- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'
Explanation of use with Sample config:
Appender.Console.Type=1 (1 = Console)
Appender.Console.Level=2 (2 = Debug)
Appender.Server.Type=2 (2 = File)
Appender.Server.Level=3 (3 = Info)
Appender.Server.File=Server.log
Appender.SQL.Type=2 (2 = File)
Appender.SQL.Level=1 (1 = Trace)
Appender.SQL.File=sql.log
Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)
Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5 (5 = Error)
Logger.root.Appenders=Console
Logger.SQL.Type=26 (26 = SQL)
Logger.SQL.Level=3 (2 = Debug)
Logger.SQL.Appenders=Console Server SQL
Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName
* At loading Appender SQL will be ignored, as it's not present on "Appenders"
* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged
* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged
* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
- Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
- Appender Console has lower Log Level: Msg is logged to Console
- Appender Server has higher Log Level: Msg is not logged to file
- Appender SQL has lower Log Level: Msg is logged to file sql.log
* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender
* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
- Appender Console has lower LogLevel: Msg is logged to Console
680 lines
22 KiB
C++
Executable File
680 lines
22 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "Totem.h"
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#include "TemporarySummon.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "ScriptMgr.h"
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#include "GameObjectAI.h"
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#include "SpellAuraEffects.h"
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void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
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{
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// some spell cast packet including more data (for projectiles?)
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if (castFlags & 0x02)
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{
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// not sure about these two
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float elevation, speed;
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recvPacket >> elevation;
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recvPacket >> speed;
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targets.SetElevation(elevation);
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targets.SetSpeed(speed);
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uint8 hasMovementData;
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recvPacket >> hasMovementData;
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if (hasMovementData)
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{
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recvPacket.rfinish();
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// movement packet for caster of the spell
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/*recvPacket.read_skip<uint32>(); // MSG_MOVE_STOP - hardcoded in client
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uint64 guid;
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recvPacket.readPackGUID(guid);
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MovementInfo movementInfo;
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movementInfo.guid = guid;
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ReadMovementInfo(recvPacket, &movementInfo);*/
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}
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}
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}
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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// TODO: add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot, castFlags;
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uint8 castCount; // next cast if exists (single or not)
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uint64 itemGUID;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellId; // casted spell id
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recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
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if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (pItem->GetGUID() != itemGUID)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
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ItemTemplate const* proto = pItem->GetTemplate();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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InventoryResult msg = pUser->CanUseItem(pItem);
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if (msg != EQUIP_ERR_OK)
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{
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pUser->SendEquipError(msg, pItem, NULL);
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
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return;
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}
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// don't allow items banned in arena
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if (proto->Flags & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
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return;
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}
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if (pUser->isInCombat())
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{
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
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{
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if (!spellInfo->CanBeUsedInCombat())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
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return;
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}
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
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{
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if (!pItem->IsSoulBound())
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{
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pItem->SetState(ITEM_CHANGED, pUser);
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pItem->SetBinding(true);
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}
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}
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SpellCastTargets targets;
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targets.Read(recvPacket, pUser);
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HandleClientCastFlags(recvPacket, castFlags, targets);
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// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
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}
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}
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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sLog->outInfo(LOG_FILTER_NETWORKIO, "bagIndex: %u, slot: %u", bagIndex, slot);
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Item* item = pUser->GetItemByPos(bagIndex, slot);
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if (!item)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
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return;
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}
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// Verify that the bag is an actual bag or wrapped item that can be used "normally"
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if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
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{
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pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
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sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
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pUser->GetName(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
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return;
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}
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// locked item
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uint32 lockId = proto->LockID;
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if (lockId)
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{
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LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
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sLog->outError(LOG_FILTER_NETWORKIO, "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
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return;
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}
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// was not unlocked yet
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if (item->IsLocked())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
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return;
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}
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}
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if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
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stmt->setUInt32(0, item->GetGUIDLow());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
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item->SetEntry(entry);
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item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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item->SetState(ITEM_CHANGED, pUser);
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}
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else
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{
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sLog->outError(LOG_FILTER_NETWORKIO, "Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
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pUser->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
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return;
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
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stmt->setUInt32(0, item->GetGUIDLow());
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CharacterDatabase.Execute(stmt);
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}
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else
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pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
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obj->Use(_player);
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}
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void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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{
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uint64 guid;
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recvPacket >> guid;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
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if (!go)
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return;
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if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
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return;
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go->AI()->GossipHello(_player);
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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uint8 castCount, castFlags;
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recvPacket >> castCount >> spellId >> castFlags;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId);
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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if (mover->GetTypeId() == TYPEID_PLAYER)
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!mover->ToPlayer()->HasActiveSpell (spellId) || spellInfo->IsPassive())
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{
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//cheater? kick? ban?
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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}
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else
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{
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// not have spell in spellbook or spell passive and not casted by client
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if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
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{
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//cheater? kick? ban?
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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}
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// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
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// Skip it to prevent "interrupt" message
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if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
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&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
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{
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recvPacket.rfinish();
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return;
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}
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// can't use our own spells when we're in possession of another unit,
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if (_player->isPossessing())
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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// client provided targets
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SpellCastTargets targets;
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targets.Read(recvPacket, mover);
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HandleClientCastFlags(recvPacket, castFlags, targets);
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// auto-selection buff level base at target level (in spellInfo)
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if (targets.GetUnitTarget())
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{
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SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
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if (actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
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spell->m_cast_count = castCount; // set count of casts
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
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recvPacket >> spellId;
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if (_player->IsNonMeleeSpellCasted(false))
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_player->InterruptNonMeleeSpells(false, spellId, false);
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}
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void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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return;
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// not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
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if (spellInfo->Attributes & SPELL_ATTR0_CANT_CANCEL)
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return;
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// channeled spell case (it currently casted then)
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if (spellInfo->IsChanneled())
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id == spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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// non channeled case:
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// don't allow remove non positive spells
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// don't allow cancelling passive auras (some of them are visible)
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if (!spellInfo->IsPositive() || spellInfo->IsPassive())
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return;
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// maybe should only remove one buff when there are multiple?
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_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
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}
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void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
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{
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uint64 guid;
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uint32 spellId;
|
|
|
|
recvPacket >> guid;
|
|
recvPacket >> spellId;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %u", spellId);
|
|
return;
|
|
}
|
|
|
|
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!pet)
|
|
{
|
|
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
|
|
return;
|
|
}
|
|
|
|
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
|
|
{
|
|
sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName());
|
|
return;
|
|
}
|
|
|
|
if (!pet->isAlive())
|
|
{
|
|
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
|
return;
|
|
}
|
|
|
|
pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
|
|
|
|
pet->AddCreatureSpellCooldown(spellId);
|
|
}
|
|
|
|
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
}
|
|
|
|
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
// may be better send SMSG_CANCEL_AUTO_REPEAT?
|
|
// cancel and prepare for deleting
|
|
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
|
|
{
|
|
recv_data.read_skip<uint32>(); // spellid, not used
|
|
|
|
// ignore for remote control state (for player case)
|
|
Unit* mover = _player->m_mover;
|
|
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
|
|
{
|
|
// ignore for remote control state
|
|
if (_player->m_mover != _player)
|
|
return;
|
|
|
|
uint8 slotId;
|
|
|
|
recvPacket >> slotId;
|
|
|
|
++slotId;
|
|
if (slotId >= MAX_TOTEM_SLOT)
|
|
return;
|
|
|
|
if (!_player->m_SummonSlot[slotId])
|
|
return;
|
|
|
|
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
|
|
// Don't unsummon sentry totem
|
|
if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
|
|
totem->ToTotem()->UnSummon();
|
|
}
|
|
|
|
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
|
|
|
|
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
return; // silent return, client should display error by itself and not send this opcode
|
|
|
|
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
|
if (spellInfo)
|
|
_player->CastSpell(_player, spellInfo, false, 0);
|
|
|
|
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSpellClick(WorldPacket& recv_data)
|
|
{
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
// this will get something not in world. crash
|
|
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!unit)
|
|
return;
|
|
|
|
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
|
if (!unit->IsInWorld())
|
|
return;
|
|
|
|
unit->HandleSpellClick(_player);
|
|
}
|
|
|
|
void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
|
uint64 guid;
|
|
recv_data >> guid;
|
|
|
|
// Get unit for which data is needed by client
|
|
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
|
|
return;
|
|
|
|
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
|
|
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
|
|
if (!creator)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
|
data << uint64(guid);
|
|
data << uint32(creator->GetDisplayId());
|
|
data << uint8(creator->getRace());
|
|
data << uint8(creator->getGender());
|
|
data << uint8(creator->getClass());
|
|
|
|
if (creator->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = creator->ToPlayer();
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
|
|
data << uint32(player->GetGuildId()); // unk
|
|
|
|
static EquipmentSlots const itemSlots[] =
|
|
{
|
|
EQUIPMENT_SLOT_HEAD,
|
|
EQUIPMENT_SLOT_SHOULDERS,
|
|
EQUIPMENT_SLOT_BODY,
|
|
EQUIPMENT_SLOT_CHEST,
|
|
EQUIPMENT_SLOT_WAIST,
|
|
EQUIPMENT_SLOT_LEGS,
|
|
EQUIPMENT_SLOT_FEET,
|
|
EQUIPMENT_SLOT_WRISTS,
|
|
EQUIPMENT_SLOT_HANDS,
|
|
EQUIPMENT_SLOT_BACK,
|
|
EQUIPMENT_SLOT_TABARD,
|
|
EQUIPMENT_SLOT_END
|
|
};
|
|
|
|
// Display items in visible slots
|
|
for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
|
{
|
|
if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
data << uint32(0);
|
|
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
data << uint32(0);
|
|
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
|
data << uint32(item->GetTemplate()->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip player data for creatures
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
|
|
|
|
uint64 casterGuid;
|
|
uint32 spellId;
|
|
uint8 castCount;
|
|
float x, y, z; // Position of missile hit
|
|
|
|
recvPacket >> casterGuid;
|
|
recvPacket >> spellId;
|
|
recvPacket >> castCount;
|
|
recvPacket >> x;
|
|
recvPacket >> y;
|
|
recvPacket >> z;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
|
|
if (!caster)
|
|
return;
|
|
|
|
Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
|
|
if (!spell || !spell->m_targets.HasDst())
|
|
return;
|
|
|
|
Position pos = *spell->m_targets.GetDstPos();
|
|
pos.Relocate(x, y, z);
|
|
spell->m_targets.ModDst(pos);
|
|
|
|
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
|
|
data << uint64(casterGuid);
|
|
data << uint8(castCount);
|
|
data << float(x);
|
|
data << float(y);
|
|
data << float(z);
|
|
caster->SendMessageToSet(&data, true);
|
|
}
|