Scripts/Spells: Implement hunter talent Horsehair Tether

This commit is contained in:
luis
2026-09-26 20:47:50 -03:00
parent 18ba84dd4e
commit 36b30fd12a
@@ -63,6 +63,8 @@ enum HunterSpells
SPELL_HUNTER_GREVIOUS_INJURY = 1217789,
SPELL_HUNTER_HIGH_EXPLOSIVE_TRAP = 236775,
SPELL_HUNTER_HIGH_EXPLOSIVE_TRAP_DAMAGE = 236777,
SPELL_HUNTER_HORSEHAIR_TETHER_TALENT = 472729,
SPELL_HUNTER_HORSEHAIR_TETHER_GRIP = 472731,
SPELL_HUNTER_IMPLOSIVE_TRAP = 462032,
SPELL_HUNTER_IMPLOSIVE_TRAP_DAMAGE = 462033,
SPELL_HUNTER_INTIMIDATION = 19577,
@@ -350,6 +352,9 @@ struct at_hun_binding_shot : AreaTriggerAI
{
caster->CastSpell(unit, SPELL_HUNTER_BINDING_SHOT_STUN, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
caster->CastSpell(unit, SPELL_HUNTER_BINDING_SHOT_IMMUNE, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
if (caster->HasAura(SPELL_HUNTER_HORSEHAIR_TETHER_TALENT))
unit->CastSpell(at->GetPosition(), SPELL_HUNTER_HORSEHAIR_TETHER_GRIP, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
}
}