Files
TCPlayerbotCore/src/server/game/Server/Packets/InstancePackets.cpp
T
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00

96 lines
2.4 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstancePackets.h"
WorldPacket const* WorldPackets::Instance::UpdateLastInstance::Write()
{
_worldPacket << uint32(MapID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Instance::UpdateInstanceOwnership::Write()
{
_worldPacket << int32(IOwnInstance);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Instance::InstanceInfo::Write()
{
_worldPacket << int32(LockList.size());
for (InstanceLockInfos const& lockInfos : LockList)
_worldPacket << lockInfos;
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Instance::InstanceLockInfos const& lockInfos)
{
data << lockInfos.MapID;
data << lockInfos.DifficultyID;
data << lockInfos.InstanceID;
data << lockInfos.TimeRemaining;
data << lockInfos.CompletedMask;
data.WriteBit(lockInfos.Locked);
data.WriteBit(lockInfos.Extended);
data.FlushBits();
return data;
}
WorldPacket const* WorldPackets::Instance::InstanceReset::Write()
{
_worldPacket << uint32(MapID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Instance::InstanceResetFailed::Write()
{
_worldPacket << uint32(MapID);
_worldPacket.WriteBits(ResetFailedReason, 2);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Instance::InstanceSaveCreated::Write()
{
_worldPacket.WriteBit(Gm);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Instance::InstanceLockResponse::Read()
{
AcceptLock = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Instance::RaidGroupOnly::Write()
{
_worldPacket << Delay;
_worldPacket << Reason;
return &_worldPacket;
}