Files
TCPlayerbotCore/src/server/game/Battlefield/Zones/BattlefieldWG.h
T

1785 lines
76 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BATTLEFIELD_WG_
#define BATTLEFIELD_WG_
#include "ObjectAccessor.h"
#include "WorldPacket.h"
#include "World.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Battlefield.h"
class BattlefieldWG;
class WintergraspCapturePoint;
struct BfWGGameObjectBuilding;
struct WGWorkshop;
typedef std::set<GameObject*> GameObjectSet;
typedef std::set<BfWGGameObjectBuilding*> GameObjectBuilding;
typedef std::set<WGWorkshop*> Workshop;
typedef std::set<Group*> GroupSet;
//typedef std::set<WintergraspCapturePoint *> CapturePointSet; unused ?
enum WintergrastData
{
BATTLEFIELD_WG_ZONEID = 4197, // Wintergrasp
BATTLEFIELD_WG_MAPID = 571 // Northrend
};
enum WintergraspSpells
{
// Wartime auras
SPELL_RECRUIT = 37795,
SPELL_CORPORAL = 33280,
SPELL_LIEUTENANT = 55629,
SPELL_TENACITY = 58549,
SPELL_TENACITY_VEHICLE = 59911,
SPELL_TOWER_CONTROL = 62064,
SPELL_SPIRITUAL_IMMUNITY = 58729,
SPELL_GREAT_HONOR = 58555,
SPELL_GREATER_HONOR = 58556,
SPELL_GREATEST_HONOR = 58557,
SPELL_ALLIANCE_FLAG = 14268,
SPELL_HORDE_FLAG = 14267,
SPELL_GRAB_PASSENGER = 61178,
// Reward spells
SPELL_VICTORY_REWARD = 56902,
SPELL_DEFEAT_REWARD = 58494,
SPELL_DAMAGED_TOWER = 59135,
SPELL_DESTROYED_TOWER = 59136,
SPELL_DAMAGED_BUILDING = 59201,
SPELL_INTACT_BUILDING = 59203,
SPELL_TELEPORT_BRIDGE = 59096,
SPELL_TELEPORT_FORTRESS = 60035,
SPELL_TELEPORT_DALARAN = 53360,
SPELL_VICTORY_AURA = 60044,
// Other spells
SPELL_WINTERGRASP_WATER = 36444,
SPELL_ESSENCE_OF_WINTERGRASP = 58045,
SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA = 58730,
// Phasing spells
SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT = 56618, // ADDS PHASE 16
SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT = 56617, // ADDS PHASE 32
SPELL_HORDE_CONTROL_PHASE_SHIFT = 55773, // ADDS PHASE 64
SPELL_ALLIANCE_CONTROL_PHASE_SHIFT = 55774 // ADDS PHASE 128
};
enum WintergraspData
{
BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF,
BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF,
BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT,
BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT,
BATTLEFIELD_WG_DATA_MAX_VEHICLE_A,
BATTLEFIELD_WG_DATA_MAX_VEHICLE_H,
BATTLEFIELD_WG_DATA_VEHICLE_A,
BATTLEFIELD_WG_DATA_VEHICLE_H,
BATTLEFIELD_WG_DATA_MAX
};
enum WintergraspAchievements
{
ACHIEVEMENTS_WIN_WG = 1717,
ACHIEVEMENTS_WIN_WG_100 = 1718, // todo
ACHIEVEMENTS_WG_GNOMESLAUGHTER = 1723, // todo
ACHIEVEMENTS_WG_TOWER_DESTROY = 1727,
ACHIEVEMENTS_DESTRUCTION_DERBY_A = 1737, // todo
ACHIEVEMENTS_WG_TOWER_CANNON_KILL = 1751, // todo
ACHIEVEMENTS_WG_MASTER_A = 1752, // todo
ACHIEVEMENTS_WIN_WG_TIMER_10 = 1755,
ACHIEVEMENTS_STONE_KEEPER_50 = 2085, // todo
ACHIEVEMENTS_STONE_KEEPER_100 = 2086, // todo
ACHIEVEMENTS_STONE_KEEPER_250 = 2087, // todo
ACHIEVEMENTS_STONE_KEEPER_500 = 2088, // todo
ACHIEVEMENTS_STONE_KEEPER_1000 = 2089, // todo
ACHIEVEMENTS_WG_RANGER = 2199, // todo
ACHIEVEMENTS_DESTRUCTION_DERBY_H = 2476, // todo
ACHIEVEMENTS_WG_MASTER_H = 2776 // todo
};
enum WintergraspWorldStates
{
BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H = 3490,
BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H = 3491,
BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A = 3680,
BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A = 3681,
BATTLEFIELD_WG_WORLD_STATE_ACTIVE = 3801,
BATTLEFIELD_WG_WORLD_STATE_DEFENDER = 3802,
BATTLEFIELD_WG_WORLD_STATE_ATTACKER = 3803,
BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE = 3710
};
enum WintergraspAreaIds
{
AREA_WINTERGRASP_FORTRESS = 4575,
AREA_THE_SUNKEN_RING = 4538,
AREA_THE_BROKEN_TEMPLATE = 4539,
AREA_WESTPARK_WORKSHOP = 4611,
AREA_EASTPARK_WORKSHOP = 4612,
AREA_WINTERGRASP = 4197,
AREA_THE_CHILLED_QUAGMIRE = 4589
};
/*#########################
*####### Graveyards ######
*#########################*/
class BfGraveyardWG : public BfGraveyard
{
public:
BfGraveyardWG(BattlefieldWG* Bf);
void SetTextId(uint32 textid) { m_GossipTextId = textid; }
uint32 GetTextId() { return m_GossipTextId; }
protected:
uint32 m_GossipTextId;
};
enum WGGraveyardId
{
BATTLEFIELD_WG_GY_WORKSHOP_NE,
BATTLEFIELD_WG_GY_WORKSHOP_NW,
BATTLEFIELD_WG_GY_WORKSHOP_SE,
BATTLEFIELD_WG_GY_WORKSHOP_SW,
BATTLEFIELD_WG_GY_KEEP,
BATTLEFIELD_WG_GY_HORDE,
BATTLEFIELD_WG_GY_ALLIANCE,
BATTLEFIELD_WG_GRAVEYARD_MAX
};
enum WGGossipText
{
BATTLEFIELD_WG_GOSSIPTEXT_GY_NE = -1850501,
BATTLEFIELD_WG_GOSSIPTEXT_GY_NW = -1850502,
BATTLEFIELD_WG_GOSSIPTEXT_GY_SE = -1850504,
BATTLEFIELD_WG_GOSSIPTEXT_GY_SW = -1850503,
BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP = -1850500,
BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE = -1850505,
BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE = -1850506
};
enum WintergraspNpcs
{
BATTLEFIELD_WG_NPC_GUARD_H = 30739,
BATTLEFIELD_WG_NPC_GUARD_A = 30740,
BATTLEFIELD_WG_NPC_STALKER = 15214,
BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER = 31102,
BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR = 32296, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN = 31101, // <MASTER HEXXER>
BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI = 39173, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH = 31091,
BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH = 31151,
BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF = 31106,
BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT = 31053,
BATTLEFIELD_WG_NPC_LIEUTENANT_MURP = 31107,
BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH = 31052,
BATTLEFIELD_WG_NPC_KNIGHT_DAMERON = 32294, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA = 31051, // <ENCHANTRESS>
BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER = 39172, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH = 31036,
BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS = 31153,
BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE = 31108,
BATTLEFIELD_WG_NPC_ANCHORITE_TESSA = 31054,
BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO = 31109,
NPC_TAUNKA_SPIRIT_GUIDE = 31841, // Horde spirit guide for Wintergrasp
NPC_DWARVEN_SPIRIT_GUIDE = 31842, // Alliance spirit guide for Wintergrasp
NPC_TOWER_CANNON = 28366,
NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE = 28312,
NPC_WINTERGRASP_SIEGE_ENGINE_HORDE = 32627,
NPC_WINTERGRASP_CATAPULT = 27881,
NPC_WINTERGRASP_DEMOLISHER = 28094,
NPC_WINTERGRASP_TOWER_CANNON = 28366
};
struct BfWGCoordGY
{
float x;
float y;
float z;
float o;
uint32 gyid;
uint8 type;
uint32 textid; // for gossip menu
TeamId startcontrol;
};
uint32 const WGQuest[2][6] =
{
{ 13186, 13181, 13222, 13538, 13177, 13179 },
{ 13185, 13183, 13223, 13539, 13178, 13180 },
};
// 7 in sql, 7 in header
BfWGCoordGY const WGGraveYard[BATTLEFIELD_WG_GRAVEYARD_MAX] =
{
{ 5104.750f, 2300.940f, 368.579f, 0.733038f, 1329, BATTLEFIELD_WG_GY_WORKSHOP_NE, BATTLEFIELD_WG_GOSSIPTEXT_GY_NE, TEAM_NEUTRAL },
{ 5099.120f, 3466.036f, 368.484f, 5.317802f, 1330, BATTLEFIELD_WG_GY_WORKSHOP_NW, BATTLEFIELD_WG_GOSSIPTEXT_GY_NW, TEAM_NEUTRAL },
{ 4314.648f, 2408.522f, 392.642f, 6.268125f, 1333, BATTLEFIELD_WG_GY_WORKSHOP_SE, BATTLEFIELD_WG_GOSSIPTEXT_GY_SE, TEAM_NEUTRAL },
{ 4331.716f, 3235.695f, 390.251f, 0.008500f, 1334, BATTLEFIELD_WG_GY_WORKSHOP_SW, BATTLEFIELD_WG_GOSSIPTEXT_GY_SW, TEAM_NEUTRAL },
{ 5537.986f, 2897.493f, 517.057f, 4.819249f, 1285, BATTLEFIELD_WG_GY_KEEP, BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP, TEAM_NEUTRAL },
{ 5032.454f, 3711.382f, 372.468f, 3.971623f, 1331, BATTLEFIELD_WG_GY_HORDE, BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE, TEAM_HORDE },
{ 5140.790f, 2179.120f, 390.950f, 1.972220f, 1332, BATTLEFIELD_WG_GY_ALLIANCE, BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE, TEAM_ALLIANCE },
};
/* ######################### *
* WintergraspCapturePoint *
* ######################### */
class WintergraspCapturePoint : public BfCapturePoint
{
public:
WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl);
void LinkToWorkshop(WGWorkshop* workshop) { m_Workshop = workshop; }
void ChangeTeam(TeamId oldteam);
TeamId GetTeam() const { return m_team; }
protected:
WGWorkshop* m_Workshop;
};
/* ######################### *
* WinterGrasp Battlefield *
* ######################### */
class BattlefieldWG : public Battlefield
{
public:
~BattlefieldWG();
/**
* \brief Called when the battle start
* - Spawn relic and turret
* - Rebuild tower and wall
* - Invite player to war
*/
void OnBattleStart();
/**
* \brief Called when battle end
* - Remove relic and turret
* - Change banner/npc in keep if it needed
* - Saving battlestate
* - Reward honor/mark to player
* - Remove vehicle
* \param endByTimer : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic
*/
void OnBattleEnd(bool endByTimer);
/**
* \brief Called when grouping starts (15 minutes before battlestart)
* - Invite all player in zone to join queue
*/
void OnStartGrouping();
/**
* \brief Called when player accept invite to join battle
* - Update aura
* - Teleport if it needed
* - Update worldstate
* - Update tenacity
* \param player: Player who accepted invite
*/
void OnPlayerJoinWar(Player* player);
/**
* \brief Called when player left the battle
* - Update player aura
* \param player : Player who left the battle
*/
void OnPlayerLeaveWar(Player* player);
/**
* \brief Called when player left the WG zone
* \param player : Player who left the zone
*/
void OnPlayerLeaveZone(Player* player);
/**
* \brief Called when player enters in WG zone
* - Update aura
* - Update worldstate
* \param player : Player who enters the zone
*/
void OnPlayerEnterZone(Player* player);
/**
* \brief Called for update battlefield data
* - Save battle timer in database every minutes
* - Update imunity aura from graveyard
* \param diff : time elapsed since the last call (in ms)
*/
bool Update(uint32 diff);
/**
* \brief Called when a creature is created
* - Update vehicle count
*/
void OnCreatureCreate(Creature* creature);
/**
* \brief Called when a creature is removed
* - Update vehicle count
*/
void OnCreatureRemove(Creature* creature);
/**
* \brief Called when a gameobject is created
*/
void OnGameObjectCreate(GameObject* go);
/**
* \brief Called when a wall/tower is broken
* - Update quest
*/
void BrokenWallOrTower(TeamId team);
/**
* \brief Called when a tower is damaged
* - Update tower count (for reward calcul)
*/
void UpdateDamagedTowerCount(TeamId team);
/**
* \brief Called when tower is broken
* - Update tower buff
* - check if three south tower is down for remove 10 minutes to wg
*/
void UpdatedDestroyedTowerCount(TeamId team);
void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1);
void RemoveAurasFromPlayer(Player* player);
/**
* \brief Called when battlefield is setup, at server start
*/
bool SetupBattlefield();
/// Return pointer to relic object
GameObject* GetRelic() { return m_titansRelic; }
/// Define relic object
void SetRelic(GameObject* relic) { m_titansRelic = relic; }
/// Check if players can interact with the relic (Only if the last door has been broken)
bool CanInteractWithRelic() { return m_isRelicInteractible; }
/// Define if player can interact with the relic
void SetRelicInteractible(bool allow) { m_isRelicInteractible = allow; }
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll();
void FillInitialWorldStates(WorldPacket& data);
void HandleKill(Player* killer, Unit* victim);
void OnUnitDeath(Unit* unit);
void PromotePlayer(Player* killer);
void UpdateTenacity();
void ProcessEvent(WorldObject *obj, uint32 eventId);
bool FindAndRemoveVehicleFromList(Unit* vehicle);
// returns the graveyardId in the specified area.
uint8 GetSpiritGraveyardId(uint32 areaId);
uint32 GetData(uint32 data);
protected:
bool m_isRelicInteractible;
Workshop WorkshopsList;
GameObjectSet DefenderPortalList;
GameObjectSet m_KeepGameObject[2];
GameObjectBuilding BuildingsInZone;
GuidSet m_vehicles[2];
GuidSet CanonList;
GuidSet KeepCreature[2];
GuidSet OutsideCreature[2];
uint32 m_tenacityStack;
uint32 m_saveTimer;
GameObject* m_titansRelic;
};
uint32 const VehNumWorldState[] = { 3680, 3490 };
uint32 const MaxVehNumWorldState[] = { 3681, 3491 };
uint32 const ClockWorldState[] = { 3781, 4354 };
uint32 const WintergraspFaction[] = { 1732, 1735, 35 };
float const WintergraspStalkerPos[] = { 0, 0, 0, 0 };
uint8 const WG_MAX_OBJ = 32;
uint8 const WG_KEEPGAMEOBJECT_MAX = 44;
uint8 const WG_MAX_TURRET = 15;
uint8 const WG_MAX_KEEP_NPC = 39;
uint8 const WG_MAX_OUTSIDE_NPC = 14;
uint8 const WG_OUTSIDE_ALLIANCE_NPC = 7;
uint8 const WG_MAX_TELEPORTER = 12;
uint8 const WG_MAX_WORKSHOP = 6;
enum WintergraspGameObjectBuildingType
{
BATTLEFIELD_WG_OBJECTTYPE_DOOR,
BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC,
BATTLEFIELD_WG_OBJECTTYPE_WALL,
BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST,
BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER,
BATTLEFIELD_WG_OBJECTTYPE_TOWER
};
enum WintergraspGameObjectState
{
BATTLEFIELD_WG_OBJECTSTATE_NONE,
BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT,
BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE,
BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY,
BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT,
BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE,
BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY,
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT,
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE,
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY
};
enum WintergraspWorkshopIds
{
BATTLEFIELD_WG_WORKSHOP_NE,
BATTLEFIELD_WG_WORKSHOP_NW,
BATTLEFIELD_WG_WORKSHOP_SE,
BATTLEFIELD_WG_WORKSHOP_SW,
BATTLEFIELD_WG_WORKSHOP_KEEP_WEST,
BATTLEFIELD_WG_WORKSHOP_KEEP_EAST
};
enum WintergraspWorldstates
{
WORLDSTATE_WORKSHOP_NE = 3701,
WORLDSTATE_WORKSHOP_NW = 3700,
WORLDSTATE_WORKSHOP_SE = 3703,
WORLDSTATE_WORKSHOP_SW = 3702,
WORLDSTATE_WORKSHOP_K_W = 3698,
WORLDSTATE_WORKSHOP_K_E = 3699
};
enum WintergraspTeamControl
{
BATTLEFIELD_WG_TEAM_ALLIANCE,
BATTLEFIELD_WG_TEAM_HORDE,
BATTLEFIELD_WG_TEAM_NEUTRAL
};
// TODO: Handle this with creature_text ?
enum WintergraspText
{
BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE = 12055,
BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW = 12052,
BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE = 12053,
BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW = 12054,
BATTLEFIELD_WG_TEXT_WORKSHOP_ATTACK = 12051,
BATTLEFIELD_WG_TEXT_WORKSHOP_TAKEN = 12050,
BATTLEFIELD_WG_TEXT_ALLIANCE = 12057,
BATTLEFIELD_WG_TEXT_HORDE = 12056,
BATTLEFIELD_WG_TEXT_WILL_START = 12058,
BATTLEFIELD_WG_TEXT_START = 12067,
BATTLEFIELD_WG_TEXT_FIRSTRANK = 12059,
BATTLEFIELD_WG_TEXT_SECONDRANK = 12060,
BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE = 12062,
BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW = 12064,
BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE = 12061,
BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW = 12063,
BATTLEFIELD_WG_TEXT_TOWER_DAMAGE = 12065,
BATTLEFIELD_WG_TEXT_TOWER_DESTROY = 12066,
BATTLEFIELD_WG_TEXT_TOWER_NAME_S = 12069,
BATTLEFIELD_WG_TEXT_TOWER_NAME_E = 12070,
BATTLEFIELD_WG_TEXT_TOWER_NAME_W = 12071,
BATTLEFIELD_WG_TEXT_DEFEND_KEEP = 12068,
BATTLEFIELD_WG_TEXT_WIN_KEEP = 12072
};
enum WintergraspGameObject
{
GO_WINTERGRASP_FACTORY_BANNER_NE = 190475,
GO_WINTERGRASP_FACTORY_BANNER_NW = 190487,
GO_WINTERGRASP_FACTORY_BANNER_SE = 194959,
GO_WINTERGRASP_FACTORY_BANNER_SW = 194962,
GO_WINTERGRASP_TITAN_S_RELIC = 192829,
GO_WINTERGRASP_FORTRESS_TOWER_1 = 190221,
GO_WINTERGRASP_FORTRESS_TOWER_2 = 190373,
GO_WINTERGRASP_FORTRESS_TOWER_3 = 190377,
GO_WINTERGRASP_FORTRESS_TOWER_4 = 190378,
GO_WINTERGRASP_SHADOWSIGHT_TOWER = 190356,
GO_WINTERGRASP_WINTER_S_EDGE_TOWER = 190357,
GO_WINTERGRASP_FLAMEWATCH_TOWER = 190358,
GO_WINTERGRASP_FORTRESS_GATE = 190375,
GO_WINTERGRASP_VAULT_GATE = 191810,
GO_WINTERGRASP_KEEP_COLLISION_WALL = 194323
};
struct WintergraspObjectPositionData
{
float x;
float y;
float z;
float o;
uint32 entryHorde;
uint32 entryAlliance;
};
// *****************************************************
// ************ Destructible (Wall,Tower..) ************
// *****************************************************
struct WintergraspBuildingSpawnData
{
uint32 entry;
uint32 WorldState;
float x;
float y;
float z;
float o;
uint32 type;
uint32 nameId;
};
const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] =
{
// Wall (Not spawned in db)
// Entry WS X Y Z O type NameID
{ 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190220, 3750, 5331.26f, 3047.1f, 407.923f, 0.052359f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191795, 3764, 5385.84f, 2909.49f, 409.713f, 0.00872f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191796, 3772, 5384.45f, 2771.84f, 410.27f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191799, 3762, 5371.44f, 2630.61f, 408.816f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191800, 3766, 5301.84f, 2909.09f, 409.866f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191801, 3770, 5301.06f, 2771.41f, 409.901f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191802, 3751, 5280.2f, 2995.58f, 408.825f, 1.61443f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191803, 3752, 5279.14f, 2956.02f, 408.604f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191804, 3767, 5278.69f, 2882.51f, 409.539f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191806, 3769, 5279.5f, 2798.94f, 409.998f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191807, 3759, 5279.94f, 2724.77f, 409.945f, 1.56207f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191808, 3760, 5279.6f, 2683.79f, 409.849f, 1.55334f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191809, 3761, 5330.96f, 2630.78f, 409.283f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190369, 3753, 5256.08f, 2933.96f, 409.357f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190370, 3758, 5257.46f, 2747.33f, 409.743f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190371, 3754, 5214.96f, 2934.09f, 409.19f, -0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190372, 3757, 5215.82f, 2747.57f, 409.188f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190374, 3755, 5162.27f, 2883.04f, 410.256f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 190376, 3756, 5163.72f, 2799.84f, 409.227f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
// Tower of keep (Not spawned in db)
{ 190221, 3711, 5281.15f, 3044.59f, 407.843f, 3.11539f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW },
{ 190373, 3713, 5163.76f, 2932.23f, 409.19f, 3.12412f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW },
{ 190377, 3714, 5166.4f, 2748.37f, 409.188f, -1.5708f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE },
{ 190378, 3712, 5281.19f, 2632.48f, 409.099f, -1.58825f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE },
// Wall (with passage) (Not spawned in db)
{ 191797, 3765, 5343.29f, 2908.86f, 409.576f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191798, 3771, 5342.72f, 2771.39f, 409.625f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
{ 191805, 3768, 5279.13f, 2840.8f, 409.783f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
// South tower (Not spawned in db)
{ 190356, 3704, 4557.17f, 3623.94f, 395.883f, 1.67552f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_W },
{ 190357, 3705, 4398.17f, 2822.5f, 405.627f, -3.12412f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_S },
{ 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E },
// Door of forteress (Not spawned in db)
{ GO_WINTERGRASP_FORTRESS_GATE, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
// Last door (Not spawned in db)
{ GO_WINTERGRASP_VAULT_GATE, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
};
// *********************************************************
// **********Keep Element(GameObject,Creature)**************
// *********************************************************
// Keep gameobject
// 192488 : 10 in sql, 19 in header
// 192501 : 12 in sql, 17 in header
// 192416 : 1 in sql, 33 in header
// 192374 : 1 in sql, 1 in header
// 192375 : 1 in sql, 1 in header
// 192336 : 1 in sql, 1 in header
// 192255 : 1 in sql, 1 in header
// 192269 : 1 in sql, 7 in header
// 192254 : 1 in sql, 1 in header
// 192349 : 1 in sql, 1 in header
// 192366 : 1 in sql, 3 in header
// 192367 : 1 in sql, 1 in header
// 192364 : 1 in sql, 1 in header
// 192370 : 1 in sql, 1 in header
// 192369 : 1 in sql, 1 in header
// 192368 : 1 in sql, 1 in header
// 192362 : 1 in sql, 1 in header
// 192363 : 1 in sql, 1 in header
// 192379 : 1 in sql, 1 in header
// 192378 : 1 in sql, 1 in header
// 192355 : 1 in sql, 1 in header
// 192354 : 1 in sql, 1 in header
// 192358 : 1 in sql, 1 in header
// 192359 : 1 in sql, 1 in header
// 192338 : 1 in sql, 1 in header
// 192339 : 1 in sql, 1 in header
// 192284 : 1 in sql, 1 in header
// 192285 : 1 in sql, 1 in header
// 192371 : 1 in sql, 1 in header
// 192372 : 1 in sql, 1 in header
// 192373 : 1 in sql, 1 in header
// 192360 : 1 in sql, 1 in header
// 192361 : 1 in sql, 1 in header
// 192356 : 1 in sql, 1 in header
// 192352 : 1 in sql, 1 in header
// 192353 : 1 in sql, 1 in header
// 192357 : 1 in sql, 1 in header
// 192350 : 1 in sql, 1 in header
// 192351 : 1 in sql, 1 in header
const WintergraspObjectPositionData WGKeepGameObject[WG_KEEPGAMEOBJECT_MAX] =
{
{ 5262.540039f, 3047.949951f, 432.054993f, 3.106650f, 192488, 192501 }, // Flag on tower
{ 5272.939941f, 2976.550049f, 444.492004f, 3.124120f, 192374, 192416 }, // Flag on Wall Intersect
{ 5235.189941f, 2941.899902f, 444.278015f, 1.588250f, 192375, 192416 }, // Flag on Wall Intersect
{ 5163.129883f, 2952.590088f, 433.502991f, 1.535890f, 192488, 192501 }, // Flag on tower
{ 5145.109863f, 2935.000000f, 433.385986f, 3.141590f, 192488, 192501 }, // Flag on tower
{ 5158.810059f, 2883.129883f, 431.618011f, 3.141590f, 192488, 192416 }, // Flag on wall
{ 5154.490234f, 2862.149902f, 445.011993f, 3.141590f, 192336, 192416 }, // Flag on Wall Intersect
{ 5154.520020f, 2853.310059f, 409.183014f, 3.141590f, 192255, 192269 }, // Flag on the floor
{ 5154.459961f, 2828.939941f, 409.188995f, 3.141590f, 192254, 192269 }, // Flag on the floor
{ 5155.310059f, 2820.739990f, 444.979004f, -3.13286f, 192349, 192416 }, // Flag on wall intersect
{ 5160.339844f, 2798.610107f, 430.769012f, 3.141590f, 192488, 192416 }, // Flag on wall
{ 5146.040039f, 2747.209961f, 433.584015f, 3.071770f, 192488, 192501 }, // Flag on tower
{ 5163.779785f, 2729.679932f, 433.394012f, -1.58825f, 192488, 192501 }, // Flag on tower
{ 5236.270020f, 2739.459961f, 444.992004f, -1.59698f, 192366, 192416 }, // Flag on wall intersect
{ 5271.799805f, 2704.870117f, 445.183014f, -3.13286f, 192367, 192416 }, // Flag on wall intersect
{ 5260.819824f, 2631.800049f, 433.324005f, 3.054330f, 192488, 192501 }, // Flag on tower
{ 5278.379883f, 2613.830078f, 433.408997f, -1.58825f, 192488, 192501 }, // Flag on tower
{ 5350.879883f, 2622.719971f, 444.686005f, -1.57080f, 192364, 192416 }, // Flag on wall intersect
{ 5392.270020f, 2639.739990f, 435.330994f, 1.509710f, 192370, 192416 }, // Flag on wall intersect
{ 5350.950195f, 2640.360107f, 435.407990f, 1.570800f, 192369, 192416 }, // Flag on wall intersect
{ 5289.459961f, 2704.679932f, 435.875000f, -0.01745f, 192368, 192416 }, // Flag on wall intersect
{ 5322.120117f, 2763.610107f, 444.973999f, -1.55334f, 192362, 192416 }, // Flag on wall intersect
{ 5363.609863f, 2763.389893f, 445.023987f, -1.54462f, 192363, 192416 }, // Flag on wall intersect
{ 5363.419922f, 2781.030029f, 435.763000f, 1.570800f, 192379, 192416 }, // Flag on wall intersect
{ 5322.020020f, 2781.129883f, 435.811005f, 1.570800f, 192378, 192416 }, // Flag on wall intersect
{ 5288.919922f, 2820.219971f, 435.721008f, 0.017452f, 192355, 192416 }, // Flag on wall intersect
{ 5288.410156f, 2861.790039f, 435.721008f, 0.017452f, 192354, 192416 }, // Flag on wall intersect
{ 5322.229980f, 2899.429932f, 435.808014f, -1.58825f, 192358, 192416 }, // Flag on wall intersect
{ 5364.350098f, 2899.399902f, 435.838989f, -1.57080f, 192359, 192416 }, // Flag on wall intersect
{ 5397.759766f, 2873.080078f, 455.460999f, 3.106650f, 192338, 192416 }, // Flag on keep
{ 5397.390137f, 2809.330078f, 455.343994f, 3.106650f, 192339, 192416 }, // Flag on keep
{ 5372.479980f, 2862.500000f, 409.049011f, 3.141590f, 192284, 192269 }, // Flag on floor
{ 5371.490234f, 2820.800049f, 409.177002f, 3.141590f, 192285, 192269 }, // Flag on floor
{ 5364.290039f, 2916.939941f, 445.330994f, 1.579520f, 192371, 192416 }, // Flag on wall intersect
{ 5322.859863f, 2916.949951f, 445.153992f, 1.562070f, 192372, 192416 }, // Flag on wall intersect
{ 5290.350098f, 2976.560059f, 435.221008f, 0.017452f, 192373, 192416 }, // Flag on wall intersect
{ 5352.370117f, 3037.090088f, 435.252014f, -1.57080f, 192360, 192416 }, // Flag on wall intersect
{ 5392.649902f, 3037.110107f, 433.713013f, -1.52716f, 192361, 192416 }, // Flag on wall intersect
{ 5237.069824f, 2757.030029f, 435.795990f, 1.518440f, 192356, 192416 }, // Flag on wall intersect
{ 5173.020020f, 2820.929932f, 435.720001f, 0.017452f, 192352, 192416 }, // Flag on wall intersect
{ 5172.109863f, 2862.570068f, 435.721008f, 0.017452f, 192353, 192416 }, // Flag on wall intersect
{ 5235.339844f, 2924.340088f, 435.040009f, -1.57080f, 192357, 192416 }, // Flag on wall intersect
{ 5270.689941f, 2861.780029f, 445.058014f, -3.11539f, 192350, 192416 }, // Flag on wall intersect
{ 5271.279785f, 2820.159912f, 445.200989f, -3.13286f, 192351, 192416 } // Flag on wall intersect
};
const Position WGTurret[WG_MAX_TURRET] =
{
{ 5391.19f, 3060.8f, 419.616f, 1.69557f },
{ 5266.75f, 2976.5f, 421.067f, 3.20354f },
{ 5234.86f, 2948.8f, 420.88f, 1.61311f },
{ 5323.05f, 2923.7f, 421.645f, 1.5817f },
{ 5363.82f, 2923.87f, 421.709f, 1.60527f },
{ 5264.04f, 2861.34f, 421.587f, 3.21142f },
{ 5264.68f, 2819.78f, 421.656f, 3.15645f },
{ 5322.16f, 2756.69f, 421.646f, 4.69978f },
{ 5363.78f, 2756.77f, 421.629f, 4.78226f },
{ 5236.2f, 2732.68f, 421.649f, 4.72336f },
{ 5265.02f, 2704.63f, 421.7f, 3.12507f },
{ 5350.87f, 2616.03f, 421.243f, 4.72729f },
{ 5390.95f, 2615.5f, 421.126f, 4.6409f },
{ 5148.8f, 2820.24f, 421.621f, 3.16043f },
{ 5147.98f, 2861.93f, 421.63f, 3.18792f },
};
// Here there is all npc keeper spawn point
const WintergraspObjectPositionData WGKeepNPC[WG_MAX_KEEP_NPC] =
{
// X Y Z O horde alliance
// North East
{ 5326.203125f, 2660.026367f, 409.100891f, 2.543383f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard
{ 5298.430176f, 2738.760010f, 409.316010f, 3.971740f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH }, // Vieron Blazefeather
{ 5335.310059f, 2764.110107f, 409.274994f, 4.834560f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5349.810059f, 2763.629883f, 409.333008f, 4.660030f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
// North
{ 5373.470215f, 2789.060059f, 409.322998f, 2.600540f, BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR, BATTLEFIELD_WG_NPC_KNIGHT_DAMERON }, // Stone Guard Mukar
{ 5296.560059f, 2789.870117f, 409.274994f, 0.733038f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA }, // Voodoo Master Fu'jin
{ 5372.670000f, 2786.740000f, 409.442000f, 2.809980f, BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI, BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER }, // Wintergrasp Quartermaster
{ 5368.709961f, 2856.360107f, 409.322998f, 2.949610f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5367.910156f, 2826.520020f, 409.322998f, 3.333580f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5389.270020f, 2847.370117f, 418.759003f, 3.106690f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5388.560059f, 2834.770020f, 418.759003f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5359.129883f, 2837.989990f, 409.364014f, 4.698930f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH }, // Commander Dardosh
{ 5366.129883f, 2833.399902f, 409.322998f, 3.141590f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS }, // Tactical Officer Kilrath
// X Y Z O horde alliance
// North West
{ 5350.680176f, 2917.010010f, 409.274994f, 1.466080f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5335.120117f, 2916.800049f, 409.444000f, 1.500980f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5295.560059f, 2926.669922f, 409.274994f, 0.872665f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE }, // Stronghoof
{ 5371.399902f, 3026.510010f, 409.205994f, 3.250030f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA }, // Primalist Mulfort
{ 5392.123535f, 3031.110352f, 409.187683f, 3.677212f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard
// South
{ 5270.060059f, 2847.550049f, 409.274994f, 3.071780f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5270.160156f, 2833.479980f, 409.274994f, 3.124140f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5179.109863f, 2837.129883f, 409.274994f, 3.211410f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5179.669922f, 2846.600098f, 409.274994f, 3.089230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5234.970215f, 2883.399902f, 409.274994f, 4.293510f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO }, // Lieutenant Murp
// X Y Z O horde alliance
// Portal guards (from around the fortress)
{ 5319.209473f, 3055.947754f, 409.176636f, 1.020201f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5311.612305f, 3061.207275f, 408.734161f, 0.965223f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5264.713379f, 3017.283447f, 408.479706f, 3.482424f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5269.096191f, 3008.315918f, 408.826294f, 3.843706f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5201.414551f, 2945.096924f, 409.190735f, 0.945592f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5193.386230f, 2949.617188f, 409.190735f, 1.145859f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5148.116211f, 2904.761963f, 409.193756f, 3.368532f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5153.355957f, 2895.501465f, 409.199310f, 3.549174f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5154.353027f, 2787.349365f, 409.250183f, 2.555644f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5150.066406f, 2777.876953f, 409.343903f, 2.708797f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5193.706543f, 2732.882812f, 409.189514f, 4.845073f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5202.126953f, 2737.570557f, 409.189514f, 5.375215f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5269.181152f, 2671.174072f, 409.098999f, 2.457459f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5264.960938f, 2662.332520f, 409.098999f, 2.598828f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5307.111816f, 2616.006836f, 409.095734f, 5.355575f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 5316.770996f, 2619.430176f, 409.027740f, 5.363431f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A } // Standing Guard
};
const WintergraspObjectPositionData WGOutsideNPC[WG_MAX_OUTSIDE_NPC] =
{
{ 5032.04f, 3681.79f, 362.980f, 4.210f, BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER, 0 },
{ 5020.71f, 3626.19f, 360.150f, 4.640f, BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN, 0 },
{ 4994.85f, 3660.51f, 359.150f, 2.260f, BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH, 0 },
{ 5015.46f, 3677.11f, 362.970f, 6.009f, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH, 0 },
{ 5031.12f, 3663.77f, 363.500f, 3.110f, BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF, 0 },
{ 5042.74f, 3675.82f, 363.060f, 3.358f, BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT, 0 },
{ 5014.45f, 3640.87f, 361.390f, 3.280f, BATTLEFIELD_WG_NPC_LIEUTENANT_MURP, 0 },
{ 5100.07f, 2168.89f, 365.779f, 1.972f, 0, BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH },
{ 5081.70f, 2173.73f, 365.878f, 0.855f, 0, BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA },
{ 5078.28f, 2183.70f, 365.029f, 1.466f, 0, BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH },
{ 5088.49f, 2188.18f, 365.647f, 5.253f, 0, BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS },
{ 5095.67f, 2193.28f, 365.924f, 4.939f, 0, BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE },
{ 5088.61f, 2167.66f, 365.689f, 0.680f, 0, BATTLEFIELD_WG_NPC_ANCHORITE_TESSA },
{ 5080.40f, 2199.00f, 359.489f, 2.967f, 0, BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO },
};
struct WintergraspTeleporterData
{
uint32 entry;
float x;
float y;
float z;
float o;
};
const WintergraspTeleporterData WGPortalDefenderData[WG_MAX_TELEPORTER] =
{
// Player teleporter
{ 190763, 5153.41f, 2901.35f, 409.191f, -0.069f },
{ 190763, 5268.70f, 2666.42f, 409.099f, -0.715f },
{ 190763, 5197.05f, 2944.81f, 409.191f, 2.3387f },
{ 190763, 5196.67f, 2737.34f, 409.189f, -2.932f },
{ 190763, 5314.58f, 3055.85f, 408.862f, 0.5410f },
{ 190763, 5391.28f, 2828.09f, 418.675f, -2.164f },
{ 190763, 5153.93f, 2781.67f, 409.246f, 1.6580f },
{ 190763, 5311.44f, 2618.93f, 409.092f, -2.373f },
{ 190763, 5269.21f, 3013.84f, 408.828f, -1.762f },
{ 190763, 5401.62f, 2853.66f, 418.674f, 2.6354f },
// Vehicle teleporter
{ 192951, 5314.51f, 2703.69f, 408.550f, -0.890f },
{ 192951, 5316.25f, 2977.04f, 408.539f, -0.820f },
};
// *********************************************************
// **********Tower Element(GameObject,Creature)*************
// *********************************************************
struct WintergraspTowerData
{
uint32 towerEntry; // Gameobject id of tower
uint8 nbObject; // Number of gameobjects spawned on this point
WintergraspObjectPositionData GameObject[6]; // Gameobject position and entry (Horde/Alliance)
// Creature : Turrets and Guard, TODO: check if killed on tower destruction? tower damage?
uint8 nbCreatureBottom;
WintergraspObjectPositionData CreatureBottom[9];
uint8 nbCreatureTop;
WintergraspObjectPositionData CreatureTop[5];
};
uint8 const WG_MAX_ATTACKTOWERS = 3;
// 192414 : 0 in sql, 1 in header
// 192278 : 0 in sql, 3 in header
const WintergraspTowerData AttackTowers[WG_MAX_ATTACKTOWERS] =
{
// West tower
{
190356,
6,
{
{ 4559.109863f, 3606.219971f, 419.998993f, -1.483530f, 192488, 192501 }, // Flag on tower
{ 4539.419922f, 3622.489990f, 420.033997f, -3.071770f, 192488, 192501 }, // Flag on tower
{ 4555.259766f, 3641.649902f, 419.973999f, 1.675510f, 192488, 192501 }, // Flag on tower
{ 4574.870117f, 3625.909912f, 420.079010f, 0.080117f, 192488, 192501 }, // Flag on tower
{ 4433.899902f, 3534.139893f, 360.274994f, -1.850050f, 192269, 192278 }, // Flag near workshop
{ 4572.930176f, 3475.520020f, 363.009003f, 1.42240f, 192269, 192278 } // Flag near bridge
},
1,
{
{ 4418.688477f, 3506.251709f, 358.975494f, 4.293305f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
},
0,
{
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
}
},
// South Tower
{
190357,
5,
{
{ 4416.000000f, 2822.669922f, 429.851013f, -0.017452f, 192488, 192501 }, // Flag on tower
{ 4398.819824f, 2804.699951f, 429.791992f, -1.588250f, 192488, 192501 }, // Flag on tower
{ 4387.620117f, 2719.570068f, 389.934998f, -1.544620f, 192366, 192414 }, // Flag near tower
{ 4464.120117f, 2855.449951f, 406.110992f, 0.829032f, 192366, 192429 }, // Flag near tower
{ 4526.459961f, 2810.179932f, 391.200012f, -2.993220f, 192269, 192278 }, // Flag near bridge
{ 0, 0, 0, 0, 0, 0 },
},
6,
{
{ 4452.859863f, 2808.870117f, 402.604004f, 6.056290f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4455.899902f, 2835.958008f, 401.122559f, 0.034907f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4412.649414f, 2953.792236f, 374.799957f, 0.980838f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard
{ 4362.089844f, 2811.510010f, 407.337006f, 3.193950f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4412.290039f, 2753.790039f, 401.015015f, 5.829400f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4421.939941f, 2773.189941f, 400.894989f, 5.707230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0},
},
0,
{
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
},
},
// East Tower
{
190358,
4,
{
{ 4466.790039f, 1960.420044f, 459.144012f, 1.151920f, 192488, 192501 }, // Flag on tower
{ 4475.350098f, 1937.030029f, 459.070007f, -0.43633f, 192488, 192501 }, // Flag on tower
{ 4451.759766f, 1928.099976f, 459.075989f, -2.00713f, 192488, 192501 }, // Flag on tower
{ 4442.990234f, 1951.900024f, 459.092987f, 2.740160f, 192488, 192501 }, // Flag on tower
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
},
5,
{
{ 4501.060059f, 1990.280029f, 431.157013f, 1.029740f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4463.830078f, 2015.180054f, 430.299988f, 1.431170f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4494.580078f, 1943.760010f, 435.627014f, 6.195920f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4450.149902f, 1897.579956f, 435.045013f, 4.398230f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 4428.870117f, 1906.869995f, 432.648010f, 3.996800f, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
},
0,
{
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0 },
},
},
};
struct WintergraspTowerCannonData
{
uint32 towerEntry;
uint8 nbTowerCannonBottom;
Position TowerCannonBottom[5];
uint8 nbTurretTop;
Position TurretTop[5];
};
const uint8 WG_MAX_TOWER_CANNON = 7;
const WintergraspTowerCannonData TowerCannon[WG_MAX_TOWER_CANNON] =
{
{
190221,
0,
{
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
2,
{
{ 5255.88f, 3047.63f, 438.499f, 3.13677f },
{ 5280.9f, 3071.32f, 438.499f, 1.62879f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
},
{
190373,
0,
{
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
2,
{
{ 5138.59f, 2935.16f, 439.845f, 3.11723f },
{ 5163.06f, 2959.52f, 439.846f, 1.47258f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
},
{
190377,
0,
{
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
2,
{
{ 5163.84f, 2723.74f, 439.844f, 1.3994f },
{ 5139.69f, 2747.4f, 439.844f, 3.17221f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
},
{
190378,
0,
{
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
2,
{
{ 5278.21f, 2607.23f, 439.755f, 4.71944f },
{ 5255.01f, 2631.98f, 439.755f, 3.15257f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
},
{
190356,
2,
{
{4537.380371f, 3599.531738f, 402.886993f, 3.998462f},
{4581.497559f, 3604.087158f, 402.886963f, 5.651723f},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
},
2,
{
{4469.448242f, 1966.623779f, 465.647217f, 1.153573f},
{4581.895996f, 3626.438477f, 426.539062f, 0.117806f},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
},
},
{
190357,
2,
{
{ 4421.640137f, 2799.935791f, 412.630920f, 5.459298f },
{ 4420.263184f, 2845.340332f, 412.630951f, 0.742197f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
3,
{
{ 4423.430664f, 2822.762939f, 436.283142f, 6.223487f },
{ 4397.825684f, 2847.629639f, 436.283325f, 1.579430f },
{ 4398.814941f, 2797.266357f, 436.283051f, 4.703747f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
},
{
190358,
2,
{
{ 4448.138184f, 1974.998779f, 441.995911f, 1.967238f },
{ 4448.713379f, 1955.148682f, 441.995178f, 0.380733f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
2,
{
{ 4469.448242f, 1966.623779f, 465.647217f, 1.153573f },
{ 4481.996582f, 1933.658325f, 465.647186f, 5.873029f },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
},
};
// *********************************************************
// *****************WorkShop Data & Element*****************
// *********************************************************
struct WGWorkshopData
{
uint8 id;
uint32 worldstate;
uint32 text;
};
const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP] =
{
// NE
{BATTLEFIELD_WG_WORKSHOP_NE, WORLDSTATE_WORKSHOP_NE, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE},
// NW
{BATTLEFIELD_WG_WORKSHOP_NW, WORLDSTATE_WORKSHOP_NW, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW},
// SE
{BATTLEFIELD_WG_WORKSHOP_SE, WORLDSTATE_WORKSHOP_SE, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE},
// SW
{BATTLEFIELD_WG_WORKSHOP_SW, WORLDSTATE_WORKSHOP_SW, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW},
// KEEP WEST - It can't be taken, so it doesn't have a textid
{BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WORLDSTATE_WORKSHOP_K_W, 0},
// KEEP EAST - It can't be taken, so it doesn't have a textid
{BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WORLDSTATE_WORKSHOP_K_E, 0}
};
// ********************************************************************
// * Structs using for Building,Graveyard,Workshop *
// ********************************************************************
// Structure for different buildings that can be destroyed during battle
struct BfWGGameObjectBuilding
{
BfWGGameObjectBuilding(BattlefieldWG* WG)
{
m_WG = WG;
m_Team = 0;
m_Build = NULL;
m_Type = 0;
m_WorldState = 0;
m_State = 0;
m_NameId = 0;
}
// the team that controls this point
uint8 m_Team;
// WG object
BattlefieldWG* m_WG;
// Linked gameobject
GameObject* m_Build;
// eWGGameObjectBuildingType
uint32 m_Type;
// WorldState
uint32 m_WorldState;
// eWGGameObjectState
uint32 m_State;
// Name id for warning text
uint32 m_NameId;
// GameObject associations
GameObjectSet m_GameObjectList[2];
// Creature associations
GuidSet m_CreatureBottomList[2];
GuidSet m_CreatureTopList[2];
GuidSet m_TowerCannonBottomList;
GuidSet m_TurretTopList;
void Rebuild()
{
switch (m_Type)
{
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
case BATTLEFIELD_WG_OBJECTTYPE_WALL:
m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's
break;
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's
break;
default:
m_Team = TEAM_NEUTRAL;
break;
}
// Rebuild gameobject
if (m_Build->IsDestructibleBuilding())
{
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
if (m_Build->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
if (GameObject* go = m_Build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 10.0f))
go->EnableCollision(true);
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3);
m_WG->SendUpdateWorldState(m_WorldState, m_State);
}
UpdateCreatureAndGo();
m_Build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]);
}
// Called when associated gameobject is damaged
void Damaged()
{
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (m_Team * 3);
m_WG->SendUpdateWorldState(m_WorldState, m_State);
// Send warning message
if (m_NameId) // tower damage + name
m_WG->SendWarningToAllInZone(m_NameId);
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER)
m_WG->UpdateDamagedTowerCount(m_WG->GetDefenderTeam());
else if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_TOWER)
m_WG->UpdateDamagedTowerCount(m_WG->GetAttackerTeam());
}
// Called when associated gameobject is destroyed
void Destroyed()
{
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (m_Team * 3);
m_WG->SendUpdateWorldState(m_WorldState, m_State);
// Warn players
if (m_NameId)
m_WG->SendWarningToAllInZone(m_NameId);
switch (m_Type)
{
// Inform the global wintergrasp script of the destruction of this object
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team));
break;
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
if (GameObject* go = m_Build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 10.0f))
go->EnableCollision(false);
m_WG->SetRelicInteractible(true);
if (m_WG->GetRelic())
m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
else
sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG: Relic not found.");
break;
}
m_WG->BrokenWallOrTower(TeamId(m_Team));
}
void Init(GameObject* go, uint32 type, uint32 worldstate, uint32 nameid)
{
// GameObject associated to object
m_Build = go;
// Type of building (WALL/TOWER/DOOR)
m_Type = type;
// WorldState for client (icon on map)
m_WorldState = worldstate;
// NameId for Warning text
m_NameId = nameid;
switch (m_Type)
{
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
case BATTLEFIELD_WG_OBJECTTYPE_WALL:
m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's
break;
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's
break;
default:
m_Team = TEAM_NEUTRAL;
break;
}
m_State = sWorld->getWorldState(m_WorldState);
if (m_Build)
{
switch (m_State)
{
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT:
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
break;
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY:
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
break;
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE:
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
break;
}
}
int32 towerid = -1;
switch (go->GetEntry())
{
case GO_WINTERGRASP_FORTRESS_TOWER_1:
towerid = 0;
break;
case GO_WINTERGRASP_FORTRESS_TOWER_2:
towerid = 1;
break;
case GO_WINTERGRASP_FORTRESS_TOWER_3:
towerid = 2;
break;
case GO_WINTERGRASP_FORTRESS_TOWER_4:
towerid = 3;
break;
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
towerid = 4;
break;
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
towerid = 5;
break;
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
towerid = 6;
break;
}
if (towerid > 3) // Attacker towers
{
// Spawn associate gameobjects
for (uint8 i = 0; i < AttackTowers[towerid - 4].nbObject; i++)
{
WintergraspObjectPositionData gobData = AttackTowers[towerid - 4].GameObject[i];
if (GameObject* go = m_WG->SpawnGameObject(gobData.entryHorde, gobData.x, gobData.y, gobData.z, gobData.o))
m_GameObjectList[TEAM_HORDE].insert(go);
if (GameObject* go = m_WG->SpawnGameObject(gobData.entryAlliance, gobData.x, gobData.y, gobData.z, gobData.o))
m_GameObjectList[TEAM_ALLIANCE].insert(go);
}
// Spawn associate npc bottom
for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureBottom; i++)
{
WintergraspObjectPositionData creatureData = AttackTowers[towerid - 4].CreatureBottom[i];
if (Creature* creature = m_WG->SpawnCreature(creatureData.entryHorde, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_HORDE))
m_CreatureBottomList[TEAM_HORDE].insert(creature->GetGUID());
if (Creature* creature = m_WG->SpawnCreature(creatureData.entryAlliance, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_ALLIANCE))
m_CreatureBottomList[TEAM_ALLIANCE].insert(creature->GetGUID());
}
// Spawn associate npc top
for (uint8 i = 0; i < AttackTowers[towerid - 4].nbCreatureTop; i++)
{
WintergraspObjectPositionData creatureData = AttackTowers[towerid - 4].CreatureTop[i];
if (Creature* creature = m_WG->SpawnCreature(creatureData.entryHorde, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_HORDE))
m_CreatureTopList[TEAM_HORDE].insert(creature->GetGUID());
if (Creature* creature = m_WG->SpawnCreature(creatureData.entryAlliance, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_ALLIANCE))
m_CreatureTopList[TEAM_ALLIANCE].insert(creature->GetGUID());
}
}
if (towerid >= 0)
{
// Spawn Turret bottom
for (uint8 i = 0; i < TowerCannon[towerid].nbTowerCannonBottom; i++)
{
Position turretPos;
TowerCannon[towerid].TowerCannonBottom[i].GetPosition(&turretPos);
if (Creature* turret = m_WG->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, turretPos, TEAM_ALLIANCE))
{
m_TowerCannonBottomList.insert(turret->GetGUID());
switch (go->GetEntry())
{
case GO_WINTERGRASP_FORTRESS_TOWER_1:
case GO_WINTERGRASP_FORTRESS_TOWER_2:
case GO_WINTERGRASP_FORTRESS_TOWER_3:
case GO_WINTERGRASP_FORTRESS_TOWER_4:
turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
break;
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
break;
}
m_WG->HideNpc(turret);
}
}
// Spawn Turret top
for (uint8 i = 0; i < TowerCannon[towerid].nbTurretTop; i++)
{
Position towerCannonPos;
TowerCannon[towerid].TurretTop[i].GetPosition(&towerCannonPos);
if (Creature* turret = m_WG->SpawnCreature(28366, towerCannonPos, TeamId(0)))
{
m_TurretTopList.insert(turret->GetGUID());
switch (go->GetEntry())
{
case GO_WINTERGRASP_FORTRESS_TOWER_1:
case GO_WINTERGRASP_FORTRESS_TOWER_2:
case GO_WINTERGRASP_FORTRESS_TOWER_3:
case GO_WINTERGRASP_FORTRESS_TOWER_4:
turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
break;
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
break;
}
m_WG->HideNpc(turret);
}
}
UpdateCreatureAndGo();
}
}
void UpdateCreatureAndGo()
{
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureTopList[m_WG->GetDefenderTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, true);
for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetDefenderTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetAttackerTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, true);
for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetDefenderTeam()].begin(); itr != m_GameObjectList[m_WG->GetDefenderTeam()].end(); ++itr)
(*itr)->SetRespawnTime(RESPAWN_ONE_DAY);
for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetAttackerTeam()].begin(); itr != m_GameObjectList[m_WG->GetAttackerTeam()].end(); ++itr)
(*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY);
}
void UpdateTurretAttack(bool disable)
{
for (GuidSet::const_iterator itr = m_TowerCannonBottomList.begin(); itr != m_TowerCannonBottomList.end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature* creature = unit->ToCreature())
{
if (m_Build)
{
if (disable)
m_WG->HideNpc(creature);
else
m_WG->ShowNpc(creature, true);
switch (m_Build->GetEntry())
{
case GO_WINTERGRASP_FORTRESS_TOWER_1:
case GO_WINTERGRASP_FORTRESS_TOWER_2:
case GO_WINTERGRASP_FORTRESS_TOWER_3:
case GO_WINTERGRASP_FORTRESS_TOWER_4:
{
creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
break;
}
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
{
creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
break;
}
}
}
}
}
}
for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature* creature = unit->ToCreature())
{
if (m_Build)
{
if (disable)
m_WG->HideNpc(creature);
else
m_WG->ShowNpc(creature, true);
switch (m_Build->GetEntry())
{
case GO_WINTERGRASP_FORTRESS_TOWER_1:
case GO_WINTERGRASP_FORTRESS_TOWER_2:
case GO_WINTERGRASP_FORTRESS_TOWER_3:
case GO_WINTERGRASP_FORTRESS_TOWER_4:
{
creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
break;
}
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
{
creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
break;
}
}
}
}
}
}
}
void Save()
{
sWorld->setWorldState(m_WorldState, m_State);
}
};
struct WGWorkshop
{
// pointer to the battlefield that the workshop belongs to
BattlefieldWG* bf;
// id of the workshop, useful to retrieve data of the WorkshopsData array
uint8 workshopId;
// team that controls the node
uint8 teamControl;
// for worldstate
uint32 state;
WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId)
{
ASSERT(_bf || _workshopId < WG_MAX_WORKSHOP);
bf = _bf;
workshopId = _workshopId;
}
void GiveControlTo(uint8 team, bool init /* for first call in setup*/)
{
switch (team)
{
case BATTLEFIELD_WG_TEAM_NEUTRAL:
{
// Send warning message to all player to inform a faction attack to a workshop
// alliance / horde attacking a workshop
bf->SendWarningToAllInZone(teamControl ? WorkshopsData[workshopId].text : WorkshopsData[workshopId].text + 1);
break;
}
case BATTLEFIELD_WG_TEAM_ALLIANCE:
case BATTLEFIELD_WG_TEAM_HORDE:
{
// Updating worldstate
state = team == BATTLEFIELD_WG_TEAM_ALLIANCE ? BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT : BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
bf->SendUpdateWorldState(WorkshopsData[workshopId].worldstate, state);
// Warning message
if (!init) // workshop taken - alliance
bf->SendWarningToAllInZone(team == BATTLEFIELD_WG_TEAM_ALLIANCE ? WorkshopsData[workshopId].text : WorkshopsData[workshopId].text+1);
// Found associate graveyard and update it
if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
if (bf->GetGraveyardById(workshopId))
bf->GetGraveyardById(workshopId)->GiveControlTo(team == BATTLEFIELD_WG_TEAM_ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE);
teamControl = team;
break;
}
}
if (!init)
bf->UpdateCounterVehicle(false);
}
void UpdateGraveyardAndWorkshop()
{
if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
bf->GetGraveyardById(workshopId)->GiveControlTo(TeamId(teamControl));
else
GiveControlTo(bf->GetDefenderTeam(), true);
}
void Save()
{
sWorld->setWorldState(WorkshopsData[workshopId].worldstate, state);
}
};
// Structure for the 6 workshop
struct WintergraspWorkshopData
{
BattlefieldWG* m_WG; // Pointer to wintergrasp
GameObject* m_Build;
uint32 m_Type;
uint32 m_State; // For worldstate
uint32 m_WorldState;
uint32 m_TeamControl; // Team witch control the workshop
GuidSet m_CreatureOnPoint[2]; // Contain all Creature associate to this point
GameObjectSet m_GameObjectOnPoint[2]; // Contain all Gameobject associate to this point
uint32 m_NameId; // Id of trinity_string witch contain name of this node, using for alert message
WintergraspWorkshopData(BattlefieldWG* WG)
{
m_WG = WG;
m_Build = NULL;
m_Type = 0;
m_State = 0;
m_WorldState = 0;
m_TeamControl = 0;
m_NameId = 0;
}
// Spawning associate creature and store them
void AddCreature(WintergraspObjectPositionData obj)
{
if (Creature* creature = m_WG->SpawnCreature(obj.entryHorde, obj.x, obj.y, obj.z, obj.o, TEAM_HORDE))
m_CreatureOnPoint[TEAM_HORDE].insert(creature->GetGUID());
if (Creature* creature = m_WG->SpawnCreature(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o, TEAM_ALLIANCE))
m_CreatureOnPoint[TEAM_ALLIANCE].insert(creature->GetGUID());
}
// Spawning Associate gameobject and store them
void AddGameObject(WintergraspObjectPositionData obj)
{
if (GameObject* gameobject = m_WG->SpawnGameObject(obj.entryHorde, obj.x, obj.y, obj.z, obj.o))
m_GameObjectOnPoint[TEAM_HORDE].insert(gameobject);
if (GameObject* gameobject = m_WG->SpawnGameObject(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o))
m_GameObjectOnPoint[TEAM_ALLIANCE].insert(gameobject);
}
// Init method, setup variable
void Init(uint32 worldstate, uint32 type, uint32 nameid)
{
m_WorldState = worldstate;
m_Type = type;
m_NameId = nameid;
}
// Called on change faction in CapturePoint class
void GiveControlTo(uint8 team, bool init /* for first call in setup*/)
{
switch (team)
{
case BATTLEFIELD_WG_TEAM_NEUTRAL:
{
// Send warning message to all player for inform a faction attack a workshop
// alliance / horde attacking workshop
m_WG->SendWarningToAllInZone(m_TeamControl ? m_NameId : m_NameId + 1);
break;
}
case BATTLEFIELD_WG_TEAM_ALLIANCE:
{
// Show Alliance creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, creature->GetEntry() != 30499);
// Hide Horde creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
// Show Alliance gameobject
for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr)
(*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY);
// Hide Horde gameobject
for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr)
(*itr)->SetRespawnTime(RESPAWN_ONE_DAY);
// Updating worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
m_WG->SendUpdateWorldState(m_WorldState, m_State);
// Warning message
if (!init) // workshop taken - alliance
m_WG->SendWarningToAllInZone(m_NameId);
// Found associate graveyard and update it
if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
if (m_WG && m_WG->GetGraveyardById(m_Type))
m_WG->GetGraveyardById(m_Type)->GiveControlTo(TEAM_ALLIANCE);
m_TeamControl = team;
break;
}
case BATTLEFIELD_WG_TEAM_HORDE:
{
// Show Horde creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, creature->GetEntry() != 30400);
// Hide Alliance creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
// Hide Alliance gameobject
for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_ALLIANCE].begin(); itr != m_GameObjectOnPoint[TEAM_ALLIANCE].end(); ++itr)
(*itr)->SetRespawnTime(RESPAWN_ONE_DAY);
// Show Horde gameobject
for (GameObjectSet::const_iterator itr = m_GameObjectOnPoint[TEAM_HORDE].begin(); itr != m_GameObjectOnPoint[TEAM_HORDE].end(); ++itr)
(*itr)->SetRespawnTime(RESPAWN_IMMEDIATELY);
// Update worlstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
m_WG->SendUpdateWorldState(m_WorldState, m_State);
// Warning message
if (!init) // workshop taken - horde
m_WG->SendWarningToAllInZone(m_NameId + 1);
// Update graveyard control
if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
if (m_WG && m_WG->GetGraveyardById(m_Type))
m_WG->GetGraveyardById(m_Type)->GiveControlTo(TEAM_HORDE);
m_TeamControl = team;
break;
}
}
if (!init)
m_WG->UpdateCounterVehicle(false);
}
void UpdateGraveyardAndWorkshop()
{
if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
m_WG->GetGraveyardById(m_Type)->GiveControlTo(TeamId(m_TeamControl));
else
GiveControlTo(m_WG->GetDefenderTeam(), true);
}
void Save()
{
sWorld->setWorldState(m_WorldState, m_State);
}
};
#endif