1958 lines
66 KiB
C++
1958 lines
66 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "SpellPackets.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Pet.h"
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#include "Formulas.h"
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "SpellHistory.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Util.h"
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#include "Group.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#define PET_XP_FACTOR 0.05f
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Pet::Pet(Player* owner, PetType type) :
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Guardian(NULL, owner, true), m_usedTalentCount(0), m_removed(false),
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m_petType(type), m_duration(0), m_loading(false), m_groupUpdateMask(0),
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m_declinedname(NULL)
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{
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ASSERT(GetOwner());
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m_unitTypeMask |= UNIT_MASK_PET;
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if (type == HUNTER_PET)
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m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
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if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN))
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{
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m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
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InitCharmInfo();
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}
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m_name = "Pet";
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m_regenTimer = PET_FOCUS_REGEN_INTERVAL;
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}
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Pet::~Pet()
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{
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delete m_declinedname;
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}
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void Pet::AddToWorld()
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{
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///- Register the pet for guid lookup
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if (!IsInWorld())
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{
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///- Register the pet for guid lookup
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GetMap()->GetObjectsStore().Insert<Pet>(GetGUID(), this);
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Unit::AddToWorld();
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AIM_Initialize();
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}
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// Prevent stuck pets when zoning. Pets default to "follow" when added to world
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// so we'll reset flags and let the AI handle things
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if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
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{
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GetCharmInfo()->SetIsCommandAttack(false);
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GetCharmInfo()->SetIsCommandFollow(false);
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GetCharmInfo()->SetIsAtStay(false);
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GetCharmInfo()->SetIsFollowing(false);
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GetCharmInfo()->SetIsReturning(false);
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}
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}
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void Pet::RemoveFromWorld()
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{
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///- Remove the pet from the accessor
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if (IsInWorld())
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{
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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GetMap()->GetObjectsStore().Remove<Pet>(GetGUID());
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}
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}
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bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current)
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{
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m_loading = true;
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ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
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PreparedStatement* stmt;
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PreparedQueryResult result;
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if (petnumber)
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{
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// Known petnumber entry
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY);
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stmt->setUInt64(0, ownerid);
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stmt->setUInt32(1, petnumber);
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}
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else if (current)
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{
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// Current pet (slot 0)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
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stmt->setUInt64(0, ownerid);
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stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
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}
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else if (petEntry)
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{
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// known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2);
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stmt->setUInt64(0, ownerid);
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stmt->setUInt32(1, petEntry);
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stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt8(3, uint8(PET_SAVE_LAST_STABLE_SLOT));
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}
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else
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{
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// Any current or other non-stabled pet (for hunter "call pet")
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_SLOT);
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stmt->setUInt64(0, ownerid);
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stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
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}
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result = CharacterDatabase.Query(stmt);
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if (!result)
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{
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m_loading = false;
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return false;
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}
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Field* fields = result->Fetch();
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// update for case of current pet "slot = 0"
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petEntry = fields[1].GetUInt32();
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if (!petEntry)
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return false;
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uint32 summonSpellId = fields[14].GetUInt32();
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summonSpellId);
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bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0;
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if (current && isTemporarySummon)
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return false;
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PetType petType = PetType(fields[15].GetUInt8());
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if (petType == HUNTER_PET)
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{
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
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if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
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return false;
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}
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uint32 petId = fields[0].GetUInt32();
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->SetTemporaryUnsummonedPetNumber(petId);
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return false;
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}
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Map* map = owner->GetMap();
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if (!Create(map->GenerateLowGuid<HighGuid::Pet>(), map, petEntry))
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return false;
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CopyPhaseFrom(owner);
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setPetType(petType);
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setFaction(owner->getFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId);
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if (IsCritter())
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{
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
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return false;
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}
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map->AddToMap(this->ToCreature());
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return true;
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}
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m_charmInfo->SetPetNumber(petId, IsPermanentPetFor(owner));
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SetDisplayId(fields[3].GetUInt32());
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SetNativeDisplayId(fields[3].GetUInt32());
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uint32 petlevel = fields[4].GetUInt16();
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SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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SetName(fields[8].GetString());
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switch (getPetType())
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{
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case SUMMON_PET:
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petlevel = owner->getLevel();
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_MAGE);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel)
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break;
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case HUNTER_PET:
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR);
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE);
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SetSheath(SHEATH_STATE_MELEE);
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SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel)
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setPowerType(POWER_FOCUS);
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break;
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default:
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if (!IsPetGhoul())
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TC_LOG_ERROR("entities.pet", "Pet have incorrect type (%u) for pet loading.", getPetType());
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break;
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}
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
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SetCreatorGUID(owner->GetGUID());
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InitStatsForLevel(petlevel);
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SynchronizeLevelWithOwner();
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// Set pet's position after setting level, its size depends on it
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
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return false;
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}
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SetReactState(ReactStates(fields[6].GetUInt8()));
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SetCanModifyStats(true);
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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else
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{
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uint32 savedhealth = fields[10].GetUInt32();
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uint32 savedmana = fields[11].GetUInt32();
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if (!savedhealth && getPetType() == HUNTER_PET)
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setDeathState(JUST_DIED);
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else
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{
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana);
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}
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}
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// set current pet as current
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// 0=current
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// 1..MAX_PET_STABLES in stable slot
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// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
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if (fields[7].GetUInt8())
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{
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
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stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
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stmt->setUInt64(1, ownerid);
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stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt32(3, m_charmInfo->GetPetNumber());
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
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stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt64(1, ownerid);
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stmt->setUInt32(2, m_charmInfo->GetPetNumber());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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// Send fake summon spell cast - this is needed for correct cooldown application for spells
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// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
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/// @todo pets should be summoned from real cast instead of just faking it?
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if (summonSpellId)
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{
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WorldPackets::Spells::SpellGo spellGo;
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WorldPackets::Spells::SpellCastData& castData = spellGo.Cast;
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castData.CasterGUID = owner->GetGUID();
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castData.CasterUnit = owner->GetGUID();
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castData.SpellID = summonSpellId;
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castData.CastFlags = CAST_FLAG_UNKNOWN_9;
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castData.CastTime = getMSTime();
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owner->SendMessageToSet(spellGo.Write(), true);
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}
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owner->SetMinion(this, true);
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map->AddToMap(this->ToCreature());
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InitTalentForLevel(); // set original talents points before spell loading
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uint32 timediff = uint32(time(NULL) - fields[13].GetUInt32());
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_LoadAuras(timediff);
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// load action bar, if data broken will fill later by default spells.
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if (!isTemporarySummon)
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{
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m_charmInfo->LoadPetActionBar(fields[12].GetString());
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_LoadSpells();
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InitTalentForLevel(); // re-init to check talent count
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_LoadSpellCooldowns();
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LearnPetPassives();
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InitLevelupSpellsForLevel();
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CastPetAuras(current);
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}
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CleanupActionBar(); // remove unknown spells from action bar after load
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TC_LOG_DEBUG("entities.pet", "New Pet has %s", GetGUID().ToString().c_str());
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owner->PetSpellInitialize();
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SetGroupUpdateFlag(GROUP_UPDATE_PET_FULL);
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// TODO: 6.x remove/update pet talents
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//owner->SendTalentsInfoData(true);
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if (getPetType() == HUNTER_PET)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
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stmt->setUInt64(0, owner->GetGUID().GetCounter());
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stmt->setUInt32(1, GetCharmInfo()->GetPetNumber());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field* fields2 = result->Fetch();
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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{
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m_declinedname->name[i] = fields2[i].GetString();
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}
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}
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}
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//set last used pet number (for use in BG's)
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if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
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owner->ToPlayer()->SetLastPetNumber(petId);
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m_loading = false;
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return true;
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}
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void Pet::SavePetToDB(PetSaveMode mode)
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{
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if (!GetEntry())
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return;
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// save only fully controlled creature
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if (!isControlled())
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return;
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// not save not player pets
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if (!GetOwnerGUID().IsPlayer())
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return;
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Player* owner = GetOwner();
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// not save pet as current if another pet temporary unsummoned
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if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() &&
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owner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if (getPetType() == HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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// save auras before possibly removing them
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_SaveAuras(trans);
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// stable and not in slot saves
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if (mode > PET_SAVE_AS_CURRENT)
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RemoveAllAuras();
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_SaveSpells(trans);
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GetSpellHistory()->SaveToDB<Pet>(trans);
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CharacterDatabase.CommitTransaction(trans);
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// current/stable/not_in_slot
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if (mode >= PET_SAVE_AS_CURRENT)
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{
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ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
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std::string name = m_name;
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CharacterDatabase.EscapeString(name);
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trans = CharacterDatabase.BeginTransaction();
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// remove current data
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
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stmt->setUInt32(0, m_charmInfo->GetPetNumber());
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trans->Append(stmt);
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// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
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if (mode <= PET_SAVE_LAST_STABLE_SLOT)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_SLOT);
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stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
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stmt->setUInt64(1, ownerLowGUID);
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stmt->setUInt8(2, uint8(mode));
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trans->Append(stmt);
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}
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// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
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if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
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stmt->setUInt64(0, ownerLowGUID);
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stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
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stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
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trans->Append(stmt);
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}
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// save pet
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std::ostringstream ss;
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ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType) "
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<< "VALUES ("
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<< m_charmInfo->GetPetNumber() << ','
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<< GetEntry() << ','
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<< ownerLowGUID << ','
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<< GetNativeDisplayId() << ','
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<< uint32(getLevel()) << ','
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<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ','
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<< uint32(GetReactState()) << ','
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<< uint32(mode) << ", '"
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<< name.c_str() << "', "
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<< uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ','
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<< curhealth << ','
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<< curmana << ", '";
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for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
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{
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
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<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' ';
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};
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ss << "', "
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<< time(NULL) << ','
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<< GetUInt32Value(UNIT_CREATED_BY_SPELL) << ','
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<< uint32(getPetType()) << ')';
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trans->Append(ss.str().c_str());
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CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
// delete
|
|
else
|
|
{
|
|
RemoveAllAuras();
|
|
DeleteFromDB(m_charmInfo->GetPetNumber());
|
|
}
|
|
}
|
|
|
|
void Pet::DeleteFromDB(uint32 guidlow)
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURA_EFFECTS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_CHARGES);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
|
|
{
|
|
Creature::setDeathState(s);
|
|
if (getDeathState() == CORPSE)
|
|
{
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
// pet corpse non lootable and non skinnable
|
|
SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
}
|
|
else if (getDeathState() == ALIVE)
|
|
{
|
|
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
CastPetAuras(true);
|
|
}
|
|
}
|
|
|
|
void Pet::Update(uint32 diff)
|
|
{
|
|
if (m_removed) // pet already removed, just wait in remove queue, no updates
|
|
return;
|
|
|
|
if (m_loading)
|
|
return;
|
|
|
|
switch (m_deathState)
|
|
{
|
|
case CORPSE:
|
|
{
|
|
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= time(NULL))
|
|
{
|
|
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
// unsummon pet that lost owner
|
|
Player* owner = GetOwner();
|
|
if ((!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
|
|
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
|
|
{
|
|
Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
return;
|
|
}
|
|
|
|
if (isControlled())
|
|
{
|
|
if (owner->GetPetGUID() != GetGUID())
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str());
|
|
Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_duration > 0)
|
|
{
|
|
if (uint32(m_duration) > diff)
|
|
m_duration -= diff;
|
|
else
|
|
{
|
|
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//regenerate focus for hunter pets or energy for deathknight's ghoul
|
|
if (m_regenTimer)
|
|
{
|
|
if (m_regenTimer > diff)
|
|
m_regenTimer -= diff;
|
|
else
|
|
{
|
|
switch (getPowerType())
|
|
{
|
|
case POWER_FOCUS:
|
|
Regenerate(POWER_FOCUS);
|
|
m_regenTimer += PET_FOCUS_REGEN_INTERVAL - diff;
|
|
if (!m_regenTimer) ++m_regenTimer;
|
|
|
|
// Reset if large diff (lag) causes focus to get 'stuck'
|
|
if (m_regenTimer > PET_FOCUS_REGEN_INTERVAL)
|
|
m_regenTimer = PET_FOCUS_REGEN_INTERVAL;
|
|
|
|
break;
|
|
|
|
// in creature::update
|
|
//case POWER_ENERGY:
|
|
// Regenerate(POWER_ENERGY);
|
|
// m_regenTimer += CREATURE_REGEN_INTERVAL - diff;
|
|
// if (!m_regenTimer) ++m_regenTimer;
|
|
// break;
|
|
default:
|
|
m_regenTimer = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
Creature::Update(diff);
|
|
}
|
|
|
|
void Creature::Regenerate(Powers power)
|
|
{
|
|
uint32 curValue = GetPower(power);
|
|
uint32 maxValue = GetMaxPower(power);
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_FOCUS:
|
|
{
|
|
// For hunter pets.
|
|
addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
|
|
break;
|
|
}
|
|
case POWER_ENERGY:
|
|
{
|
|
// For deathknight's ghoul.
|
|
addvalue = 20;
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// Apply modifiers (if any).
|
|
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if (Powers((*i)->GetMiscValue()) == power)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (IsHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS);
|
|
|
|
ModifyPower(power, int32(addvalue));
|
|
}
|
|
|
|
void Pet::Remove(PetSaveMode mode, bool returnreagent)
|
|
{
|
|
GetOwner()->RemovePet(this, mode, returnreagent);
|
|
}
|
|
|
|
void Pet::GivePetXP(uint32 xp)
|
|
{
|
|
if (getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
|
|
uint8 petlevel = getLevel();
|
|
|
|
// If pet is detected to be at, or above(?) the players level, don't hand out XP
|
|
if (petlevel >= maxlevel)
|
|
return;
|
|
|
|
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
uint32 newXP = curXP + xp;
|
|
|
|
// Check how much XP the pet should receive, and hand off have any left from previous levelups
|
|
while (newXP >= nextLvlXP && petlevel < maxlevel)
|
|
{
|
|
// Subtract newXP from amount needed for nextlevel, and give pet the level
|
|
newXP -= nextLvlXP;
|
|
++petlevel;
|
|
|
|
GivePetLevel(petlevel);
|
|
|
|
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
}
|
|
// Not affected by special conditions - give it new XP
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
|
|
}
|
|
|
|
void Pet::GivePetLevel(uint8 level)
|
|
{
|
|
if (!level || level == getLevel())
|
|
return;
|
|
|
|
if (getPetType()==HUNTER_PET)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR));
|
|
}
|
|
|
|
InitStatsForLevel(level);
|
|
InitLevelupSpellsForLevel();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreature(Creature* creature)
|
|
{
|
|
ASSERT(creature);
|
|
|
|
if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap()))
|
|
return false;
|
|
|
|
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
|
|
|
|
if (!IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
|
|
GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
|
|
return false;
|
|
}
|
|
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
if (!cinfo)
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!");
|
|
return false;
|
|
}
|
|
|
|
SetDisplayId(creature->GetDisplayId());
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name_lang);
|
|
else
|
|
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
|
|
{
|
|
if (!CreateBaseAtTamed(cinfo, owner->GetMap()))
|
|
return false;
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name_lang);
|
|
|
|
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
|
|
if (!Create(map->GenerateLowGuid<HighGuid::Pet>(), map, cinfo->Entry))
|
|
return false;
|
|
|
|
setPowerType(POWER_FOCUS);
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
|
|
SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
if (cinfo->type == CREATURE_TYPE_BEAST)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE);
|
|
SetUInt32Value(UNIT_FIELD_DISPLAY_POWER, POWER_FOCUS);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// @todo Move stat mods code to pet passive auras
|
|
bool Guardian::InitStatsForLevel(uint8 petlevel)
|
|
{
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
ASSERT(cinfo);
|
|
|
|
SetLevel(petlevel);
|
|
|
|
//Determine pet type
|
|
PetType petType = MAX_PET_TYPE;
|
|
if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (GetOwner()->getClass() == CLASS_WARLOCK
|
|
|| GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
|
|
|| GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
|
|
{
|
|
petType = SUMMON_PET;
|
|
}
|
|
else if (GetOwner()->getClass() == CLASS_HUNTER)
|
|
{
|
|
petType = HUNTER_PET;
|
|
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u",
|
|
GetEntry(), GetOwner()->getClass());
|
|
}
|
|
}
|
|
|
|
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
|
|
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
|
|
|
|
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
|
|
|
|
//scale
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
|
|
if (cFamily && cFamily->MinScale > 0.0f && petType == HUNTER_PET)
|
|
{
|
|
float scale;
|
|
if (getLevel() >= cFamily->MaxScaleLevel)
|
|
scale = cFamily->MaxScale;
|
|
else if (getLevel() <= cFamily->MinScaleLevel)
|
|
scale = cFamily->MinScale;
|
|
else
|
|
scale = cFamily->MinScale + float(getLevel() - cFamily->MinScaleLevel) / cFamily->MaxScaleLevel * (cFamily->MaxScale - cFamily->MinScale);
|
|
|
|
SetObjectScale(scale);
|
|
}
|
|
|
|
// Resistance
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i]));
|
|
|
|
//health, mana, armor and resistance
|
|
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
|
|
if (pInfo) // exist in DB
|
|
{
|
|
SetCreateHealth(pInfo->health);
|
|
if (petType != HUNTER_PET) //hunter pet use focus
|
|
SetCreateMana(pInfo->mana);
|
|
|
|
if (pInfo->armor > 0)
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
|
|
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
|
|
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
// remove elite bonuses included in DB values
|
|
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
|
|
SetCreateHealth(stats->BaseHealth[cinfo->expansion]);
|
|
SetCreateMana(stats->BaseMana);
|
|
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
}
|
|
|
|
SetBonusDamage(0);
|
|
switch (petType)
|
|
{
|
|
case SUMMON_PET:
|
|
{
|
|
// the damage bonus used for pets is either fire or shadow damage, whatever is higher
|
|
int32 fire = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
|
|
int32 shadow = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
|
|
int32 val = (fire > shadow) ? fire : shadow;
|
|
if (val < 0)
|
|
val = 0;
|
|
|
|
SetBonusDamage(val * 0.15f);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
|
|
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
|
|
break;
|
|
}
|
|
case HUNTER_PET:
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel)*PET_XP_FACTOR));
|
|
//these formula may not be correct; however, it is designed to be close to what it should be
|
|
//this makes dps 0.5 of pets level
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
//damage range is then petlevel / 2
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
//damage is increased afterwards as strength and pet scaling modify attack power
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
switch (GetEntry())
|
|
{
|
|
case 510: // mage Water Elemental
|
|
{
|
|
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
|
|
break;
|
|
}
|
|
case 1964: //force of nature
|
|
{
|
|
if (!pInfo)
|
|
SetCreateHealth(30 + 30*petlevel);
|
|
float bonusDmg = GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f;
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg));
|
|
break;
|
|
}
|
|
case 15352: //earth elemental 36213
|
|
{
|
|
if (!pInfo)
|
|
SetCreateHealth(100 + 120*petlevel);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
}
|
|
case 15438: //fire elemental
|
|
{
|
|
if (!pInfo)
|
|
{
|
|
SetCreateHealth(40*petlevel);
|
|
SetCreateMana(28 + 10*petlevel);
|
|
}
|
|
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
|
|
break;
|
|
}
|
|
case 19668: // Shadowfiend
|
|
{
|
|
if (!pInfo)
|
|
{
|
|
SetCreateMana(28 + 10*petlevel);
|
|
SetCreateHealth(28 + 30*petlevel);
|
|
}
|
|
int32 bonus_dmg = int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.3f);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + bonus_dmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + bonus_dmg));
|
|
|
|
break;
|
|
}
|
|
case 19833: //Snake Trap - Venomous Snake
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel / 2) - 25));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel / 2) - 18));
|
|
break;
|
|
}
|
|
case 19921: //Snake Trap - Viper
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel / 2 - 10));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel / 2));
|
|
break;
|
|
}
|
|
case 29264: // Feral Spirit
|
|
{
|
|
if (!pInfo)
|
|
SetCreateHealth(30*petlevel);
|
|
|
|
// wolf attack speed is 1.5s
|
|
SetAttackTime(BASE_ATTACK, cinfo->BaseAttackTime);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
|
|
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetOwner()->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
|
|
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(GetOwner()->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
|
|
if (!HasAura(58877))//prevent apply twice for the 2 wolves
|
|
AddAura(58877, this);//Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done.
|
|
break;
|
|
}
|
|
case 31216: // Mirror Image
|
|
{
|
|
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
|
|
SetDisplayId(GetOwner()->GetDisplayId());
|
|
if (!pInfo)
|
|
{
|
|
SetCreateMana(28 + 30*petlevel);
|
|
SetCreateHealth(28 + 10*petlevel);
|
|
}
|
|
break;
|
|
}
|
|
case 27829: // Ebon Gargoyle
|
|
{
|
|
if (!pInfo)
|
|
{
|
|
SetCreateMana(28 + 10*petlevel);
|
|
SetCreateHealth(28 + 30*petlevel);
|
|
}
|
|
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
}
|
|
case 28017: // Bloodworms
|
|
{
|
|
SetCreateHealth(4 * petlevel);
|
|
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4)));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateAllStats();
|
|
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HaveInDiet(ItemTemplate const* item) const
|
|
{
|
|
if (!item->FoodType)
|
|
return false;
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
if (!cInfo)
|
|
return false;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if (!cFamily)
|
|
return false;
|
|
|
|
uint32 diet = cFamily->PetFoodMask;
|
|
uint32 FoodMask = 1 << (item->FoodType-1);
|
|
return (diet & FoodMask) != 0;
|
|
}
|
|
|
|
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
|
|
{
|
|
// -5 or greater food level
|
|
if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
|
|
return 35000;
|
|
// -10..-6
|
|
else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good
|
|
return 17000;
|
|
// -14..-11
|
|
else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
|
|
return 8000;
|
|
// -15 or less
|
|
else
|
|
return 0; //food too low level
|
|
}
|
|
|
|
void Pet::_LoadSpellCooldowns()
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_CHARGES);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
PreparedQueryResult chargesResult = CharacterDatabase.Query(stmt);
|
|
|
|
GetSpellHistory()->LoadFromDB<Pet>(cooldownsResult, chargesResult);
|
|
}
|
|
|
|
void Pet::_LoadSpells()
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpells(SQLTransaction& trans)
|
|
{
|
|
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
|
|
{
|
|
++next;
|
|
|
|
// prevent saving family passives to DB
|
|
if (itr->second.type == PETSPELL_FAMILY)
|
|
continue;
|
|
|
|
PreparedStatement* stmt;
|
|
|
|
switch (itr->second.state)
|
|
{
|
|
case PETSPELL_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
m_spells.erase(itr);
|
|
continue;
|
|
case PETSPELL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second.active);
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
case PETSPELL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second.active);
|
|
trans->Append(stmt);
|
|
break;
|
|
case PETSPELL_UNCHANGED:
|
|
continue;
|
|
}
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadAuras(uint32 timediff)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "Loading auras for %s", GetGUID().ToString().c_str());
|
|
|
|
/*
|
|
0 1 2 3 4 5
|
|
SELECT casterGuid, spell, effectMask, effectIndex, amount, baseAmount FROM pet_aura_effect WHERE guid = ?
|
|
*/
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA_EFFECT);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
|
|
ObjectGuid casterGuid, itemGuid;
|
|
std::map<AuraKey, AuraLoadEffectInfo> effectInfo;
|
|
if (PreparedQueryResult effectResult = CharacterDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = effectResult->Fetch();
|
|
uint32 effectIndex = fields[3].GetUInt8();
|
|
if (effectIndex < MAX_SPELL_EFFECTS)
|
|
{
|
|
casterGuid.SetRawValue(fields[0].GetBinary());
|
|
if (casterGuid.IsEmpty())
|
|
casterGuid = GetGUID();
|
|
|
|
AuraKey key{ casterGuid, itemGuid, fields[1].GetUInt32(), fields[2].GetUInt32() };
|
|
AuraLoadEffectInfo& info = effectInfo[key];
|
|
info.Amounts[effectIndex] = fields[4].GetInt32();
|
|
info.BaseAmounts[effectIndex] = fields[5].GetInt32();
|
|
}
|
|
} while (effectResult->NextRow());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
|
|
/*
|
|
0 1 2 3 4 5 6 7
|
|
SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, maxDuration, remainTime, remainCharges FROM pet_aura WHERE guid = ?
|
|
*/
|
|
if (PreparedQueryResult auraResult = CharacterDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = auraResult->Fetch();
|
|
// NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras
|
|
casterGuid.SetRawValue(fields[0].GetBinary());
|
|
if (casterGuid.IsEmpty())
|
|
casterGuid = GetGUID();
|
|
|
|
AuraKey key{ casterGuid, itemGuid, fields[1].GetUInt32(), fields[2].GetUInt32() };
|
|
uint32 recalculateMask = fields[3].GetUInt32();
|
|
uint8 stackCount = fields[4].GetUInt8();
|
|
int32 maxDuration = fields[5].GetInt32();
|
|
int32 remainTime = fields[6].GetInt32();
|
|
uint8 remainCharges = fields[7].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(key.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Unknown aura (spellid %u), ignore.", key.SpellId);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remainTime != -1 && !spellInfo->IsPositive())
|
|
{
|
|
if (remainTime/IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remainTime -= timediff*IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remainCharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
// we have no control over the order of applying auras and modifiers allow auras
|
|
// to have more charges than value in SpellInfo
|
|
if (remainCharges <= 0/* || remainCharges > spellproto->procCharges*/)
|
|
remainCharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remainCharges = 0;
|
|
|
|
AuraLoadEffectInfo& info = effectInfo[key];
|
|
if (Aura* aura = Aura::TryCreate(spellInfo, key.EffectMask, this, NULL, info.BaseAmounts.data(), NULL, casterGuid))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
|
|
aura->SetLoadedState(maxDuration, remainTime, remainCharges, stackCount, recalculateMask, info.Amounts.data());
|
|
aura->ApplyForTargets();
|
|
TC_LOG_DEBUG("entities.pet", "Added aura spellid %u, effectmask %u", spellInfo->Id, key.EffectMask);
|
|
}
|
|
}
|
|
while (auraResult->NextRow());
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveAuras(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURA_EFFECTS);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index;
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
// check if the aura has to be saved
|
|
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
uint32 recalculateMask = 0;
|
|
AuraKey key = aura->GenerateKey(recalculateMask);
|
|
|
|
// don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
|
|
if (key.Caster == GetGUID())
|
|
key.Caster.Clear();
|
|
|
|
index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
|
|
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
|
|
stmt->setBinary(index++, key.Caster.GetRawValue());
|
|
stmt->setUInt32(index++, key.SpellId);
|
|
stmt->setUInt32(index++, key.EffectMask);
|
|
stmt->setUInt32(index++, recalculateMask);
|
|
stmt->setUInt8(index++, aura->GetStackAmount());
|
|
stmt->setInt32(index++, aura->GetMaxDuration());
|
|
stmt->setInt32(index++, aura->GetDuration());
|
|
stmt->setUInt8(index++, aura->GetCharges());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraEffect const* effect : aura->GetAuraEffects())
|
|
{
|
|
if (effect)
|
|
{
|
|
index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA_EFFECT);
|
|
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
|
|
stmt->setBinary(index++, key.Caster.GetRawValue());
|
|
stmt->setUInt32(index++, key.SpellId);
|
|
stmt->setUInt32(index++, key.EffectMask);
|
|
stmt->setUInt8(index++, effect->GetEffIndex());
|
|
stmt->setInt32(index++, effect->GetAmount());
|
|
stmt->setInt32(index++, effect->GetBaseAmount());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
// do pet spell book cleanup
|
|
if (state == PETSPELL_UNCHANGED) // spell load case
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
|
|
|
|
stmt->setUInt32(0, spellId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellId);
|
|
if (itr != m_spells.end())
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
m_spells.erase(itr);
|
|
state = PETSPELL_CHANGED;
|
|
}
|
|
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
|
|
if (active == ACT_ENABLED)
|
|
ToggleAutocast(spellInfo, true);
|
|
else if (active == ACT_DISABLED)
|
|
ToggleAutocast(spellInfo, false);
|
|
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
PetSpell newspell;
|
|
newspell.state = state;
|
|
newspell.type = type;
|
|
|
|
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
|
|
{
|
|
if (spellInfo->IsAutocastable())
|
|
newspell.active = ACT_DISABLED;
|
|
else
|
|
newspell.active = ACT_PASSIVE;
|
|
}
|
|
else
|
|
newspell.active = active;
|
|
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if (spellInfo->IsRanked())
|
|
{
|
|
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if (itr2->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first);
|
|
|
|
if (!oldRankSpellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
|
|
{
|
|
// replace by new high rank
|
|
if (spellInfo->IsHighRankOf(oldRankSpellInfo))
|
|
{
|
|
newspell.active = itr2->second.active;
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(oldRankSpellInfo, false);
|
|
|
|
unlearnSpell(itr2->first, false, false);
|
|
break;
|
|
}
|
|
// ignore new lesser rank
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spellId] = newspell;
|
|
|
|
if (spellInfo->IsPassive() && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState))))
|
|
CastSpell(this, spellId, true);
|
|
else
|
|
m_charmInfo->AddSpellToActionBar(spellInfo);
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(spellInfo, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::learnSpell(uint32 spell_id)
|
|
{
|
|
// prevent duplicated entires in spell book
|
|
if (!addSpell(spell_id))
|
|
return false;
|
|
|
|
if (!m_loading)
|
|
{
|
|
WorldPacket data(SMSG_PET_LEARNED_SPELLS, 4);
|
|
data << uint32(spell_id);
|
|
GetOwner()->GetSession()->SendPacket(&data);
|
|
GetOwner()->PetSpellInitialize();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::InitLevelupSpellsForLevel()
|
|
{
|
|
uint8 level = getLevel();
|
|
|
|
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : NULL)
|
|
{
|
|
// PetLevelupSpellSet ordered by levels, process in reversed order
|
|
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
|
|
{
|
|
// will called first if level down
|
|
if (itr->first > level)
|
|
unlearnSpell(itr->second, true); // will learn prev rank if any
|
|
// will called if level up
|
|
else
|
|
learnSpell(itr->second); // will unlearn prev rank if any
|
|
}
|
|
}
|
|
|
|
int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry();
|
|
|
|
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
|
|
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
|
|
{
|
|
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(defSpells->spellid[i]);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// will called first if level down
|
|
if (spellInfo->SpellLevel > level)
|
|
unlearnSpell(spellInfo->Id, true);
|
|
// will called if level up
|
|
else
|
|
learnSpell(spellInfo->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
if (removeSpell(spell_id, learn_prev, clear_ab))
|
|
{
|
|
if (!m_loading)
|
|
{
|
|
WorldPacket data(SMSG_PET_UNLEARNED_SPELLS, 4);
|
|
data << uint32(spell_id);
|
|
GetOwner()->GetSession()->SendPacket(&data);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_NEW)
|
|
m_spells.erase(itr);
|
|
else
|
|
itr->second.state = PETSPELL_REMOVED;
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
if (learn_prev)
|
|
{
|
|
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
|
|
learnSpell(prev_id);
|
|
else
|
|
learn_prev = false;
|
|
}
|
|
|
|
// if remove last rank or non-ranked then update action bar at server and client if need
|
|
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
|
|
{
|
|
if (!m_loading)
|
|
GetOwner()->PetSpellInitialize(); // need update action bar for last removed rank
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::CleanupActionBar()
|
|
{
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
|
|
if (ab->GetAction() && ab->IsActionBarForSpell())
|
|
{
|
|
if (!HasSpell(ab->GetAction()))
|
|
m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
|
|
else if (ab->GetType() == ACT_ENABLED)
|
|
{
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
|
|
ToggleAutocast(spellInfo, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::InitPetCreateSpells()
|
|
{
|
|
m_charmInfo->InitPetActionBar();
|
|
m_spells.clear();
|
|
|
|
LearnPetPassives();
|
|
InitLevelupSpellsForLevel();
|
|
|
|
CastPetAuras(false);
|
|
}
|
|
|
|
bool Pet::resetTalents()
|
|
{
|
|
/* TODO: 6.x remove pet talents
|
|
Player* player = GetOwner();
|
|
|
|
// not need after this call
|
|
if (player->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
player->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
CreatureTemplate const* ci = GetCreatureTemplate();
|
|
if (!ci)
|
|
return false;
|
|
// Check pet talent type
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->PetTalentType < 0)
|
|
return false;
|
|
|
|
uint8 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
return false;
|
|
}
|
|
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for pets family talent type
|
|
if (!((1 << pet_family->PetTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
|
|
{
|
|
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
// remove learned spells (all ranks)
|
|
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
|
|
|
|
// unlearn if first rank is talent or learned by talent
|
|
if (itrFirstId == talentInfo->RankID[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->RankID[j], itrFirstId))
|
|
{
|
|
unlearnSpell(itr->first, false);
|
|
itr = m_spells.begin();
|
|
continue;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if (!m_loading)
|
|
player->PetSpellInitialize();*/
|
|
return true;
|
|
}
|
|
|
|
void Pet::resetTalentsForAllPetsOf(Player* /*owner*/, Pet* /*onlinePet*/ /*= NULL*/)
|
|
{
|
|
/* TODO: 6.x remove pet talents
|
|
// not need after this call
|
|
if (owner->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
owner->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
// reset for online
|
|
if (onlinePet)
|
|
onlinePet->resetTalents();
|
|
|
|
// now need only reset for offline pets (all pets except online case)
|
|
uint32 exceptPetNumber = onlinePet ? onlinePet->GetCharmInfo()->GetPetNumber() : 0;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET);
|
|
stmt->setUInt64(0, owner->GetGUID().GetCounter());
|
|
stmt->setUInt32(1, exceptPetNumber);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
// no offline pets
|
|
if (!resultPets)
|
|
return;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST);
|
|
stmt->setUInt64(0, owner->GetGUID().GetCounter());
|
|
stmt->setUInt32(1, exceptPetNumber);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
bool need_comma = false;
|
|
std::ostringstream ss;
|
|
ss << "DELETE FROM pet_spell WHERE guid IN (";
|
|
|
|
do
|
|
{
|
|
Field* fields = resultPets->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
if (need_comma)
|
|
ss << ',';
|
|
|
|
ss << id;
|
|
|
|
need_comma = true;
|
|
} while (resultPets->NextRow());
|
|
|
|
ss << ") AND spell IN (";
|
|
|
|
bool need_execute = false;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
|
|
if (!GetTalentSpellCost(spell))
|
|
continue;
|
|
|
|
if (need_execute)
|
|
ss << ',';
|
|
|
|
ss << spell;
|
|
|
|
need_execute = true;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
if (!need_execute)
|
|
return;
|
|
|
|
ss << ')';
|
|
|
|
CharacterDatabase.Execute(ss.str().c_str());*/
|
|
}
|
|
|
|
void Pet::InitTalentForLevel()
|
|
{
|
|
/* TODO: 6.x remove/update pet talents
|
|
uint8 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
|
|
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
|
|
resetTalents(); // Remove all talent points
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
|
|
if (!m_loading)
|
|
GetOwner()->SendTalentsInfoData(true);
|
|
*/
|
|
}
|
|
|
|
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
|
|
{
|
|
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
|
|
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
|
|
points += GetOwner()->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
|
return points;
|
|
}
|
|
|
|
void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
|
|
{
|
|
if (!spellInfo->IsAutocastable())
|
|
return;
|
|
|
|
uint32 spellid = spellInfo->Id;
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellid);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
uint32 i;
|
|
|
|
if (apply)
|
|
{
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
|
|
; // just search
|
|
|
|
if (i == m_autospells.size())
|
|
{
|
|
m_autospells.push_back(spellid);
|
|
|
|
if (itr->second.active != ACT_ENABLED)
|
|
{
|
|
itr->second.active = ACT_ENABLED;
|
|
if (itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AutoSpellList::iterator itr2 = m_autospells.begin();
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
|
|
; // just search
|
|
|
|
if (i < m_autospells.size())
|
|
{
|
|
m_autospells.erase(itr2);
|
|
if (itr->second.active != ACT_DISABLED)
|
|
{
|
|
itr->second.active = ACT_DISABLED;
|
|
if (itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::IsPermanentPetFor(Player* owner) const
|
|
{
|
|
switch (getPetType())
|
|
{
|
|
case SUMMON_PET:
|
|
switch (owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
|
|
case CLASS_DEATH_KNIGHT:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
|
|
case CLASS_MAGE:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_ELEMENTAL;
|
|
default:
|
|
return false;
|
|
}
|
|
case HUNTER_PET:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry)
|
|
{
|
|
ASSERT(map);
|
|
SetMap(map);
|
|
|
|
Object::_Create(ObjectGuid::Create<HighGuid::Pet>(map->GetId(), Entry, guidlow));
|
|
|
|
m_spawnId = guidlow;
|
|
m_originalEntry = Entry;
|
|
|
|
if (!InitEntry(Entry))
|
|
return false;
|
|
|
|
// Force regen flag for player pets, just like we do for players themselves
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HasSpell(uint32 spell) const
|
|
{
|
|
PetSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
|
|
}
|
|
|
|
// Get all passive spells in our skill line
|
|
void Pet::LearnPetPassives()
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
if (!cInfo)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if (!cFamily)
|
|
return;
|
|
|
|
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
|
|
if (petStore != sPetFamilySpellsStore.end())
|
|
{
|
|
// For general hunter pets skill 270
|
|
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
|
|
// Scale 01~03 (34902~34904, bonus from owner, not used)
|
|
for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
|
|
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAuras(bool current)
|
|
{
|
|
Player* owner = GetOwner();
|
|
|
|
if (!IsPermanentPetFor(owner))
|
|
return;
|
|
|
|
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
|
{
|
|
PetAura const* pa = *itr;
|
|
++itr;
|
|
|
|
if (!current && pa->IsRemovedOnChangePet())
|
|
owner->RemovePetAura(pa);
|
|
else
|
|
CastPetAura(pa);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAura(PetAura const* aura)
|
|
{
|
|
uint32 auraId = aura->GetAura(GetEntry());
|
|
if (!auraId)
|
|
return;
|
|
|
|
if (auraId == 35696) // Demonic Knowledge
|
|
{
|
|
int32 basePoints = CalculatePct(aura->GetDamage(), GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT));
|
|
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
|
|
}
|
|
else
|
|
CastSpell(this, auraId, true);
|
|
}
|
|
|
|
bool Pet::IsPetAura(Aura const* aura)
|
|
{
|
|
Player* owner = GetOwner();
|
|
|
|
// if the owner has that pet aura, return true
|
|
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetAura(GetEntry()) == aura->GetId())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Pet::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
learnSpellHighRank(next);
|
|
}
|
|
|
|
void Pet::SynchronizeLevelWithOwner()
|
|
{
|
|
Player* owner = GetOwner();
|
|
|
|
switch (getPetType())
|
|
{
|
|
// always same level
|
|
case SUMMON_PET:
|
|
GivePetLevel(owner->getLevel());
|
|
break;
|
|
// can't be greater owner level
|
|
case HUNTER_PET:
|
|
if (getLevel() > owner->getLevel())
|
|
GivePetLevel(owner->getLevel());
|
|
else if (getLevel() + 5 < owner->getLevel())
|
|
GivePetLevel(owner->getLevel() - 5);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
Player* Pet::GetOwner() const
|
|
{
|
|
return Minion::GetOwner()->ToPlayer();
|
|
}
|
|
|
|
void Pet::SetDisplayId(uint32 modelId)
|
|
{
|
|
Guardian::SetDisplayId(modelId);
|
|
|
|
if (!isControlled())
|
|
return;
|
|
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
|
|
void Pet::SetGroupUpdateFlag(uint32 flag)
|
|
{
|
|
if (GetOwner()->GetGroup())
|
|
{
|
|
m_groupUpdateMask |= flag;
|
|
GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET);
|
|
}
|
|
}
|
|
|
|
void Pet::ResetGroupUpdateFlag()
|
|
{
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_PET_NONE;
|
|
if (GetOwner()->GetGroup())
|
|
GetOwner()->RemoveGroupUpdateFlag(GROUP_UPDATE_FLAG_PET);
|
|
}
|