Files
TCPlayerbotCore/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
T
Gyx e8f414e143 Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature

Signed-off-by: Gyx <[email protected]>
2012-03-14 09:20:36 +08:00

197 lines
6.4 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Zulaman
SD%Complete: 90
SDComment: Forest Frog will turn into different NPC's. Workaround to prevent new entry from running this script
SDCategory: Zul'Aman
EndScriptData */
/* ContentData
npc_forest_frog
EndContentData */
#include "ScriptPCH.h"
#include "zulaman.h"
/*######
## npc_forest_frog
######*/
#define SPELL_REMOVE_AMANI_CURSE 43732
#define SPELL_PUSH_MOJO 43923
#define ENTRY_FOREST_FROG 24396
class npc_forest_frog : public CreatureScript
{
public:
npc_forest_frog()
: CreatureScript("npc_forest_frog")
{
}
struct npc_forest_frogAI : public ScriptedAI
{
npc_forest_frogAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
void DoSpawnRandom()
{
if (instance)
{
uint32 cEntry = 0;
switch (rand()%10)
{
case 0: cEntry = 24397; break; //Mannuth
case 1: cEntry = 24403; break; //Deez
case 2: cEntry = 24404; break; //Galathryn
case 3: cEntry = 24405; break; //Adarrah
case 4: cEntry = 24406; break; //Fudgerick
case 5: cEntry = 24407; break; //Darwen
case 6: cEntry = 24445; break; //Mitzi
case 7: cEntry = 24448; break; //Christian
case 8: cEntry = 24453; break; //Brennan
case 9: cEntry = 24455; break; //Hollee
}
if (!instance->GetData(TYPE_RAND_VENDOR_1))
if (rand()%10 == 1) cEntry = 24408; //Gunter
if (!instance->GetData(TYPE_RAND_VENDOR_2))
if (rand()%10 == 1) cEntry = 24409; //Kyren
if (cEntry) me->UpdateEntry(cEntry);
if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE);
if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE);
}
}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == ENTRY_FOREST_FROG)
{
//increase or decrease chance of mojo?
if (rand()%99 == 50) DoCast(caster, SPELL_PUSH_MOJO, true);
else DoSpawnRandom();
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_forest_frogAI(creature);
}
};
/*######
## npc_zulaman_hostage
######*/
#define GOSSIP_HOSTAGE1 "I am glad to help you."
static uint32 HostageEntry[] = {23790, 23999, 24024, 24001};
static uint32 ChestEntry[] = {186648, 187021, 186672, 186667};
class npc_zulaman_hostage : public CreatureScript
{
public:
npc_zulaman_hostage()
: CreatureScript("npc_zulaman_hostage")
{
}
struct npc_zulaman_hostageAI : public ScriptedAI
{
npc_zulaman_hostageAI(Creature* creature) : ScriptedAI(creature) {IsLoot = false;}
bool IsLoot;
uint64 PlayerGUID;
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* /*who*/)
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player) player->SendLoot(me->GetGUID(), LOOT_CORPSE);
}
void UpdateAI(const uint32 /*diff*/)
{
if (IsLoot)
DoCast(me, 7, false);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_zulaman_hostageAI(creature);
}
bool OnGossipHello(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
player->CLOSE_GOSSIP_MENU();
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
return true;
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
InstanceScript* instance = creature->GetInstanceScript();
if (instance)
{
//uint8 progress = instance->GetData(DATA_CHESTLOOTED);
instance->SetData(DATA_CHESTLOOTED, 0);
float x, y, z;
creature->GetPosition(x, y, z);
uint32 entry = creature->GetEntry();
for (uint8 i = 0; i < 4; ++i)
{
if (HostageEntry[i] == entry)
{
creature->SummonGameObject(ChestEntry[i], x-2, y, z, 0, 0, 0, 0, 0, 0);
break;
}
}
}
return true;
}
};
void AddSC_zulaman()
{
new npc_forest_frog();
new npc_zulaman_hostage();
}