Files
TCPlayerbotCore/dep/ACE_wrappers/ace/Guard_T.inl
T
Neo2003 5651828bf7 [svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676

--HG--
branch : trunk
rename : 6700-670 => 6721-676
2008-10-04 06:17:19 -05:00

171 lines
3.6 KiB
C++

// -*- C++ -*-
//
// $Id: Guard_T.inl 82508 2008-08-05 13:52:48Z johnnyw $
#include "ace/RW_Thread_Mutex.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::acquire (void)
{
return this->owner_ = this->lock_->acquire ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::tryacquire (void)
{
return this->owner_ = this->lock_->tryacquire ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::release (void)
{
if (this->owner_ == -1)
return -1;
else
{
this->owner_ = -1;
return this->lock_->release ();
}
}
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l)
: lock_ (&l),
owner_ (0)
{
this->acquire ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l, bool block)
: lock_ (&l),
owner_ (0)
{
if (block)
this->acquire ();
else
this->tryacquire ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::ACE_Guard (ACE_LOCK &l, bool /* block */, int become_owner)
: lock_ (&l),
owner_ (become_owner == 0 ? -1 : 0)
{
}
// Implicitly and automatically acquire (or try to acquire) the
// lock.
template <class ACE_LOCK> ACE_INLINE
ACE_Guard<ACE_LOCK>::~ACE_Guard (void)
{
this->release ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::locked (void) const
{
return this->owner_ != -1;
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Guard<ACE_LOCK>::remove (void)
{
return this->lock_->remove ();
}
template <class ACE_LOCK> ACE_INLINE void
ACE_Guard<ACE_LOCK>::disown (void)
{
this->owner_ = -1;
}
template <class ACE_LOCK> ACE_INLINE
ACE_Write_Guard<ACE_LOCK>::ACE_Write_Guard (ACE_LOCK &m)
: ACE_Guard<ACE_LOCK> (&m)
{
this->acquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::acquire_write (void)
{
return this->owner_ = this->lock_->acquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::acquire (void)
{
return this->owner_ = this->lock_->acquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::tryacquire_write (void)
{
return this->owner_ = this->lock_->tryacquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Write_Guard<ACE_LOCK>::tryacquire (void)
{
return this->owner_ = this->lock_->tryacquire_write ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Write_Guard<ACE_LOCK>::ACE_Write_Guard (ACE_LOCK &m,
bool block)
: ACE_Guard<ACE_LOCK> (&m)
{
if (block)
this->acquire_write ();
else
this->tryacquire_write ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::acquire_read (void)
{
return this->owner_ = this->lock_->acquire_read ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::acquire (void)
{
return this->owner_ = this->lock_->acquire_read ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::tryacquire_read (void)
{
return this->owner_ = this->lock_->tryacquire_read ();
}
template <class ACE_LOCK> ACE_INLINE int
ACE_Read_Guard<ACE_LOCK>::tryacquire (void)
{
return this->owner_ = this->lock_->tryacquire_read ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Read_Guard<ACE_LOCK>::ACE_Read_Guard (ACE_LOCK &m)
: ACE_Guard<ACE_LOCK> (&m)
{
this->acquire_read ();
}
template <class ACE_LOCK> ACE_INLINE
ACE_Read_Guard<ACE_LOCK>::ACE_Read_Guard (ACE_LOCK &m,
bool block)
: ACE_Guard<ACE_LOCK> (&m)
{
if (block)
this->acquire_read ();
else
this->tryacquire_read ();
}
ACE_END_VERSIONED_NAMESPACE_DECL