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TCPlayerbotCore/src/server/game/Entities/Vehicle/Vehicle.h
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2010-11-21 10:07:51 -08:00

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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __TRINITY_VEHICLE_H
#define __TRINITY_VEHICLE_H
#include "ObjectDefines.h"
struct VehicleEntry;
struct VehicleSeatEntry;
class Unit;
enum PowerType
{
POWER_STEAM = 61,
POWER_PYRITE = 41,
POWER_HEAT = 101,
POWER_OOZE = 121,
POWER_BLOOD = 141,
POWER_WRATH = 142
};
enum VehicleFlags
{
VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
};
enum VehicleSeatFlags
{
VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
VEHICLE_SEAT_FLAG_UNK11 = 0x00000400,
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
VEHICLE_SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle
VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
};
enum VehicleSpells
{
VEHICLE_SPELL_PARACHUTE = 45472
};
struct VehicleSeat
{
explicit VehicleSeat(VehicleSeatEntry const *_seatInfo) : seatInfo(_seatInfo), passenger(NULL) {}
VehicleSeatEntry const *seatInfo;
Unit* passenger;
};
struct VehicleAccessory
{
explicit VehicleAccessory(uint32 _uiAccessory, int8 _uiSeat, bool _bMinion) : uiAccessory(_uiAccessory), uiSeat(_uiSeat), bMinion(_bMinion) {}
uint32 uiAccessory;
int8 uiSeat;
uint32 bMinion;
};
struct VehicleScalingInfo
{
uint32 ID;
float baseItemLevel;
float scalingFactor;
};
typedef std::vector<VehicleAccessory> VehicleAccessoryList;
typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
typedef std::map<uint32, VehicleScalingInfo> VehicleScalingMap;
typedef std::map<int8, VehicleSeat> SeatMap;
class Vehicle
{
public:
explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo);
virtual ~Vehicle();
void Install();
void Uninstall();
void Reset();
void Die();
void InstallAllAccessories(uint32 entry);
Unit *GetBase() const { return me; }
VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
bool HasEmptySeat(int8 seatId) const;
Unit *GetPassenger(int8 seatId) const;
int8 GetNextEmptySeat(int8 seatId, bool next) const;
bool AddPassenger(Unit *passenger, int8 seatId = -1);
void RemovePassenger(Unit *passenger);
void RelocatePassengers(float x, float y, float z, float ang);
void RemoveAllPassengers();
void Dismiss();
bool IsVehicleInUse() { return m_Seats.begin() != m_Seats.end(); }
SeatMap m_Seats;
protected:
Unit *me;
VehicleEntry const *m_vehicleInfo;
uint32 m_usableSeatNum;
uint32 m_bonusHP;
void InstallAccessory(uint32 entry, int8 seatId, bool minion = true);
};
#endif