209 lines
5.5 KiB
C++
209 lines
5.5 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Tirisfal_Glades
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 590, 1819
|
|
SDCategory: Tirisfal Glades
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_calvin_montague
|
|
go_mausoleum_door
|
|
go_mausoleum_trigger
|
|
EndContentData */
|
|
|
|
#include "ScriptPCH.h"
|
|
|
|
/*######
|
|
## npc_calvin_montague
|
|
######*/
|
|
|
|
enum eCalvin
|
|
{
|
|
SAY_COMPLETE = -1000431,
|
|
SPELL_DRINK = 2639, // possibly not correct spell (but iconId is correct)
|
|
QUEST_590 = 590,
|
|
FACTION_HOSTILE = 168
|
|
};
|
|
|
|
struct npc_calvin_montagueAI : public ScriptedAI
|
|
{
|
|
npc_calvin_montagueAI(Creature* pCreature) : ScriptedAI(pCreature) { }
|
|
|
|
uint32 m_uiPhase;
|
|
uint32 m_uiPhaseTimer;
|
|
uint64 m_uiPlayerGUID;
|
|
|
|
void Reset()
|
|
{
|
|
m_uiPhase = 0;
|
|
m_uiPhaseTimer = 5000;
|
|
m_uiPlayerGUID = 0;
|
|
|
|
me->RestoreFaction();
|
|
|
|
if (!me->HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE))
|
|
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) {}
|
|
|
|
void AttackedBy(Unit* pAttacker)
|
|
{
|
|
if (me->getVictim() || me->IsFriendlyTo(pAttacker))
|
|
return;
|
|
|
|
AttackStart(pAttacker);
|
|
}
|
|
|
|
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
|
|
{
|
|
if (uiDamage > me->GetHealth() || ((me->GetHealth() - uiDamage)*100 / me->GetMaxHealth() < 15))
|
|
{
|
|
uiDamage = 0;
|
|
|
|
me->RestoreFaction();
|
|
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
me->CombatStop(true);
|
|
|
|
m_uiPhase = 1;
|
|
|
|
if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
|
|
m_uiPlayerGUID = pDoneBy->GetGUID();
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
if (m_uiPhase)
|
|
{
|
|
if (m_uiPhaseTimer <= uiDiff)
|
|
m_uiPhaseTimer = 7500;
|
|
else
|
|
{
|
|
m_uiPhaseTimer -= uiDiff;
|
|
return;
|
|
}
|
|
|
|
switch(m_uiPhase)
|
|
{
|
|
case 1:
|
|
DoScriptText(SAY_COMPLETE, me);
|
|
++m_uiPhase;
|
|
break;
|
|
case 2:
|
|
if (Player *pPlayer = Unit::GetPlayer(m_uiPlayerGUID))
|
|
pPlayer->AreaExploredOrEventHappens(QUEST_590);
|
|
|
|
DoCast(me, SPELL_DRINK, true);
|
|
++m_uiPhase;
|
|
break;
|
|
case 3:
|
|
EnterEvadeMode();
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
CreatureAI* GetAI_npc_calvin_montague(Creature* pCreature)
|
|
{
|
|
return new npc_calvin_montagueAI (pCreature);
|
|
}
|
|
|
|
bool QuestAccept_npc_calvin_montague(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
|
{
|
|
if (pQuest->GetQuestId() == QUEST_590)
|
|
{
|
|
pCreature->setFaction(FACTION_HOSTILE);
|
|
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
CAST_AI(npc_calvin_montagueAI, pCreature->AI())->AttackStart(pPlayer);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*######
|
|
## go_mausoleum_door
|
|
## go_mausoleum_trigger
|
|
######*/
|
|
|
|
enum eMausoleum
|
|
{
|
|
QUEST_ULAG = 1819,
|
|
NPC_ULAG = 6390,
|
|
GO_TRIGGER = 104593,
|
|
GO_DOOR = 176594
|
|
};
|
|
|
|
bool GOHello_go_mausoleum_door(Player* pPlayer, GameObject* /*pGo*/)
|
|
{
|
|
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
|
|
return false;
|
|
|
|
if (GameObject* pTrigger = pPlayer->FindNearestGameObject(GO_TRIGGER, 30.0f))
|
|
{
|
|
pTrigger->SetGoState(GO_STATE_READY);
|
|
pPlayer->SummonCreature(NPC_ULAG, 2390.26, 336.47, 40.01, 2.26, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GOHello_go_mausoleum_trigger(Player* pPlayer, GameObject* pGo)
|
|
{
|
|
if (pPlayer->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
|
|
return false;
|
|
|
|
if (GameObject* pDoor = pPlayer->FindNearestGameObject(GO_DOOR, 30.0f))
|
|
{
|
|
pGo->SetGoState(GO_STATE_ACTIVE);
|
|
pDoor->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AddSC_tirisfal_glades()
|
|
{
|
|
Script *newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_calvin_montague";
|
|
newscript->GetAI = &GetAI_npc_calvin_montague;
|
|
newscript->pQuestAccept = &QuestAccept_npc_calvin_montague;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "go_mausoleum_door";
|
|
newscript->pGOHello = &GOHello_go_mausoleum_door;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "go_mausoleum_trigger";
|
|
newscript->pGOHello = &GOHello_go_mausoleum_trigger;
|
|
newscript->RegisterSelf();
|
|
}
|