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TCPlayerbotCore/src/server/game/Spells/Auras
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QAston a8de57559b *Allow channeled spells to be casted on dead target
*Define relted spell attributes

--HG--
branch : trunk
2010-08-30 17:32:51 +02:00
..
SpellAuraDefines.h
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
2010-08-24 00:10:49 +02:00
SpellAuraEffects.cpp
*Allow channeled spells to be casted on dead target
2010-08-30 17:32:51 +02:00
SpellAuraEffects.h
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
2010-08-24 00:10:49 +02:00
SpellAuras.cpp
Core/Cleanup:
2010-08-26 15:54:56 +06:00
SpellAuras.h
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
2010-08-24 00:10:49 +02:00
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