507 lines
18 KiB
C++
Executable File
507 lines
18 KiB
C++
Executable File
/*
|
|
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Common.h"
|
|
#include "Log.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Vehicle.h"
|
|
#include "Unit.h"
|
|
#include "Util.h"
|
|
#include "WorldPacket.h"
|
|
#include "ScriptMgr.h"
|
|
#include "CreatureAI.h"
|
|
#include "ZoneScript.h"
|
|
#include "SpellMgr.h"
|
|
#include "SpellInfo.h"
|
|
|
|
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
|
|
{
|
|
for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
|
|
{
|
|
if (uint32 seatId = _vehicleInfo->m_seatID[i])
|
|
if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
|
|
{
|
|
Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
|
|
if (veSeat->CanEnterOrExit())
|
|
++_usableSeatNum;
|
|
}
|
|
}
|
|
|
|
InitMovementInfoForBase();
|
|
}
|
|
|
|
Vehicle::~Vehicle()
|
|
{
|
|
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
ASSERT(!itr->second.Passenger);
|
|
}
|
|
|
|
void Vehicle::Install()
|
|
{
|
|
if (Creature* creature = _me->ToCreature())
|
|
{
|
|
switch (_vehicleInfo->m_powerType)
|
|
{
|
|
case POWER_STEAM:
|
|
case POWER_HEAT:
|
|
case POWER_BLOOD:
|
|
case POWER_OOZE:
|
|
case POWER_WRATH:
|
|
_me->setPowerType(POWER_ENERGY);
|
|
_me->SetMaxPower(POWER_ENERGY, 100);
|
|
break;
|
|
case POWER_PYRITE:
|
|
_me->setPowerType(POWER_ENERGY);
|
|
_me->SetMaxPower(POWER_ENERGY, 50);
|
|
break;
|
|
default:
|
|
for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
|
|
{
|
|
if (!creature->m_spells[i])
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(creature->m_spells[i]);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->PowerType == POWER_ENERGY)
|
|
{
|
|
_me->setPowerType(POWER_ENERGY);
|
|
_me->SetMaxPower(POWER_ENERGY, 100);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnInstall(this);
|
|
}
|
|
|
|
void Vehicle::InstallAllAccessories(bool evading)
|
|
{
|
|
if (GetBase()->GetTypeId() == TYPEID_PLAYER || !evading)
|
|
RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
|
|
|
|
VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
|
|
if (!accessories)
|
|
return;
|
|
|
|
for (VehicleAccessoryList::const_iterator itr = accessories->begin(); itr != accessories->end(); ++itr)
|
|
if (!evading || itr->IsMinion) // only install minions on evade mode
|
|
InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
|
|
}
|
|
|
|
void Vehicle::Uninstall()
|
|
{
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
|
|
RemoveAllPassengers();
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnUninstall(this);
|
|
}
|
|
|
|
void Vehicle::Reset(bool evading /*= false*/)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
|
|
if (_me->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (_usableSeatNum)
|
|
_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
|
}
|
|
else
|
|
{
|
|
ApplyAllImmunities();
|
|
InstallAllAccessories(evading);
|
|
if (_usableSeatNum)
|
|
_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
}
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnReset(this);
|
|
}
|
|
|
|
void Vehicle::ApplyAllImmunities()
|
|
{
|
|
// This couldn't be done in DB, because some spells have MECHANIC_NONE
|
|
|
|
// Vehicles should be immune on Knockback ...
|
|
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
|
|
|
|
// Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below )
|
|
if (_me->ToCreature() && _me->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_MECHANICAL && !_me->ToCreature()->isWorldBoss())
|
|
{
|
|
// Heal & dispel ...
|
|
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_DISPEL, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true);
|
|
|
|
// ... Shield & Immunity grant spells ...
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_IMMUNITY, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD, true);
|
|
|
|
// ... Resistance, Split damage, Change stats ...
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SPLIT_DAMAGE_PCT, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, true);
|
|
}
|
|
|
|
// Different immunities for vehicles goes below
|
|
switch (GetVehicleInfo()->m_ID)
|
|
{
|
|
case 160:
|
|
_me->SetControlled(true, UNIT_STAT_ROOT);
|
|
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Vehicle::RemoveAllPassengers()
|
|
{
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
|
|
|
|
// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
|
|
// We just remove the aura and the unapply handler will make the target leave the vehicle.
|
|
// We don't need to iterate over Seats
|
|
_me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
|
|
|
|
// Following the above logic, this assertion should NEVER fail.
|
|
// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
|
|
// SeatMap::const_iterator itr;
|
|
// for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
// ASSERT(!itr->second.passenger);
|
|
}
|
|
|
|
bool Vehicle::HasEmptySeat(int8 seatId) const
|
|
{
|
|
SeatMap::const_iterator seat = Seats.find(seatId);
|
|
if (seat == Seats.end())
|
|
return false;
|
|
return !seat->second.Passenger;
|
|
}
|
|
|
|
Unit* Vehicle::GetPassenger(int8 seatId) const
|
|
{
|
|
SeatMap::const_iterator seat = Seats.find(seatId);
|
|
if (seat == Seats.end())
|
|
return NULL;
|
|
|
|
return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger);
|
|
}
|
|
|
|
int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
|
|
{
|
|
SeatMap::const_iterator seat = Seats.find(seatId);
|
|
if (seat == Seats.end())
|
|
return -1;
|
|
|
|
while (seat->second.Passenger || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
|
|
{
|
|
if (next)
|
|
{
|
|
++seat;
|
|
if (seat == Seats.end())
|
|
seat = Seats.begin();
|
|
}
|
|
else
|
|
{
|
|
if (seat == Seats.begin())
|
|
seat = Seats.end();
|
|
--seat;
|
|
}
|
|
|
|
if (seat->first == seatId)
|
|
return -1; // no available seat
|
|
}
|
|
|
|
return seat->first;
|
|
}
|
|
|
|
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
|
|
if (Unit* passenger = GetPassenger(seatId))
|
|
{
|
|
// already installed
|
|
if (passenger->GetEntry() == entry)
|
|
{
|
|
ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
|
|
if (_me->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
|
|
passenger->ToCreature()->AI()->EnterEvadeMode();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
passenger->ExitVehicle(); // this should not happen
|
|
}
|
|
|
|
if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
|
|
{
|
|
if (minion)
|
|
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
|
|
|
|
if (!_me->HandleSpellClick(accessory, seatId))
|
|
{
|
|
accessory->UnSummon();
|
|
return;
|
|
}
|
|
|
|
// this cannot be checked instantly like this
|
|
// spellsystem is delaying everything to next update tick
|
|
//if (!accessory->IsOnVehicle(me))
|
|
//{
|
|
// accessory->UnSummon();
|
|
// return; // Something went wrong in the spellsystem
|
|
//}
|
|
|
|
// This is not good, we have to send update twice
|
|
accessory->SendMovementFlagUpdate();
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnInstallAccessory(this, accessory);
|
|
}
|
|
}
|
|
|
|
bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
|
{
|
|
if (unit->GetVehicle() != this)
|
|
return false;
|
|
|
|
SeatMap::iterator seat;
|
|
if (seatId < 0) // no specific seat requirement
|
|
{
|
|
for (seat = Seats.begin(); seat != Seats.end(); ++seat)
|
|
if (!seat->second.Passenger && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride()))
|
|
break;
|
|
|
|
if (seat == Seats.end()) // no available seat
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
seat = Seats.find(seatId);
|
|
if (seat == Seats.end())
|
|
return false;
|
|
|
|
if (seat->second.Passenger)
|
|
{
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger))
|
|
passenger->ExitVehicle();
|
|
else
|
|
seat->second.Passenger = 0;
|
|
}
|
|
|
|
ASSERT(!seat->second.Passenger);
|
|
}
|
|
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
|
|
|
seat->second.Passenger = unit->GetGUID();
|
|
if (seat->second.SeatInfo->CanEnterOrExit())
|
|
{
|
|
ASSERT(_usableSeatNum);
|
|
--_usableSeatNum;
|
|
if (!_usableSeatNum)
|
|
{
|
|
if (_me->GetTypeId() == TYPEID_PLAYER)
|
|
_me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
|
else
|
|
_me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
}
|
|
}
|
|
|
|
if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11))
|
|
unit->AddUnitState(UNIT_STAT_ONVEHICLE);
|
|
|
|
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
|
|
unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX;
|
|
unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY;
|
|
unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ;
|
|
unit->m_movementInfo.t_pos.m_orientation = 0;
|
|
unit->m_movementInfo.t_time = 0; // 1 for player
|
|
unit->m_movementInfo.t_seat = seat->first;
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT
|
|
&& unit->GetTypeId() == TYPEID_PLAYER
|
|
&& seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
|
{
|
|
if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
|
|
ASSERT(false);
|
|
}
|
|
|
|
if (_me->IsInWorld())
|
|
{
|
|
unit->SendClearTarget(); // SMSG_BREAK_TARGET
|
|
unit->SetControlled(true, UNIT_STAT_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
|
|
// also adds MOVEMENTFLAG_ROOT
|
|
unit->SendMonsterMoveTransport(_me); // SMSG_MONSTER_MOVE_TRANSPORT
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (_me->ToCreature()->IsAIEnabled)
|
|
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
|
|
|
|
// update all passenger's positions
|
|
RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation());
|
|
}
|
|
}
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnAddPassenger(this, unit, seatId);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Vehicle::RemovePassenger(Unit* unit)
|
|
{
|
|
if (unit->GetVehicle() != this)
|
|
return;
|
|
|
|
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
|
|
ASSERT(seat != Seats.end());
|
|
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
|
|
|
seat->second.Passenger = 0;
|
|
if (seat->second.SeatInfo->CanEnterOrExit())
|
|
{
|
|
if (!_usableSeatNum)
|
|
{
|
|
if (_me->GetTypeId() == TYPEID_PLAYER)
|
|
_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
|
else
|
|
_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
}
|
|
++_usableSeatNum;
|
|
}
|
|
|
|
unit->ClearUnitState(UNIT_STAT_ONVEHICLE);
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
|
_me->RemoveCharmedBy(unit);
|
|
|
|
if (_me->IsInWorld())
|
|
{
|
|
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
|
|
unit->m_movementInfo.t_time = 0;
|
|
unit->m_movementInfo.t_seat = 0;
|
|
}
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
|
|
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
|
|
|
|
// only for flyable vehicles
|
|
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
|
|
_me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnRemovePassenger(this, unit);
|
|
}
|
|
|
|
void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
|
|
{
|
|
Map* map = _me->GetMap();
|
|
ASSERT(map != NULL);
|
|
|
|
// not sure that absolute position calculation is correct, it must depend on vehicle orientation and pitch angle
|
|
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger))
|
|
{
|
|
ASSERT(passenger->IsInWorld());
|
|
ASSERT(passenger->IsOnVehicle(GetBase()));
|
|
ASSERT(GetSeatForPassenger(passenger));
|
|
|
|
float px = x + passenger->m_movementInfo.t_pos.m_positionX;
|
|
float py = y + passenger->m_movementInfo.t_pos.m_positionY;
|
|
float pz = z + passenger->m_movementInfo.t_pos.m_positionZ;
|
|
float po = ang + passenger->m_movementInfo.t_pos.m_orientation;
|
|
|
|
passenger->UpdatePosition(px, py, pz, po);
|
|
}
|
|
}
|
|
|
|
void Vehicle::Dismiss()
|
|
{
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow());
|
|
Uninstall();
|
|
_me->DestroyForNearbyPlayers();
|
|
_me->CombatStop();
|
|
_me->AddObjectToRemoveList();
|
|
}
|
|
|
|
void Vehicle::InitMovementInfoForBase()
|
|
{
|
|
uint32 vehicleFlags = GetVehicleInfo()->m_flags;
|
|
|
|
if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_STRAFE);
|
|
if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_JUMPING);
|
|
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
|
|
if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
|
|
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);
|
|
}
|
|
|
|
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
|
|
{
|
|
SeatMap::iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.Passenger == passenger->GetGUID())
|
|
return itr->second.SeatInfo;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
|
{
|
|
SeatMap::iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.Passenger == passenger->GetGUID())
|
|
return itr;
|
|
|
|
return Seats.end();
|
|
}
|
|
|
|
uint8 Vehicle::GetAvailableSeatCount() const
|
|
{
|
|
uint8 ret = 0;
|
|
SeatMap::const_iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (!itr->second.Passenger && (itr->second.SeatInfo->CanEnterOrExit() || itr->second.SeatInfo->IsUsableByOverride()))
|
|
++ret;
|
|
|
|
return ret;
|
|
}
|