547 lines
14 KiB
C++
547 lines
14 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ItemPackets.h"
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#include "Player.h"
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bool WorldPackets::Item::ItemBonusInstanceData::operator==(ItemBonusInstanceData const& r) const
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{
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if (Context != r.Context)
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return false;
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if (BonusListIDs.size() != r.BonusListIDs.size())
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return false;
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return std::is_permutation(BonusListIDs.begin(), BonusListIDs.end(), r.BonusListIDs.begin());
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}
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void WorldPackets::Item::BuyBackItem::Read()
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{
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_worldPacket >> VendorGUID
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>> Slot;
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}
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void WorldPackets::Item::BuyItem::Read()
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{
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_worldPacket >> VendorGUID
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>> ContainerGUID
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>> Item
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>> Quantity
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>> Muid
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>> Slot;
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ItemType = static_cast<ItemVendorType>(_worldPacket.ReadBits(2));
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}
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WorldPacket const* WorldPackets::Item::BuySucceeded::Write()
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{
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_worldPacket << VendorGUID
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<< uint32(Muid)
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<< int32(NewQuantity)
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<< uint32(QuantityBought);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Item::BuyFailed::Write()
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{
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_worldPacket << VendorGUID
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<< uint32(Muid)
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<< uint8(Reason);
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return &_worldPacket;
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}
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void WorldPackets::Item::GetItemPurchaseData::Read()
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{
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_worldPacket >> ItemGUID;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemPurchaseRefundItem& refundItem)
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{
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data << refundItem.ItemID;
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data << refundItem.ItemCount;
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemPurchaseRefundCurrency& refundCurrency)
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{
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data << refundCurrency.CurrencyID;
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data << refundCurrency.CurrencyCount;
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemPurchaseContents& purchaseContents)
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{
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data << purchaseContents.Money;
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for (uint32 i = 0; i < 5; ++i)
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data << purchaseContents.Items[i];
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for (uint32 i = 0; i < 5; ++i)
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data << purchaseContents.Currencies[i];
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return data;
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}
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WorldPacket const* WorldPackets::Item::SetItemPurchaseData::Write()
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{
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_worldPacket << ItemGUID;
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_worldPacket << Contents;
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_worldPacket << Flags;
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_worldPacket << PurchaseTime;
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return &_worldPacket;
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}
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void WorldPackets::Item::ItemPurchaseRefund::Read()
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{
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_worldPacket >> ItemGUID;
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}
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WorldPacket const* WorldPackets::Item::ItemPurchaseRefundResult::Write()
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{
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_worldPacket << ItemGUID;
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_worldPacket << uint8(Result);
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_worldPacket.WriteBit(Contents.is_initialized());
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_worldPacket.FlushBits();
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if (Contents)
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_worldPacket << *Contents;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Item::ItemExpirePurchaseRefund::Write()
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{
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_worldPacket << ItemGUID;
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return &_worldPacket;
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}
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void WorldPackets::Item::RepairItem::Read()
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{
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_worldPacket >> NpcGUID;
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_worldPacket >> ItemGUID;
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UseGuildBank = _worldPacket.ReadBit();
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}
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void WorldPackets::Item::SellItem::Read()
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{
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_worldPacket >> VendorGUID;
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_worldPacket >> ItemGUID;
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_worldPacket >> Amount;
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}
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WorldPacket const* WorldPackets::Item::ItemTimeUpdate::Write()
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{
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_worldPacket << ItemGuid;
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_worldPacket << DurationLeft;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Item::SetProficiency::Write()
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{
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_worldPacket << ProficiencyMask;
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_worldPacket << ProficiencyClass;
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemBonusInstanceData const& itemBonusInstanceData)
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{
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data << itemBonusInstanceData.Context;
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data << uint32(itemBonusInstanceData.BonusListIDs.size());
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for (uint32 bonusID : itemBonusInstanceData.BonusListIDs)
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data << bonusID;
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return data;
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}
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ByteBuffer& operator>>(ByteBuffer& data, Optional<WorldPackets::Item::ItemBonusInstanceData>& itemBonusInstanceData)
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{
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uint32 bonusListIdSize;
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itemBonusInstanceData = boost::in_place();
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data >> itemBonusInstanceData->Context;
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data >> bonusListIdSize;
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for (uint32 i = 0u; i < bonusListIdSize; ++i)
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{
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uint32 bonusId;
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data >> bonusId;
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itemBonusInstanceData->BonusListIDs.push_back(bonusId);
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}
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemInstance const& itemInstance)
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{
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data << int32(itemInstance.ItemID);
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data << int32(itemInstance.RandomPropertiesSeed);
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data << int32(itemInstance.RandomPropertiesID);
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data.WriteBit(itemInstance.ItemBonus.is_initialized());
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data.WriteBit(itemInstance.Modifications.is_initialized());
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data.FlushBits();
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if (itemInstance.ItemBonus)
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data << *itemInstance.ItemBonus;
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if (itemInstance.Modifications)
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data << *itemInstance.Modifications;
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return data;
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}
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ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::ItemInstance& itemInstance)
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{
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data >> itemInstance.ItemID;
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data >> itemInstance.RandomPropertiesSeed;
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data >> itemInstance.RandomPropertiesID;
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bool const hasItemBonus = data.ReadBit();
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bool const hasModifications = data.ReadBit();
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if (hasItemBonus)
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data >> itemInstance.ItemBonus;
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if (hasModifications)
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{
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WorldPackets::CompactArray<int32> modifications;
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data >> modifications;
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itemInstance.Modifications = std::move(modifications);
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}
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return data;
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}
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ByteBuffer& WorldPackets::Item::operator>>(ByteBuffer& data, InvUpdate& invUpdate)
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{
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invUpdate.Items.resize(data.ReadBits(2));
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for (size_t i = 0; i < invUpdate.Items.size(); ++i)
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{
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data >> invUpdate.Items[i].ContainerSlot;
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data >> invUpdate.Items[i].Slot;
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}
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return data;
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}
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void WorldPackets::Item::ItemInstance::Initialize(::Item const* item)
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{
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ItemID = item->GetEntry();
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RandomPropertiesSeed = item->GetItemSuffixFactor();
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RandomPropertiesID = item->GetItemRandomPropertyId();
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std::vector<uint32> const& bonusListIds = item->GetDynamicValues(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS);
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if (!bonusListIds.empty())
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{
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ItemBonus = boost::in_place();
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ItemBonus->BonusListIDs.insert(ItemBonus->BonusListIDs.end(), bonusListIds.begin(), bonusListIds.end());
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ItemBonus->Context = item->GetUInt32Value(ITEM_FIELD_CONTEXT);
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}
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if (uint32 mask = item->GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK))
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{
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Modifications = boost::in_place();
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for (size_t i = 0; mask != 0; mask >>= 1, ++i)
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if ((mask & 1) != 0)
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Modifications->Insert(i, item->GetModifier(ItemModifier(i)));
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}
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}
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void WorldPackets::Item::ItemInstance::Initialize(::LootItem const& lootItem)
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{
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ItemID = lootItem.itemid;
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RandomPropertiesSeed = lootItem.randomSuffix;
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RandomPropertiesID = lootItem.randomPropertyId;
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if (!lootItem.BonusListIDs.empty())
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{
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ItemBonus = boost::in_place();
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ItemBonus->BonusListIDs = lootItem.BonusListIDs;
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ItemBonus->Context = 0; /// @todo
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}
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/// no Modifications
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}
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void WorldPackets::Item::ItemInstance::Initialize(::VoidStorageItem const* voidItem)
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{
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ItemID = voidItem->ItemEntry;
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RandomPropertiesID = voidItem->ItemRandomPropertyId;
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RandomPropertiesSeed = voidItem->ItemSuffixFactor;
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if (voidItem->ItemUpgradeId)
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{
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Modifications = boost::in_place();
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Modifications->Insert(ITEM_MODIFIER_UPGRADE_ID, voidItem->ItemUpgradeId);
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}
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if (!voidItem->BonusListIDs.empty())
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{
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ItemBonus = boost::in_place();
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ItemBonus->BonusListIDs = voidItem->BonusListIDs;
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}
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}
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bool WorldPackets::Item::ItemInstance::operator==(ItemInstance const& r) const
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{
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if (ItemID != r.ItemID || RandomPropertiesID != r.RandomPropertiesID || RandomPropertiesSeed != r.RandomPropertiesSeed)
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return false;
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if (ItemBonus.is_initialized() != r.ItemBonus.is_initialized() || Modifications.is_initialized() != r.Modifications.is_initialized())
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return false;
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if (Modifications.is_initialized() && *Modifications != *r.Modifications)
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return false;
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if (ItemBonus.is_initialized() && *ItemBonus != *r.ItemBonus)
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return false;
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return true;
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}
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WorldPacket const* WorldPackets::Item::InventoryChangeFailure::Write()
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{
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_worldPacket << int8(BagResult);
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_worldPacket << Item[0];
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_worldPacket << Item[1];
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_worldPacket << uint8(ContainerBSlot); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_WRONG_BAG_TYPE_2
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switch (BagResult)
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{
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case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
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case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
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_worldPacket << int32(Level);
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break;
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case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM:
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_worldPacket << SrcContainer;
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_worldPacket << int32(SrcSlot);
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_worldPacket << DstContainer;
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break;
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case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS:
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case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS:
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case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS:
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_worldPacket << int32(LimitCategory);
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break;
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default:
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break;
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}
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return &_worldPacket;
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}
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void WorldPackets::Item::SplitItem::Read()
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{
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_worldPacket >> Inv
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>> FromPackSlot
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>> FromSlot
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>> ToPackSlot
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>> ToSlot
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>> Quantity;
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}
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void WorldPackets::Item::SwapInvItem::Read()
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{
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_worldPacket >> Inv
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>> Slot2
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>> Slot1;
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}
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void WorldPackets::Item::SwapItem::Read()
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{
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_worldPacket >> Inv
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>> ContainerSlotB
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>> ContainerSlotA
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>> SlotB
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>> SlotA;
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}
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void WorldPackets::Item::AutoEquipItem::Read()
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{
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_worldPacket >> Inv
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>> PackSlot
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>> Slot;
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}
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void WorldPackets::Item::AutoEquipItemSlot::Read()
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{
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_worldPacket >> Inv
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>> Item
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>> ItemDstSlot;
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}
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void WorldPackets::Item::AutoStoreBagItem::Read()
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{
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_worldPacket >> Inv
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>> ContainerSlotB
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>> ContainerSlotA
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>> SlotA;
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}
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void WorldPackets::Item::DestroyItem::Read()
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{
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_worldPacket >> Count
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>> ContainerId
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>> SlotNum;
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}
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WorldPacket const* WorldPackets::Item::SellResponse::Write()
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{
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_worldPacket << VendorGUID
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<< ItemGUID
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<< uint8(Reason);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Item::ItemPushResult::Write()
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{
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_worldPacket << PlayerGUID;
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_worldPacket << uint8(Slot);
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_worldPacket << int32(SlotInBag);
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_worldPacket << Item;
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_worldPacket << uint32(QuestLogItemID);
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_worldPacket << int32(Quantity);
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_worldPacket << int32(QuantityInInventory);
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_worldPacket << uint32(DungeonEncounterID);
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_worldPacket << int32(BattlePetBreedID);
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_worldPacket << int32(BattlePetBreedQuality);
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_worldPacket << int32(BattlePetSpeciesID);
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_worldPacket << int32(BattlePetLevel);
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_worldPacket << ItemGUID;
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_worldPacket.WriteBit(Pushed);
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_worldPacket.WriteBit(Created);
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_worldPacket.WriteBits(DisplayText, 2);
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_worldPacket.WriteBit(IsBonusRoll);
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_worldPacket.WriteBit(IsEncounterLoot);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Item::ReadItem::Read()
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{
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_worldPacket >> PackSlot;
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_worldPacket >> Slot;
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}
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WorldPacket const* WorldPackets::Item::ReadItemResultFailed::Write()
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{
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_worldPacket << Item;
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_worldPacket << Delay;
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_worldPacket.WriteBits(Subcode, 3);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Item::ReadItemResultOK::Write()
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{
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_worldPacket << Item;
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return &_worldPacket;
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}
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void WorldPackets::Item::WrapItem::Read()
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{
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_worldPacket >> Inv;
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}
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void WorldPackets::Item::CancelTempEnchantment::Read()
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{
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_worldPacket >> Slot;
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}
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WorldPacket const* WorldPackets::Item::ItemCooldown::Write()
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{
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_worldPacket << ItemGuid;
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_worldPacket << uint32(SpellID);
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_worldPacket << uint32(Cooldown);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Item::ItemEnchantTimeUpdate::Write()
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{
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_worldPacket << ItemGuid;
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_worldPacket << uint32(DurationLeft);
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_worldPacket << uint32(Slot);
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_worldPacket << OwnerGuid;
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return &_worldPacket;
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}
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ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::TransmogrifyItem& transmogItem)
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{
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if (data.ReadBit())
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transmogItem.SrcItemGUID = boost::in_place();
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if (data.ReadBit())
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transmogItem.SrcVoidItemGUID = boost::in_place();
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data >> transmogItem.Item;
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data >> transmogItem.Slot;
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if (transmogItem.SrcItemGUID.is_initialized())
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data >> *transmogItem.SrcItemGUID;
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if (transmogItem.SrcVoidItemGUID.is_initialized())
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data >> *transmogItem.SrcVoidItemGUID;
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return data;
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}
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void WorldPackets::Item::TransmogrifyItems::Read()
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{
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Items.resize(_worldPacket.read<uint32>());
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_worldPacket >> Npc;
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for (TransmogrifyItem& item : Items)
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_worldPacket >> item;
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}
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void WorldPackets::Item::UseCritterItem::Read()
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{
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_worldPacket >> ItemGuid;
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}
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void WorldPackets::Item::SocketGems::Read()
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{
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_worldPacket >> ItemGuid;
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for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i)
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_worldPacket >> GemItem[i];
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}
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WorldPacket const* WorldPackets::Item::SocketGemsResult::Write()
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{
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_worldPacket << Item;
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_worldPacket.append(Sockets, MAX_GEM_SOCKETS);
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_worldPacket << int32(SocketMatch);
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return &_worldPacket;
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}
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