217 lines
6.6 KiB
C++
217 lines
6.6 KiB
C++
/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef OUTDOOR_PVP_ZM_
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#define OUTDOOR_PVP_ZM_
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#include "OutdoorPvP.h"
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#include "Language.h"
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const uint32 OutdoorPvPZMBuffZonesNum = 5;
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// the buff is cast in these zones
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const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};
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// cast on the players of the controlling faction
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const uint32 ZM_CAPTURE_BUFF = 33779; // twin spire blessing
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// spell that the field scout casts on the player to carry the flag
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const uint32 ZM_BATTLE_STANDARD_A = 32430;
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// spell that the field scout casts on the player to carry the flag
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const uint32 ZM_BATTLE_STANDARD_H = 32431;
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// linked when the central tower is controlled
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const uint32 ZM_GRAVEYARD_ZONE = 3521;
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// linked when the central tower is controlled
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const uint32 ZM_GRAVEYARD_ID = 969;
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// token create spell
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const uint32 ZM_AlliancePlayerKillReward = 32155;
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// token create spell
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const uint32 ZM_HordePlayerKillReward = 32158;
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// banners 182527, 182528, 182529, gotta check them ingame
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const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
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const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
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const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
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// horde field scout spawn data
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const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363};
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// alliance field scout spawn data
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const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412};
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enum ZMCreatureTypes{
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ZM_ALLIANCE_FIELD_SCOUT = 0,
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ZM_HORDE_FIELD_SCOUT,
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ZM_CREATURE_NUM
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};
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struct zm_beacon {
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uint32 slider_disp;
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uint32 slider_n;
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uint32 slider_pos;
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uint32 ui_tower_n;
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uint32 ui_tower_h;
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uint32 ui_tower_a;
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uint32 map_tower_n;
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uint32 map_tower_h;
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uint32 map_tower_a;
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uint32 event_enter;
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uint32 event_leave;
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};
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enum ZM_BeaconType{
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ZM_BEACON_EAST = 0,
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ZM_BEACON_WEST,
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ZM_NUM_BEACONS
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};
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const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = {
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{2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
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{2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
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};
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const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = {
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LANG_OPVP_ZM_CAPTURE_EAST_A,
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LANG_OPVP_ZM_CAPTURE_WEST_A
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};
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const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = {
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LANG_OPVP_ZM_CAPTURE_EAST_H,
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LANG_OPVP_ZM_CAPTURE_WEST_H
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};
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const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = {
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LANG_OPVP_ZM_LOOSE_EAST_A,
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LANG_OPVP_ZM_LOOSE_WEST_A
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};
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const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = {
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LANG_OPVP_ZM_LOOSE_EAST_H,
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LANG_OPVP_ZM_LOOSE_WEST_H
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};
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const go_type ZMCapturePoints[ZM_NUM_BEACONS] = {
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{182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909},
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{182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909}
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};
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enum OutdoorPvPZMWorldStates
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{
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ZM_UI_TOWER_SLIDER_N_W = 2529,
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ZM_UI_TOWER_SLIDER_POS_W = 2528,
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ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,
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ZM_UI_TOWER_SLIDER_N_E = 2535,
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ZM_UI_TOWER_SLIDER_POS_E = 2534,
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ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,
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ZM_WORLDSTATE_UNK_1 = 2653,
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ZM_UI_TOWER_EAST_N = 2560,
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ZM_UI_TOWER_EAST_H = 2559,
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ZM_UI_TOWER_EAST_A = 2558,
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ZM_UI_TOWER_WEST_N = 2557,
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ZM_UI_TOWER_WEST_H = 2556,
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ZM_UI_TOWER_WEST_A = 2555,
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ZM_MAP_TOWER_EAST_N = 2652,
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ZM_MAP_TOWER_EAST_H = 2651,
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ZM_MAP_TOWER_EAST_A = 2650,
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ZM_MAP_GRAVEYARD_H = 2649,
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ZM_MAP_GRAVEYARD_A = 2648,
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ZM_MAP_GRAVEYARD_N = 2647,
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ZM_MAP_TOWER_WEST_N = 2646,
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ZM_MAP_TOWER_WEST_H = 2645,
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ZM_MAP_TOWER_WEST_A = 2644,
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ZM_MAP_HORDE_FLAG_READY = 2658,
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ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
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ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
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ZM_MAP_ALLIANCE_FLAG_READY = 2655
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};
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enum ZM_TowerStateMask{
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ZM_TOWERSTATE_N = 1,
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ZM_TOWERSTATE_A = 2,
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ZM_TOWERSTATE_H = 4
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};
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class OutdoorPvPZM;
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class OutdoorPvPObjectiveZM_Beacon : public OutdoorPvPObjective
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{
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friend class OutdoorPvPZM;
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public:
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OutdoorPvPObjectiveZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
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bool Update(uint32 diff);
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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void HandlePlayerLeave(Player * plr);
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void UpdateTowerState();
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protected:
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bool HandleCapturePointEvent(Player * plr, uint32 eventId);
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protected:
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ZM_BeaconType m_TowerType;
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uint32 m_TowerState;
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};
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enum ZM_GraveYardState{
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ZM_GRAVEYARD_N = 1,
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ZM_GRAVEYARD_A = 2,
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ZM_GRAVEYARD_H = 4
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};
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class OutdoorPvPObjectiveZM_GraveYard : public OutdoorPvPObjective
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{
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friend class OutdoorPvPZM;
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public:
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OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void FillInitialWorldStates(WorldPacket & data);
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void UpdateTowerState();
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int32 HandleOpenGo(Player *plr, uint64 guid);
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void SetBeaconState(uint32 controlling_team); // not good atm
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bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
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bool HandleDropFlag(Player * plr, uint32 spellId);
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bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
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private:
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uint32 m_GraveYardState;
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protected:
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uint32 m_BothControllingFaction;
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uint64 m_FlagCarrierGUID;
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};
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class OutdoorPvPZM : public OutdoorPvP
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{
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friend class OutdoorPvPObjectiveZM_Beacon;
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public:
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OutdoorPvPZM();
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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bool Update(uint32 diff);
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void FillInitialWorldStates(WorldPacket &data);
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void SendRemoveWorldStates(Player * plr);
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void HandleKillImpl(Player * plr, Unit * killed);
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void BuffTeam(uint32 team);
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private:
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OutdoorPvPObjectiveZM_GraveYard * m_GraveYard;
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uint32 m_AllianceTowersControlled;
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uint32 m_HordeTowersControlled;
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};
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// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
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#endif
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