C:\TrinityBots\TrinityCore\src\modules\Playerbot\Advanced\GroupCoordinator.cpp:235:            Group* group = new Group;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BehaviorTree\BehaviorTreeFactory.cpp:477:                Spell* spell = new Spell(bot, sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE), TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BehaviorTree\BehaviorTreeFactory.cpp:840:                Spell* stanceSpell = new Spell(bot, sSpellMgr->GetSpellInfo(stanceSpellId, DIFFICULTY_NONE), TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BehaviorTree\BehaviorTreeFactory.cpp:850:                Spell* mitigationSpell = new Spell(bot, sSpellMgr->GetSpellInfo(activeMitigationId, DIFFICULTY_NONE), TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BehaviorTree\BehaviorTreeFactory.cpp:993:                Spell* healSpell = new Spell(bot, sSpellMgr->GetSpellInfo(selfHealSpellId, DIFFICULTY_NONE), TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\BehaviorTree\BehaviorTreeFactory.cpp:1192:            Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ClassAI.cpp:944:    // See Player.cpp:31038 - Spell* spell = new Spell(castingUnit, spellInfo, triggerFlag);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\ClassAI.cpp:945:    Spell* spell = new Spell(bot, spellInfo, triggerFlags);    // Prepare the spell (this is where proper validation happens at the right time)
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\CombatSpecializationBase.cpp:658:    Spell* spell = new Spell(_bot, spellInfo, TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\Rogues\RogueAI.cpp:273:    _metrics = new RogueMetrics();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\Rogues\RogueAI.cpp:274:    _combatMetrics = new RogueCombatMetrics();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\ClassAI\Rogues\RogueAI.cpp:275:    _positioning = new RogueCombatPositioning(bot);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\AI\Strategy\QuestStrategy.cpp:2059:                    Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Commands\PlayerbotCommands.cpp:207:                    group = new Group;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Commands\PlayerbotCommands.cpp:274:                group = new Group;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\doc\main\tbb_userguide\examples\task_examples.cpp:188:    auto root = new TreeNode{unique_values[0]};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\doc\main\tbb_userguide\examples\task_examples.cpp:200:            current->left = new TreeNode{unique_values[value_index]};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\doc\main\tbb_userguide\examples\task_examples.cpp:209:            current->right = new TreeNode{unique_values[value_index]};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\common\gui\convideo.cpp:64:    g_pImg = new unsigned int[x * y];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\common\gui\d2dvideo.cpp:127:    g_pImg = new unsigned int[sizex * sizey];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\common\gui\gdivideo.cpp:118:    g_pImg = new unsigned int[sizex * sizey];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\common\gui\macvideo.cpp:65:    g_pImg = new unsigned int[x * y];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\common\gui\xvideo.cpp:257:            g_pImg = new unsigned int[imgbytes / sizeof(int)];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\common\gui\xvideo.cpp:298:        g_pImg = new unsigned int[g_sizex * g_sizey];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\concurrent_hash_map\count_strings\count_strings.cpp:263:    Data = new MyString[N];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\concurrent_priority_queue\shortpath\shortpath.cpp:110:    sp_group = new oneapi::tbb::task_group;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\concurrent_priority_queue\shortpath\shortpath.cpp:220:    locks = new oneapi::tbb::spin_mutex[N];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\binpack\binpack.cpp:320:            bins[i] = new bin_packer(g, 1, bin_filler(i, &the_value_pool));
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:549:        continue_ptr_type *c = new continue_ptr_type[p];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:550:        continue_ptr_type **t = new continue_ptr_type *[p];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:551:        continue_ptr_type ***u = new continue_ptr_type **[p];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:555:            c[k] = new continue_type(g, [=](const oneapi::tbb::flow::continue_msg &) {
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:558:            t[k] = new continue_ptr_type[p];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:559:            u[k] = new continue_ptr_type *[p];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:562:                t[k][j] = new continue_type(g, [=](const oneapi::tbb::flow::continue_msg &) {
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:566:                u[k][j] = new continue_ptr_type[p];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\cholesky\cholesky.cpp:569:                    u[k][j][i] = new continue_type(g, [=](const oneapi::tbb::flow::continue_msg &) {
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\fgbzip2\fgbzip2.cpp:48:        inputBuffer.b = new char[chunkSize];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\fgbzip2\fgbzip2.cpp:53:        outputBuffer.b = new char[compressedChunkSize];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\som\som_graph.cpp:127:        result = new oneapi::tbb::flow::graph();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\som\som_graph.cpp:147:        send_to[scnt] = new b_node(*(g[scnt])); // broadcast node to the function_nodes
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\som\som_graph.cpp:148:        q[scnt] = new oneapi::tbb::flow::queue_node<search_result_type>(*(g[scnt])); // output queue
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\som\som_graph.cpp:151:        s_array[scnt] = new search_node_array_type;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\graph\som\som_graph.cpp:153:        g_array[scnt] = new graph_array_type;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Evolution.cpp:104:    oneapi::tbb::global_control* pGlobControl = new oneapi::tbb::global_control(
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Game_of_life.cpp:43:    m_matrix = new Matrix();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Game_of_life.cpp:46:    m_matrix->data = new char[width * height];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Game_of_life.cpp:127:    m_board1 = new Board(boardWidth, boardHeight, BOARD_SQUARE_SIZE, count);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Game_of_life.cpp:128:    m_board2 = new Board(boardWidth, boardHeight, BOARD_SQUARE_SIZE, count);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Game_of_life.cpp:135:    m_seq = new SequentialEvolution(m_board1->m_matrix, m_board1);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\game_of_life\Game_of_life.cpp:139:    m_par = new ParallelEvolution(m_board2->m_matrix, m_board2);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polymain.cpp:395:    // *newMap = new vector<RPolygon>;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polymain.cpp:396:    *newMap = new Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polymain.cpp:656:    t1 = new Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polymain.cpp:661:    t2 = new Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:87:    *resultMap = new Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:147:    result_map = new Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:154:    oneapi::tbb::spin_mutex *resultMutex = new oneapi::tbb::spin_mutex();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:413:    *result_map = new Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:419:    resultMutex = new oneapi::tbb::spin_mutex();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:541:    *result_map = new concurrent_Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\polyover.cpp:676:    *result_map = new ETS_Polygon_map_t;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_for\polygon_overlay\pover_video.cpp:65:    //pover_video *l_video = new pover_video();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_reduce\primes\primes.cpp:68:        my_is_composite = new bool[m / 2];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_reduce\primes\primes.cpp:69:        my_striker = new NumberType[m / 2];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_reduce\primes\primes.cpp:70:        my_factor = new NumberType[m / 2];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_reduce\primes\primes.cpp:125:        my_is_composite = new bool[m / 2];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\parallel_reduce\primes\primes.cpp:126:        my_striker = new NumberType[m / 2];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\examples\test_all\fibonacci\fibonacci.cpp:400:    value *output = new value[n];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\python\rml\ipc_server.cpp:131:        char* sem_name = new char[len + 1];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\python\rml\ipc_server.cpp:165:    char* templ = new char[plen + xlen + 1];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\python\rml\ipc_utils.cpp:94:    char* name = new char[len];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\arena.cpp:266:    my_default_ctx = new (cache_aligned_allocate(sizeof(d1::task_group_context)))
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\global_control.cpp:148:    controls[0] = new (cache_aligned_allocate(sizeof(allowed_parallelism_control))) allowed_parallelism_control{};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\global_control.cpp:149:    controls[1] = new (cache_aligned_allocate(sizeof(stack_size_control))) stack_size_control{};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\global_control.cpp:150:    controls[2] = new (cache_aligned_allocate(sizeof(terminate_on_exception_control))) terminate_on_exception_control{};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\global_control.cpp:151:    controls[3] = new (cache_aligned_allocate(sizeof(lifetime_control))) lifetime_control{};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\misc_ex.cpp:110:        threadMask = new basic_mask_t [num_masks];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\misc_ex.cpp:144:        processMask = new basic_mask_t[numMasks];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\observer_proxy.cpp:264:            observer_proxy* p = new observer_proxy(tso);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\parallel_pipeline.cpp:436:        new_fitler.my_input_buffer = new (allocate_memory(sizeof(input_buffer))) input_buffer( new_fitler.is_ordered() );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\parallel_pipeline.cpp:440:            new_fitler.my_input_buffer = new (allocate_memory(sizeof(input_buffer))) input_buffer( /*is_ordered*/false );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\small_object_pool.cpp:62:            obj = new (cache_aligned_allocate(small_object_size)) small_object{nullptr};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\small_object_pool.cpp:66:        obj = new (cache_aligned_allocate(number_of_bytes)) small_object{nullptr};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\small_object_pool.cpp:92:        auto obj = new (ptr) small_object{nullptr};
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\task_group_context.cpp:100:    d1::cpu_ctl_env* ctl = new (&ctx.my_cpu_ctl_env) d1::cpu_ctl_env;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\task_group_context.cpp:261:        ctl = new (&ctx.my_cpu_ctl_env) d1::cpu_ctl_env;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbb\thread_dispatcher.cpp:223:    thread_data* td = new (cache_aligned_allocate(sizeof(thread_data))) thread_data{ index, true };
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbbbind\tbb_bind.cpp:303:            instance_ptr = new system_topology();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbbmalloc\large_objects.cpp:477:    CacheBinOperation *op = new (head+1) CacheBinOperation(data, CBST_NOWAIT);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\src\tbbmalloc_proxy\function_replacement.cpp:179:                MemoryBuffer *pBuff = new (m_lastBuffer) MemoryBuffer(newPage, m_allocSize);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\conformance\conformance_concurrent_hash_map.cpp:742:    bool* array = new bool[n];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\conformance\conformance_concurrent_hash_map.cpp:889:    AtomicByte* array = new AtomicByte[n];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\conformance\conformance_global_control.cpp:241:        c0 = new oneapi::tbb::global_control(oneapi::tbb::global_control::terminate_on_exception, 0);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\conformance\conformance_global_control.cpp:252:    oneapi::tbb::global_control* ctl1 = new oneapi::tbb::global_control(oneapi::tbb::global_control::max_allowed_parallelism, value);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\conformance\conformance_global_control.cpp:253:    oneapi::tbb::global_control* ctl2 = new oneapi::tbb::global_control(oneapi::tbb::global_control::max_allowed_parallelism, value);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_arena_priorities.cpp:81:        result_arena = new tbb::task_arena( arena_args... );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_arena_priorities.cpp:85:        result_arena = new tbb::task_arena;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_arena_priorities.cpp:92:        result_arena = new tbb::task_arena(tmp);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_buffer_node.cpp:67:        my_touches = new bool* [my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_buffer_node.cpp:69:            my_touches[p] = new bool[N];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_buffer_node.cpp:209:    T *next_value = new T[num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_enumerable_thread_specific.cpp:137:            flogged_ets* a = new flogged_ets[VALID_NUMBER_OF_KEYS];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_enumerable_thread_specific.cpp:159:        flogged_ets* a = new flogged_ets[VALID_NUMBER_OF_KEYS];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph.cpp:76:    my_int_buffer(tbb::flow::graph &g) : my_graph(g) { b = new tbb::flow::buffer_node<int>(my_graph); }
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph.cpp:78:        b = new tbb::flow::buffer_node<int>(my_graph);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_flow_graph.cpp:92:    my_int_buffer *d_buffer = new my_int_buffer(g);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_indexer_node.cpp:140:        IType *temp = new IType();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_indexer_node.cpp:175:            my_input_node_type *new_node = new my_input_node_type(g, my_input_body<IT>((IT)(ELEM+1), i, nInputs));
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_indexer_node.cpp:221:            my_input_node_type *new_node = new my_input_node_type(g, my_input_body<IT>((IT)2, i, nInputs));
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_indexer_node.cpp:260:            IType* my_indexer_ptr = new IType(g); //makeIndexer<IType>::create();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_indexer_node.cpp:422:    IType* my_indexer = new IType(g); //makeIndexer<IType>::create(g);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_parallel_pipeline.cpp:478:        tbb::filter<void, void>* p123 = new tbb::filter<void,void> (
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_parallel_reduce.cpp:56:        m_array = new ValueType[unsigned(count)];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_queue_node.cpp:90:        my_last_touch = new T* [my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_queue_node.cpp:91:        my_touches = new bool* [my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_queue_node.cpp:93:            my_last_touch[p] = new T[my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_queue_node.cpp:97:            my_touches[p] = new bool[N*my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_queue_node.cpp:128:        bool *all_touches = new bool[N*my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_queue_node.cpp:264:        T *next_value = new T[num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_scheduler_mix.cpp:67:            s = new State;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_scheduler_mix.cpp:282:            s = new StatType;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_scheduler_mix.cpp:415:            tbb::task_arena* a = new (aligned_malloc(arenaAligment, arenaAligment)) tbb::task_arena{ num_threads , num_reserved , priority };
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_semaphore.cpp:264:    my_filters[0] = new FilterBase(imaProducer, totTokens, p_tokens, c_tokens, pWait, c_sem, p_sem, nullptr, &(c_buffer[0]));
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_semaphore.cpp:265:    my_filters[1] = new FilterBase(imaConsumer, totTokens, c_tokens, p_tokens, cWait, p_sem, c_sem, c_buffer, nullptr);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_sequencer_node.cpp:81:        my_last_touch = new T[my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_sequencer_node.cpp:82:        my_touches = new bool* [my_num_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_sequencer_node.cpp:85:            my_touches[p] = new bool[N];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_sequencer_node.cpp:114:        bool *all_touches = new bool[N];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_split_node.cpp:128:        SType *temp = new SType(g);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_split_node.cpp:154:        my_sink_node_type *new_node = new my_sink_node_type(g);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_split_node.cpp:194:        my_sink_node_type *new_node = new my_sink_node_type(g);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_split_node.cpp:245:                input_type *s = new input_type(g, my_input_body<TType>(i, nInputs) );
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1135:    for (auto& w : waiters) w = new tbb::detail::d1::wait_context(0);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_arena.cpp:1425:        observer[i] = new MyObserver(arenas[i], tls, failure_counter, counter, barrier);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_group.cpp:149:            m_taskGroup = new task_group_type;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_group.cpp:1863:        int* left_placeholder = new int(0);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_group.cpp:1864:        int* right_placeholder = new int(0);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbb\test_task_group.cpp:1898:    int* result_placeholder = new int(0);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_compliance.cpp:1087:            utils::SpinBarrier *barrier = new utils::SpinBarrier(p);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_new_handler.cpp:47:        char* volatile big_array = new char[big_mem];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_overload.cpp:333:    s1 = new BigStruct;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_overload.cpp:337:    s2 = new BigStruct[10];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_overload.cpp:349:    s5 = new BigStruct;
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_overload.cpp:353:    s6 = new BigStruct[5];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:179:    void **crossThread = new void*[utils::MaxThread * SharedPoolRun::OBJ_CNT];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:180:    void **afterTerm = new void*[utils::MaxThread * SharedPoolRun::OBJ_CNT];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:230:        pool = new rml::MemoryPool*[number_of_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:231:        poolSpace = new PoolSpace[number_of_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:232:        obj = new char*[number_of_threads];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:295:    poolSpace = new PoolSpace(8*1024);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\deps\tbb\test\tbbmalloc\test_malloc_pools.cpp:313:        data = new char[size];
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Dungeon\Scripts\Vanilla\DeadminesScript.cpp:572:    DeadminesScript* script = new DeadminesScript();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Interaction\InnkeeperInteractionManager.cpp:196:    Spell* spell = new Spell(m_bot, spellInfo, TRIGGERED_NONE);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Lifecycle\BotWorldEntry.cpp:391:    _player = new Player(_session.get());
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Movement\WaypointPathManager.cpp:368:    WaypointPath* tcPath = new WaypointPath();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Performance\MemoryPool\MemoryPool.cpp:118:    Chunk* newChunk = new Chunk(chunkSize);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\AsyncBotInitializer.cpp:303:    BotAI* ai = new BotAI(bot, instanceOnlyMode);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession.cpp:1848:        Player* pCurrChar = new Player(this);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Session\BotSession_StateIntegration.cpp:23:            pCurrChar = new Player(this);
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\GuildEventCoordinator.cpp:1238:        group = new Group();
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\GuildEventCoordinator.cpp:1598:    CalendarEvent* calEvent = new CalendarEvent(
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\GuildEventCoordinator.cpp:1617:        CalendarInvite* invite = new CalendarInvite(0, eventId,
C:\TrinityBots\TrinityCore\src\modules\Playerbot\Social\UnifiedLootManager.cpp:395:    // Return difference (positive = new is better, negative = current is better)
