Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
32 lines
1.7 KiB
Plaintext
32 lines
1.7 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libmpq", "VS100\libmpq.vcxproj", "{03AB0F44-628E-4855-99A0-C98A1EB52C50}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\win\VC100\zlib.vcxproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bzip2", "..\..\..\win\VC100\bzip2.vcxproj", "{B96F612A-C91D-43B3-A4C3-D4294817EC6C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{03AB0F44-628E-4855-99A0-C98A1EB52C50}.Debug|Win32.ActiveCfg = Debug|Win32
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{03AB0F44-628E-4855-99A0-C98A1EB52C50}.Debug|Win32.Build.0 = Debug|Win32
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{03AB0F44-628E-4855-99A0-C98A1EB52C50}.Release|Win32.ActiveCfg = Release|Win32
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{03AB0F44-628E-4855-99A0-C98A1EB52C50}.Release|Win32.Build.0 = Release|Win32
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{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
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{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.Build.0 = Debug|Win32
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{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.ActiveCfg = Release|Win32
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{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.Build.0 = Release|Win32
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{B96F612A-C91D-43B3-A4C3-D4294817EC6C}.Debug|Win32.ActiveCfg = Debug|Win32
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{B96F612A-C91D-43B3-A4C3-D4294817EC6C}.Debug|Win32.Build.0 = Debug|Win32
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{B96F612A-C91D-43B3-A4C3-D4294817EC6C}.Release|Win32.ActiveCfg = Release|Win32
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{B96F612A-C91D-43B3-A4C3-D4294817EC6C}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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