Files
TCPlayerbotCore/src/server/scripts/Commands/cs_guild.cpp
T
DDuarte 08003577de Merge branch 'master' into 4.3.4
Conflicts:
	dep/libmpq/CMakeLists.txt
	src/server/game/Battlefield/BattlefieldMgr.cpp
	src/server/game/Battlefield/BattlefieldMgr.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/StatSystem.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSession.h
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/boss_kruul.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
	src/server/scripts/Spells/spell_dk.cpp
	src/tools/map_extractor/mpq_libmpq.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/loadlib/loadlib.h
	src/tools/vmap4_extractor/mpq_libmpq.cpp
	src/tools/vmap4_extractor/mpq_libmpq04.h
2014-01-11 17:26:22 +00:00

253 lines
7.8 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: guild_commandscript
%Complete: 100
Comment: All guild related commands
Category: commandscripts
EndScriptData */
#include "AchievementMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
class guild_commandscript : public CommandScript
{
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand guildCommandTable[] =
{
{ "create", rbac::RBAC_PERM_COMMAND_GUILD_CREATE, true, &HandleGuildCreateCommand, "", NULL },
{ "delete", rbac::RBAC_PERM_COMMAND_GUILD_DELETE, true, &HandleGuildDeleteCommand, "", NULL },
{ "invite", rbac::RBAC_PERM_COMMAND_GUILD_INVITE, true, &HandleGuildInviteCommand, "", NULL },
{ "uninvite", rbac::RBAC_PERM_COMMAND_GUILD_UNINVITE, true, &HandleGuildUninviteCommand, "", NULL },
{ "rank", rbac::RBAC_PERM_COMMAND_GUILD_RANK, true, &HandleGuildRankCommand, "", NULL },
{ "rename", rbac::RBAC_PERM_COMMAND_GUILD_RENAME, true, &HandleGuildRenameCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "guild", rbac::RBAC_PERM_COMMAND_GUILD, true, NULL, "", guildCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
/** \brief GM command level 3 - Create a guild.
*
* This command allows a GM (level 3) to create a guild.
*
* The "args" parameter contains the name of the guild leader
* and then the name of the guild.
*
*/
static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
Player* target;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
return false;
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
if (target->GetGuildId())
{
handler->SendSysMessage(LANG_PLAYER_IN_GUILD);
return true;
}
Guild* guild = new Guild;
if (!guild->Create(target, guildName))
{
delete guild;
handler->SendSysMessage(LANG_GUILD_NOT_CREATED);
handler->SetSentErrorMessage(true);
return false;
}
sGuildMgr->AddGuild(guild);
return true;
}
static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* guildStr = handler->extractQuotedArg((char*)args);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
targetGuild->Disband();
delete targetGuild;
return true;
}
static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
uint64 targetGuid;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &targetGuid))
return false;
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
// player's guild membership checked in AddMember before add
return targetGuild->AddMember(targetGuid);
}
static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
targetGuild->DeleteMember(targetGuid, false, true, true);
return true;
}
static bool HandleGuildRankCommand(ChatHandler* handler, char const* args)
{
char* nameStr;
char* rankStr;
handler->extractOptFirstArg((char*)args, &nameStr, &rankStr);
if (!rankStr)
return false;
Player* target;
uint64 targetGuid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
uint8 newRank = uint8(atoi(rankStr));
return targetGuild->ChangeMemberRank(targetGuid, newRank);
}
static bool HandleGuildRenameCommand(ChatHandler* handler, char const* _args)
{
if (!*_args)
return false;
char *args = (char *)_args;
char const* oldGuildStr = handler->extractQuotedArg(args);
if (!oldGuildStr)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
char const* newGuildStr = handler->extractQuotedArg(strtok(NULL, ""));
if (!newGuildStr)
{
handler->SendSysMessage(LANG_INSERT_GUILD_NAME);
handler->SetSentErrorMessage(true);
return false;
}
Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr);
if (!guild)
{
handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr);
handler->SetSentErrorMessage(true);
return false;
}
if (sGuildMgr->GetGuildByName(newGuildStr))
{
handler->PSendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr);
handler->SetSentErrorMessage(true);
return false;
}
if (!guild->SetName(newGuildStr))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr);
return true;
}
};
void AddSC_guild_commandscript()
{
new guild_commandscript();
}