55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_POSSESSEDAI_H
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#define MANGOS_POSSESSEDAI_H
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#include "CreatureAI.h"
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class Creature;
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class TRINITY_DLL_DECL PossessedAI : public CreatureAI
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{
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public:
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PossessedAI(Creature &c) : i_pet(c), i_victimGuid(0) {}
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// Possessed creatures shouldn't aggro by themselves
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void MoveInLineOfSight(Unit *) {}
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void AttackStart(Unit *);
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void EnterEvadeMode() {}
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void JustDied(Unit*);
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void KilledUnit(Unit* victim);
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void AttackedBy(Unit*) {}
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bool IsVisible(Unit * u) const { return _isVisible(u); }
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void UpdateAI(const uint32);
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// Never permit this to be used, it must always be initialized with Creature::InitPossessedAI()
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static int Permissible(const Creature *) { return PERMIT_BASE_NO; }
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private:
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bool _isVisible(Unit *) const;
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bool _needToStop(void) const;
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void _stopAttack(void);
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Creature &i_pet;
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uint64 i_victimGuid;
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};
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#endif
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