* isArena * name * queueId * min & max players (per team) * map id * script id * start max dist * type id * min & max level * Save the WorldSafeLocsEntry* instead of the Position in the BattlegroundTemplate struct
* isArena * name * queueId * min & max players (per team) * map id * script id * start max dist * type id * min & max level * Save the WorldSafeLocsEntry* instead of the Position in the BattlegroundTemplate struct