Files
TCPlayerbotCore/src/server/game/Entities/Pet/Pet.cpp
T
2015-06-09 19:22:59 +02:00

1958 lines
66 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "WorldPacket.h"
#include "SpellPackets.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Pet.h"
#include "Formulas.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Util.h"
#include "Group.h"
#include "Opcodes.h"
#include "WorldSession.h"
#define PET_XP_FACTOR 0.05f
Pet::Pet(Player* owner, PetType type) :
Guardian(NULL, owner, true), m_usedTalentCount(0), m_removed(false),
m_petType(type), m_duration(0), m_loading(false), m_groupUpdateMask(0),
m_declinedname(NULL)
{
ASSERT(GetOwner());
m_unitTypeMask |= UNIT_MASK_PET;
if (type == HUNTER_PET)
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN))
{
m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo();
}
m_name = "Pet";
m_regenTimer = PET_FOCUS_REGEN_INTERVAL;
}
Pet::~Pet()
{
delete m_declinedname;
}
void Pet::AddToWorld()
{
///- Register the pet for guid lookup
if (!IsInWorld())
{
///- Register the pet for guid lookup
GetMap()->GetObjectsStore().Insert<Pet>(GetGUID(), this);
Unit::AddToWorld();
AIM_Initialize();
}
// Prevent stuck pets when zoning. Pets default to "follow" when added to world
// so we'll reset flags and let the AI handle things
if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
{
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsCommandFollow(false);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsFollowing(false);
GetCharmInfo()->SetIsReturning(false);
}
}
void Pet::RemoveFromWorld()
{
///- Remove the pet from the accessor
if (IsInWorld())
{
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
GetMap()->GetObjectsStore().Remove<Pet>(GetGUID());
}
}
bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current)
{
m_loading = true;
ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
PreparedStatement* stmt;
PreparedQueryResult result;
if (petnumber)
{
// Known petnumber entry
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY);
stmt->setUInt64(0, ownerid);
stmt->setUInt32(1, petnumber);
}
else if (current)
{
// Current pet (slot 0)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
stmt->setUInt64(0, ownerid);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
}
else if (petEntry)
{
// known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2);
stmt->setUInt64(0, ownerid);
stmt->setUInt32(1, petEntry);
stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(3, uint8(PET_SAVE_LAST_STABLE_SLOT));
}
else
{
// Any current or other non-stabled pet (for hunter "call pet")
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_SLOT);
stmt->setUInt64(0, ownerid);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
}
result = CharacterDatabase.Query(stmt);
if (!result)
{
m_loading = false;
return false;
}
Field* fields = result->Fetch();
// update for case of current pet "slot = 0"
petEntry = fields[1].GetUInt32();
if (!petEntry)
return false;
uint32 summonSpellId = fields[14].GetUInt32();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summonSpellId);
bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0;
if (current && isTemporarySummon)
return false;
PetType petType = PetType(fields[15].GetUInt8());
if (petType == HUNTER_PET)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
return false;
}
uint32 petId = fields[0].GetUInt32();
if (current && owner->IsPetNeedBeTemporaryUnsummoned())
{
owner->SetTemporaryUnsummonedPetNumber(petId);
return false;
}
Map* map = owner->GetMap();
if (!Create(map->GenerateLowGuid<HighGuid::Pet>(), map, petEntry))
return false;
CopyPhaseFrom(owner);
setPetType(petType);
setFaction(owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId);
if (IsCritter())
{
float px, py, pz;
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
{
TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
map->AddToMap(this->ToCreature());
return true;
}
m_charmInfo->SetPetNumber(petId, IsPermanentPetFor(owner));
SetDisplayId(fields[3].GetUInt32());
SetNativeDisplayId(fields[3].GetUInt32());
uint32 petlevel = fields[4].GetUInt16();
SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
SetName(fields[8].GetString());
switch (getPetType())
{
case SUMMON_PET:
petlevel = owner->getLevel();
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_MAGE);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR);
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE);
SetSheath(SHEATH_STATE_MELEE);
SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel)
setPowerType(POWER_FOCUS);
break;
default:
if (!IsPetGhoul())
TC_LOG_ERROR("entities.pet", "Pet have incorrect type (%u) for pet loading.", getPetType());
break;
}
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
SetCreatorGUID(owner->GetGUID());
InitStatsForLevel(petlevel);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SynchronizeLevelWithOwner();
// Set pet's position after setting level, its size depends on it
float px, py, pz;
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
{
TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
SetReactState(ReactStates(fields[6].GetUInt8()));
SetCanModifyStats(true);
if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
else
{
uint32 savedhealth = fields[10].GetUInt32();
uint32 savedmana = fields[11].GetUInt32();
if (!savedhealth && getPetType() == HUNTER_PET)
setDeathState(JUST_DIED);
else
{
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana);
}
}
// set current pet as current
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
if (fields[7].GetUInt8())
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
stmt->setUInt64(1, ownerid);
stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt32(3, m_charmInfo->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt64(1, ownerid);
stmt->setUInt32(2, m_charmInfo->GetPetNumber());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
// Send fake summon spell cast - this is needed for correct cooldown application for spells
// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
/// @todo pets should be summoned from real cast instead of just faking it?
if (summonSpellId)
{
WorldPackets::Spells::SpellGo spellGo;
WorldPackets::Spells::SpellCastData& castData = spellGo.Cast;
castData.CasterGUID = owner->GetGUID();
castData.CasterUnit = owner->GetGUID();
castData.SpellID = summonSpellId;
castData.CastFlags = CAST_FLAG_UNKNOWN_9;
castData.CastTime = getMSTime();
owner->SendMessageToSet(spellGo.Write(), true);
}
owner->SetMinion(this, true);
map->AddToMap(this->ToCreature());
InitTalentForLevel(); // set original talents points before spell loading
uint32 timediff = uint32(time(NULL) - fields[13].GetUInt32());
_LoadAuras(timediff);
// load action bar, if data broken will fill later by default spells.
if (!isTemporarySummon)
{
m_charmInfo->LoadPetActionBar(fields[12].GetString());
_LoadSpells();
InitTalentForLevel(); // re-init to check talent count
_LoadSpellCooldowns();
LearnPetPassives();
InitLevelupSpellsForLevel();
CastPetAuras(current);
}
CleanupActionBar(); // remove unknown spells from action bar after load
TC_LOG_DEBUG("entities.pet", "New Pet has %s", GetGUID().ToString().c_str());
owner->PetSpellInitialize();
SetGroupUpdateFlag(GROUP_UPDATE_PET_FULL);
// TODO: 6.x remove/update pet talents
//owner->SendTalentsInfoData(true);
if (getPetType() == HUNTER_PET)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
stmt->setUInt64(0, owner->GetGUID().GetCounter());
stmt->setUInt32(1, GetCharmInfo()->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
delete m_declinedname;
m_declinedname = new DeclinedName;
Field* fields2 = result->Fetch();
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
m_declinedname->name[i] = fields2[i].GetString();
}
}
}
//set last used pet number (for use in BG's)
if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
owner->ToPlayer()->SetLastPetNumber(petId);
m_loading = false;
return true;
}
void Pet::SavePetToDB(PetSaveMode mode)
{
if (!GetEntry())
return;
// save only fully controlled creature
if (!isControlled())
return;
// not save not player pets
if (!GetOwnerGUID().IsPlayer())
return;
Player* owner = GetOwner();
// not save pet as current if another pet temporary unsummoned
if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() &&
owner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
if (getPetType() == HUNTER_PET)
return;
// for warlock case
mode = PET_SAVE_NOT_IN_SLOT;
}
uint32 curhealth = GetHealth();
uint32 curmana = GetPower(POWER_MANA);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// save auras before possibly removing them
_SaveAuras(trans);
// stable and not in slot saves
if (mode > PET_SAVE_AS_CURRENT)
RemoveAllAuras();
_SaveSpells(trans);
GetSpellHistory()->SaveToDB<Pet>(trans);
CharacterDatabase.CommitTransaction(trans);
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
std::string name = m_name;
CharacterDatabase.EscapeString(name);
trans = CharacterDatabase.BeginTransaction();
// remove current data
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if (mode <= PET_SAVE_LAST_STABLE_SLOT)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_SLOT);
stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
stmt->setUInt64(1, ownerLowGUID);
stmt->setUInt8(2, uint8(mode));
trans->Append(stmt);
}
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
stmt->setUInt64(0, ownerLowGUID);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
trans->Append(stmt);
}
// save pet
std::ostringstream ss;
ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ','
<< GetEntry() << ','
<< ownerLowGUID << ','
<< GetNativeDisplayId() << ','
<< uint32(getLevel()) << ','
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ','
<< uint32(GetReactState()) << ','
<< uint32(mode) << ", '"
<< name.c_str() << "', "
<< uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ','
<< curhealth << ','
<< curmana << ", '";
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' ';
};
ss << "', "
<< time(NULL) << ','
<< GetUInt32Value(UNIT_CREATED_BY_SPELL) << ','
<< uint32(getPetType()) << ')';
trans->Append(ss.str().c_str());
CharacterDatabase.CommitTransaction(trans);
}
// delete
else
{
RemoveAllAuras();
DeleteFromDB(m_charmInfo->GetPetNumber());
}
}
void Pet::DeleteFromDB(uint32 guidlow)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURA_EFFECTS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_CHARGES);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
Creature::setDeathState(s);
if (getDeathState() == CORPSE)
{
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
else if (getDeathState() == ALIVE)
{
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastPetAuras(true);
}
}
void Pet::Update(uint32 diff)
{
if (m_removed) // pet already removed, just wait in remove queue, no updates
return;
if (m_loading)
return;
switch (m_deathState)
{
case CORPSE:
{
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= time(NULL))
{
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
return;
}
break;
}
case ALIVE:
{
// unsummon pet that lost owner
Player* owner = GetOwner();
if ((!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
{
Remove(PET_SAVE_NOT_IN_SLOT, true);
return;
}
if (isControlled())
{
if (owner->GetPetGUID() != GetGUID())
{
TC_LOG_ERROR("entities.pet", "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str());
Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
if (m_duration > 0)
{
if (uint32(m_duration) > diff)
m_duration -= diff;
else
{
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
//regenerate focus for hunter pets or energy for deathknight's ghoul
if (m_regenTimer)
{
if (m_regenTimer > diff)
m_regenTimer -= diff;
else
{
switch (getPowerType())
{
case POWER_FOCUS:
Regenerate(POWER_FOCUS);
m_regenTimer += PET_FOCUS_REGEN_INTERVAL - diff;
if (!m_regenTimer) ++m_regenTimer;
// Reset if large diff (lag) causes focus to get 'stuck'
if (m_regenTimer > PET_FOCUS_REGEN_INTERVAL)
m_regenTimer = PET_FOCUS_REGEN_INTERVAL;
break;
// in creature::update
//case POWER_ENERGY:
// Regenerate(POWER_ENERGY);
// m_regenTimer += CREATURE_REGEN_INTERVAL - diff;
// if (!m_regenTimer) ++m_regenTimer;
// break;
default:
m_regenTimer = 0;
break;
}
}
}
break;
}
default:
break;
}
Creature::Update(diff);
}
void Creature::Regenerate(Powers power)
{
uint32 curValue = GetPower(power);
uint32 maxValue = GetMaxPower(power);
if (curValue >= maxValue)
return;
float addvalue = 0.0f;
switch (power)
{
case POWER_FOCUS:
{
// For hunter pets.
addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
break;
}
case POWER_ENERGY:
{
// For deathknight's ghoul.
addvalue = 20;
break;
}
default:
return;
}
// Apply modifiers (if any).
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if (Powers((*i)->GetMiscValue()) == power)
AddPct(addvalue, (*i)->GetAmount());
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (IsHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS);
ModifyPower(power, int32(addvalue));
}
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
GetOwner()->RemovePet(this, mode, returnreagent);
}
void Pet::GivePetXP(uint32 xp)
{
if (getPetType() != HUNTER_PET)
return;
if (xp < 1)
return;
if (!IsAlive())
return;
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
uint8 petlevel = getLevel();
// If pet is detected to be at, or above(?) the players level, don't hand out XP
if (petlevel >= maxlevel)
return;
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
uint32 newXP = curXP + xp;
// Check how much XP the pet should receive, and hand off have any left from previous levelups
while (newXP >= nextLvlXP && petlevel < maxlevel)
{
// Subtract newXP from amount needed for nextlevel, and give pet the level
newXP -= nextLvlXP;
++petlevel;
GivePetLevel(petlevel);
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
}
// Not affected by special conditions - give it new XP
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
}
void Pet::GivePetLevel(uint8 level)
{
if (!level || level == getLevel())
return;
if (getPetType()==HUNTER_PET)
{
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR));
}
InitStatsForLevel(level);
InitLevelupSpellsForLevel();
InitTalentForLevel();
}
bool Pet::CreateBaseAtCreature(Creature* creature)
{
ASSERT(creature);
if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap()))
return false;
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
if (!IsPositionValid())
{
TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
CreatureTemplate const* cinfo = GetCreatureTemplate();
if (!cinfo)
{
TC_LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!");
return false;
}
SetDisplayId(creature->GetDisplayId());
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name_lang);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
return true;
}
bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
{
if (!CreateBaseAtTamed(cinfo, owner->GetMap()))
return false;
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name_lang);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
return true;
}
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
{
TC_LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
if (!Create(map->GenerateLowGuid<HighGuid::Pet>(), map, cinfo->Entry))
return false;
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (cinfo->type == CREATURE_TYPE_BEAST)
{
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR);
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE);
SetUInt32Value(UNIT_FIELD_DISPLAY_POWER, POWER_FOCUS);
SetSheath(SHEATH_STATE_MELEE);
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
}
return true;
}
/// @todo Move stat mods code to pet passive auras
bool Guardian::InitStatsForLevel(uint8 petlevel)
{
CreatureTemplate const* cinfo = GetCreatureTemplate();
ASSERT(cinfo);
SetLevel(petlevel);
//Determine pet type
PetType petType = MAX_PET_TYPE;
if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
if (GetOwner()->getClass() == CLASS_WARLOCK
|| GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
|| GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
{
petType = SUMMON_PET;
}
else if (GetOwner()->getClass() == CLASS_HUNTER)
{
petType = HUNTER_PET;
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
}
else
{
TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u",
GetEntry(), GetOwner()->getClass());
}
}
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
//scale
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
if (cFamily && cFamily->MinScale > 0.0f && petType == HUNTER_PET)
{
float scale;
if (getLevel() >= cFamily->MaxScaleLevel)
scale = cFamily->MaxScale;
else if (getLevel() <= cFamily->MinScaleLevel)
scale = cFamily->MinScale;
else
scale = cFamily->MinScale + float(getLevel() - cFamily->MinScaleLevel) / cFamily->MaxScaleLevel * (cFamily->MaxScale - cFamily->MinScale);
SetObjectScale(scale);
}
// Resistance
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i]));
//health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
if (pInfo) // exist in DB
{
SetCreateHealth(pInfo->health);
if (petType != HUNTER_PET) //hunter pet use focus
SetCreateMana(pInfo->mana);
if (pInfo->armor > 0)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
else // not exist in DB, use some default fake data
{
// remove elite bonuses included in DB values
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
SetCreateHealth(stats->BaseHealth[cinfo->expansion]);
SetCreateMana(stats->BaseMana);
SetCreateStat(STAT_STRENGTH, 22);
SetCreateStat(STAT_AGILITY, 22);
SetCreateStat(STAT_STAMINA, 25);
SetCreateStat(STAT_INTELLECT, 28);
SetCreateStat(STAT_SPIRIT, 27);
}
SetBonusDamage(0);
switch (petType)
{
case SUMMON_PET:
{
// the damage bonus used for pets is either fire or shadow damage, whatever is higher
int32 fire = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
int32 shadow = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
int32 val = (fire > shadow) ? fire : shadow;
if (val < 0)
val = 0;
SetBonusDamage(val * 0.15f);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
break;
}
case HUNTER_PET:
{
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel)*PET_XP_FACTOR));
//these formula may not be correct; however, it is designed to be close to what it should be
//this makes dps 0.5 of pets level
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
//damage range is then petlevel / 2
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
//damage is increased afterwards as strength and pet scaling modify attack power
break;
}
default:
{
switch (GetEntry())
{
case 510: // mage Water Elemental
{
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
break;
}
case 1964: //force of nature
{
if (!pInfo)
SetCreateHealth(30 + 30*petlevel);
float bonusDmg = GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg));
break;
}
case 15352: //earth elemental 36213
{
if (!pInfo)
SetCreateHealth(100 + 120*petlevel);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
}
case 15438: //fire elemental
{
if (!pInfo)
{
SetCreateHealth(40*petlevel);
SetCreateMana(28 + 10*petlevel);
}
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
break;
}
case 19668: // Shadowfiend
{
if (!pInfo)
{
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
int32 bonus_dmg = int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.3f);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + bonus_dmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + bonus_dmg));
break;
}
case 19833: //Snake Trap - Venomous Snake
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel / 2) - 25));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel / 2) - 18));
break;
}
case 19921: //Snake Trap - Viper
{
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel / 2 - 10));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel / 2));
break;
}
case 29264: // Feral Spirit
{
if (!pInfo)
SetCreateHealth(30*petlevel);
// wolf attack speed is 1.5s
SetAttackTime(BASE_ATTACK, cinfo->BaseAttackTime);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetOwner()->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(GetOwner()->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
if (!HasAura(58877))//prevent apply twice for the 2 wolves
AddAura(58877, this);//Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done.
break;
}
case 31216: // Mirror Image
{
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
SetDisplayId(GetOwner()->GetDisplayId());
if (!pInfo)
{
SetCreateMana(28 + 30*petlevel);
SetCreateHealth(28 + 10*petlevel);
}
break;
}
case 27829: // Ebon Gargoyle
{
if (!pInfo)
{
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
}
case 28017: // Bloodworms
{
SetCreateHealth(4 * petlevel);
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4)));
}
}
break;
}
}
UpdateAllStats();
SetFullHealth();
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
return true;
}
bool Pet::HaveInDiet(ItemTemplate const* item) const
{
if (!item->FoodType)
return false;
CreatureTemplate const* cInfo = GetCreatureTemplate();
if (!cInfo)
return false;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
if (!cFamily)
return false;
uint32 diet = cFamily->PetFoodMask;
uint32 FoodMask = 1 << (item->FoodType-1);
return (diet & FoodMask) != 0;
}
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
{
// -5 or greater food level
if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
return 35000;
// -10..-6
else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good
return 17000;
// -14..-11
else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
return 8000;
// -15 or less
else
return 0; //food too low level
}
void Pet::_LoadSpellCooldowns()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_CHARGES);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult chargesResult = CharacterDatabase.Query(stmt);
GetSpellHistory()->LoadFromDB<Pet>(cooldownsResult, chargesResult);
}
void Pet::_LoadSpells()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
}
while (result->NextRow());
}
}
void Pet::_SaveSpells(SQLTransaction& trans)
{
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
{
++next;
// prevent saving family passives to DB
if (itr->second.type == PETSPELL_FAMILY)
continue;
PreparedStatement* stmt;
switch (itr->second.state)
{
case PETSPELL_REMOVED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
m_spells.erase(itr);
continue;
case PETSPELL_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->setUInt8(2, itr->second.active);
trans->Append(stmt);
break;
case PETSPELL_NEW:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->setUInt8(2, itr->second.active);
trans->Append(stmt);
break;
case PETSPELL_UNCHANGED:
continue;
}
itr->second.state = PETSPELL_UNCHANGED;
}
}
void Pet::_LoadAuras(uint32 timediff)
{
TC_LOG_DEBUG("entities.pet", "Loading auras for %s", GetGUID().ToString().c_str());
/*
0 1 2 3 4 5
SELECT casterGuid, spell, effectMask, effectIndex, amount, baseAmount FROM pet_aura_effect WHERE guid = ?
*/
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA_EFFECT);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
ObjectGuid casterGuid, itemGuid;
std::map<AuraKey, AuraLoadEffectInfo> effectInfo;
if (PreparedQueryResult effectResult = CharacterDatabase.Query(stmt))
{
do
{
Field* fields = effectResult->Fetch();
uint32 effectIndex = fields[3].GetUInt8();
if (effectIndex < MAX_SPELL_EFFECTS)
{
casterGuid.SetRawValue(fields[0].GetBinary());
if (casterGuid.IsEmpty())
casterGuid = GetGUID();
AuraKey key{ casterGuid, itemGuid, fields[1].GetUInt32(), fields[2].GetUInt32() };
AuraLoadEffectInfo& info = effectInfo[key];
info.Amounts[effectIndex] = fields[4].GetInt32();
info.BaseAmounts[effectIndex] = fields[5].GetInt32();
}
} while (effectResult->NextRow());
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
/*
0 1 2 3 4 5 6 7
SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, maxDuration, remainTime, remainCharges FROM pet_aura WHERE guid = ?
*/
if (PreparedQueryResult auraResult = CharacterDatabase.Query(stmt))
{
do
{
Field* fields = auraResult->Fetch();
// NULL guid stored - pet is the caster of the spell - see Pet::_SaveAuras
casterGuid.SetRawValue(fields[0].GetBinary());
if (casterGuid.IsEmpty())
casterGuid = GetGUID();
AuraKey key{ casterGuid, itemGuid, fields[1].GetUInt32(), fields[2].GetUInt32() };
uint32 recalculateMask = fields[3].GetUInt32();
uint8 stackCount = fields[4].GetUInt8();
int32 maxDuration = fields[5].GetInt32();
int32 remainTime = fields[6].GetInt32();
uint8 remainCharges = fields[7].GetUInt8();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(key.SpellId);
if (!spellInfo)
{
TC_LOG_ERROR("entities.pet", "Unknown aura (spellid %u), ignore.", key.SpellId);
continue;
}
// negative effects should continue counting down after logout
if (remainTime != -1 && !spellInfo->IsPositive())
{
if (remainTime/IN_MILLISECONDS <= int32(timediff))
continue;
remainTime -= timediff*IN_MILLISECONDS;
}
// prevent wrong values of remainCharges
if (spellInfo->ProcCharges)
{
// we have no control over the order of applying auras and modifiers allow auras
// to have more charges than value in SpellInfo
if (remainCharges <= 0/* || remainCharges > spellproto->procCharges*/)
remainCharges = spellInfo->ProcCharges;
}
else
remainCharges = 0;
AuraLoadEffectInfo& info = effectInfo[key];
if (Aura* aura = Aura::TryCreate(spellInfo, key.EffectMask, this, NULL, info.BaseAmounts.data(), NULL, casterGuid))
{
if (!aura->CanBeSaved())
{
aura->Remove();
continue;
}
aura->SetLoadedState(maxDuration, remainTime, remainCharges, stackCount, recalculateMask, info.Amounts.data());
aura->ApplyForTargets();
TC_LOG_DEBUG("entities.pet", "Added aura spellid %u, effectmask %u", spellInfo->Id, key.EffectMask);
}
}
while (auraResult->NextRow());
}
}
void Pet::_SaveAuras(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURA_EFFECTS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
uint8 index;
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
{
// check if the aura has to be saved
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
continue;
Aura* aura = itr->second;
uint32 recalculateMask = 0;
AuraKey key = aura->GenerateKey(recalculateMask);
// don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
if (key.Caster == GetGUID())
key.Caster.Clear();
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
stmt->setBinary(index++, key.Caster.GetRawValue());
stmt->setUInt32(index++, key.SpellId);
stmt->setUInt32(index++, key.EffectMask);
stmt->setUInt32(index++, recalculateMask);
stmt->setUInt8(index++, aura->GetStackAmount());
stmt->setInt32(index++, aura->GetMaxDuration());
stmt->setInt32(index++, aura->GetDuration());
stmt->setUInt8(index++, aura->GetCharges());
trans->Append(stmt);
for (AuraEffect const* effect : aura->GetAuraEffects())
{
if (effect)
{
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA_EFFECT);
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
stmt->setBinary(index++, key.Caster.GetRawValue());
stmt->setUInt32(index++, key.SpellId);
stmt->setUInt32(index++, key.EffectMask);
stmt->setUInt8(index++, effect->GetEffIndex());
stmt->setInt32(index++, effect->GetAmount());
stmt->setInt32(index++, effect->GetBaseAmount());
trans->Append(stmt);
}
}
}
}
bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
// do pet spell book cleanup
if (state == PETSPELL_UNCHANGED) // spell load case
{
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
stmt->setUInt32(0, spellId);
CharacterDatabase.Execute(stmt);
}
else
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
PetSpellMap::iterator itr = m_spells.find(spellId);
if (itr != m_spells.end())
{
if (itr->second.state == PETSPELL_REMOVED)
{
m_spells.erase(itr);
state = PETSPELL_CHANGED;
}
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
{
// can be in case spell loading but learned at some previous spell loading
itr->second.state = PETSPELL_UNCHANGED;
if (active == ACT_ENABLED)
ToggleAutocast(spellInfo, true);
else if (active == ACT_DISABLED)
ToggleAutocast(spellInfo, false);
return false;
}
else
return false;
}
PetSpell newspell;
newspell.state = state;
newspell.type = type;
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
{
if (spellInfo->IsAutocastable())
newspell.active = ACT_DISABLED;
else
newspell.active = ACT_PASSIVE;
}
else
newspell.active = active;
// talent: unlearn all other talent ranks (high and low)
if (spellInfo->IsRanked())
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if (itr2->second.state == PETSPELL_REMOVED)
continue;
SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first);
if (!oldRankSpellInfo)
continue;
if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
{
// replace by new high rank
if (spellInfo->IsHighRankOf(oldRankSpellInfo))
{
newspell.active = itr2->second.active;
if (newspell.active == ACT_ENABLED)
ToggleAutocast(oldRankSpellInfo, false);
unlearnSpell(itr2->first, false, false);
break;
}
// ignore new lesser rank
else
return false;
}
}
}
m_spells[spellId] = newspell;
if (spellInfo->IsPassive() && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState))))
CastSpell(this, spellId, true);
else
m_charmInfo->AddSpellToActionBar(spellInfo);
if (newspell.active == ACT_ENABLED)
ToggleAutocast(spellInfo, true);
return true;
}
bool Pet::learnSpell(uint32 spell_id)
{
// prevent duplicated entires in spell book
if (!addSpell(spell_id))
return false;
if (!m_loading)
{
WorldPacket data(SMSG_PET_LEARNED_SPELLS, 4);
data << uint32(spell_id);
GetOwner()->GetSession()->SendPacket(&data);
GetOwner()->PetSpellInitialize();
}
return true;
}
void Pet::InitLevelupSpellsForLevel()
{
uint8 level = getLevel();
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
{
// will called first if level down
if (itr->first > level)
unlearnSpell(itr->second, true); // will learn prev rank if any
// will called if level up
else
learnSpell(itr->second); // will unlearn prev rank if any
}
}
int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry();
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
{
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(defSpells->spellid[i]);
if (!spellInfo)
continue;
// will called first if level down
if (spellInfo->SpellLevel > level)
unlearnSpell(spellInfo->Id, true);
// will called if level up
else
learnSpell(spellInfo->Id);
}
}
}
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
if (removeSpell(spell_id, learn_prev, clear_ab))
{
if (!m_loading)
{
WorldPacket data(SMSG_PET_UNLEARNED_SPELLS, 4);
data << uint32(spell_id);
GetOwner()->GetSession()->SendPacket(&data);
}
return true;
}
return false;
}
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
{
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
return false;
if (itr->second.state == PETSPELL_REMOVED)
return false;
if (itr->second.state == PETSPELL_NEW)
m_spells.erase(itr);
else
itr->second.state = PETSPELL_REMOVED;
RemoveAurasDueToSpell(spell_id);
if (learn_prev)
{
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
learnSpell(prev_id);
else
learn_prev = false;
}
// if remove last rank or non-ranked then update action bar at server and client if need
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
{
if (!m_loading)
GetOwner()->PetSpellInitialize(); // need update action bar for last removed rank
}
return true;
}
void Pet::CleanupActionBar()
{
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
if (ab->GetAction() && ab->IsActionBarForSpell())
{
if (!HasSpell(ab->GetAction()))
m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
else if (ab->GetType() == ACT_ENABLED)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
ToggleAutocast(spellInfo, true);
}
}
}
void Pet::InitPetCreateSpells()
{
m_charmInfo->InitPetActionBar();
m_spells.clear();
LearnPetPassives();
InitLevelupSpellsForLevel();
CastPetAuras(false);
}
bool Pet::resetTalents()
{
/* TODO: 6.x remove pet talents
Player* player = GetOwner();
// not need after this call
if (player->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
player->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
CreatureTemplate const* ci = GetCreatureTemplate();
if (!ci)
return false;
// Check pet talent type
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
if (!pet_family || pet_family->PetTalentType < 0)
return false;
uint8 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
if (m_usedTalentCount == 0)
{
SetFreeTalentPoints(talentPointsForLevel);
return false;
}
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
// unlearn only talents for pets family talent type
if (!((1 << pet_family->PetTalentType) & talentTabInfo->petTalentMask))
continue;
for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
{
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
{
if (itr->second.state == PETSPELL_REMOVED)
{
++itr;
continue;
}
// remove learned spells (all ranks)
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
if (itrFirstId == talentInfo->RankID[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->RankID[j], itrFirstId))
{
unlearnSpell(itr->first, false);
itr = m_spells.begin();
continue;
}
else
++itr;
}
}
}
SetFreeTalentPoints(talentPointsForLevel);
if (!m_loading)
player->PetSpellInitialize();*/
return true;
}
void Pet::resetTalentsForAllPetsOf(Player* /*owner*/, Pet* /*onlinePet*/ /*= NULL*/)
{
/* TODO: 6.x remove pet talents
// not need after this call
if (owner->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
owner->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
// reset for online
if (onlinePet)
onlinePet->resetTalents();
// now need only reset for offline pets (all pets except online case)
uint32 exceptPetNumber = onlinePet ? onlinePet->GetCharmInfo()->GetPetNumber() : 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET);
stmt->setUInt64(0, owner->GetGUID().GetCounter());
stmt->setUInt32(1, exceptPetNumber);
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
// no offline pets
if (!resultPets)
return;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST);
stmt->setUInt64(0, owner->GetGUID().GetCounter());
stmt->setUInt32(1, exceptPetNumber);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;
bool need_comma = false;
std::ostringstream ss;
ss << "DELETE FROM pet_spell WHERE guid IN (";
do
{
Field* fields = resultPets->Fetch();
uint32 id = fields[0].GetUInt32();
if (need_comma)
ss << ',';
ss << id;
need_comma = true;
} while (resultPets->NextRow());
ss << ") AND spell IN (";
bool need_execute = false;
do
{
Field* fields = result->Fetch();
uint32 spell = fields[0].GetUInt32();
if (!GetTalentSpellCost(spell))
continue;
if (need_execute)
ss << ',';
ss << spell;
need_execute = true;
}
while (result->NextRow());
if (!need_execute)
return;
ss << ')';
CharacterDatabase.Execute(ss.str().c_str());*/
}
void Pet::InitTalentForLevel()
{
/* TODO: 6.x remove/update pet talents
uint8 level = getLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
resetTalents(); // Remove all talent points
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
if (!m_loading)
GetOwner()->SendTalentsInfoData(true);
*/
}
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
{
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
points += GetOwner()->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
return points;
}
void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
{
if (!spellInfo->IsAutocastable())
return;
uint32 spellid = spellInfo->Id;
PetSpellMap::iterator itr = m_spells.find(spellid);
if (itr == m_spells.end())
return;
uint32 i;
if (apply)
{
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
; // just search
if (i == m_autospells.size())
{
m_autospells.push_back(spellid);
if (itr->second.active != ACT_ENABLED)
{
itr->second.active = ACT_ENABLED;
if (itr->second.state != PETSPELL_NEW)
itr->second.state = PETSPELL_CHANGED;
}
}
}
else
{
AutoSpellList::iterator itr2 = m_autospells.begin();
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
; // just search
if (i < m_autospells.size())
{
m_autospells.erase(itr2);
if (itr->second.active != ACT_DISABLED)
{
itr->second.active = ACT_DISABLED;
if (itr->second.state != PETSPELL_NEW)
itr->second.state = PETSPELL_CHANGED;
}
}
}
}
bool Pet::IsPermanentPetFor(Player* owner) const
{
switch (getPetType())
{
case SUMMON_PET:
switch (owner->getClass())
{
case CLASS_WARLOCK:
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
case CLASS_MAGE:
return GetCreatureTemplate()->type == CREATURE_TYPE_ELEMENTAL;
default:
return false;
}
case HUNTER_PET:
return true;
default:
return false;
}
}
bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry)
{
ASSERT(map);
SetMap(map);
Object::_Create(ObjectGuid::Create<HighGuid::Pet>(map->GetId(), Entry, guidlow));
m_spawnId = guidlow;
m_originalEntry = Entry;
if (!InitEntry(Entry))
return false;
// Force regen flag for player pets, just like we do for players themselves
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetSheath(SHEATH_STATE_MELEE);
return true;
}
bool Pet::HasSpell(uint32 spell) const
{
PetSpellMap::const_iterator itr = m_spells.find(spell);
return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
}
// Get all passive spells in our skill line
void Pet::LearnPetPassives()
{
CreatureTemplate const* cInfo = GetCreatureTemplate();
if (!cInfo)
return;
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
if (!cFamily)
return;
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
if (petStore != sPetFamilySpellsStore.end())
{
// For general hunter pets skill 270
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
// Scale 01~03 (34902~34904, bonus from owner, not used)
for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
}
}
void Pet::CastPetAuras(bool current)
{
Player* owner = GetOwner();
if (!IsPermanentPetFor(owner))
return;
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
{
PetAura const* pa = *itr;
++itr;
if (!current && pa->IsRemovedOnChangePet())
owner->RemovePetAura(pa);
else
CastPetAura(pa);
}
}
void Pet::CastPetAura(PetAura const* aura)
{
uint32 auraId = aura->GetAura(GetEntry());
if (!auraId)
return;
if (auraId == 35696) // Demonic Knowledge
{
int32 basePoints = CalculatePct(aura->GetDamage(), GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT));
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
}
else
CastSpell(this, auraId, true);
}
bool Pet::IsPetAura(Aura const* aura)
{
Player* owner = GetOwner();
// if the owner has that pet aura, return true
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ++itr)
{
if ((*itr)->GetAura(GetEntry()) == aura->GetId())
return true;
}
return false;
}
void Pet::learnSpellHighRank(uint32 spellid)
{
learnSpell(spellid);
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
learnSpellHighRank(next);
}
void Pet::SynchronizeLevelWithOwner()
{
Player* owner = GetOwner();
switch (getPetType())
{
// always same level
case SUMMON_PET:
GivePetLevel(owner->getLevel());
break;
// can't be greater owner level
case HUNTER_PET:
if (getLevel() > owner->getLevel())
GivePetLevel(owner->getLevel());
else if (getLevel() + 5 < owner->getLevel())
GivePetLevel(owner->getLevel() - 5);
break;
default:
break;
}
}
Player* Pet::GetOwner() const
{
return Minion::GetOwner()->ToPlayer();
}
void Pet::SetDisplayId(uint32 modelId)
{
Guardian::SetDisplayId(modelId);
if (!isControlled())
return;
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
}
void Pet::SetGroupUpdateFlag(uint32 flag)
{
if (GetOwner()->GetGroup())
{
m_groupUpdateMask |= flag;
GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET);
}
}
void Pet::ResetGroupUpdateFlag()
{
m_groupUpdateMask = GROUP_UPDATE_FLAG_PET_NONE;
if (GetOwner()->GetGroup())
GetOwner()->RemoveGroupUpdateFlag(GROUP_UPDATE_FLAG_PET);
}