96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstancePackets.h"
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WorldPacket const* WorldPackets::Instance::UpdateLastInstance::Write()
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{
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_worldPacket << uint32(MapID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Instance::UpdateInstanceOwnership::Write()
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{
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_worldPacket << int32(IOwnInstance);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Instance::InstanceInfo::Write()
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{
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_worldPacket << int32(LockList.size());
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for (InstanceLockInfos const& lockInfos : LockList)
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_worldPacket << lockInfos;
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Instance::InstanceLockInfos const& lockInfos)
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{
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data << lockInfos.MapID;
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data << lockInfos.DifficultyID;
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data << lockInfos.InstanceID;
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data << lockInfos.TimeRemaining;
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data << lockInfos.CompletedMask;
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data.WriteBit(lockInfos.Locked);
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data.WriteBit(lockInfos.Extended);
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data.FlushBits();
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return data;
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}
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WorldPacket const* WorldPackets::Instance::InstanceReset::Write()
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{
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_worldPacket << uint32(MapID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Instance::InstanceResetFailed::Write()
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{
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_worldPacket << uint32(MapID);
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_worldPacket.WriteBits(ResetFailedReason, 2);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Instance::InstanceSaveCreated::Write()
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{
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_worldPacket.WriteBit(Gm);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Instance::InstanceLockResponse::Read()
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{
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AcceptLock = _worldPacket.ReadBit();
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}
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WorldPacket const* WorldPackets::Instance::RaidGroupOnly::Write()
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{
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_worldPacket << Delay;
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_worldPacket << Reason;
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return &_worldPacket;
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}
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