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TCPlayerbotCore
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d1307ee47baa1f4bd95905c8d94ff7fd847d5923
TCPlayerbotCore
/
src
/
server
/
game
/
Spells
T
History
Ramusik
d1307ee47b
Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
...
Signed-off-by: click <
[email protected]
>
2011-05-31 01:18:50 +02:00
..
Auras
Core/Auras: Prevent assertion fail due code in AuraEffect::HandleAuraLinked, also improve the sync between auras linked by this aura type.
2011-05-29 15:49:32 +02:00
Spell.cpp
Tabs to spaces
2011-05-30 19:48:22 +02:00
Spell.h
Core/Spells: Allow overriding aura stack amount from CastCustomSpell
2011-05-21 21:36:37 +02:00
SpellEffects.cpp
Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
2011-05-31 01:18:50 +02:00
SpellMgr.cpp
Scripts/Icecrown Citadel: Fixed Swarming Shadows on 25 man difficulties
2011-05-29 18:53:35 +02:00
SpellMgr.h
Core/Auras: Prevent assertion fail due code in AuraEffect::HandleAuraLinked, also improve the sync between auras linked by this aura type.
2011-05-29 15:49:32 +02:00
SpellScript.cpp
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
2011-05-29 13:18:47 +02:00
SpellScript.h
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
2011-05-29 13:18:47 +02:00