C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:135:        std::lock_guard<std::mutex> lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:154:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:200:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:215:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:307:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:320:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:371:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotDatabase.cpp:58:    std::lock_guard<std::mutex> lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotDatabase.cpp:96:    std::lock_guard<std::mutex> lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotDatabase.cpp:117:    std::lock_guard<std::mutex> lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\test_all\fibonacci\fibonacci.cpp:182:void SharedSerialFibBody<std::mutex>::operator()(
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\test_all\fibonacci\fibonacci.cpp:185:        std::lock_guard<std::mutex> lock(mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\test_all\fibonacci\fibonacci.cpp:479:            sum = Measure("Shared serial (mutex)\t", SharedSerialFib<std::mutex>, NumbersCount);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\misc.cpp:59:std::mutex concurrent_monitor_mutex::my_init_mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_async_node.cpp:306:    typedef std::mutex mutex_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_concurrent_hash_map.cpp:594:    std::mutex my_mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph_priorities.cpp:235:    using queue_mutex = std::mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph_priorities.cpp:236:    std::mutex mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:50:            std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:63:        std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:73:                std::unique_lock<std::mutex> lock(async->m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:86:    std::mutex m_mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:198:            std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:211:        std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:221:                std::unique_lock<std::mutex> lock(async->m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:237:    std::mutex m_mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_scheduler_mix.cpp:650:            // static std::mutex mutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_scheduler_mix.cpp:651:            // std::lock_guard<std::mutex> lock{ mutex };
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1784:    std::mutex m;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1790:        std::unique_lock<std::mutex> lock(m);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1807:        std::lock_guard<std::mutex> lock(m);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:94:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:220:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:241:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:252:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:311:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:351:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:370:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:420:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:440:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:466:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:488:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:536:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:559:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:584:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:117:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:123:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:381:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:445:    std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:452:    std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:522:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:671:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:709:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:750:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:763:    std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:50:    std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:112:    std::lock_guard<std::mutex> lock(_historyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:317:        std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:339:    std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:359:        std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:483:    std::lock_guard<std::mutex> lock(_historyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Demand\DemandCalculator.cpp:558:    std::lock_guard<std::mutex> lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:124:        std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:147:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:325:        std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:354:        std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:379:    std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:481:    std::lock_guard<std::mutex> lock(_nameMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:639:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:919:            std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:949:            std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:64:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:79:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:91:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:119:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:126:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:137:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:152:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:184:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:394:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:43:std::mutex InstanceBotHooks::_callbackMutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:46:std::mutex InstanceBotHooks::_pendingBGMutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:94:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:101:        std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:198:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:213:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:242:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:409:                    std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:441:                    std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:451:            std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:465:            std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:981:    std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:993:    std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:1019:    std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:133:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:145:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:176:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:256:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:293:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:331:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:369:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:403:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:425:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:434:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:457:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:535:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:546:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:552:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:567:    std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:571:        std::lock_guard<std::mutex> qLock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:577:        std::lock_guard<std::mutex> iLock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:636:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:658:            std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:676:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:705:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:734:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:871:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:942:            std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1019:            std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1104:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1235:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1259:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1289:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:164:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:171:        std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:177:        std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:187:        std::lock_guard<std::mutex> lock(_accountMapMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:233:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:350:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:444:        std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:465:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:476:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:490:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:531:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:619:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:647:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:685:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:691:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:716:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:722:    std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:744:    std::lock_guard<std::mutex> lock(_accountMapMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:753:    std::lock_guard<std::mutex> lock(_accountMapMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:788:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:793:        std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:855:            std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:859:                std::lock_guard<std::mutex> reqLock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:891:                std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:903:                std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:939:                std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:1479:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:1542:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:84:        std::lock_guard<std::mutex> lock(_decisionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:88:        std::lock_guard<std::mutex> lock(_spawnRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:410:    std::lock_guard<std::mutex> lock(_spawnRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:483:    std::lock_guard<std::mutex> lock(_decisionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:874:        std::lock_guard<std::mutex> lock(_spawnRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:908:    std::lock_guard<std::mutex> lock(_decisionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Prediction\BracketFlowPredictor.cpp:217:        std::lock_guard<std::mutex> lock(_transitionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:516:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:586:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:927:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:974:    std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\BotRetirementManager.cpp:624:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\BotRetirementManager.cpp:947:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\BotRetirementManager.cpp:999:    std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:53:        std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:146:        std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:177:        std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:190:    std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:196:    std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:759:    std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\DeadlockDetector.cpp:540:        ::std::lock_guard<::std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\DeadlockDetector.cpp:660:    ::std::lock_guard<::std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:448:    ::std::lock_guard<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:527:    ::std::unique_lock<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPoolDeadlockFix.cpp:83:        ::std::unique_lock<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPoolDeadlockFix.cpp:183:        ::std::lock_guard<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\DynamicQuestSystem.cpp:45:std::mutex DynamicQuestSystem::_staticDataMutex;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\DynamicQuestSystem.cpp:56:        std::lock_guard<std::mutex> lock(_staticDataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:1747:        std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2156:    std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2169:    std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2263:                    std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2284:        std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2341:                std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2401:                    std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2552:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2657:        std::lock_guard<std::mutex> lock(_objectiveOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2771:        std::lock_guard<std::mutex> lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4404:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4424:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4499:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4585:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4681:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4768:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4817:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4944:            std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5023:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5067:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5274:        std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5342:            std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5500:                    std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5506:                    std::lock_guard<std::mutex> lock(_objectiveOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5578:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:497:        ::std::unique_lock<::std::mutex> lock(_packetMutex, ::std::defer_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:601:                std::lock_guard<std::mutex> lock(_lfgProposalMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:749:    ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:761:    ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:775:    ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:1559:        ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2434:    std::lock_guard<std::mutex> lock(_facingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2449:        std::lock_guard<std::mutex> lock(_facingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2653:    std::lock_guard<std::mutex> lock(_pendingLootMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2663:    std::lock_guard<std::mutex> lock(_pendingLootMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2674:        std::lock_guard<std::mutex> lock(_pendingLootMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2819:    std::lock_guard<std::mutex> lock(_pendingObjectUseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2829:    std::lock_guard<std::mutex> lock(_pendingObjectUseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2840:        std::lock_guard<std::mutex> lock(_pendingObjectUseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2901:    std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2912:    std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2921:        std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2937:            std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2951:            std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:104:            ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:128:    ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:480:                    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:516:        ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:576:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:614:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:620:    ::std::lock_guard lock(_accountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:653:    ::std::lock_guard lock(_accountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:700:        ::std::lock_guard lock(_accountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:914:                        ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:60:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:92:        std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:127:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:150:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:164:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:170:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:184:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:193:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:220:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:262:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:276:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:292:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:307:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:346:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:360:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:385:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:415:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:424:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:439:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:451:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:464:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:486:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:504:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:514:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:543:        std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\TacticalCoordinator.cpp:562:    std::lock_guard<decltype(m_mutex)> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Actions\SpellInterruptAction.cpp:35:    ::std::lock_guard lock(_executionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Actions\SpellInterruptAction.cpp:74:        ::std::lock_guard metricsLock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Actions\SpellInterruptAction.cpp:203:            ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Actions\SpellInterruptAction.cpp:752:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Actions\SpellInterruptAction.cpp:775:        ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:864:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1400:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1508:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1584:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1649:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1668:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1682:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1705:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BotAI.cpp:1751:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ActionPriority.cpp:572:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ActionPriority.cpp:589:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ActionPriority.cpp:602:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\CombatSpecializationTemplates.cpp:229:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\CombatSpecializationTemplates.cpp:240:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\CombatSpecializationTemplates.cpp:246:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\CombatSpecializationTemplates.cpp:282:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:180:                ::std::lock_guard lock(resultMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:303:    ::std::lock_guard lock(_positionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:324:    ::std::lock_guard lock(_positionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:339:    ::std::lock_guard lock(_dangerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:396:    ::std::lock_guard lock(_dangerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:416:    ::std::lock_guard lock(_dangerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:689:    ::std::lock_guard lock(_positionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:743:    ::std::lock_guard lock(_positionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:784:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:804:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\PositionStrategyBase.cpp:1029:    ::std::lock_guard lock(_positionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:1194:    ::std::lock_guard lock(GetCacheMutex());
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2287:    ::std::lock_guard lock(GetCacheMutex());
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2334:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2341:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2347:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2353:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2375:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2398:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ResourceManager.cpp:2418:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\Warlocks\WarlockAI.cpp:2032:    ::std::lock_guard lock(_soulShardMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatAIIntegrator.cpp:102:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatAIIntegrator.cpp:117:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatAIIntegrator.cpp:135:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatAIIntegrator.cpp:149:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatAIIntegrator.cpp:166:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:169:    std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:296:    std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:618:    std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:632:    std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:638:    std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:681:{ std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatBehaviorIntegration.cpp:695:    { std::lock_guard<OrderedMutex<LockOrder::BOT_AI_STATE>> lock(_actionQueueMutex); _actionQueue.clear(); }
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatTestFramework.cpp:296:        ::std::lock_guard lock(_resultMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatTestFramework.cpp:789:    ::std::lock_guard lock(_resultMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatTestFramework.cpp:796:    ::std::lock_guard lock(_logMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatTestFramework.cpp:913:    ::std::lock_guard lock(_resultMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatTestFramework.cpp:927:    ::std::lock_guard lock(_resultMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\CombatTestFramework.cpp:947:        ::std::lock_guard lock(_resultMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1509:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1531:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1544:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1568:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1588:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1629:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1660:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1705:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\FormationManager.cpp:1723:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\GroupCombatTrigger.cpp:162:        ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\GroupCombatTrigger.cpp:210:        ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\GroupCombatTrigger.cpp:349:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\GroupCombatTrigger.cpp:386:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:78:        ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:110:    ::std::lock_guard lock(_observerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:118:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:135:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:152:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:181:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:200:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:215:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:236:    ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:242:    ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:248:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:263:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:278:    ::std::lock_guard lock(_patternMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:293:    ::std::lock_guard lock(_patternMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:299:    ::std::lock_guard lock(_priorityMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:305:    ::std::lock_guard lock(_priorityMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:382:                        ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:429:                        ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:631:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:646:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:671:    ::std::lock_guard lock(_castMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:1039:        ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:1090:    ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptAwareness.cpp:1116:    ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:74:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:87:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:106:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:140:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:155:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:168:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:194:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:218:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:289:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:310:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:334:            ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:358:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:380:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:433:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:453:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:468:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:513:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:541:        ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:607:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:613:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\InterruptCoordinator.cpp:643:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:346:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:583:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:592:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:611:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:617:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:632:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:638:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:661:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:689:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:695:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:715:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:729:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:753:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:956:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:970:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1361:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1375:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1399:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1427:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1436:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1443:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\MechanicAwareness.cpp:1450:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1282:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1321:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1358:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1387:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1428:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1457:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1505:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1514:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1534:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1545:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\PositionManager.cpp:1563:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_AI_STATE>> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\RoleBasedCombatPositioning.cpp:1623:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\TargetSelector.cpp:54:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:85:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:134:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:176:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:191:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:208:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:225:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:461:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:510:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:534:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:539:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\ThreatCoordinator.cpp:545:    ::std::lock_guard lock(_coordinatorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:68:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:85:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:111:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:150:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:205:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:225:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:247:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:262:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:278:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:323:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:372:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:466:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:560:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:618:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:638:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:649:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:669:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:714:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:744:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:758:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:778:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:874:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:934:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:961:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:980:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:1082:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:1114:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:1197:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Combat\UnifiedInterruptSystem.cpp:1234:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\CombatBehaviors\DispelCoordinator.cpp:165:        ::std::lock_guard lock(s_databaseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:489:    ::std::lock_guard profileLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:490:    ::std::lock_guard difficultyLock(_botDifficultyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:505:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:518:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:550:    ::std::lock_guard trackerLock(_trackerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:768:    ::std::lock_guard lock(_botDifficultyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:782:    ::std::lock_guard lock(_botDifficultyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:926:        ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\AdaptiveDifficulty.cpp:942:    ::std::lock_guard lock(_botDifficultyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:414:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:738:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:774:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:825:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:848:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:890:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:902:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:1019:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\BehaviorAdaptation.cpp:1032:    ::std::lock_guard lock(_modelsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PerformanceOptimizer.cpp:591:    ::std::lock_guard profileLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PerformanceOptimizer.cpp:592:    ::std::lock_guard paramLock(_parametersMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PerformanceOptimizer.cpp:636:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PerformanceOptimizer.cpp:651:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PerformanceOptimizer.cpp:776:    ::std::lock_guard lock(_parametersMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PerformanceOptimizer.cpp:791:    ::std::lock_guard lock(_parametersMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PlayerPatternRecognition.cpp:649:    ::std::lock_guard profileLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PlayerPatternRecognition.cpp:650:    ::std::lock_guard clusterLock(_clusterMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PlayerPatternRecognition.cpp:667:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PlayerPatternRecognition.cpp:679:            ::std::lock_guard clusterLock(_clusterMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PlayerPatternRecognition.cpp:687:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Learning\PlayerPatternRecognition.cpp:908:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:2447:            std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:2466:                    std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:2649:            std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:2672:                    std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:4730:        std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:4751:        std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:4776:        std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:4796:        std::lock_guard lock(cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:60:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:71:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:159:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:210:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:230:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:247:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:332:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:347:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:359:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:365:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\BotNameMgr.cpp:373:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:106:        ::std::lock_guard lock(_commandsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:111:        ::std::lock_guard lock(_cooldownsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:116:        ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:425:            ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:479:    ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:535:    ::std::lock_guard lock(_commandsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:555:    ::std::lock_guard lock(_commandsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:570:    ::std::lock_guard lock(_commandsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:581:    ::std::lock_guard lock(_commandsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:598:    ::std::lock_guard lock(_commandsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:676:    ::std::lock_guard lock(_cooldownsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:704:    ::std::lock_guard lock(_cooldownsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:717:    ::std::lock_guard lock(_cooldownsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:754:    ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:777:    ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:791:    ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:797:    ::std::lock_guard lock(_llmMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1198:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1259:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1289:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1336:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1378:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1391:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1515:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1567:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1620:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:33:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:225:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:269:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:288:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:307:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:326:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:345:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:364:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:370:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:376:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:388:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:432:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:514:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\ConfigManager.cpp:520:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:85:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:116:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:128:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:150:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:172:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:194:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:567:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:629:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:686:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Config\PlayerbotConfig.cpp:700:    std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:135:        std::lock_guard<std::mutex> lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:154:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:200:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:215:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:307:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:320:    std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Diagnostics\BotOperationTracker.cpp:371:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:44:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:55:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:90:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:123:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:141:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:154:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:172:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:203:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:234:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:240:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Events\EventDispatcher.cpp:248:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\LazyManagerFactory.cpp:269:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\LazyManagerFactory.cpp:374:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:52:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:83:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:128:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:139:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:145:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:213:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:327:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:333:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:348:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:367:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\ManagerRegistry.cpp:403:    ::std::lock_guard lock(_managerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\References\SafeObjectReference.cpp:153:        ::std::lock_guard lock(s_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\References\SafeObjectReference.cpp:165:        ::std::lock_guard lock(s_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\References\SafeObjectReference.cpp:184:        ::std::lock_guard lock(s_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\References\SafeObjectReference.cpp:201:        ::std::lock_guard lock(s_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:139:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:219:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:234:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:249:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:268:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:294:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:321:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\StateMachine\BotStateMachine.cpp:367:    ::std::lock_guard lock(m_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotCharacterDBInterface.cpp:380:        ::std::lock_guard lock(_syncQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotCharacterDBInterface.cpp:416:            ::std::lock_guard lock(_syncQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotDatabase.cpp:58:    std::lock_guard<std::mutex> lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotDatabase.cpp:96:    std::lock_guard<std::mutex> lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\PlayerbotDatabase.cpp:117:    std::lock_guard<std::mutex> lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\test_all\fibonacci\fibonacci.cpp:185:        std::lock_guard<std::mutex> lock(mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_async_node.cpp:287:        std::lock_guard<mutex_t> lock( m_mutex );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_async_node.cpp:292:        std::lock_guard<mutex_t> lock( m_mutex );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_async_node.cpp:301:        std::lock_guard<mutex_t> lock( m_mutex );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph_priorities.cpp:221:        std::lock_guard<queue_mutex> lock(mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph_priorities.cpp:230:        std::lock_guard<queue_mutex> lock(mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:50:            std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:63:        std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:198:            std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:211:        std::lock_guard<std::mutex> lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_scheduler_mix.cpp:651:            // std::lock_guard<std::mutex> lock{ mutex };
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1807:        std::lock_guard<std::mutex> lock(m);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:94:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:220:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:241:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:252:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:311:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:351:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:370:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:420:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:440:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:466:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:488:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:536:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:559:        std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dragonriding\DragonridingMgr.cpp:584:    std::lock_guard<std::mutex> lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:64:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:138:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:249:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:300:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:353:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:438:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonBehavior.cpp:480:    ::std::lock_guard lock(_dungeonMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:52:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:81:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:109:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:131:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:146:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:161:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:167:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:311:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\DungeonScriptMgr.cpp:333:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:65:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:129:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:437:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:453:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:469:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:698:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:722:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:811:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:1004:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:1028:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\EncounterStrategy.cpp:1061:    ::std::lock_guard lock(_strategyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:64:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:131:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:166:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:203:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:227:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:295:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:549:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:885:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:900:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:975:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1001:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1054:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1206:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1377:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1400:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1499:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1562:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\InstanceCoordination.cpp:1790:    ::std::lock_guard lock(_coordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:61:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:113:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:159:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:179:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:205:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:699:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:705:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:718:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:759:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:770:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:785:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:792:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:799:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Economy\AuctionManager.cpp:808:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Equipment\BotGearFactory.cpp:40:    ::std::lock_guard lock(_initMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:38:    ::std::lock_guard lock(_commandMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:54:    ::std::lock_guard lock(_commandMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:84:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:104:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:111:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:134:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:140:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:165:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:171:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:178:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:209:    ::std::lock_guard lock(_movementMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:235:    ::std::lock_guard lock(_movementMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:245:    ::std::lock_guard lock(_movementMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:293:        ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:379:    ::std::lock_guard lock(_commandMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:396:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:431:    ::std::lock_guard lock(_movementMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:467:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:485:    ::std::lock_guard lock(_targetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:531:                ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupCoordination.cpp:542:                ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:49:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:63:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:94:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:113:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:143:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:165:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:186:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:199:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:205:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:211:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:230:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:270:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:302:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:753:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:768:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupFormation.cpp:846:    ::std::lock_guard lock(_formationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:54:    ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:141:                ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:162:                ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:359:    ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:365:    ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:377:    ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:734:    ::std::lock_guard lock(_invitationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:35:    ::std::lock_guard lock(_groupStatesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:53:    ::std::lock_guard lock(_groupStatesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:87:    ::std::lock_guard lock(_groupStatesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:140:    ::std::lock_guard lock(_groupStatesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:157:    ::std::lock_guard statsLock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:177:        ::std::lock_guard lock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:202:        ::std::lock_guard lock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:227:        ::std::lock_guard lock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:276:        ::std::lock_guard lock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:301:        ::std::lock_guard lock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:357:        ::std::lock_guard lock(_pollStatsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\PlayerbotGroupScript.cpp:383:    ::std::lock_guard lock(_groupStatesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\GossipHandler.cpp:212:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\GossipHandler.cpp:265:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\GossipHandler.cpp:427:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\GossipHandler.cpp:458:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\GossipHandler.cpp:473:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:46:            ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:115:            ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:305:            ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:377:            ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:718:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:724:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:757:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\Core\InteractionValidator.cpp:780:        ::std::lock_guard lock(m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:65:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:92:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:147:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:338:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:389:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:426:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:468:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:531:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:559:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:748:                std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:804:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:810:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:823:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGBotManager.cpp:839:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:91:        ::std::lock_guard lockTeleport(_teleportMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:96:        ::std::lock_guard lockGroup(_groupMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:101:        ::std::lock_guard lockSafety(_safetyNetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:136:        ::std::lock_guard lock(_groupMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:303:        ::std::lock_guard lock(_groupMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:561:    ::std::lock_guard lock(_teleportMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:575:    ::std::lock_guard lock(_teleportMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:587:    ::std::lock_guard lock(_teleportMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:593:    ::std::lock_guard lock(_teleportMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:608:    ::std::lock_guard lock(_teleportMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:702:    ::std::lock_guard lock(_safetyNetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\LFG\LFGGroupCoordinator.cpp:730:    ::std::lock_guard lock(_safetyNetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:50:        ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:56:        ::std::lock_guard lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:319:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:341:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:361:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:374:    ::std::lock_guard lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotCharacterSelector.cpp:394:    ::std::lock_guard lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:117:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:123:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:381:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:445:    std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:452:    std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:522:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:671:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:709:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:750:        std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotFactory.cpp:763:    std::lock_guard<std::mutex> lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleManager.cpp:841:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_SPAWNER>> lock(_eventMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleManager.cpp:848:    std::lock_guard<Playerbot::OrderedRecursiveMutex<Playerbot::LockOrder::BOT_SPAWNER>> lock(_eventMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleMgr.cpp:193:        std::lock_guard lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleMgr.cpp:620:    std::lock_guard lock(_handlersMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleMgr.cpp:640:    std::lock_guard lock(_handlersMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleMgr.cpp:651:    std::lock_guard lock(_handlersMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleMgr.cpp:757:    std::lock_guard lock(_correlationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:50:    std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:112:    std::lock_guard<std::mutex> lock(_historyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:317:        std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:339:    std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:359:        std::lock_guard<std::mutex> lock(_eventQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotLifecycleState.cpp:483:    std::lock_guard<std::mutex> lock(_historyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotPerformanceMonitor.cpp:21:    ::std::lock_guard lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:29:    ::std::lock_guard lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:37:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:59:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:124:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:181:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:289:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotResourcePool.cpp:316:    ::std::lock_guard lock(_poolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotScheduler.cpp:64:        ::std::lock_guard lock(_patternMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotScheduler.cpp:72:        ::std::lock_guard lock(_scheduleQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotScheduler.cpp:123:    ::std::lock_guard lock(_patternMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotScheduler.cpp:220:    ::std::lock_guard lock(_patternMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotScheduler.cpp:232:    ::std::lock_guard lock(_patternMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotScheduler.cpp:413:            ::std::lock_guard lock(_scheduleQueueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:28:    ::std::lock_guard lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:69:        ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:75:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:115:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:169:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:189:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:208:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:239:            ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:271:        ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotSpawnEventBus.cpp:325:    ::std::lock_guard lock(_subscriptionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:131:        ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:201:                ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:304:    ::std::lock_guard lock(_stateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:940:        ::std::lock_guard lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:994:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:1002:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:1048:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:1071:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\DeathRecoveryManager.cpp:1149:    ::std::lock_guard<::std::timed_mutex> lock(_resurrectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Demand\DemandCalculator.cpp:558:    std::lock_guard<std::mutex> lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:124:        std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:147:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:325:        std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:354:        std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:379:    std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:481:    std::lock_guard<std::mutex> lock(_nameMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:639:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:919:            std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotCloneEngine.cpp:949:            std::lock_guard<std::mutex> lock(_asyncMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:64:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:79:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:91:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:119:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:126:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:137:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:152:    std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:184:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotPostLoginConfigurator.cpp:394:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:94:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:101:        std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:198:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:213:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:242:        std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:409:                    std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:441:                    std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:451:            std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:465:            std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:981:    std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:993:    std::lock_guard<std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotHooks.cpp:1019:    std::lock_guard<std::mutex> lock(_pendingBGMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:133:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:145:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:176:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:256:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:293:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:331:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:369:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:403:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:425:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:434:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:457:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:535:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:546:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:552:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:567:    std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:571:        std::lock_guard<std::mutex> qLock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:577:        std::lock_guard<std::mutex> iLock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:636:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:658:            std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:676:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:705:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:734:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:871:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:942:            std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1019:            std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1104:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1235:    std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1259:        std::lock_guard<std::mutex> lock(_instanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotOrchestrator.cpp:1289:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:152:        std::lock_guard lock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1255:        std::lock_guard lock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1275:    std::lock_guard lock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1286:    std::lock_guard lock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1299:    std::lock_guard resLock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1337:    std::lock_guard resLock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1969:    std::lock_guard lock(_reservationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:164:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:171:        std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:177:        std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:187:        std::lock_guard<std::mutex> lock(_accountMapMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:233:        std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:350:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:444:        std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:465:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:476:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:490:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:531:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:619:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:647:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:685:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:691:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:716:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:722:    std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:744:    std::lock_guard<std::mutex> lock(_accountMapMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:753:    std::lock_guard<std::mutex> lock(_accountMapMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:788:        std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:793:        std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:855:            std::lock_guard<std::mutex> lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:859:                std::lock_guard<std::mutex> reqLock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:891:                std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:903:                std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:939:                std::lock_guard<std::mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:1479:    std::lock_guard<std::mutex> lock(_recycleMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\JITBotFactory.cpp:1542:    std::lock_guard<std::mutex> lock(_requestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueShortageSubscriber.cpp:59:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueShortageSubscriber.cpp:367:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueShortageSubscriber.cpp:380:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:146:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:184:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:198:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:211:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:270:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:282:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:296:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:313:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:363:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:383:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:395:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:409:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:1215:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:1226:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:1236:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\QueueStatePoller.cpp:1273:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:84:        std::lock_guard<std::mutex> lock(_decisionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:88:        std::lock_guard<std::mutex> lock(_spawnRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:410:    std::lock_guard<std::mutex> lock(_spawnRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:483:    std::lock_guard<std::mutex> lock(_decisionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:874:        std::lock_guard<std::mutex> lock(_spawnRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:908:    std::lock_guard<std::mutex> lock(_decisionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Prediction\BracketFlowPredictor.cpp:217:        std::lock_guard<std::mutex> lock(_transitionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:516:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:586:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:927:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:974:    std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\BotRetirementManager.cpp:624:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\BotRetirementManager.cpp:947:        std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\BotRetirementManager.cpp:999:    std::lock_guard<std::mutex> lock(_dirtyMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:53:        std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:146:        std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:177:        std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:190:    std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:196:    std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Retirement\GracefulExitHandler.cpp:759:    std::lock_guard<std::mutex> lock(_stageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:70:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:91:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:118:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:163:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:210:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:221:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:244:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:252:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:259:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:267:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:274:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:282:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:289:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:311:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:327:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:349:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:355:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:361:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:370:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:383:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:389:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:395:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:401:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:411:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:417:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:423:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:449:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:468:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:474:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:484:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:543:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Monitoring\BotMonitor.cpp:556:        ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:113:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:146:        ::std::lock_guard currentLock(_currentRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:165:        ::std::lock_guard queueLock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:189:        ::std::lock_guard dedupLock(_deduplicationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:246:        ::std::lock_guard currentLock(_currentRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:584:    ::std::lock_guard lock(_deduplicationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:603:    ::std::lock_guard lock(_deduplicationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:622:    ::std::lock_guard lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:639:        ::std::lock_guard lock(_currentRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:677:        ::std::lock_guard lock(_currentRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:706:    ::std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:712:    ::std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:726:        ::std::lock_guard lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:737:    ::std::lock_guard lock(_currentRequestMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Core\MovementValidator.cpp:258:        ::std::lock_guard lock(_dataLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Core\MovementValidator.cpp:321:        ::std::lock_guard lock(_dataLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Core\MovementValidator.cpp:385:        ::std::lock_guard lock(_dataLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Pathfinding\PathfindingAdapter.cpp:51:        ::std::lock_guard lock(_cacheLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Pathfinding\PathfindingAdapter.cpp:256:        ::std::lock_guard lock(_cacheLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Pathfinding\PathfindingAdapter.cpp:279:        ::std::lock_guard lock(_cacheLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Pathfinding\PathfindingAdapter.cpp:297:        ::std::lock_guard lock(_cacheLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Pathfinding\PathfindingAdapter.cpp:318:        ::std::lock_guard lock(_cacheLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Pathfinding\PathfindingAdapter.cpp:575:        ::std::lock_guard lock(_cacheLock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\UnifiedMovementCoordinator.cpp:301:    ::std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\UnifiedMovementCoordinator.cpp:384:    ::std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:37:    ::std::lock_guard lock(_testMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:64:    ::std::lock_guard lock(_testMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:285:    ::std::lock_guard lock(_testDataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:757:    ::std::lock_guard lock(_alertMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:851:    ::std::lock_guard lock(_testDataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:918:    ::std::lock_guard lock(_testDataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotLoadTester.cpp:969:    ::std::lock_guard lock(_testDataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:274:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:283:        ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:289:        ::std::lock_guard allocLock(_allocationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:310:        ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:327:        ::std::lock_guard allocLock(_allocationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:351:        ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:368:        ::std::lock_guard allocLock(_allocationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:378:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:425:        ::std::lock_guard lock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:470:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:477:    ::std::lock_guard lock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:483:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:517:        ::std::lock_guard lock(_allocationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:534:        ::std::lock_guard profileLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:550:    ::std::lock_guard lock(_allocationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:592:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:615:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:649:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:673:        ::std::lock_guard lock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:786:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:799:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:806:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:813:    ::std::lock_guard lock(_allocationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:862:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:871:        ::std::lock_guard systemLock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:65:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:79:        ::std::lock_guard systemLock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:90:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:100:            ::std::lock_guard systemLock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:114:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:125:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:139:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:166:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:213:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:238:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:273:    ::std::lock_guard lock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:283:        ::std::lock_guard profilesLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:322:    ::std::lock_guard lock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:328:    ::std::lock_guard profilesLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:329:    ::std::lock_guard systemLock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:355:    ::std::lock_guard profilesLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:356:    ::std::lock_guard systemLock(_systemAnalyticsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:386:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:393:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:416:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:439:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:454:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:577:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:607:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:634:    ::std::lock_guard lock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:789:            ::std::lock_guard profilesLock(_profilesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:139:        ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:164:        ::std::lock_guard lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:190:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:197:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:210:    ::std::lock_guard lock(_alertsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:285:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:310:        ::std::lock_guard alertLock(_alertsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:345:    ::std::lock_guard lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:355:        ::std::lock_guard lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:367:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:373:    ::std::lock_guard lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:379:    ::std::lock_guard lock(_botsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:472:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:487:    ::std::lock_guard lock(_alertsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:507:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:609:        ::std::lock_guard lock(_alertsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:99:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:127:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:160:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:185:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:216:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:251:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:286:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:301:        ::std::lock_guard dataLock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:319:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:333:        ::std::lock_guard dataLock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:525:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:602:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:692:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:713:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:796:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:52:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:69:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:100:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:143:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:187:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:236:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:261:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:273:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:284:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:295:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:318:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:523:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:534:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\LearningAnalytics.cpp:548:    ::std::lock_guard lock(_dataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MemoryPool\MemoryPool.cpp:107:    ::std::lock_guard lock(_chunkMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MemoryPool\MemoryPool.cpp:179:    ::std::lock_guard lock(_usageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MemoryPool\MemoryPool.cpp:189:    ::std::lock_guard lock(_usageMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:74:    ::std::lock_guard lock(_operationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:89:    ::std::lock_guard lock(_operationsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:129:        ::std::lock_guard lock(_samplesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:169:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:181:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:201:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:213:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:222:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:231:    ::std::lock_guard lock(_memoryMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:247:    ::std::lock_guard lock(_memoryMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:264:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:300:    ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MLPerformanceTracker.cpp:431:        ::std::lock_guard lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\Profiler\Profiler.cpp:36:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\Profiler\Profiler.cpp:52:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\Profiler\Profiler.cpp:64:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\DeadlockDetector.cpp:540:        ::std::lock_guard<::std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\DeadlockDetector.cpp:660:    ::std::lock_guard<::std::mutex> lock(_callbackMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:141:    ::std::lock_guard lock(_expansionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:448:    ::std::lock_guard<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:612:    ::std::lock_guard lock(_workerCreationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:903:    ::std::lock_guard lock(g_threadPoolMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPoolDeadlockFix.cpp:183:        ::std::lock_guard<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:47:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:66:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:77:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:88:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:98:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:119:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Professions\ProfessionDatabase.cpp:147:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:257:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:368:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:409:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:425:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:508:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1168:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1326:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1442:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1454:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1507:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1513:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaAI.cpp:1527:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:58:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:81:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:159:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:216:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:255:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:266:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:291:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:332:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:379:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:385:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:397:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\ArenaBotManager.cpp:413:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:48:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:203:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:265:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:320:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:334:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:389:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:407:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:432:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:448:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:1171:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:1294:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:1300:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BattlegroundAI.cpp:1314:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:60:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:84:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:185:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:232:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:269:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:285:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:312:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:401:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:407:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:419:        std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:435:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:597:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\PvP\BGBotManager.cpp:971:    std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\DynamicQuestSystem.cpp:56:        std::lock_guard<std::mutex> lock(_staticDataMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:87:        std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:107:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:134:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:182:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:223:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:421:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:444:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:471:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:622:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:642:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:674:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:707:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:733:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:763:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:863:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:1337:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\ObjectiveTracker.cpp:1386:    std::lock_guard<std::recursive_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:1747:        std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2156:    std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2169:    std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2263:                    std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2284:        std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2341:                std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2401:                    std::lock_guard<std::mutex> lock(_groupCoordinationMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2552:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2657:        std::lock_guard<std::mutex> lock(_objectiveOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2771:        std::lock_guard<std::mutex> lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4404:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4424:        std::lock_guard<std::mutex> lock(_configMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4499:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4585:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4681:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4768:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4817:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:4944:            std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5023:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5067:        std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5274:        std::lock_guard<std::mutex> lock(_pausedBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5342:            std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5500:                    std::lock_guard<std::mutex> lock(_questOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5506:                    std::lock_guard<std::mutex> lock(_objectiveOrderMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:5578:        std::lock_guard<std::mutex> lock(_errorMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\UnifiedQuestManager.cpp:2311:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\UnifiedQuestManager.cpp:2363:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:121:        ::std::lock_guard lock(_pendingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:143:    ::std::lock_guard lock(_completedMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:159:                ::std::lock_guard metricsLock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:215:            ::std::lock_guard completedLock(_completedMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:255:        ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:317:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:323:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:45:        ::std::lock_guard lock1(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:50:        ::std::lock_guard lock2(_errorsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:55:        ::std::lock_guard lock3(_healthIssuesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:108:        ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:119:        ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:154:    ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:160:    ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:166:    ::std::lock_guard lock(_heartbeatMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:203:    ::std::lock_guard lock(_heartbeatMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:209:    ::std::lock_guard lock(_heartbeatMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:222:    ::std::lock_guard lock(_errorsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:240:    ::std::lock_guard lock(_errorsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:269:        ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:280:        ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:312:    ::std::lock_guard lock(_healthIssuesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:346:        ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:363:    ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:370:        ::std::lock_guard lock1(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:375:        ::std::lock_guard lock2(_errorsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:380:        ::std::lock_guard lock3(_healthIssuesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:399:    ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:434:        ::std::lock_guard lock(_stalledBotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:442:        ::std::lock_guard lock(_heartbeatMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:452:        ::std::lock_guard lock(_errorsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:461:        ::std::lock_guard lock(_healthIssuesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:484:    ::std::lock_guard lock(_healthIssuesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotHealthCheck.cpp:499:    ::std::lock_guard lock(_errorsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPacketRelay.cpp:128:        ::std::lock_guard lock(_opcodesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPacketRelay.cpp:156:        ::std::lock_guard lock(_deferredMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPacketRelay.cpp:353:    ::std::lock_guard lock(_opcodesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPacketRelay.cpp:364:    ::std::lock_guard lock(_opcodesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPacketRelay.cpp:540:    ::std::lock_guard lock(_opcodesMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPacketRelay.cpp:729:    ::std::lock_guard lock(_deferredMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:21:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:33:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:40:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:52:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:72:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:92:    ::std::lock_guard lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:133:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:150:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:166:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:247:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:301:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:315:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:348:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotPerformanceMonitor.cpp:397:    ::std::lock_guard lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:601:                std::lock_guard<std::mutex> lock(_lfgProposalMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:749:    ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:761:    ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:775:    ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:1559:        ::std::lock_guard<::std::mutex> lock(_packetMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:1617:    ::std::lock_guard lock(_deferredPacketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:1638:            ::std::lock_guard lock(_deferredPacketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:1741:    ::std::lock_guard lock(_deferredPacketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2434:    std::lock_guard<std::mutex> lock(_facingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2449:        std::lock_guard<std::mutex> lock(_facingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2653:    std::lock_guard<std::mutex> lock(_pendingLootMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2663:    std::lock_guard<std::mutex> lock(_pendingLootMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2674:        std::lock_guard<std::mutex> lock(_pendingLootMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2819:    std::lock_guard<std::mutex> lock(_pendingObjectUseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2829:    std::lock_guard<std::mutex> lock(_pendingObjectUseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2840:        std::lock_guard<std::mutex> lock(_pendingObjectUseMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2901:    std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2912:    std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2921:        std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2937:            std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:2951:            std::lock_guard<std::mutex> lock(_pendingLfgAcceptsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:54:        ::std::lock_guard lock(_templateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:60:        ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:199:    ::std::lock_guard lock(_templateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:279:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:299:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:336:    ::std::lock_guard lock(_templateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:356:    ::std::lock_guard lock(_templateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:366:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:387:    ::std::lock_guard lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionFactory.cpp:422:    ::std::lock_guard lock(_templateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionManager.cpp:25:    ::std::lock_guard lock(s_botAIMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionManager.cpp:36:    ::std::lock_guard lock(s_botAIMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSessionManager.cpp:51:    ::std::lock_guard lock(s_botAIMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:125:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:205:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:315:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:395:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:433:        ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:509:        ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1055:        ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1116:        ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1258:        ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1353:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1418:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1443:        ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1466:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1484:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1508:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1514:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotWorldSessionMgr.cpp:1534:    ::std::lock_guard lock(_sessionsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:73:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:440:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:459:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:489:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:540:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:772:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:791:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:932:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:960:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:979:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:990:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:1225:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:1455:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:1518:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:1570:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:1837:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\AuctionHouse.cpp:1848:    std::lock_guard<decltype(_marketMutex)> lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:44:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:123:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:164:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:204:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:261:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:635:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\MarketAnalysis.cpp:1348:    ::std::lock_guard lock(_marketMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:510:    std::lock_guard<decltype(_sessionMutex)> lock(_sessionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:530:    std::lock_guard<decltype(_sessionMutex)> lock(_sessionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:576:    std::lock_guard<decltype(_sessionMutex)> lock(_sessionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1066:    std::lock_guard<decltype(_sessionMutex)> lock(_sessionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1151:    std::lock_guard<decltype(_sessionMutex)> lock(_sessionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1323:    std::lock_guard<decltype(_rollMutex)> lock(_rollMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1496:    std::lock_guard<decltype(_rollMutex)> lock(_rollMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1684:    std::lock_guard<decltype(_rollMutex)> lock(_rollMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1741:    std::lock_guard<decltype(_rollMutex)> lock(_rollMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:1827:    std::lock_guard<decltype(_rollMutex)> lock(_rollMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:2048:    std::lock_guard<decltype(_mutex)> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:365:        ::std::unique_lock lock(_accountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:633:    ::std::unique_lock lock(_accountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Account\BotAccountMgr.cpp:675:            ::std::unique_lock lock(_accountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:31:    ::std::unique_lock lock(_listenerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:47:    ::std::unique_lock lock(_listenerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:109:    ::std::unique_lock lock(_botMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:134:    ::std::unique_lock lock(_groupMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:158:    ::std::unique_lock lock(_raidMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:182:    ::std::unique_lock lock(_zoneMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:199:    ::std::unique_lock lock(_botMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:207:    ::std::unique_lock lock(_groupMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:215:    ::std::unique_lock lock(_raidMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:223:    ::std::unique_lock lock(_zoneMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:232:        ::std::unique_lock lock(_botMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:237:        ::std::unique_lock lock(_groupMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:242:        ::std::unique_lock lock(_raidMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Blackboard\SharedBlackboard.cpp:247:        ::std::unique_lock lock(_zoneMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:117:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:167:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:210:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:233:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:249:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:258:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:359:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Cache\AuraStateCache.cpp:368:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\ZoneLevelHelper.cpp:48:    std::unique_lock lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\ZoneLevelHelper.cpp:64:    std::unique_lock lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Character\ZoneLevelHelper.cpp:129:    std::unique_lock lock(_cacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Chat\BotChatCommandHandler.cpp:1431:            ::std::unique_lock lock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\LazyManagerFactory.cpp:188:        ::std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Core\Managers\LazyManagerFactory.cpp:299:    ::std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Database\BotDatabasePool.cpp:461:    ::std::unique_lock lock(_connectionMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:73:                std::unique_lock<std::mutex> lock(async->m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_resumable_tasks.cpp:221:                std::unique_lock<std::mutex> lock(async->m_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1790:        std::unique_lock<std::mutex> lock(m);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:333:    ::std::unique_lock lock(_invitationMutex, ::std::try_to_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:346:    ::std::unique_lock lock(_invitationMutex, ::std::try_to_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Group\GroupInvitationHandler.cpp:651:    ::std::unique_lock lock(_invitationMutex, ::std::try_to_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\DeathRecoveryManager.cpp:1656:    ::std::unique_lock<::std::timed_mutex> lock(_resurrectionMutex, ::std::chrono::milliseconds(100));
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotTemplateRepository.cpp:500:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotTemplateRepository.cpp:596:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotTemplateRepository.cpp:1335:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\BotTemplateRepository.cpp:1511:    std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\ContentRequirements.cpp:111:    std::unique_lock<std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\ContentRequirements.cpp:124:    std::unique_lock<std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\ContentRequirements.cpp:916:    std::unique_lock<std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:146:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:158:        std::unique_lock lock(_readyIndexMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:167:        std::unique_lock lock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:799:        std::unique_lock statsLock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:815:        std::unique_lock statsLock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:872:        std::unique_lock statsLock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:997:        std::unique_lock statsLock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1053:        std::unique_lock statsLock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1092:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1130:            std::unique_lock bracketLock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1149:    std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1196:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1223:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1308:    std::unique_lock slotLock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1344:    std::unique_lock slotLock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1559:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1568:        std::unique_lock lock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1666:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1683:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1694:    std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1744:    std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1780:    std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1828:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1854:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1907:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1926:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1959:            std::unique_lock bracketLock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:1989:            std::unique_lock slotLock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2019:    std::unique_lock statsLock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2121:        std::unique_lock lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2134:        std::unique_lock lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2366:    std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2595:    std::unique_lock indexLock(_readyIndexMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2621:        std::unique_lock bracketLock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2634:    std::unique_lock indexLock(_readyIndexMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2662:        std::unique_lock bracketLock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2678:    std::unique_lock lock(_readyIndexMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2696:    std::unique_lock lock(_readyIndexMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2763:        std::unique_lock lock(_slotsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2772:        std::unique_lock lock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2792:        std::unique_lock lock(_readyIndexMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2801:        std::unique_lock lock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2814:            std::unique_lock lock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2826:            std::unique_lock lock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Instance\InstanceBotPool.cpp:2839:    std::unique_lock bracketLock(_bracketCountsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:128:            std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:238:    std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:519:        std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\PopulationLifecycleController.cpp:935:            std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Prediction\BracketFlowPredictor.cpp:42:        std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Prediction\BracketFlowPredictor.cpp:601:    std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Prediction\BracketFlowPredictor.cpp:655:    std::unique_lock<std::shared_mutex> lock(_statsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:749:    std::unique_lock<std::shared_mutex> lock(_providerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\Protection\BotProtectionRegistry.cpp:758:    std::unique_lock<std::shared_mutex> lock(_providerMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\SafeCorpseManager.cpp:23:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\SafeCorpseManager.cpp:142:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\Arbiter\MovementArbiter.cpp:224:    ::std::unique_lock queueLock(_queueMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:63:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:187:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:253:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:265:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:284:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:316:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:345:    std::unique_lock lock(_pathMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotMemoryManager.cpp:822:        ::std::unique_lock<::std::recursive_mutex> lock(_maintenanceMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceAnalytics.cpp:774:        ::std::unique_lock<::std::recursive_mutex> lock(_analyticsUpdateMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:531:            ::std::unique_lock<::std::recursive_mutex> lock(_metricsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotPerformanceMonitor.cpp:557:        ::std::unique_lock<::std::recursive_mutex> lock(_alertsMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\BotProfiler.cpp:665:            ::std::unique_lock<::std::recursive_mutex> lock(_processingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPool.cpp:527:    ::std::unique_lock<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\ThreadPool\ThreadPoolDeadlockFix.cpp:83:        ::std::unique_lock<::std::mutex> lock(_wakeMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2045:    std::unique_lock lock(_progressCacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2067:    std::unique_lock lock(_poiCacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2106:        std::unique_lock lock(_progressCacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestCompletion.cpp:2115:        std::unique_lock lock(_poiCacheMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Quest\QuestHubDatabase.cpp:209:        ::std::unique_lock lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:188:        ::std::unique_lock lock(_pendingMutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:497:        ::std::unique_lock<::std::mutex> lock(_packetMutex, ::std::defer_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:788:    ::std::unique_lock<::std::timed_mutex> lock(_updateMutex, ::std::defer_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\DoubleBufferedSpatialGrid.cpp:324:    ::std::unique_lock lock(_updateMutex, ::std::try_to_lock);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\LOSCache.cpp:88:        ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\LOSCache.cpp:112:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\LOSCache.cpp:188:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\LOSCache.cpp:207:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\PathCache.cpp:131:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\PathCache.cpp:188:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\PathCache.cpp:206:    ::std::unique_lock<::std::shared_mutex> lock(_mutex);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\SpatialGridManager.cpp:14:    ::std::unique_lock lock(_mutex);  // Exclusive write lock
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\SpatialGridManager.cpp:53:    ::std::unique_lock lock(_mutex);  // Exclusive write lock
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\SpatialGridManager.cpp:105:    ::std::unique_lock lock(_mutex);  // Exclusive write lock
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Spatial\SpatialGridManager.cpp:159:    ::std::unique_lock lock(_mutex);  // Exclusive write lock
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Travel\PortalDatabase.cpp:149:    std::unique_lock<OrderedSharedMutex<LockOrder::QUEST_MANAGER>> lock(_mutex);
