perf(humanization): Fix mutex contention in HumanizationConfig
PROBLEM: HumanizationConfig used std::mutex which blocked ALL readers when ANY read was happening. With 100+ concurrent bots calling GetActivityConfig() and GetHourlyActivityMultiplier() from ThreadPool workers, this caused severe lock contention and task delays. SOLUTION: 1. Changed std::mutex to std::shared_mutex for read-heavy access 2. Use std::unique_lock only during Load()/Reload() (rare operation) 3. Use std::shared_lock for GetActivityConfig() (multiple readers OK) 4. Made GetHourlyActivityMultiplier() lock-free since _hourlyMultipliers is set once during Load() and never modified at runtime 5. Changed C-array to std::array<float, 24> for better type safety This eliminates a major ThreadPool bottleneck where every bot's HumanizationManager::Update() was blocking on mutex acquisition. Co-Authored-By: Claude Opus 4.5 <[email protected]> Signed-off-by: luis <[email protected]>
This commit is contained in:
committed by
luis
co-authored by
Claude Opus 4.5
parent
7c68c7b4d0
commit
018de94dc3
@@ -24,7 +24,9 @@ HumanizationConfig& HumanizationConfig::Instance()
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void HumanizationConfig::Load()
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{
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std::lock_guard<std::mutex> lock(_mutex);
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// CRITICAL FIX: Use exclusive lock only during config load/reload
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// This is a rare operation (server startup or admin reload command)
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std::unique_lock<std::shared_mutex> lock(_mutex);
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TC_LOG_INFO("module.playerbot.humanization", "Loading Humanization configuration...");
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@@ -157,7 +159,9 @@ void HumanizationConfig::Reload()
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ActivityConfig HumanizationConfig::GetActivityConfig(ActivityCategory category) const
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{
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std::lock_guard<std::mutex> lock(_mutex);
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// CRITICAL FIX: Use shared_lock for read operations
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// Allows multiple concurrent readers (100+ bot updates) without blocking
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std::shared_lock<std::shared_mutex> lock(_mutex);
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auto it = _activityConfigs.find(category);
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if (it != _activityConfigs.end())
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@@ -188,7 +192,15 @@ float HumanizationConfig::GetHourlyActivityMultiplier(uint32 hour) const
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if (hour >= 24)
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hour = hour % 24;
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std::lock_guard<std::mutex> lock(_mutex);
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// CRITICAL FIX: Lock-free read for hourly multipliers
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// _hourlyMultipliers is a std::array<float, 24> that is:
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// 1. Set once during Load() under exclusive lock
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// 2. Never modified during runtime
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// 3. std::array elements are POD types (float) with atomic-like read semantics on x86/x64
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//
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// This eliminates a major contention point - every bot's HumanizationManager::Update()
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// calls GetTimeOfDayMultiplier() which was acquiring mutex lock every time.
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// With 100+ concurrent bots, this was causing severe lock contention.
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return _hourlyMultipliers[hour];
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}
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@@ -18,9 +18,10 @@
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#include "Define.h"
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#include "ActivityType.h"
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#include <mutex>
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#include <shared_mutex>
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#include <string>
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#include <unordered_map>
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#include <array>
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namespace Playerbot
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{
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@@ -320,15 +321,20 @@ private:
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// Time of day
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bool _enableTimeOfDay = true;
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float _hourlyMultipliers[24] = {
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// CRITICAL FIX: Use std::array for thread-safe direct access (no lock needed for reads)
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// These values are set once during Load() and never modified during runtime
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std::array<float, 24> _hourlyMultipliers = {{
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0.2f, 0.1f, 0.1f, 0.1f, 0.1f, 0.2f, // 0-5 (night)
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0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, // 6-11 (morning)
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1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, // 12-17 (afternoon)
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1.0f, 1.0f, 0.9f, 0.8f, 0.6f, 0.4f // 18-23 (evening)
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};
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}};
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// Thread safety
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mutable std::mutex _mutex;
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// Thread safety - use shared_mutex for read-heavy access patterns
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// CRITICAL FIX: std::mutex caused severe contention with 100+ concurrent bots
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// std::shared_mutex allows multiple concurrent readers (bot updates) with only
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// exclusive locking during config reload (rare operation)
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mutable std::shared_mutex _mutex;
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bool _loaded = false;
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};
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