Files
TCPlayerbotCore/src/server/game/Server/Packets/ItemPackets.cpp
T

547 lines
14 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ItemPackets.h"
#include "Player.h"
bool WorldPackets::Item::ItemBonusInstanceData::operator==(ItemBonusInstanceData const& r) const
{
if (Context != r.Context)
return false;
if (BonusListIDs.size() != r.BonusListIDs.size())
return false;
return std::is_permutation(BonusListIDs.begin(), BonusListIDs.end(), r.BonusListIDs.begin());
}
void WorldPackets::Item::BuyBackItem::Read()
{
_worldPacket >> VendorGUID
>> Slot;
}
void WorldPackets::Item::BuyItem::Read()
{
_worldPacket >> VendorGUID
>> ContainerGUID
>> Item
>> Quantity
>> Muid
>> Slot;
ItemType = static_cast<ItemVendorType>(_worldPacket.ReadBits(2));
}
WorldPacket const* WorldPackets::Item::BuySucceeded::Write()
{
_worldPacket << VendorGUID
<< uint32(Muid)
<< int32(NewQuantity)
<< uint32(QuantityBought);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::BuyFailed::Write()
{
_worldPacket << VendorGUID
<< uint32(Muid)
<< uint8(Reason);
return &_worldPacket;
}
void WorldPackets::Item::GetItemPurchaseData::Read()
{
_worldPacket >> ItemGUID;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemPurchaseRefundItem& refundItem)
{
data << refundItem.ItemID;
data << refundItem.ItemCount;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemPurchaseRefundCurrency& refundCurrency)
{
data << refundCurrency.CurrencyID;
data << refundCurrency.CurrencyCount;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemPurchaseContents& purchaseContents)
{
data << purchaseContents.Money;
for (uint32 i = 0; i < 5; ++i)
data << purchaseContents.Items[i];
for (uint32 i = 0; i < 5; ++i)
data << purchaseContents.Currencies[i];
return data;
}
WorldPacket const* WorldPackets::Item::SetItemPurchaseData::Write()
{
_worldPacket << ItemGUID;
_worldPacket << Contents;
_worldPacket << Flags;
_worldPacket << PurchaseTime;
return &_worldPacket;
}
void WorldPackets::Item::ItemPurchaseRefund::Read()
{
_worldPacket >> ItemGUID;
}
WorldPacket const* WorldPackets::Item::ItemPurchaseRefundResult::Write()
{
_worldPacket << ItemGUID;
_worldPacket << uint8(Result);
_worldPacket.WriteBit(Contents.is_initialized());
_worldPacket.FlushBits();
if (Contents)
_worldPacket << *Contents;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::ItemExpirePurchaseRefund::Write()
{
_worldPacket << ItemGUID;
return &_worldPacket;
}
void WorldPackets::Item::RepairItem::Read()
{
_worldPacket >> NpcGUID;
_worldPacket >> ItemGUID;
UseGuildBank = _worldPacket.ReadBit();
}
void WorldPackets::Item::SellItem::Read()
{
_worldPacket >> VendorGUID;
_worldPacket >> ItemGUID;
_worldPacket >> Amount;
}
WorldPacket const* WorldPackets::Item::ItemTimeUpdate::Write()
{
_worldPacket << ItemGuid;
_worldPacket << DurationLeft;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::SetProficiency::Write()
{
_worldPacket << ProficiencyMask;
_worldPacket << ProficiencyClass;
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemBonusInstanceData const& itemBonusInstanceData)
{
data << itemBonusInstanceData.Context;
data << uint32(itemBonusInstanceData.BonusListIDs.size());
for (uint32 bonusID : itemBonusInstanceData.BonusListIDs)
data << bonusID;
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, Optional<WorldPackets::Item::ItemBonusInstanceData>& itemBonusInstanceData)
{
uint32 bonusListIdSize;
itemBonusInstanceData = boost::in_place();
data >> itemBonusInstanceData->Context;
data >> bonusListIdSize;
for (uint32 i = 0u; i < bonusListIdSize; ++i)
{
uint32 bonusId;
data >> bonusId;
itemBonusInstanceData->BonusListIDs.push_back(bonusId);
}
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemInstance const& itemInstance)
{
data << int32(itemInstance.ItemID);
data << int32(itemInstance.RandomPropertiesSeed);
data << int32(itemInstance.RandomPropertiesID);
data.WriteBit(itemInstance.ItemBonus.is_initialized());
data.WriteBit(itemInstance.Modifications.is_initialized());
data.FlushBits();
if (itemInstance.ItemBonus)
data << *itemInstance.ItemBonus;
if (itemInstance.Modifications)
data << *itemInstance.Modifications;
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::ItemInstance& itemInstance)
{
data >> itemInstance.ItemID;
data >> itemInstance.RandomPropertiesSeed;
data >> itemInstance.RandomPropertiesID;
bool const hasItemBonus = data.ReadBit();
bool const hasModifications = data.ReadBit();
if (hasItemBonus)
data >> itemInstance.ItemBonus;
if (hasModifications)
{
WorldPackets::CompactArray<int32> modifications;
data >> modifications;
itemInstance.Modifications = std::move(modifications);
}
return data;
}
ByteBuffer& WorldPackets::Item::operator>>(ByteBuffer& data, InvUpdate& invUpdate)
{
invUpdate.Items.resize(data.ReadBits(2));
for (size_t i = 0; i < invUpdate.Items.size(); ++i)
{
data >> invUpdate.Items[i].ContainerSlot;
data >> invUpdate.Items[i].Slot;
}
return data;
}
void WorldPackets::Item::ItemInstance::Initialize(::Item const* item)
{
ItemID = item->GetEntry();
RandomPropertiesSeed = item->GetItemSuffixFactor();
RandomPropertiesID = item->GetItemRandomPropertyId();
std::vector<uint32> const& bonusListIds = item->GetDynamicValues(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS);
if (!bonusListIds.empty())
{
ItemBonus = boost::in_place();
ItemBonus->BonusListIDs.insert(ItemBonus->BonusListIDs.end(), bonusListIds.begin(), bonusListIds.end());
ItemBonus->Context = item->GetUInt32Value(ITEM_FIELD_CONTEXT);
}
if (uint32 mask = item->GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK))
{
Modifications = boost::in_place();
for (size_t i = 0; mask != 0; mask >>= 1, ++i)
if ((mask & 1) != 0)
Modifications->Insert(i, item->GetModifier(ItemModifier(i)));
}
}
void WorldPackets::Item::ItemInstance::Initialize(::LootItem const& lootItem)
{
ItemID = lootItem.itemid;
RandomPropertiesSeed = lootItem.randomSuffix;
RandomPropertiesID = lootItem.randomPropertyId;
if (!lootItem.BonusListIDs.empty())
{
ItemBonus = boost::in_place();
ItemBonus->BonusListIDs = lootItem.BonusListIDs;
ItemBonus->Context = 0; /// @todo
}
/// no Modifications
}
void WorldPackets::Item::ItemInstance::Initialize(::VoidStorageItem const* voidItem)
{
ItemID = voidItem->ItemEntry;
RandomPropertiesID = voidItem->ItemRandomPropertyId;
RandomPropertiesSeed = voidItem->ItemSuffixFactor;
if (voidItem->ItemUpgradeId)
{
Modifications = boost::in_place();
Modifications->Insert(ITEM_MODIFIER_UPGRADE_ID, voidItem->ItemUpgradeId);
}
if (!voidItem->BonusListIDs.empty())
{
ItemBonus = boost::in_place();
ItemBonus->BonusListIDs = voidItem->BonusListIDs;
}
}
bool WorldPackets::Item::ItemInstance::operator==(ItemInstance const& r) const
{
if (ItemID != r.ItemID || RandomPropertiesID != r.RandomPropertiesID || RandomPropertiesSeed != r.RandomPropertiesSeed)
return false;
if (ItemBonus.is_initialized() != r.ItemBonus.is_initialized() || Modifications.is_initialized() != r.Modifications.is_initialized())
return false;
if (Modifications.is_initialized() && *Modifications != *r.Modifications)
return false;
if (ItemBonus.is_initialized() && *ItemBonus != *r.ItemBonus)
return false;
return true;
}
WorldPacket const* WorldPackets::Item::InventoryChangeFailure::Write()
{
_worldPacket << int8(BagResult);
_worldPacket << Item[0];
_worldPacket << Item[1];
_worldPacket << uint8(ContainerBSlot); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_WRONG_BAG_TYPE_2
switch (BagResult)
{
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
_worldPacket << int32(Level);
break;
case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM:
_worldPacket << SrcContainer;
_worldPacket << int32(SrcSlot);
_worldPacket << DstContainer;
break;
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS:
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS:
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS:
_worldPacket << int32(LimitCategory);
break;
default:
break;
}
return &_worldPacket;
}
void WorldPackets::Item::SplitItem::Read()
{
_worldPacket >> Inv
>> FromPackSlot
>> FromSlot
>> ToPackSlot
>> ToSlot
>> Quantity;
}
void WorldPackets::Item::SwapInvItem::Read()
{
_worldPacket >> Inv
>> Slot2
>> Slot1;
}
void WorldPackets::Item::SwapItem::Read()
{
_worldPacket >> Inv
>> ContainerSlotB
>> ContainerSlotA
>> SlotB
>> SlotA;
}
void WorldPackets::Item::AutoEquipItem::Read()
{
_worldPacket >> Inv
>> PackSlot
>> Slot;
}
void WorldPackets::Item::AutoEquipItemSlot::Read()
{
_worldPacket >> Inv
>> Item
>> ItemDstSlot;
}
void WorldPackets::Item::AutoStoreBagItem::Read()
{
_worldPacket >> Inv
>> ContainerSlotB
>> ContainerSlotA
>> SlotA;
}
void WorldPackets::Item::DestroyItem::Read()
{
_worldPacket >> Count
>> ContainerId
>> SlotNum;
}
WorldPacket const* WorldPackets::Item::SellResponse::Write()
{
_worldPacket << VendorGUID
<< ItemGUID
<< uint8(Reason);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::ItemPushResult::Write()
{
_worldPacket << PlayerGUID;
_worldPacket << uint8(Slot);
_worldPacket << int32(SlotInBag);
_worldPacket << Item;
_worldPacket << uint32(QuestLogItemID);
_worldPacket << int32(Quantity);
_worldPacket << int32(QuantityInInventory);
_worldPacket << uint32(DungeonEncounterID);
_worldPacket << int32(BattlePetBreedID);
_worldPacket << int32(BattlePetBreedQuality);
_worldPacket << int32(BattlePetSpeciesID);
_worldPacket << int32(BattlePetLevel);
_worldPacket << ItemGUID;
_worldPacket.WriteBit(Pushed);
_worldPacket.WriteBit(Created);
_worldPacket.WriteBits(DisplayText, 2);
_worldPacket.WriteBit(IsBonusRoll);
_worldPacket.WriteBit(IsEncounterLoot);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Item::ReadItem::Read()
{
_worldPacket >> PackSlot;
_worldPacket >> Slot;
}
WorldPacket const* WorldPackets::Item::ReadItemResultFailed::Write()
{
_worldPacket << Item;
_worldPacket << Delay;
_worldPacket.WriteBits(Subcode, 3);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::ReadItemResultOK::Write()
{
_worldPacket << Item;
return &_worldPacket;
}
void WorldPackets::Item::WrapItem::Read()
{
_worldPacket >> Inv;
}
void WorldPackets::Item::CancelTempEnchantment::Read()
{
_worldPacket >> Slot;
}
WorldPacket const* WorldPackets::Item::ItemCooldown::Write()
{
_worldPacket << ItemGuid;
_worldPacket << uint32(SpellID);
_worldPacket << uint32(Cooldown);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Item::ItemEnchantTimeUpdate::Write()
{
_worldPacket << ItemGuid;
_worldPacket << uint32(DurationLeft);
_worldPacket << uint32(Slot);
_worldPacket << OwnerGuid;
return &_worldPacket;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::TransmogrifyItem& transmogItem)
{
if (data.ReadBit())
transmogItem.SrcItemGUID = boost::in_place();
if (data.ReadBit())
transmogItem.SrcVoidItemGUID = boost::in_place();
data >> transmogItem.Item;
data >> transmogItem.Slot;
if (transmogItem.SrcItemGUID.is_initialized())
data >> *transmogItem.SrcItemGUID;
if (transmogItem.SrcVoidItemGUID.is_initialized())
data >> *transmogItem.SrcVoidItemGUID;
return data;
}
void WorldPackets::Item::TransmogrifyItems::Read()
{
Items.resize(_worldPacket.read<uint32>());
_worldPacket >> Npc;
for (TransmogrifyItem& item : Items)
_worldPacket >> item;
}
void WorldPackets::Item::UseCritterItem::Read()
{
_worldPacket >> ItemGuid;
}
void WorldPackets::Item::SocketGems::Read()
{
_worldPacket >> ItemGuid;
for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i)
_worldPacket >> GemItem[i];
}
WorldPacket const* WorldPackets::Item::SocketGemsResult::Write()
{
_worldPacket << Item;
_worldPacket.append(Sockets, MAX_GEM_SOCKETS);
_worldPacket << int32(SocketMatch);
return &_worldPacket;
}