Files
TCPlayerbotCore/src/scripts/kalimdor/felwood.cpp
T
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00

91 lines
2.9 KiB
C++

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Felwood
SD%Complete: 95
SDComment: Quest support: 4101, 4102
SDCategory: Felwood
EndScriptData */
/* ContentData
npcs_riverbreeze_and_silversky
EndContentData */
#include "ScriptedPch.h"
/*######
## npcs_riverbreeze_and_silversky
######*/
#define GOSSIP_ITEM_BEACON "Please make me a Cenarion Beacon"
bool GossipHello_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCreature)
{
uint32 eCreature = pCreature->GetEntry();
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (eCreature==9528)
{
if (pPlayer->GetQuestRewardStatus(4101))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(2848, pCreature->GetGUID());
} else if (pPlayer->GetTeam()==HORDE)
pPlayer->SEND_GOSSIP_MENU(2845, pCreature->GetGUID());
else
pPlayer->SEND_GOSSIP_MENU(2844, pCreature->GetGUID());
}
if (eCreature==9529)
{
if (pPlayer->GetQuestRewardStatus(4102))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(2849, pCreature->GetGUID());
} else if (pPlayer->GetTeam() == ALLIANCE)
pPlayer->SEND_GOSSIP_MENU(2843, pCreature->GetGUID());
else
pPlayer->SEND_GOSSIP_MENU(2842, pCreature->GetGUID());
}
return true;
}
bool GossipSelect_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction ==GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 15120, false);
}
return true;
}
void AddSC_felwood()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npcs_riverbreeze_and_silversky";
newscript->pGossipHello = &GossipHello_npcs_riverbreeze_and_silversky;
newscript->pGossipSelect = &GossipSelect_npcs_riverbreeze_and_silversky;
newscript->RegisterSelf();
}