contained in:
Shauren
2026-02-22 18:31:29 -03:00
committed by luis
parent 45fe788c6d
commit 6b58f36323
2 changed files with 10 additions and 6 deletions
+8 -4
View File
@@ -16,13 +16,17 @@
# ${CMAKE_CURRENT_SOURCE_DIR} # ${CMAKE_CURRENT_SOURCE_DIR}
# EXCLUDE # EXCLUDE
# ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders # ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders
# ${CMAKE_CURRENT_SOURCE_DIR}/Platform) # ${CMAKE_CURRENT_SOURCE_DIR}/Platform
# HEADER_VISIBILITY PRIVATE) # default is PUBLIC, this controls whether other targets that have this target as dependency will be able to access its headers
# #
function(CollectAndAddSourceFiles target_name current_dir) function(CollectAndAddSourceFiles target_name current_dir)
cmake_parse_arguments(PARSE_ARGV 2 arg "" "BASE_DIR" "EXCLUDE") cmake_parse_arguments(PARSE_ARGV 2 arg "" "BASE_DIR;HEADER_VISIBILITY" "EXCLUDE")
if(NOT arg_BASE_DIR) if(NOT arg_BASE_DIR)
set(arg_BASE_DIR "${current_dir}") set(arg_BASE_DIR "${current_dir}")
endif() endif()
if(NOT arg_HEADER_VISIBILITY)
set(arg_HEADER_VISIBILITY "PUBLIC")
endif()
list(FIND arg_EXCLUDE "${current_dir}" IS_EXCLUDED) list(FIND arg_EXCLUDE "${current_dir}" IS_EXCLUDED)
if(IS_EXCLUDED EQUAL -1) if(IS_EXCLUDED EQUAL -1)
cmake_path(RELATIVE_PATH current_dir BASE_DIRECTORY "${arg_BASE_DIR}" OUTPUT_VARIABLE fileset_name) cmake_path(RELATIVE_PATH current_dir BASE_DIRECTORY "${arg_BASE_DIR}" OUTPUT_VARIABLE fileset_name)
@@ -41,12 +45,12 @@ function(CollectAndAddSourceFiles target_name current_dir)
${current_dir}/*.hpp) ${current_dir}/*.hpp)
target_sources(${target_name} PRIVATE ${private_source_files}) target_sources(${target_name} PRIVATE ${private_source_files})
target_sources(${target_name} PUBLIC FILE_SET "headers_${fileset_name}" TYPE HEADERS BASE_DIRS ${current_dir} FILES ${public_header_files}) target_sources(${target_name} ${arg_HEADER_VISIBILITY} FILE_SET "headers_${fileset_name}" TYPE HEADERS BASE_DIRS ${current_dir} FILES ${public_header_files})
file(GLOB SUB_DIRECTORIES ${current_dir}/*) file(GLOB SUB_DIRECTORIES ${current_dir}/*)
foreach(SUB_DIRECTORY ${SUB_DIRECTORIES}) foreach(SUB_DIRECTORY ${SUB_DIRECTORIES})
if(IS_DIRECTORY ${SUB_DIRECTORY}) if(IS_DIRECTORY ${SUB_DIRECTORY})
CollectAndAddSourceFiles("${target_name}" "${SUB_DIRECTORY}" BASE_DIR ${arg_BASE_DIR} EXCLUDE ${arg_EXCLUDE}) CollectAndAddSourceFiles("${target_name}" "${SUB_DIRECTORY}" BASE_DIR ${arg_BASE_DIR} HEADER_VISIBILITY ${arg_HEADER_VISIBILITY} EXCLUDE ${arg_EXCLUDE})
endif() endif()
endforeach() endforeach()
endif() endif()
+2 -2
View File
@@ -142,7 +142,7 @@ foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
# Add the module name to STATIC_SCRIPT_MODULES # Add the module name to STATIC_SCRIPT_MODULES
list(APPEND STATIC_SCRIPT_MODULES ${SCRIPT_MODULE}) list(APPEND STATIC_SCRIPT_MODULES ${SCRIPT_MODULE})
# Add the module content to the whole static module # Add the module content to the whole static module
CollectAndAddSourceFiles(scripts ${SCRIPT_MODULE_PATH}) CollectAndAddSourceFiles(scripts ${SCRIPT_MODULE_PATH} HEADER_VISIBILITY PRIVATE)
endif() endif()
elseif(${SCRIPT_MODULE_VARIABLE} STREQUAL "dynamic") elseif(${SCRIPT_MODULE_VARIABLE} STREQUAL "dynamic")
# Generate an own dynamic module which is loadable on runtime # Generate an own dynamic module which is loadable on runtime
@@ -153,7 +153,7 @@ foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
list(APPEND DYNAMIC_SCRIPT_MODULE_PROJECTS ${SCRIPT_MODULE_PROJECT_NAME}) list(APPEND DYNAMIC_SCRIPT_MODULE_PROJECTS ${SCRIPT_MODULE_PROJECT_NAME})
# Create the script module project # Create the script module project
add_library(${SCRIPT_MODULE_PROJECT_NAME} SHARED) add_library(${SCRIPT_MODULE_PROJECT_NAME} SHARED)
CollectAndAddSourceFiles(${SCRIPT_MODULE_PROJECT_NAME} ${SCRIPT_MODULE_PATH}) CollectAndAddSourceFiles(${SCRIPT_MODULE_PROJECT_NAME} ${SCRIPT_MODULE_PATH} HEADER_VISIBILITY PRIVATE)
target_sources(${SCRIPT_MODULE_PROJECT_NAME} target_sources(${SCRIPT_MODULE_PROJECT_NAME}
PUBLIC PUBLIC
FILE_SET HEADERS FILES ScriptLoader.h FILE_SET HEADERS FILES ScriptLoader.h