--HG-- branch : trunk rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
112 lines
3.7 KiB
C++
112 lines
3.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_OBJECTREGISTRY_H
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#define TRINITY_OBJECTREGISTRY_H
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#include "Platform/Define.h"
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#include "Utilities/UnorderedMap.h"
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#include "Policies/Singleton.h"
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#include <string>
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#include <vector>
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#include <map>
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/** ObjectRegistry holds all registry item of the same type
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*/
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template<class T, class Key = std::string>
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class ObjectRegistry
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{
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public:
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typedef std::map<Key, T *> RegistryMapType;
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/// Returns a registry item
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const T* GetRegistryItem(Key key) const
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{
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typename RegistryMapType::const_iterator iter = i_registeredObjects.find(key);
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return( iter == i_registeredObjects.end() ? NULL : iter->second );
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}
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/// Inserts a registry item
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bool InsertItem(T *obj, Key key, bool override = false)
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{
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typename RegistryMapType::iterator iter = i_registeredObjects.find(key);
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if( iter != i_registeredObjects.end() )
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{
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if( !override )
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return false;
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delete iter->second;
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i_registeredObjects.erase(iter);
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}
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i_registeredObjects[key] = obj;
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return true;
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}
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/// Removes a registry item
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void RemoveItem(Key key, bool delete_object = true)
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{
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typename RegistryMapType::iterator iter = i_registeredObjects.find(key);
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if( iter != i_registeredObjects.end() )
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{
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if( delete_object )
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delete iter->second;
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i_registeredObjects.erase(iter);
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}
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}
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/// Returns true if registry contains an item
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bool HasItem(Key key) const
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{
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return (i_registeredObjects.find(key) != i_registeredObjects.end());
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}
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/// Inefficiently return a vector of registered items
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unsigned int GetRegisteredItems(std::vector<Key> &l) const
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{
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unsigned int sz = l.size();
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l.resize(sz + i_registeredObjects.size());
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for (typename RegistryMapType::const_iterator iter = i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter)
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l[sz++] = iter->first;
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return i_registeredObjects.size();
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}
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/// Return the map of registered items
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RegistryMapType const &GetRegisteredItems() const
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{
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return i_registeredObjects;
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}
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private:
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RegistryMapType i_registeredObjects;
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friend class Trinity::OperatorNew<ObjectRegistry<T, Key> >;
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// protected for friend use since it should be a singleton
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ObjectRegistry() {}
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~ObjectRegistry()
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{
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for (typename RegistryMapType::iterator iter=i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter)
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delete iter->second;
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i_registeredObjects.clear();
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}
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};
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#endif
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