Examples: PlayerScript on death by falling, AuraScript remove by interrupt flags (turning on vehicle, landing) (cherry picked from commit a3ada797fdb1577f93b74b1daea688dc5bb89347)
3459 lines
171 KiB
C++
3459 lines
171 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _PLAYER_H
|
|
#define _PLAYER_H
|
|
|
|
#include "GridObject.h"
|
|
#include "Unit.h"
|
|
#include "CUFProfile.h"
|
|
#include "DatabaseEnvFwd.h"
|
|
#include "DBCEnums.h"
|
|
#include "EquipmentSet.h"
|
|
#include "GroupReference.h"
|
|
#include "Hash.h"
|
|
#include "ItemDefines.h"
|
|
#include "ItemEnchantmentMgr.h"
|
|
#include "MapReference.h"
|
|
#include "PetDefines.h"
|
|
#include "PlayerTaxi.h"
|
|
#include "QuestDef.h"
|
|
#include "SceneMgr.h"
|
|
#include <variant>
|
|
|
|
struct AccessRequirement;
|
|
struct AchievementEntry;
|
|
struct AreaTableEntry;
|
|
struct AreaTriggerEntry;
|
|
struct ArtifactPowerRankEntry;
|
|
struct AzeriteEssencePowerEntry;
|
|
struct AzeriteItemMilestonePowerEntry;
|
|
struct AzeritePowerEntry;
|
|
struct BarberShopStyleEntry;
|
|
struct BattlegroundTemplate;
|
|
struct BonusData;
|
|
struct CharTitlesEntry;
|
|
struct ChatChannelsEntry;
|
|
struct ChrSpecializationEntry;
|
|
struct CreatureTemplate;
|
|
struct CurrencyTypesEntry;
|
|
struct FactionEntry;
|
|
struct ItemAdditionalLoadInfo;
|
|
struct ItemExtendedCostEntry;
|
|
struct ItemLimitCategoryEntry;
|
|
struct ItemSetEffect;
|
|
struct ItemTemplate;
|
|
struct Loot;
|
|
struct Mail;
|
|
struct MapEntry;
|
|
struct PvpTalentEntry;
|
|
struct QuestPackageItemEntry;
|
|
struct RewardPackEntry;
|
|
struct SkillRaceClassInfoEntry;
|
|
struct SpellCastRequest;
|
|
struct TalentEntry;
|
|
struct TrainerSpell;
|
|
struct TransferAbortParams;
|
|
struct VendorItem;
|
|
struct WorldSafeLocsEntry;
|
|
|
|
class AELootResult;
|
|
class Bag;
|
|
class Battleground;
|
|
class Channel;
|
|
class CinematicMgr;
|
|
class Creature;
|
|
class DynamicObject;
|
|
class Garrison;
|
|
class Group;
|
|
class Guild;
|
|
class Item;
|
|
class LootRoll;
|
|
class LootStore;
|
|
class OutdoorPvP;
|
|
class Pet;
|
|
class PetAura;
|
|
class PlayerAI;
|
|
class PlayerAchievementMgr;
|
|
class PlayerMenu;
|
|
class PlayerSocial;
|
|
class QuestObjectiveCriteriaMgr;
|
|
class ReputationMgr;
|
|
class RestMgr;
|
|
class SpellCastTargets;
|
|
class TradeData;
|
|
|
|
enum class ChrSpecialization : uint32;
|
|
enum GroupCategory : uint8;
|
|
enum class InstanceResetMethod : uint8;
|
|
enum class InstanceResetResult : uint8;
|
|
enum InventoryType : uint8;
|
|
enum ItemClass : uint8;
|
|
enum LootError : uint8;
|
|
enum LootType : uint8;
|
|
enum class MovementStopReason : uint8;
|
|
enum PlayerRestState : uint8;
|
|
enum class PlayerCreateMode : int8;
|
|
enum RestTypes : uint8;
|
|
enum class SpawnTrackingState : uint8;
|
|
enum TransferAbortReason : uint32;
|
|
|
|
namespace BattlePets
|
|
{
|
|
struct BattlePet;
|
|
}
|
|
|
|
namespace WorldPackets
|
|
{
|
|
namespace Character
|
|
{
|
|
struct CharacterCreateInfo;
|
|
struct CustomTabardInfo;
|
|
}
|
|
|
|
namespace Movement
|
|
{
|
|
enum class UpdateCollisionHeightReason : uint8;
|
|
}
|
|
|
|
namespace Traits
|
|
{
|
|
struct TraitConfig;
|
|
struct TraitEntry;
|
|
}
|
|
|
|
namespace Transmogrification
|
|
{
|
|
struct TransmogOutfitDataInfo;
|
|
struct TransmogOutfitSituationInfo;
|
|
struct TransmogOutfitSlotData;
|
|
}
|
|
}
|
|
|
|
TC_GAME_API uint32 GetBagSize(Bag const* bag);
|
|
TC_GAME_API Item* GetItemInBag(Bag const* bag, uint8 slot);
|
|
|
|
typedef std::deque<Mail*> PlayerMails;
|
|
|
|
enum PlayerSkillsConstants
|
|
{
|
|
PLAYER_MAX_SKILLS = UF::size<decltype(UF::SkillInfo::SkillLineID)>()
|
|
};
|
|
|
|
enum PlayerDataFlagConstants
|
|
{
|
|
PLAYER_DATA_FLAG_VALUE_BITS = UF::size_of_value_type<decltype(UF::BitVector::Values)>() * 8,
|
|
PLAYER_EXPLORED_ZONES_BITS = PLAYER_DATA_FLAG_VALUE_BITS,
|
|
|
|
PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX = 1,
|
|
PLAYER_DATA_FLAG_CHARACTER_DATA_INDEX = 2,
|
|
PLAYER_DATA_FLAG_ACCOUNT_DATA_INDEX = 3,
|
|
PLAYER_DATA_FLAG_CHARACTER_TAXI_NODES_INDEX = 4,
|
|
PLAYER_DATA_FLAG_ACCOUNT_TAXI_NODES_INDEX = 5,
|
|
PLAYER_DATA_FLAG_ACCOUNT_COMBINED_QUESTS_INDEX = 6,
|
|
PLAYER_DATA_FLAG_ACCOUNT_COMBINED_QUEST_REWARDS_INDEX = 7,
|
|
PLAYER_DATA_FLAG_CHARACTER_CONTENTPUSH_INDEX = 8,
|
|
PLAYER_DATA_FLAG_CHARACTER_QUEST_COMPLETED_INDEX = 9,
|
|
|
|
// = 12 stores quests completed under ctrOptions & 0x2000
|
|
};
|
|
|
|
enum SpellModType : uint8
|
|
{
|
|
SPELLMOD_FLAT = 0, // SPELL_AURA_ADD_FLAT_MODIFIER
|
|
SPELLMOD_PCT = 1, // SPELL_AURA_ADD_PCT_MODIFIER
|
|
SPELLMOD_LABEL_FLAT = 2, // SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
|
|
SPELLMOD_LABEL_PCT = 3, // SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL
|
|
SPELLMOD_END
|
|
};
|
|
|
|
// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
|
|
enum PlayerUnderwaterState
|
|
{
|
|
UNDERWATER_NONE = 0x00,
|
|
UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
|
|
UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
|
|
UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
|
|
UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
|
|
|
|
UNDERWATER_EXIST_TIMERS = 0x10
|
|
};
|
|
|
|
enum BuyBankSlotResult
|
|
{
|
|
ERR_BANKSLOT_FAILED_TOO_MANY = 0,
|
|
ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
|
|
ERR_BANKSLOT_NOTBANKER = 2,
|
|
ERR_BANKSLOT_OK = 3
|
|
};
|
|
|
|
enum PlayerSpellState : uint8
|
|
{
|
|
PLAYERSPELL_UNCHANGED = 0,
|
|
PLAYERSPELL_CHANGED = 1,
|
|
PLAYERSPELL_NEW = 2,
|
|
PLAYERSPELL_REMOVED = 3,
|
|
PLAYERSPELL_TEMPORARY = 4
|
|
};
|
|
|
|
struct PlayerSpellTrait
|
|
{
|
|
int32 DefinitionId : 24;
|
|
int32 Rank : 8;
|
|
|
|
friend bool operator==(PlayerSpellTrait const&, PlayerSpellTrait const&) noexcept = default;
|
|
};
|
|
|
|
struct PlayerSpell
|
|
{
|
|
PlayerSpellState state;
|
|
bool active : 1; // show in spellbook
|
|
bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
|
|
bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
|
|
bool favorite : 1;
|
|
Optional<PlayerSpellTrait> Trait;
|
|
};
|
|
|
|
struct StoredAuraTeleportLocation
|
|
{
|
|
WorldLocation Loc;
|
|
|
|
enum
|
|
{
|
|
UNCHANGED,
|
|
CHANGED,
|
|
DELETED,
|
|
} State;
|
|
};
|
|
|
|
enum SpecResetType
|
|
{
|
|
SPEC_RESET_TALENTS = 0,
|
|
SPEC_RESET_SPECIALIZATION = 1,
|
|
SPEC_RESET_GLYPHS = 2,
|
|
SPEC_RESET_PET_TALENTS = 3
|
|
};
|
|
|
|
// Spell modifier (used for modify other spells)
|
|
struct SpellModifier
|
|
{
|
|
SpellModifier(SpellModOp _op, SpellModType _type, uint32 _spellId, Aura* _ownerAura)
|
|
: op(_op), type(_type), spellId(_spellId), ownerAura(_ownerAura) { }
|
|
virtual ~SpellModifier() = default;
|
|
|
|
SpellModOp op;
|
|
SpellModType type;
|
|
|
|
uint32 spellId;
|
|
Aura* const ownerAura;
|
|
};
|
|
|
|
struct SpellModifierByClassMask : SpellModifier
|
|
{
|
|
SpellModifierByClassMask(SpellModOp _op, SpellModType _type, uint32 _spellId, Aura* _ownerAura, flag128 const& _mask)
|
|
: SpellModifier(_op, _type, _spellId, _ownerAura), mask(_mask) { }
|
|
|
|
flag128 mask;
|
|
};
|
|
|
|
struct SpellFlatModifierByClassMask : SpellModifierByClassMask
|
|
{
|
|
SpellFlatModifierByClassMask(SpellModOp _op, uint32 _spellId, Aura* _ownerAura, flag128 _mask)
|
|
: SpellModifierByClassMask(_op, SPELLMOD_FLAT, _spellId, _ownerAura, _mask) { }
|
|
|
|
int32 value = { };
|
|
};
|
|
|
|
struct SpellPctModifierByClassMask : SpellModifierByClassMask
|
|
{
|
|
SpellPctModifierByClassMask(SpellModOp _op, uint32 _spellId, Aura* _ownerAura, flag128 _mask)
|
|
: SpellModifierByClassMask(_op, SPELLMOD_PCT, _spellId, _ownerAura, _mask) { }
|
|
|
|
float value = { };
|
|
};
|
|
|
|
struct SpellFlatModifierByLabel : SpellModifier
|
|
{
|
|
SpellFlatModifierByLabel(SpellModOp _op, uint32 _spellId, Aura* _ownerAura, uint32 _label)
|
|
: SpellModifier(_op, SPELLMOD_LABEL_FLAT, _spellId, _ownerAura)
|
|
{
|
|
value.ModIndex = int32(_op);
|
|
value.ModifierValue = 0;
|
|
value.LabelID = _label;
|
|
}
|
|
|
|
UF::SpellFlatModByLabel value = { };
|
|
};
|
|
|
|
struct SpellPctModifierByLabel : SpellModifier
|
|
{
|
|
SpellPctModifierByLabel(SpellModOp _op, uint32 _spellId, Aura* _ownerAura, int32 _label)
|
|
: SpellModifier(_op, SPELLMOD_LABEL_PCT, _spellId, _ownerAura)
|
|
{
|
|
value.ModIndex = int32(_op);
|
|
value.ModifierValue = 0.0f;
|
|
value.LabelID = _label;
|
|
}
|
|
|
|
UF::SpellPctModByLabel value;
|
|
};
|
|
|
|
struct SpellModifierCompare
|
|
{
|
|
bool operator()(SpellModifier const* left, SpellModifier const* right) const
|
|
{
|
|
// first sort by SpellModOp
|
|
if (left->op != right->op)
|
|
return left->op < right->op;
|
|
|
|
// then by type (flat/pct)
|
|
if (left->type != right->type)
|
|
return left->type < right->type;
|
|
|
|
return left < right;
|
|
}
|
|
};
|
|
|
|
enum PlayerCurrencyState
|
|
{
|
|
PLAYERCURRENCY_UNCHANGED = 0,
|
|
PLAYERCURRENCY_CHANGED = 1,
|
|
PLAYERCURRENCY_NEW = 2,
|
|
PLAYERCURRENCY_REMOVED = 3 //not removed just set count == 0
|
|
};
|
|
|
|
struct PlayerCurrency
|
|
{
|
|
PlayerCurrencyState state;
|
|
uint32 Quantity;
|
|
uint32 WeeklyQuantity;
|
|
uint32 TrackedQuantity;
|
|
uint32 IncreasedCapQuantity;
|
|
uint32 EarnedQuantity;
|
|
CurrencyDbFlags Flags;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, PlayerSpellState> PlayerTalentMap;
|
|
typedef std::array<uint32, MAX_PVP_TALENT_SLOTS> PlayerPvpTalentMap;
|
|
typedef std::unordered_map<uint32, PlayerSpell> PlayerSpellMap;
|
|
typedef Trinity::Containers::FlatSet<SpellModifier*, SpellModifierCompare> SpellModContainer;
|
|
typedef std::unordered_map<uint32, PlayerCurrency> PlayerCurrenciesMap;
|
|
|
|
enum ActionButtonUpdateState
|
|
{
|
|
ACTIONBUTTON_UNCHANGED = 0,
|
|
ACTIONBUTTON_CHANGED = 1,
|
|
ACTIONBUTTON_NEW = 2,
|
|
ACTIONBUTTON_DELETED = 3
|
|
};
|
|
|
|
enum ActionButtonType
|
|
{
|
|
ACTION_BUTTON_SPELL = 0x00,
|
|
ACTION_BUTTON_C = 0x01, // click?
|
|
ACTION_BUTTON_EQSET = 0x20,
|
|
ACTION_BUTTON_DROPDOWN = 0x30,
|
|
ACTION_BUTTON_MACRO = 0x40,
|
|
ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
|
|
ACTION_BUTTON_COMPANION = 0x50,
|
|
ACTION_BUTTON_MOUNT = 0x60,
|
|
ACTION_BUTTON_ITEM = 0x80,
|
|
ACTION_BUTTON_OUTFIT = 0x90
|
|
};
|
|
|
|
enum class HonorGainSource : uint8
|
|
{
|
|
Kill = 0,
|
|
Quest = 1,
|
|
ArenaCompletion = 2,
|
|
BGCompletion = 3,
|
|
LFG = 4,
|
|
TeamContribution = 5,
|
|
RankedBGCompletion = 6,
|
|
RatedArenaCompletion = 7,
|
|
ArenaSkirmishCompletion = 8,
|
|
RandomBGCompletion = 9,
|
|
HolidayBGCompletion = 10,
|
|
Spell = 11,
|
|
};
|
|
|
|
enum ReputationSource
|
|
{
|
|
REPUTATION_SOURCE_KILL,
|
|
REPUTATION_SOURCE_QUEST,
|
|
REPUTATION_SOURCE_DAILY_QUEST,
|
|
REPUTATION_SOURCE_WEEKLY_QUEST,
|
|
REPUTATION_SOURCE_MONTHLY_QUEST,
|
|
REPUTATION_SOURCE_REPEATABLE_QUEST,
|
|
REPUTATION_SOURCE_SPELL
|
|
};
|
|
|
|
#define ACTION_BUTTON_ACTION(X) (uint64(X) & 0x00FFFFFFFFFFFFFF)
|
|
#define ACTION_BUTTON_TYPE(X) ((uint64(X) & 0xFF00000000000000) >> 56)
|
|
#define MAX_ACTION_BUTTON_ACTION_VALUE UI64LIT(0xFFFFFFFFFFFFFF)
|
|
|
|
struct ActionButton
|
|
{
|
|
ActionButton() : packedData(0), uState(ACTIONBUTTON_NEW) { }
|
|
|
|
uint64 packedData;
|
|
ActionButtonUpdateState uState;
|
|
|
|
// helpers
|
|
ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
|
|
uint64 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
|
|
void SetActionAndType(uint64 action, ActionButtonType type)
|
|
{
|
|
uint64 newData = uint64(action) | (uint64(type) << 56);
|
|
if (newData != packedData || uState == ACTIONBUTTON_DELETED)
|
|
{
|
|
packedData = newData;
|
|
if (uState != ACTIONBUTTON_NEW)
|
|
uState = ACTIONBUTTON_CHANGED;
|
|
}
|
|
}
|
|
};
|
|
|
|
#define MAX_ACTION_BUTTONS 180
|
|
|
|
typedef std::map<uint8, ActionButton> ActionButtonList;
|
|
|
|
struct PvPInfo
|
|
{
|
|
PvPInfo() : IsHostile(false), IsInHostileArea(false), IsInNoPvPArea(false), IsInFFAPvPArea(false), EndTimer(0) { }
|
|
|
|
bool IsHostile;
|
|
bool IsInHostileArea; ///> Marks if player is in an area which forces PvP flag
|
|
bool IsInNoPvPArea; ///> Marks if player is in a sanctuary or friendly capital city
|
|
bool IsInFFAPvPArea; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
|
|
time_t EndTimer; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
|
|
};
|
|
|
|
enum DuelState
|
|
{
|
|
DUEL_STATE_CHALLENGED,
|
|
DUEL_STATE_COUNTDOWN,
|
|
DUEL_STATE_IN_PROGRESS,
|
|
DUEL_STATE_COMPLETED
|
|
};
|
|
struct DuelInfo
|
|
{
|
|
DuelInfo(Player* opponent, Player* initiator, bool isMounted) : Opponent(opponent), Initiator(initiator), IsMounted(isMounted) {}
|
|
|
|
Player* const Opponent;
|
|
Player* const Initiator;
|
|
bool const IsMounted;
|
|
DuelState State = DUEL_STATE_CHALLENGED;
|
|
time_t StartTime = 0;
|
|
time_t OutOfBoundsTime = 0;
|
|
};
|
|
|
|
struct Areas
|
|
{
|
|
uint32 areaID;
|
|
uint32 areaFlag;
|
|
float x1;
|
|
float x2;
|
|
float y1;
|
|
float y2;
|
|
};
|
|
|
|
#define MAX_RUNES 7
|
|
#define MAX_RECHARGING_RUNES 3
|
|
|
|
enum RuneCooldowns
|
|
{
|
|
RUNE_BASE_COOLDOWN = 10000
|
|
};
|
|
|
|
struct Runes
|
|
{
|
|
std::deque<uint8> CooldownOrder;
|
|
uint32 Cooldown[MAX_RUNES];
|
|
uint8 RuneState; // mask of available runes
|
|
|
|
void SetRuneState(uint8 index, bool set = true);
|
|
};
|
|
|
|
struct EnchantDuration
|
|
{
|
|
EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
|
|
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
|
|
leftduration(_leftduration){ ASSERT(item); }
|
|
|
|
Item* item;
|
|
EnchantmentSlot slot;
|
|
uint32 leftduration;
|
|
};
|
|
|
|
typedef std::list<EnchantDuration> EnchantDurationList;
|
|
typedef std::list<Item*> ItemDurationList;
|
|
|
|
enum DrunkenState
|
|
{
|
|
DRUNKEN_SOBER = 0,
|
|
DRUNKEN_TIPSY = 1,
|
|
DRUNKEN_DRUNK = 2,
|
|
DRUNKEN_SMASHED = 3
|
|
};
|
|
|
|
#define MAX_DRUNKEN 4
|
|
|
|
enum PlayerFlags
|
|
{
|
|
PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
|
|
PLAYER_FLAGS_AFK = 0x00000002,
|
|
PLAYER_FLAGS_DND = 0x00000004,
|
|
PLAYER_FLAGS_GM = 0x00000008,
|
|
PLAYER_FLAGS_GHOST = 0x00000010,
|
|
PLAYER_FLAGS_RESTING = 0x00000020,
|
|
PLAYER_FLAGS_VOICE_CHAT = 0x00000040,
|
|
PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
|
|
PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
|
|
PLAYER_FLAGS_IN_PVP = 0x00000200,
|
|
PLAYER_FLAGS_WAR_MODE_ACTIVE = 0x00000400,
|
|
PLAYER_FLAGS_WAR_MODE_DESIRED = 0x00000800,
|
|
PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
|
|
PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
|
|
PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
|
|
PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
|
|
PLAYER_FLAGS_LOW_LEVEL_RAID_ENABLED = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
|
|
PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
|
|
PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
|
|
PLAYER_FLAGS_UBER = 0x00080000,
|
|
PLAYER_FLAGS_UNK20 = 0x00100000,
|
|
PLAYER_FLAGS_UNK21 = 0x00200000,
|
|
PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
|
|
PLAYER_FLAGS_HIDE_ACCOUNT_ACHIEVEMENTS = 0x00800000, // do not send account achievments in inspect packets
|
|
PLAYER_FLAGS_PET_BATTLES_UNLOCKED = 0x01000000, // enables pet battles
|
|
PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
|
|
PLAYER_FLAGS_UNK26 = 0x04000000,
|
|
PLAYER_FLAGS_AUTO_DECLINE_GUILD = 0x08000000, // Automatically declines guild invites
|
|
PLAYER_FLAGS_GUILD_LEVEL_ENABLED = 0x10000000, // Lua_GetGuildLevelEnabled() - enables guild leveling related UI
|
|
PLAYER_FLAGS_VOID_UNLOCKED = 0x20000000, // void storage
|
|
PLAYER_FLAGS_TIMEWALKING = 0x40000000,
|
|
PLAYER_FLAGS_COMMENTATOR_CAMERA = 0x80000000
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(PlayerFlags);
|
|
|
|
enum PlayerFlagsEx
|
|
{
|
|
PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED = 0x00000001,
|
|
PLAYER_FLAGS_EX_MERCENARY_MODE = 0x00000002,
|
|
PLAYER_FLAGS_EX_ARTIFACT_FORGE_CHEAT = 0x00000004,
|
|
PLAYER_FLAGS_EX_ITEM_LEVEL_SQUISH = 0x00000020, // Uses ItemLevelSquish gametable
|
|
PLAYER_FLAGS_EX_IN_PVP_COMBAT = 0x00000040, // Forbids /follow
|
|
PLAYER_FLAGS_EX_MENTOR = 0x00000080,
|
|
PLAYER_FLAGS_EX_NEWCOMER = 0x00000100,
|
|
PLAYER_FLAGS_EX_UNLOCKED_AOE_LOOT = 0x00000200,
|
|
PLAYER_FLAGS_EX_AUTO_DECLINE_NEIGHBORHOOD = 0x00008000
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(PlayerFlagsEx);
|
|
|
|
enum PlayerLocalFlags
|
|
{
|
|
PLAYER_LOCAL_FLAG_CONTROLLING_PET = 0x00000001, // Displays "You have an active summon already" when trying to tame new pet
|
|
PLAYER_LOCAL_FLAG_TRACK_STEALTHED = 0x00000002,
|
|
PLAYER_LOCAL_FLAG_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
|
|
PLAYER_LOCAL_FLAG_NO_RELEASE_WINDOW = 0x00000010, // Display no "release spirit" window at all
|
|
PLAYER_LOCAL_FLAG_NO_PET_BAR = 0x00000020, // CGPetInfo::IsPetBarUsed
|
|
PLAYER_LOCAL_FLAG_OVERRIDE_CAMERA_MIN_HEIGHT = 0x00000040,
|
|
PLAYER_LOCAL_FLAG_NEWLY_BOOSTED_CHARACTER = 0x00000080,
|
|
PLAYER_LOCAL_FLAG_USING_PARTY_GARRISON = 0x00000100,
|
|
PLAYER_LOCAL_FLAG_CAN_USE_OBJECTS_MOUNTED = 0x00000200,
|
|
PLAYER_LOCAL_FLAG_CAN_VISIT_PARTY_GARRISON = 0x00000400,
|
|
PLAYER_LOCAL_FLAG_WAR_MODE = 0x00000800,
|
|
PLAYER_LOCAL_FLAG_ACCOUNT_SECURED = 0x00001000, // Script_IsAccountSecured
|
|
PLAYER_LOCAL_FLAG_OVERRIDE_TRANSPORT_SERVER_TIME = 0x00008000,
|
|
PLAYER_LOCAL_FLAG_MENTOR_RESTRICTED = 0x00020000,
|
|
PLAYER_LOCAL_FLAG_HAS_ACCOUNT_BANK_LOCK = 0x00040000,
|
|
PLAYER_LOCAL_FLAG_CHARACTER_BANK_DISABLED = 0x00080000,
|
|
PLAYER_LOCAL_FLAG_CHARACTER_BANK_CONVERSION_FAILED = 0x00100000,
|
|
PLAYER_LOCAL_FLAG_ACCOUNT_BANK_DISABLED = 0x00200000,
|
|
PLAYER_LOCAL_FLAG_FREE_TRANSMOG_CLAIMED = 0x00400000,
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(PlayerLocalFlags);
|
|
|
|
// used in PLAYER_FIELD_BYTES2 values
|
|
enum PlayerFieldByte2Flags
|
|
{
|
|
PLAYER_FIELD_BYTE2_NONE = 0x00,
|
|
PLAYER_FIELD_BYTE2_STEALTH = 0x20,
|
|
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40
|
|
};
|
|
|
|
enum MirrorTimerType
|
|
{
|
|
FATIGUE_TIMER = 0,
|
|
BREATH_TIMER = 1,
|
|
FIRE_TIMER = 2 // feign death
|
|
};
|
|
#define MAX_TIMERS 3
|
|
#define DISABLED_MIRROR_TIMER -1
|
|
|
|
// 2^n values
|
|
enum PlayerExtraFlags
|
|
{
|
|
// gm abilities
|
|
PLAYER_EXTRA_GM_ON = 0x0001,
|
|
PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
|
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
|
|
|
// other states
|
|
PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
|
|
|
|
// Character services markers
|
|
PLAYER_EXTRA_HAS_RACE_CHANGED = 0x0200,
|
|
PLAYER_EXTRA_GRANTED_LEVELS_FROM_RAF = 0x0400,
|
|
PLAYER_EXTRA_LEVEL_BOOSTED = 0x0800,
|
|
|
|
PLAYER_EXTRA_FLAG_FREE_TRANSMOG_CLAIMED = 0x1000,
|
|
};
|
|
|
|
// 2^n values
|
|
enum AtLoginFlags
|
|
{
|
|
AT_LOGIN_NONE = 0x000,
|
|
AT_LOGIN_RENAME = 0x001,
|
|
AT_LOGIN_RESET_SPELLS = 0x002,
|
|
AT_LOGIN_RESET_TALENTS = 0x004,
|
|
AT_LOGIN_CUSTOMIZE = 0x008,
|
|
AT_LOGIN_RESET_PET_TALENTS = 0x010,
|
|
AT_LOGIN_FIRST = 0x020,
|
|
AT_LOGIN_CHANGE_FACTION = 0x040,
|
|
AT_LOGIN_CHANGE_RACE = 0x080,
|
|
AT_LOGIN_RESURRECT = 0x100,
|
|
};
|
|
|
|
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
|
|
|
|
struct QuestObjectiveStatusData
|
|
{
|
|
QuestStatusMap::iterator QuestStatusItr;
|
|
uint32 ObjectiveId;
|
|
};
|
|
|
|
using QuestObjectiveStatusMap = std::unordered_multimap<std::pair<QuestObjectiveType, int32>, QuestObjectiveStatusData>;
|
|
|
|
typedef std::set<uint32> RewardedQuestSet;
|
|
|
|
enum QuestSaveType
|
|
{
|
|
QUEST_DEFAULT_SAVE_TYPE = 0,
|
|
QUEST_DELETE_SAVE_TYPE,
|
|
QUEST_FORCE_DELETE_SAVE_TYPE
|
|
};
|
|
|
|
// quest
|
|
typedef std::map<uint32, QuestSaveType> QuestStatusSaveMap;
|
|
|
|
// Size of client completed quests bit map
|
|
enum PlayerQuestCompletedConstants
|
|
{
|
|
QUESTS_COMPLETED_BITS_PER_BLOCK = UF::size_of_value_type<decltype(UF::BitVector::Values)>() * 8
|
|
};
|
|
|
|
enum PlayerQuestLogConstants
|
|
{
|
|
MAX_QUEST_COUNTS = UF::size<decltype(UF::QuestLog::ObjectiveProgress)>()
|
|
};
|
|
|
|
enum QuestSlotStateMask
|
|
{
|
|
QUEST_STATE_NONE = 0x0000,
|
|
QUEST_STATE_COMPLETE = 0x0001,
|
|
QUEST_STATE_FAIL = 0x0002
|
|
};
|
|
|
|
enum SkillUpdateState
|
|
{
|
|
SKILL_UNCHANGED = 0,
|
|
SKILL_CHANGED = 1,
|
|
SKILL_NEW = 2,
|
|
SKILL_DELETED = 3
|
|
};
|
|
|
|
struct SkillStatusData
|
|
{
|
|
SkillStatusData(uint32 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
|
|
{
|
|
}
|
|
uint32 pos;
|
|
SkillUpdateState uState;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
|
|
|
|
class Quest;
|
|
class Spell;
|
|
class WorldSession;
|
|
|
|
enum PlayerSlots
|
|
{
|
|
// first slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_START = 0,
|
|
// last+1 slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_END = 105,
|
|
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
|
|
};
|
|
|
|
static_assert(UF::size<decltype(UF::ActivePlayerData::InvSlots)>() == PLAYER_SLOT_END);
|
|
|
|
inline constexpr uint8 INVENTORY_SLOT_BAG_0 = 255;
|
|
inline constexpr uint8 INVENTORY_DEFAULT_SIZE = 16;
|
|
inline constexpr uint8 INVENTORY_ACCOUNT_SECURED_BONUS_SIZE = 4;
|
|
|
|
inline constexpr uint32 SPELL_ALPACA_SADDLEBAGS = 317795;
|
|
|
|
enum EquipmentSlots : uint8 // 19 slots
|
|
{
|
|
EQUIPMENT_SLOT_START = 0,
|
|
EQUIPMENT_SLOT_HEAD = 0,
|
|
EQUIPMENT_SLOT_NECK = 1,
|
|
EQUIPMENT_SLOT_SHOULDERS = 2,
|
|
EQUIPMENT_SLOT_BODY = 3,
|
|
EQUIPMENT_SLOT_CHEST = 4,
|
|
EQUIPMENT_SLOT_WAIST = 5,
|
|
EQUIPMENT_SLOT_LEGS = 6,
|
|
EQUIPMENT_SLOT_FEET = 7,
|
|
EQUIPMENT_SLOT_WRISTS = 8,
|
|
EQUIPMENT_SLOT_HANDS = 9,
|
|
EQUIPMENT_SLOT_FINGER1 = 10,
|
|
EQUIPMENT_SLOT_FINGER2 = 11,
|
|
EQUIPMENT_SLOT_TRINKET1 = 12,
|
|
EQUIPMENT_SLOT_TRINKET2 = 13,
|
|
EQUIPMENT_SLOT_BACK = 14,
|
|
EQUIPMENT_SLOT_MAINHAND = 15,
|
|
EQUIPMENT_SLOT_OFFHAND = 16,
|
|
EQUIPMENT_SLOT_RANGED = 17,
|
|
EQUIPMENT_SLOT_TABARD = 18,
|
|
EQUIPMENT_SLOT_END = 19
|
|
};
|
|
|
|
enum ProfessionSlots : uint8
|
|
{
|
|
PROFESSION_SLOT_PROFESSION1_TOOL = 19,
|
|
PROFESSION_SLOT_PROFESSION1_GEAR1 = 20,
|
|
PROFESSION_SLOT_PROFESSION1_GEAR2 = 21,
|
|
PROFESSION_SLOT_PROFESSION2_TOOL = 22,
|
|
PROFESSION_SLOT_PROFESSION2_GEAR1 = 23,
|
|
PROFESSION_SLOT_PROFESSION2_GEAR2 = 24,
|
|
PROFESSION_SLOT_COOKING_TOOL = 25,
|
|
PROFESSION_SLOT_COOKING_GEAR1 = 26,
|
|
PROFESSION_SLOT_FISHING_TOOL = 27,
|
|
PROFESSION_SLOT_FISHING_GEAR1 = 28,
|
|
PROFESSION_SLOT_FISHING_GEAR2 = 29,
|
|
|
|
PROFESSION_SLOT_END,
|
|
PROFESSION_SLOT_START = PROFESSION_SLOT_PROFESSION1_TOOL,
|
|
|
|
PROFESSION_SLOT_MAX_COUNT = PROFESSION_SLOT_PROFESSION2_TOOL - PROFESSION_SLOT_PROFESSION1_TOOL
|
|
};
|
|
|
|
enum InventorySlots : uint8 // 4 slots
|
|
{
|
|
INVENTORY_SLOT_BAG_START = 30,
|
|
INVENTORY_SLOT_BAG_END = 34
|
|
};
|
|
|
|
enum ReagentBagSlots : uint8 // 1 slot
|
|
{
|
|
REAGENT_BAG_SLOT_START = 34,
|
|
REAGENT_BAG_SLOT_END = 35
|
|
};
|
|
|
|
enum InventoryPackSlots : uint8 // 28 slots
|
|
{
|
|
INVENTORY_SLOT_ITEM_START = 35,
|
|
INVENTORY_SLOT_ITEM_END = 63
|
|
};
|
|
|
|
enum BankBagSlots // 6 slots
|
|
{
|
|
BANK_SLOT_BAG_START = 63,
|
|
BANK_SLOT_BAG_END = 69
|
|
};
|
|
|
|
enum BuyBackSlots // 12 slots
|
|
{
|
|
// stored in m_buybackitems
|
|
BUYBACK_SLOT_START = 69,
|
|
BUYBACK_SLOT_END = 81
|
|
};
|
|
|
|
enum ChildEquipmentSlots
|
|
{
|
|
CHILD_EQUIPMENT_SLOT_START = 81,
|
|
CHILD_EQUIPMENT_SLOT_END = 84,
|
|
};
|
|
|
|
enum EquipableSpellSlots
|
|
{
|
|
EQUIPABLE_SPELL_OFFENSIVE_SLOT1 = 84,
|
|
EQUIPABLE_SPELL_OFFENSIVE_SLOT2 = 85,
|
|
EQUIPABLE_SPELL_OFFENSIVE_SLOT3 = 86,
|
|
EQUIPABLE_SPELL_OFFENSIVE_SLOT4 = 87,
|
|
EQUIPABLE_SPELL_UTILITY_SLOT1 = 88,
|
|
EQUIPABLE_SPELL_UTILITY_SLOT2 = 89,
|
|
EQUIPABLE_SPELL_UTILITY_SLOT3 = 90,
|
|
EQUIPABLE_SPELL_UTILITY_SLOT4 = 91,
|
|
EQUIPABLE_SPELL_DEFENSIVE_SLOT1 = 92,
|
|
EQUIPABLE_SPELL_DEFENSIVE_SLOT2 = 93,
|
|
EQUIPABLE_SPELL_DEFENSIVE_SLOT3 = 94,
|
|
EQUIPABLE_SPELL_DEFENSIVE_SLOT4 = 95,
|
|
EQUIPABLE_SPELL_WEAPON_SLOT1 = 96,
|
|
EQUIPABLE_SPELL_WEAPON_SLOT2 = 97,
|
|
EQUIPABLE_SPELL_WEAPON_SLOT3 = 98,
|
|
EQUIPABLE_SPELL_WEAPON_SLOT4 = 99,
|
|
};
|
|
|
|
enum AccountBankBagSlots
|
|
{
|
|
ACCOUNT_BANK_SLOT_BAG_START = 100,
|
|
ACCOUNT_BANK_SLOT_BAG_END = 105
|
|
};
|
|
|
|
struct ItemPosCount
|
|
{
|
|
ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) { }
|
|
bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
|
|
uint16 pos;
|
|
uint32 count;
|
|
};
|
|
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
|
|
|
enum class ItemSearchLocation
|
|
{
|
|
Equipment = 0x01,
|
|
Inventory = 0x02,
|
|
Bank = 0x04,
|
|
ReagentBank = 0x08,
|
|
AccountBank = 0x10, // NYI
|
|
|
|
Default = Equipment | Inventory,
|
|
Everywhere = Equipment | Inventory | Bank | ReagentBank
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(ItemSearchLocation);
|
|
|
|
enum class ItemSearchCallbackResult
|
|
{
|
|
Stop,
|
|
Continue
|
|
};
|
|
|
|
enum class BagSlotFlags : uint32
|
|
{
|
|
None = 0x0000,
|
|
DisableAutoSort = 0x0001,
|
|
PriorityEquipment = 0x0002,
|
|
PriorityConsumables = 0x0004,
|
|
PriorityTradeGoods = 0x0008,
|
|
PriorityJunk = 0x0010,
|
|
PriorityQuestItems = 0x0020,
|
|
ExcludeJunkSell = 0x0040,
|
|
PriorityReagents = 0x0080,
|
|
ExpansionCurrent = 0x0100,
|
|
ExpansionLegacy = 0x0200,
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(BagSlotFlags);
|
|
|
|
enum NewWorldReason
|
|
{
|
|
NEW_WORLD_NORMAL = 16, // Normal map change
|
|
NEW_WORLD_SEAMLESS = 21, // Teleport to another map without a loading screen, used for outdoor scenarios
|
|
};
|
|
|
|
enum InstanceResetWarningType
|
|
{
|
|
RAID_INSTANCE_WELCOME = 1, // Welcome to %s. Instance locks are scheduled to expire in %s.
|
|
RAID_INSTANCE_EXPIRED = 2, // Your instance lock for %s has expired.
|
|
RAID_INSTANCE_WELCOME_DAILY = 3, // Welcome to %s. The daily reset is scheduled to occur in %s and will reset this instance.
|
|
RAID_INSTANCE_WARNING_TIME = 4, // any GlobalStrings tag that has 1 formattable argument, like DELVES_INSTANCE_RESET_WARNING
|
|
};
|
|
|
|
// PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
|
|
enum ArenaTeamInfoType
|
|
{
|
|
ARENA_TEAM_ID = 0,
|
|
ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
|
|
ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
|
|
ARENA_TEAM_GAMES_WEEK = 3,
|
|
ARENA_TEAM_GAMES_SEASON = 4,
|
|
ARENA_TEAM_WINS_SEASON = 5,
|
|
ARENA_TEAM_PERSONAL_RATING = 6,
|
|
ARENA_TEAM_END = 7
|
|
};
|
|
|
|
enum class TeleportState
|
|
{
|
|
NotTeleporting,
|
|
Initiated,
|
|
// destination is on same map and instance
|
|
DelayedTeleport,
|
|
WaitingForTeleportAck,
|
|
// destination is on different map or different instance of the same map
|
|
DelayedWorldPort,
|
|
WaitingForSuspendTokenResponse,
|
|
WaitingForWorldPortAck
|
|
};
|
|
|
|
enum TeleportToOptions
|
|
{
|
|
TELE_TO_NONE = 0x00,
|
|
TELE_TO_GM_MODE = 0x01,
|
|
TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
|
|
TELE_TO_NOT_LEAVE_COMBAT = 0x04,
|
|
TELE_TO_NOT_UNSUMMON_PET = 0x08,
|
|
TELE_TO_SPELL = 0x10,
|
|
TELE_TO_TRANSPORT_TELEPORT = 0x20, // 3.3.5 only
|
|
TELE_REVIVE_AT_TELEPORT = 0x40,
|
|
TELE_TO_SEAMLESS = 0x80
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG(TeleportToOptions);
|
|
|
|
/// Type of environmental damages
|
|
enum EnviromentalDamage : uint8
|
|
{
|
|
DAMAGE_EXHAUSTED = 0,
|
|
DAMAGE_DROWNING = 1,
|
|
DAMAGE_FALL = 2,
|
|
DAMAGE_LAVA = 3,
|
|
DAMAGE_SLIME = 4,
|
|
DAMAGE_FIRE = 5,
|
|
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
|
|
};
|
|
|
|
enum PlayedTimeIndex
|
|
{
|
|
PLAYED_TIME_TOTAL = 0,
|
|
PLAYED_TIME_LEVEL = 1
|
|
};
|
|
|
|
#define MAX_PLAYED_TIME_INDEX 2
|
|
|
|
// used at player loading query list preparing, and later result selection
|
|
enum PlayerLoginQueryIndex
|
|
{
|
|
PLAYER_LOGIN_QUERY_LOAD_FROM,
|
|
PLAYER_LOGIN_QUERY_LOAD_CUSTOMIZATIONS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GROUP,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURAS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURA_STORED_LOCATIONS,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELLS,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_FAVORITES,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA_PROGRESS,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_SPAWN_TRACKING,
|
|
PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_REPUTATION,
|
|
PLAYER_LOGIN_QUERY_LOAD_INVENTORY,
|
|
PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE_MILESTONE_POWERS,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE_UNLOCKED_ESSENCES,
|
|
PLAYER_LOGIN_QUERY_LOAD_AZERITE_EMPOWERED,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAILS,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_ARTIFACT,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_MILESTONE_POWER,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_UNLOCKED_ESSENCE,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_EMPOWERED,
|
|
PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST,
|
|
PLAYER_LOGIN_QUERY_LOAD_HOME_BIND,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES,
|
|
PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES,
|
|
PLAYER_LOGIN_QUERY_LOAD_GUILD,
|
|
PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS,
|
|
PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFIT,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFIT_SITUATION,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFIT_SLOT,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS,
|
|
PLAYER_LOGIN_QUERY_LOAD_BG_DATA,
|
|
PLAYER_LOGIN_QUERY_LOAD_GLYPHS,
|
|
PLAYER_LOGIN_QUERY_LOAD_TALENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_PVP_TALENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA,
|
|
PLAYER_LOGIN_QUERY_LOAD_SKILLS,
|
|
PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG,
|
|
PLAYER_LOGIN_QUERY_LOAD_BANNED,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW,
|
|
PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS,
|
|
PLAYER_LOGIN_QUERY_LOAD_CURRENCY,
|
|
PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES,
|
|
PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION,
|
|
PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS,
|
|
PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRAIT_ENTRIES,
|
|
PLAYER_LOGIN_QUERY_LOAD_TRAIT_CONFIGS,
|
|
PLAYER_LOGIN_QUERY_LOAD_DATA_ELEMENTS,
|
|
PLAYER_LOGIN_QUERY_LOAD_DATA_FLAGS,
|
|
PLAYER_LOGIN_QUERY_LOAD_BANK_TAB_SETTINGS,
|
|
MAX_PLAYER_LOGIN_QUERY
|
|
};
|
|
|
|
enum PlayerDelayedOperations
|
|
{
|
|
DELAYED_SAVE_PLAYER = 0x01,
|
|
DELAYED_RESURRECT_PLAYER = 0x02,
|
|
DELAYED_SPELL_CAST_DESERTER = 0x04,
|
|
DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
|
|
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
|
|
DELAYED_END
|
|
};
|
|
|
|
// Player summoning auto-decline time (in secs)
|
|
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
|
|
// Maximum money amount : 2^31 - 1
|
|
inline constexpr uint64 MAX_MONEY_AMOUNT = 99999999999ULL;
|
|
|
|
enum CharDeleteMethod
|
|
{
|
|
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
|
|
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
|
|
// the name gets freed up and appears as deleted ingame
|
|
};
|
|
|
|
enum ReferAFriendError
|
|
{
|
|
ERR_REFER_A_FRIEND_NONE = 0,
|
|
ERR_REFER_A_FRIEND_NOT_REFERRED_BY = 1,
|
|
ERR_REFER_A_FRIEND_TARGET_TOO_HIGH = 2,
|
|
ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS = 3,
|
|
ERR_REFER_A_FRIEND_TOO_FAR = 4,
|
|
ERR_REFER_A_FRIEND_DIFFERENT_FACTION = 5,
|
|
ERR_REFER_A_FRIEND_NOT_NOW = 6,
|
|
ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I = 7,
|
|
ERR_REFER_A_FRIEND_NO_TARGET = 8,
|
|
ERR_REFER_A_FRIEND_NOT_IN_GROUP = 9,
|
|
ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I = 10,
|
|
ERR_REFER_A_FRIEND_SUMMON_COOLDOWN = 11,
|
|
ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL = 12,
|
|
ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S = 13,
|
|
ERR_REFER_A_FRIEND_NO_XREALM = 14,
|
|
ERR_REFER_A_FRIEND_MAP_INCOMING_TRANSFER_NOT_ALLOWED = 15
|
|
};
|
|
|
|
enum PlayerCommandStates
|
|
{
|
|
CHEAT_NONE = 0x00,
|
|
CHEAT_GOD = 0x01,
|
|
CHEAT_CASTTIME = 0x02,
|
|
CHEAT_COOLDOWN = 0x04,
|
|
CHEAT_POWER = 0x08,
|
|
CHEAT_WATERWALK = 0x10
|
|
};
|
|
|
|
enum PlayerLogXPReason : uint8
|
|
{
|
|
LOG_XP_REASON_KILL = 0,
|
|
LOG_XP_REASON_NO_KILL = 1
|
|
};
|
|
|
|
enum class DisplayToastType : uint8
|
|
{
|
|
NewItem = 0,
|
|
NewCurrency = 1,
|
|
Money = 2,
|
|
Honor = 3
|
|
};
|
|
|
|
enum class DisplayToastMethod : uint8
|
|
{
|
|
DoNotDisplay = 0,
|
|
Loot = 1,
|
|
PetBattle = 2,
|
|
PersonalLoot = 3,
|
|
GarrisonMissionLoot = 4,
|
|
QuestUpgrade = 5,
|
|
QuestUpgradeEpic = 6,
|
|
Shipment = 7,
|
|
GarrisonMissionSalvage = 8,
|
|
PvPFactionReward = 9,
|
|
GarrisonCurrency = 10,
|
|
LessAwesomeLoot = 11,
|
|
UpgradedLoot = 12,
|
|
LegendaryLoot = 13,
|
|
InvasionLoot = 14,
|
|
Default = 15,
|
|
QuestComplete = 16,
|
|
RatedPvPReward = 17,
|
|
CorruptedLoot = 19
|
|
};
|
|
|
|
enum class AvgItemLevelCategory : uint32
|
|
{
|
|
Base = 0,
|
|
EquippedBase = 1,
|
|
EquippedEffective = 2,
|
|
Pvp = 3,
|
|
PvpWeighted = 4,
|
|
EquippedEffectiveWeighted = 5
|
|
};
|
|
|
|
class Player;
|
|
|
|
/// Holder for Battleground data
|
|
struct BGData
|
|
{
|
|
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
|
|
bgTeam(TEAM_OTHER), mountSpell(0), queueId(BATTLEGROUND_QUEUE_NONE) { ClearTaxiPath(); }
|
|
|
|
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
|
|
/// when player is teleported to BG - (it is battleground's GUID)
|
|
BattlegroundTypeId bgTypeID;
|
|
|
|
GuidSet bgAfkReporter;
|
|
uint8 bgAfkReportedCount;
|
|
time_t bgAfkReportedTimer;
|
|
|
|
Team bgTeam; ///< What side the player will be added to
|
|
|
|
uint32 mountSpell;
|
|
uint32 taxiPath[2];
|
|
|
|
WorldLocation joinPos; ///< From where player entered BG
|
|
BattlegroundQueueTypeId queueId;
|
|
|
|
void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
|
|
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
|
|
};
|
|
|
|
struct ResurrectionData
|
|
{
|
|
ObjectGuid GUID;
|
|
WorldLocation Location;
|
|
uint32 Health;
|
|
uint32 Mana;
|
|
uint32 Aura;
|
|
};
|
|
|
|
struct GroupUpdateCounter
|
|
{
|
|
ObjectGuid GroupGuid;
|
|
int32 UpdateSequenceNumber;
|
|
};
|
|
|
|
enum TalentLearnResult : int32
|
|
{
|
|
TALENT_LEARN_OK = 0,
|
|
TALENT_FAILED_UNKNOWN = 1,
|
|
TALENT_FAILED_NOT_ENOUGH_TALENTS_IN_PRIMARY_TREE = 2,
|
|
TALENT_FAILED_NO_PRIMARY_TREE_SELECTED = 3,
|
|
TALENT_FAILED_CANT_DO_THAT_RIGHT_NOW = 4,
|
|
TALENT_FAILED_AFFECTING_COMBAT = 5,
|
|
TALENT_FAILED_CANT_REMOVE_TALENT = 6,
|
|
TALENT_FAILED_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE = 7,
|
|
TALENT_FAILED_REST_AREA = 8,
|
|
TALENT_FAILED_UNSPENT_TALENT_POINTS = 9,
|
|
TALENT_FAILED_IN_PVP_MATCH = 10
|
|
};
|
|
|
|
struct TC_GAME_API SpecializationInfo
|
|
{
|
|
SpecializationInfo() : PvpTalents(), ResetTalentsCost(0), ResetTalentsTime(0), ActiveGroup(0)
|
|
{
|
|
for (PlayerPvpTalentMap& pvpTalents : PvpTalents)
|
|
pvpTalents.fill(0);
|
|
}
|
|
|
|
PlayerTalentMap Talents[MAX_SPECIALIZATIONS];
|
|
PlayerPvpTalentMap PvpTalents[MAX_SPECIALIZATIONS];
|
|
std::vector<uint32> Glyphs[MAX_SPECIALIZATIONS];
|
|
uint32 ResetTalentsCost;
|
|
time_t ResetTalentsTime;
|
|
uint8 ActiveGroup;
|
|
|
|
private:
|
|
SpecializationInfo(SpecializationInfo const&) = delete;
|
|
SpecializationInfo& operator=(SpecializationInfo const&) = delete;
|
|
};
|
|
|
|
uint32 constexpr PLAYER_MAX_HONOR_LEVEL = 500;
|
|
uint8 constexpr PLAYER_LEVEL_MIN_HONOR = 10;
|
|
uint32 constexpr SPELL_PVP_RULES_ENABLED = 134735;
|
|
float constexpr MAX_AREA_SPIRIT_HEALER_RANGE = 20.0f;
|
|
|
|
enum class ZonePVPTypeOverride : uint32
|
|
{
|
|
None = 0,
|
|
Friendly = 1,
|
|
Hostile = 2,
|
|
Contested = 3,
|
|
Combat = 4
|
|
};
|
|
|
|
float constexpr TELEPORT_MIN_LOAD_SCREEN_DISTANCE = 200.0f;
|
|
|
|
struct TeleportLocation
|
|
{
|
|
WorldLocation Location;
|
|
Optional<ObjectGuid> TransportGuid;
|
|
Optional<uint32> InstanceId;
|
|
Optional<uint32> LfgDungeonsId;
|
|
};
|
|
|
|
class TC_GAME_API Player final : public Unit, public GridObject<Player>
|
|
{
|
|
friend class WorldSession;
|
|
friend class CinematicMgr;
|
|
friend class RestMgr;
|
|
friend void AddItemToUpdateQueueOf(Item* item, Player* player);
|
|
friend void RemoveItemFromUpdateQueueOf(Item* item, Player* player);
|
|
public:
|
|
explicit Player(WorldSession* session);
|
|
~Player();
|
|
|
|
PlayerAI* AI() const { return reinterpret_cast<PlayerAI*>(GetAI()); }
|
|
|
|
void CleanupsBeforeDelete(bool finalCleanup = true) override;
|
|
|
|
void AddToWorld() override;
|
|
void RemoveFromWorld() override;
|
|
|
|
void SetObjectScale(float scale) override;
|
|
|
|
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options = TELE_TO_NONE, Optional<uint32> instanceId = {}, uint32 teleportSpellId = 0);
|
|
bool TeleportTo(WorldLocation const& loc, TeleportToOptions options = TELE_TO_NONE, Optional<uint32> instanceId = {}, uint32 teleportSpellId = 0);
|
|
bool TeleportTo(TeleportLocation const& teleportLocation, TeleportToOptions options = TELE_TO_NONE, uint32 teleportSpellId = 0);
|
|
bool TeleportToBGEntryPoint();
|
|
|
|
bool HasSummonPending() const;
|
|
void SendSummonRequestFrom(Unit* summoner);
|
|
void SummonIfPossible(bool agree);
|
|
|
|
bool Create(ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const* createInfo);
|
|
|
|
void Update(uint32 time) override;
|
|
|
|
void Heartbeat() override;
|
|
|
|
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster, bool requireImmunityPurgesEffectAttribute = false) const override;
|
|
|
|
bool IsInAreaTrigger(AreaTriggerEntry const* areaTrigger) const;
|
|
|
|
void SendInitialPacketsBeforeAddToMap();
|
|
void SendInitialPacketsAfterAddToMap();
|
|
void SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const;
|
|
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0, int32 mapDifficultyXConditionID = 0) const;
|
|
|
|
bool CanInteractWithQuestGiver(Object* questGiver) const;
|
|
Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, NPCFlags npcFlags, NPCFlags2 npcFlags2) const;
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const;
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const;
|
|
|
|
void ToggleAFK();
|
|
void ToggleDND();
|
|
bool isAFK() const { return HasPlayerFlag(PLAYER_FLAGS_AFK); }
|
|
bool isDND() const { return HasPlayerFlag(PLAYER_FLAGS_DND); }
|
|
uint16 GetChatFlags() const;
|
|
std::string autoReplyMsg;
|
|
|
|
int64 GetBarberShopCost(Trinity::IteratorPair<UF::ChrCustomizationChoice const*> newCustomizations) const;
|
|
|
|
PlayerSocial* GetSocial() const { return m_social; }
|
|
void RemoveSocial();
|
|
|
|
PlayerTaxi m_taxi;
|
|
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(GetRace(), GetClass(), GetLevel()); }
|
|
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0, uint32 preferredMountDisplay = 0, Optional<float> speed = {},
|
|
Scripting::v2::ActionResultSetter<MovementStopReason> const& scriptResult = {});
|
|
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0, Optional<float> speed = {},
|
|
Scripting::v2::ActionResultSetter<MovementStopReason> const& scriptResult = {});
|
|
void FinishTaxiFlight();
|
|
void CleanupAfterTaxiFlight();
|
|
void ContinueTaxiFlight();
|
|
void StartTaxiMovement(uint32 mountDisplayId, uint32 path, uint32 pathNode, Optional<float> speed,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult);
|
|
|
|
bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
|
|
void SetDeveloper(bool on) { if (on) SetPlayerFlag(PLAYER_FLAGS_DEVELOPER); else RemovePlayerFlag(PLAYER_FLAGS_DEVELOPER); }
|
|
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
|
|
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; }
|
|
bool IsGameMasterAcceptingWhispers() const { return IsGameMaster() && isAcceptWhispers(); }
|
|
bool CanBeGameMaster() const;
|
|
void SetGameMaster(bool on);
|
|
bool isGMChat() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT) != 0; }
|
|
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
|
|
bool isTaxiCheater() const { return (m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT) != 0; }
|
|
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
|
|
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
|
|
void SetGMVisible(bool on);
|
|
void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
|
bool HasRaceChanged() const { return (m_ExtraFlags & PLAYER_EXTRA_HAS_RACE_CHANGED) != 0; }
|
|
void SetHasRaceChanged() { m_ExtraFlags |= PLAYER_EXTRA_HAS_RACE_CHANGED; }
|
|
bool HasBeenGrantedLevelsFromRaF() const { return (m_ExtraFlags & PLAYER_EXTRA_GRANTED_LEVELS_FROM_RAF) != 0; }
|
|
void SetBeenGrantedLevelsFromRaF() { m_ExtraFlags |= PLAYER_EXTRA_GRANTED_LEVELS_FROM_RAF; }
|
|
bool HasLevelBoosted() const { return (m_ExtraFlags & PLAYER_EXTRA_LEVEL_BOOSTED) != 0; }
|
|
void SetHasLevelBoosted() { m_ExtraFlags |= PLAYER_EXTRA_LEVEL_BOOSTED; }
|
|
bool HasClaimedFreeTransmog() const { return (m_ExtraFlags & PLAYER_EXTRA_FLAG_FREE_TRANSMOG_CLAIMED) != 0; }
|
|
void SetHasClaimedFreeTransmog() { m_ExtraFlags |= PLAYER_EXTRA_FLAG_FREE_TRANSMOG_CLAIMED; }
|
|
|
|
uint32 GetXP() const { return m_activePlayerData->XP; }
|
|
uint32 GetXPForNextLevel() const { return m_activePlayerData->NextLevelXP; }
|
|
void SetXP(uint32 xp);
|
|
void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f);
|
|
void GiveLevel(uint8 level);
|
|
bool IsMaxLevel() const;
|
|
|
|
void InitStatsForLevel(bool reapplyMods = false);
|
|
|
|
// .cheat command related
|
|
bool GetCommandStatus(uint32 command) const { return (_activeCheats & command) != 0; }
|
|
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
|
|
void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
|
|
|
|
// Played Time Stuff
|
|
time_t m_logintime;
|
|
time_t m_Last_tick;
|
|
std::array<uint32, MAX_PLAYED_TIME_INDEX> m_Played_time;
|
|
uint32 GetTotalPlayedTime() const { return m_Played_time[PLAYED_TIME_TOTAL]; }
|
|
uint32 GetLevelPlayedTime() const { return m_Played_time[PLAYED_TIME_LEVEL]; }
|
|
|
|
Gender GetNativeGender() const override { return Gender(*m_playerData->NativeSex); }
|
|
void SetNativeGender(Gender gender) override { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::NativeSex), gender); }
|
|
|
|
void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
|
|
|
|
PetStable* GetPetStable() { return m_petStable.get(); }
|
|
PetStable& GetOrInitPetStable();
|
|
PetStable const* GetPetStable() const { return m_petStable.get(); }
|
|
void AddPetToUpdateFields(PetStable::PetInfo const& pet, PetSaveMode slot, PetStableFlags flags);
|
|
void SetPetSlot(uint32 petNumber, PetSaveMode dstPetSlot);
|
|
ObjectGuid GetStableMaster() const;
|
|
void SetStableMaster(ObjectGuid stableMaster);
|
|
|
|
Pet* GetPet() const;
|
|
Pet* SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float y, float z, float ang, uint32 despwtime, bool* isNew = nullptr);
|
|
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
|
|
void DeletePetFromDB(uint32 petNumber);
|
|
void SendTameFailure(PetTameResult result);
|
|
|
|
// pet auras
|
|
std::unordered_set<PetAura const*> m_petAuras;
|
|
void AddPetAura(PetAura const* petSpell);
|
|
void RemovePetAura(PetAura const* petSpell);
|
|
|
|
Creature* GetSummonedBattlePet() const;
|
|
void SetBattlePetData(BattlePets::BattlePet const* pet = nullptr);
|
|
|
|
/// Handles said message in regular chat based on declared language and in config pre-defined Range.
|
|
void Say(std::string_view text, Language language, WorldObject const* = nullptr) override;
|
|
void Say(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Handles yelled message in regular chat based on declared language and in config pre-defined Range.
|
|
void Yell(std::string_view text, Language language, WorldObject const* = nullptr) override;
|
|
void Yell(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Outputs an universal text which is supposed to be an action.
|
|
void TextEmote(std::string_view text, WorldObject const* = nullptr, bool = false) override;
|
|
void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
|
|
/// Handles whispers from Addons and players based on sender, receiver's guid and language.
|
|
void Whisper(std::string_view text, Language language, Player* receiver, bool = false) override;
|
|
void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
|
|
void WhisperAddon(std::string const& text, std::string const& prefix, bool isLogged, Player* receiver);
|
|
|
|
bool CanUnderstandLanguage(Language language) const;
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/**
|
|
* @brief Iterate over each item in the player storage
|
|
* @tparam T ItemSearchCallbackResult ItemCallback(Item* item)
|
|
* @param location Locations of the items to iterate over
|
|
* @param callback Callback called on each item. Will continue as long as it returns ItemSearchCallbackResult::Continue
|
|
*/
|
|
template <typename T>
|
|
bool ForEachItem(ItemSearchLocation location, T callback) const
|
|
{
|
|
EnumFlag<ItemSearchLocation> flag = location;
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::Equipment))
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
for (uint8 i = PROFESSION_SLOT_START; i < PROFESSION_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
}
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::Inventory))
|
|
{
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < inventoryEnd; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(pBag); ++j)
|
|
if (Item* pItem = GetItemInBag(pBag, j))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
}
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::Bank))
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(pBag); ++j)
|
|
if (Item* pItem = GetItemInBag(pBag, j))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
}
|
|
|
|
if (flag.HasFlag(ItemSearchLocation::ReagentBank))
|
|
{
|
|
for (uint8 i = REAGENT_BAG_SLOT_START; i < REAGENT_BAG_SLOT_END; ++i)
|
|
if (Bag* bag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(bag); ++j)
|
|
if (Item* pItem = GetItemInBag(bag, j))
|
|
if (callback(pItem) == ItemSearchCallbackResult::Stop)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
void UpdateAverageItemLevelTotal();
|
|
void UpdateAverageItemLevelEquipped();
|
|
|
|
uint8 FindEquipSlot(Item const* item, uint8 slot, bool swap) const;
|
|
uint32 GetFreeInventorySlotCount(EnumFlag<ItemSearchLocation> location = ItemSearchLocation::Inventory) const;
|
|
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
|
|
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
|
|
Item* GetItemByGuid(ObjectGuid guid) const;
|
|
Item* GetItemByEntry(uint32 entry, ItemSearchLocation where = ItemSearchLocation::Default) const;
|
|
std::vector<Item*> GetItemListByEntry(uint32 entry, bool inBankAlso = false) const;
|
|
Item* GetItemByPos(uint16 pos) const;
|
|
Item* GetItemByPos(uint8 bag, uint8 slot) const;
|
|
Item* GetUseableItemByPos(uint8 bag, uint8 slot) const;
|
|
Bag* GetBagByPos(uint8 slot) const;
|
|
std::vector<Item*> GetCraftingReagentItemsToDeposit();
|
|
Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
|
|
Item* GetShield(bool useable = false) const;
|
|
Item* GetChildItemByGuid(ObjectGuid guid) const;
|
|
static WeaponAttackType GetAttackBySlot(uint8 slot, InventoryType inventoryType); // MAX_ATTACK if not weapon slot
|
|
std::vector<Item*>& GetItemUpdateQueue() { return m_itemUpdateQueue; }
|
|
static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
|
|
static bool IsInventoryPos(uint8 bag, uint8 slot);
|
|
static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsEquipmentPos(uint8 bag, uint8 slot);
|
|
static bool IsBagPos(uint16 pos);
|
|
static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
|
|
static bool IsBankPos(uint8 bag, uint8 slot);
|
|
static bool IsChildEquipmentPos(uint16 pos) { return IsChildEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsChildEquipmentPos(uint8 bag, uint8 slot);
|
|
static bool IsAccountBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
|
|
static bool IsAccountBankPos(uint8 bag, uint8 slot);
|
|
bool IsValidPos(uint16 pos, bool explicit_pos) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
|
|
bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const;
|
|
uint8 GetInventorySlotCount() const { return m_activePlayerData->NumBackpackSlots; }
|
|
void SetInventorySlotCount(uint8 slots);
|
|
void UpdateInventorySlotCount();
|
|
uint8 GetBankBagSlotCount() const { return m_activePlayerData->NumBankSlots; }
|
|
void SetBankBagSlotCount(uint8 count) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumBankSlots), count); }
|
|
uint8 GetCharacterBankTabCount() const { return m_activePlayerData->NumCharacterBankTabs; }
|
|
void SetCharacterBankTabCount(uint8 count) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumCharacterBankTabs), count); }
|
|
uint8 GetAccountBankTabCount() const { return m_activePlayerData->NumAccountBankTabs; }
|
|
void SetAccountBankTabCount(uint8 count) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumAccountBankTabs), count); }
|
|
void SetCharacterBankTabSettings(uint32 tabId, std::string const& name, std::string const& icon, std::string const& description, BagSlotFlags depositFlags)
|
|
{
|
|
auto setter = m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CharacterBankTabSettings, tabId);
|
|
SetBankTabSettings(setter, name, icon, description, depositFlags);
|
|
}
|
|
void SetAccountBankTabSettings(uint32 tabId, std::string const& name, std::string const& icon, std::string const& description, BagSlotFlags depositFlags)
|
|
{
|
|
auto setter = m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::AccountBankTabSettings, tabId);
|
|
SetBankTabSettings(setter, name, icon, description, depositFlags);
|
|
}
|
|
void SetBankTabSettings(UF::MutableFieldReferenceWithChangesMask<UF::BankTabSettings, false> setter, std::string const& name, std::string const& icon, std::string const& description, BagSlotFlags depositFlags)
|
|
{
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::BankTabSettings::Name), name);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::BankTabSettings::Icon), icon);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::BankTabSettings::Description), description);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::BankTabSettings::DepositFlags), int32(depositFlags));
|
|
}
|
|
bool IsBackpackAutoSortDisabled() const { return m_activePlayerData->BackpackAutoSortDisabled; }
|
|
void SetBackpackAutoSortDisabled(bool disabled) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BackpackAutoSortDisabled), disabled); }
|
|
bool IsBackpackSellJunkDisabled() const { return m_activePlayerData->BackpackSellJunkDisabled; }
|
|
void SetBackpackSellJunkDisabled(bool disabled) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BackpackSellJunkDisabled), disabled); }
|
|
bool IsBankAutoSortDisabled() const { return m_activePlayerData->BankAutoSortDisabled; }
|
|
void SetBankAutoSortDisabled(bool disabled) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BankAutoSortDisabled), disabled); }
|
|
EnumFlag<BagSlotFlags> GetBagSlotFlags(uint32 bagIndex) const { return static_cast<BagSlotFlags>(m_activePlayerData->BagSlotFlags[bagIndex]); }
|
|
void SetBagSlotFlag(uint32 bagIndex, EnumFlag<BagSlotFlags> flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BagSlotFlags, bagIndex), flags.AsUnderlyingType()); }
|
|
void RemoveBagSlotFlag(uint32 bagIndex, EnumFlag<BagSlotFlags> flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BagSlotFlags, bagIndex), flags.AsUnderlyingType()); }
|
|
void ReplaceAllBagSlotFlags(uint32 bagIndex, EnumFlag<BagSlotFlags> flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BagSlotFlags, bagIndex), flags.AsUnderlyingType()); }
|
|
bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
|
|
bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
|
|
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
|
|
void SetNoRegentCostMask(flag128 mask)
|
|
{
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NoReagentCostMask, i), mask[i]);
|
|
}
|
|
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasItemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* offendingItemId = nullptr) const;
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* offendingItemId = nullptr) const { return CanTakeMoreSimilarItems(entry, count, nullptr, nullptr, offendingItemId); }
|
|
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
|
|
InventoryResult CanStoreItems(Item** items, int count, uint32* offendingItemId) const;
|
|
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
|
|
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
|
|
// This method must be called before equipping parent item!
|
|
InventoryResult CanEquipChildItem(Item* parentItem) const;
|
|
|
|
InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, BonusData const& itemBonus, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
|
|
InventoryResult CanUnequipItem(uint16 src, bool swap) const;
|
|
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true, bool reagentBankOnly = false) const;
|
|
InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
|
|
bool HasItemTotemCategory(uint32 TotemCategory) const;
|
|
InventoryResult CanUseItem(ItemTemplate const* pItem, bool skipRequiredLevelCheck = false) const;
|
|
InventoryResult CanRollNeedForItem(ItemTemplate const* item, Map const* map, bool restrictOnlyLfg) const;
|
|
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, ItemRandomBonusListId randomBonusListId = 0, GuidSet const& allowedLooters = GuidSet(),
|
|
ItemContext context = ItemContext::NONE, std::vector<int32> const* bonusListIDs = nullptr, bool addToCollection = true);
|
|
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
|
|
Item* EquipNewItem(uint16 pos, uint32 item, ItemContext context, bool update);
|
|
Item* EquipItem(uint16 pos, Item* pItem, bool update);
|
|
void AutoUnequipOffhandIfNeed(bool force = false);
|
|
void EquipChildItem(uint8 parentBag, uint8 parentSlot, Item* parentItem);
|
|
void AutoUnequipChildItem(Item* parentItem);
|
|
bool StoreNewItemInBestSlots(uint32 itemId, uint32 amount, ItemContext context);
|
|
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, ItemContext context = ItemContext::NONE, bool broadcast = false, bool pushed = false, bool createdByPlayer = false);
|
|
void AutoStoreLoot(uint32 loot_id, LootStore const& store, ItemContext context = ItemContext::NONE, bool broadcast = false, bool pushed = false, bool createdByPlayer = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, context, broadcast, pushed, createdByPlayer); }
|
|
void StoreLootItem(ObjectGuid lootWorldObjectGuid, uint8 lootSlot, Loot* loot, AELootResult* aeResult = nullptr);
|
|
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr, uint32* offendingItemId = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
|
|
|
|
void AddRefundReference(ObjectGuid it);
|
|
void DeleteRefundReference(ObjectGuid it);
|
|
|
|
/// Send full data about all currencies to client
|
|
void SendCurrencies() const;
|
|
/// Send conquest currency points and their cap week/arena
|
|
void SendPvpRewards() const;
|
|
/// Initialize currency amount for custom initialization at create character
|
|
void SetCreateCurrency(uint32 id, uint32 amount);
|
|
/// Modify currency amount
|
|
void ModifyCurrency(uint32 id, int32 amount, CurrencyGainSource gainSource = CurrencyGainSource::Cheat, CurrencyDestroyReason destroyReason = CurrencyDestroyReason::Cheat);
|
|
void AddCurrency(uint32 id, uint32 amount, CurrencyGainSource gainSource = CurrencyGainSource::Cheat);
|
|
void RemoveCurrency(uint32 id, int32 amount, CurrencyDestroyReason destroyReason = CurrencyDestroyReason::Cheat);
|
|
/// Increase currency cap
|
|
void IncreaseCurrencyCap(uint32 id, uint32 amount);
|
|
/// Reset weekly quantity
|
|
void ResetCurrencyWeekCap();
|
|
|
|
uint32 GetCurrencyQuantity(uint32 id) const;
|
|
uint32 GetCurrencyWeeklyQuantity(uint32 id) const;
|
|
uint32 GetCurrencyTrackedQuantity(uint32 id) const;
|
|
uint32 GetCurrencyIncreasedCapQuantity(uint32 id) const;
|
|
uint32 GetCurrencyMaxQuantity(CurrencyTypesEntry const* currency, bool onLoad = false, bool onUpdateVersion = false) const;
|
|
uint32 GetCurrencyWeeklyCap(uint32 id) const;
|
|
uint32 GetCurrencyWeeklyCap(CurrencyTypesEntry const* currency) const;
|
|
bool HasCurrency(uint32 id, uint32 amount) const;
|
|
void SetCurrencyFlagsFromClient(uint32 id, CurrencyDbFlags flags);
|
|
|
|
void SetInvSlot(uint32 slot, ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::InvSlots, slot), guid); }
|
|
|
|
void ApplyEquipCooldown(Item* pItem);
|
|
void QuickEquipItem(uint16 pos, Item* pItem);
|
|
void VisualizeItem(uint8 slot, Item* pItem);
|
|
void SetVisibleItemSlot(uint8 slot, Item const* item);
|
|
Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update);
|
|
void RemoveItem(uint8 bag, uint8 slot, bool update);
|
|
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
|
|
// in trade, auction, guild bank, mail....
|
|
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
|
|
// in trade, guild bank, mail....
|
|
void RemoveItemDependentAurasAndCasts(Item* pItem);
|
|
void DestroyItem(uint8 bag, uint8 slot, bool update);
|
|
uint32 DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
|
|
void DestroyItemCount(Item* item, uint32& count, bool update);
|
|
void DestroyConjuredItems(bool update);
|
|
void DestroyZoneLimitedItem(bool update, uint32 new_zone);
|
|
void SplitItem(uint16 src, uint16 dst, uint32 count);
|
|
void SwapItem(uint16 src, uint16 dst);
|
|
void AddItemToBuyBackSlot(Item* pItem);
|
|
void SetBuybackPrice(uint32 slot, uint32 price) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BuybackPrice, slot), price); }
|
|
void SetBuybackTimestamp(uint32 slot, time_t timestamp) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BuybackTimestamp, slot), timestamp); }
|
|
Item* GetItemFromBuyBackSlot(uint32 slot);
|
|
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
|
|
void SendEquipError(InventoryResult msg, Item const* item1 = nullptr, Item const* item2 = nullptr, uint32 itemId = 0) const;
|
|
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const;
|
|
void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid) const;
|
|
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
|
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
|
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
|
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
|
|
bool IsUseEquipedWeapon(bool mainhand) const;
|
|
bool IsTwoHandUsed() const;
|
|
bool IsUsingTwoHandedWeaponInOneHand() const;
|
|
void SendNewItem(Item* item, uint32 quantity, bool pushed, bool created, bool broadcast = false, uint32 dungeonEncounterId = 0);
|
|
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint32 count, uint8 bag, uint8 slot);
|
|
Optional<SellResult> CanSellItemToVendor(Item const* item, uint32 amount) const;
|
|
Optional<SellResult> SellItemToVendor(Item* item, uint32 amount);
|
|
bool BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count);
|
|
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int64 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
|
|
|
|
float GetReputationPriceDiscount(Creature const* creature) const;
|
|
float GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const;
|
|
|
|
Player* GetTrader() const;
|
|
TradeData* GetTradeData() const { return m_trade; }
|
|
void TradeCancel(bool sendback, TradeStatus status = TRADE_STATUS_CANCELLED);
|
|
|
|
CinematicMgr* GetCinematicMgr() const { return _cinematicMgr.get(); }
|
|
|
|
void UpdateEnchantTime(uint32 time);
|
|
void UpdateSoulboundTradeItems();
|
|
void AddTradeableItem(Item* item);
|
|
void RemoveTradeableItem(Item* item);
|
|
void UpdateItemDuration(uint32 time, bool realtimeonly = false);
|
|
void AddEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurationsReferences(Item* item);
|
|
void RemoveArenaEnchantments(EnchantmentSlot slot);
|
|
void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
|
|
void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
|
|
void ApplyEnchantment(Item* item, bool apply);
|
|
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
|
|
void SendEnchantmentDurations();
|
|
void AddItemDurations(Item* item);
|
|
void RemoveItemDurations(Item* item);
|
|
void SendItemDurations();
|
|
void SendItemPassives();
|
|
void LoadCorpse(PreparedQueryResult result);
|
|
|
|
bool AddItem(uint32 itemId, uint32 count);
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PrepareGossipMenu(WorldObject* source, uint32 menuId, bool showQuests = false);
|
|
void SendPreparedGossip(WorldObject* source);
|
|
void OnGossipSelect(WorldObject* source, int32 gossipOptionId, uint32 menuId);
|
|
|
|
uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
|
|
uint32 GetGossipTextId(WorldObject* source);
|
|
uint32 GetGossipMenuForSource(WorldObject const* source) const;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
int32 GetQuestMinLevel(Quest const* quest) const;
|
|
int32 GetQuestMinLevel(uint32 contentTuningId) const;
|
|
int32 GetQuestLevel(Quest const* quest) const;
|
|
int32 GetQuestLevel(uint32 contentTuningId) const;
|
|
void PrepareQuestMenu(ObjectGuid guid);
|
|
void SendPreparedQuest(WorldObject* source);
|
|
bool IsActiveQuest(uint32 quest_id) const;
|
|
Quest const* GetNextQuest(Object const* questGiver, Quest const* quest) const;
|
|
bool CanSeeStartQuest(Quest const* quest) const;
|
|
bool CanTakeQuest(Quest const* quest, bool msg) const;
|
|
bool CanAddQuest(Quest const* quest, bool msg) const;
|
|
bool CanCompleteQuest(uint32 quest_id, uint32 ignoredQuestObjectiveId = 0);
|
|
bool CanCompleteRepeatableQuest(Quest const* quest);
|
|
bool CanRewardQuest(Quest const* quest, bool msg) const;
|
|
bool CanRewardQuest(Quest const* quest, LootItemType rewardType, uint32 rewardId, bool msg) const;
|
|
void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
|
|
void AddQuest(Quest const* quest, Object* questGiver);
|
|
void AbandonQuest(uint32 quest_id);
|
|
void CompleteQuest(uint32 quest_id);
|
|
void IncompleteQuest(uint32 quest_id);
|
|
uint32 GetQuestMoneyReward(Quest const* quest) const;
|
|
uint32 GetQuestXPReward(Quest const* quest);
|
|
bool CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const;
|
|
void RewardQuestPackage(uint32 questPackageId, ItemContext context, uint32 onlyItemId = 0);
|
|
void RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rewardId, Object* questGiver, bool announce = true);
|
|
void SetRewardedQuest(uint32 quest_id);
|
|
void FailQuest(uint32 quest_id);
|
|
void FailQuestsWithFlag(QuestFlags flag);
|
|
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMaxLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLog(bool msg) const;
|
|
bool SatisfyQuestDependentQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDependentPreviousQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestBreadcrumbQuest(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDependentBreadcrumbQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMinReputation(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMaxReputation(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestConditions(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestExpansion(Quest const* qInfo, bool msg) const;
|
|
bool GiveQuestSourceItem(Quest const* quest);
|
|
bool TakeQuestSourceItem(uint32 questId, bool msg);
|
|
bool GetQuestRewardStatus(uint32 quest_id) const;
|
|
QuestStatus GetQuestStatus(uint32 quest_id) const;
|
|
void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
|
|
void RemoveActiveQuest(uint32 questId, bool update = true);
|
|
void RemoveRewardedQuest(uint32 questId, bool update = true);
|
|
void SendQuestUpdate(uint32 questId, bool updateInteractions = true, bool updateGameObjectQuestGiverStatus = false);
|
|
QuestGiverStatus GetQuestDialogStatus(Object const* questGiver) const;
|
|
void SkipQuests(std::span<uint32 const> questIds); // removes quest from log, flags rewarded, but does not give any rewards to player
|
|
void DespawnPersonalSummonsForQuest(uint32 questId);
|
|
|
|
void SetDailyQuestStatus(uint32 quest_id);
|
|
bool IsDailyQuestDone(uint32 quest_id) const;
|
|
void SetWeeklyQuestStatus(uint32 quest_id);
|
|
void SetMonthlyQuestStatus(uint32 quest_id);
|
|
void SetSeasonalQuestStatus(uint32 quest_id);
|
|
void DailyReset();
|
|
void ResetWeeklyQuestStatus();
|
|
void ResetMonthlyQuestStatus();
|
|
void ResetSeasonalQuestStatus(uint16 event_id, time_t eventStartTime);
|
|
|
|
uint16 FindQuestSlot(uint32 quest_id) const;
|
|
uint32 GetQuestSlotQuestId(uint16 slot) const;
|
|
uint32 GetQuestSlotState(uint16 slot) const;
|
|
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const;
|
|
int64 GetQuestSlotEndTime(uint16 slot) const;
|
|
bool GetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex) const;
|
|
int32 GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const;
|
|
int32 GetQuestObjectiveData(uint32 questId, uint32 objectiveId) const;
|
|
void SetQuestSlot(uint16 slot, uint32 quest_id);
|
|
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count);
|
|
void SetQuestSlotState(uint16 slot, uint32 state);
|
|
void RemoveQuestSlotState(uint16 slot, uint32 state);
|
|
void SetQuestSlotEndTime(uint16 slot, time_t endTime);
|
|
void SetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex);
|
|
void RemoveQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex);
|
|
bool IsQuestCompletedBitSet(uint32 questId) const;
|
|
void SetQuestCompletedBit(uint32 questId, bool completed);
|
|
|
|
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const;
|
|
void AreaExploredOrEventHappens(uint32 questId);
|
|
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
|
|
void ItemAddedQuestCheck(uint32 entry, uint32 count, Optional<bool> boundItemFlagRequirement = {}, bool* hadBoundItemObjective = nullptr);
|
|
void ItemRemovedQuestCheck(uint32 entry, uint32 count);
|
|
void KilledMonster(Creature const* creature);
|
|
void KilledMonsterCredit(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void KilledPlayerCredit(ObjectGuid victimGuid);
|
|
void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void TalkedToCreature(uint32 entry, ObjectGuid guid);
|
|
void KillCreditCriteriaTreeObjective(QuestObjective const& questObjective);
|
|
void MoneyChanged(uint64 value);
|
|
void ReputationChanged(FactionEntry const* factionEntry, int32 change);
|
|
void CurrencyChanged(uint32 currencyId, int32 change);
|
|
void UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int32 objectId, int64 addCount, ObjectGuid victimGuid = ObjectGuid::Empty,
|
|
std::vector<QuestObjective const*>* updatedObjectives = nullptr, std::function<bool(QuestObjective const*)> const* objectiveFilter = nullptr);
|
|
bool HasQuestForItem(uint32 itemId) const;
|
|
QuestObjective const* GetQuestObjectiveForItem(uint32 itemId, bool onlyIncomplete) const;
|
|
bool HasQuestForGO(int32 goId) const;
|
|
bool HasQuestForCurrency(uint32 currencyId) const;
|
|
void UpdateVisibleObjectInteractions(bool allUnits, bool onlySpellClicks, bool gameObjectQuestGiverStatus, bool questObjectiveGameObjects);
|
|
bool CanShareQuest(uint32 questId) const;
|
|
|
|
int32 GetQuestObjectiveData(QuestObjective const& objective) const;
|
|
void SetQuestObjectiveData(QuestObjective const& objective, int32 data);
|
|
bool IsQuestObjectiveCompletable(uint16 slot, Quest const* quest, QuestObjective const& objective) const;
|
|
bool IsQuestObjectiveCompletable(uint32 questId, uint32 objectiveId) const;
|
|
bool IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObjective const& objective) const;
|
|
bool IsQuestObjectiveComplete(uint32 questId, uint32 objectiveId) const;
|
|
bool IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const;
|
|
void SendQuestComplete(uint32 questId) const;
|
|
void SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp, bool hideChatMessage) const;
|
|
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK) const;
|
|
void SendQuestTimerFailed(uint32 questId) const;
|
|
void SendCanTakeQuestResponse(QuestFailedReason reason, bool sendErrorMessage = true, std::string reasonText = "") const;
|
|
void SendQuestConfirmAccept(Quest const* quest, Player* receiver) const;
|
|
void SendPushToPartyResponse(Player const* player, QuestPushReason reason, Quest const* quest = nullptr) const;
|
|
void SendQuestUpdateAddCredit(Quest const* quest, ObjectGuid guid, QuestObjective const& obj, uint16 count) const;
|
|
void SendQuestUpdateAddCreditSimple(QuestObjective const& obj) const;
|
|
void SendQuestUpdateAddItem(ItemTemplate const* itemTemplate, QuestObjective const& obj, uint16 count) const;
|
|
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 newCount) const;
|
|
void SendQuestGiverStatusMultiple();
|
|
void SendDisplayToast(uint32 entry, DisplayToastType type, bool isBonusRoll, uint32 quantity, DisplayToastMethod method, uint32 questId = 0, Item* item = nullptr) const;
|
|
|
|
uint32 GetSharedQuestID() const { return m_sharedQuestId; }
|
|
ObjectGuid GetPlayerSharingQuest() const { return m_playerSharingQuest; }
|
|
void SetQuestSharingInfo(ObjectGuid guid, uint32 id) { m_playerSharingQuest = guid; m_sharedQuestId = id; }
|
|
void ClearQuestSharingInfo() { m_playerSharingQuest = ObjectGuid::Empty; m_sharedQuestId = 0; }
|
|
|
|
uint32 GetInGameTime() const { return m_ingametime; }
|
|
void SetInGameTime(uint32 time) { m_ingametime = time; }
|
|
|
|
void AddTimedQuest(uint32 questId);
|
|
void RemoveTimedQuest(uint32 questId);
|
|
|
|
void SaveCUFProfile(uint8 id, std::nullptr_t) { _CUFProfiles[id] = nullptr; } ///> Empties a CUF profile at position 0-4
|
|
void SaveCUFProfile(uint8 id, std::unique_ptr<CUFProfile> profile) { _CUFProfiles[id] = std::move(profile); } ///> Replaces a CUF profile at position 0-4
|
|
CUFProfile* GetCUFProfile(uint8 id) const { return _CUFProfiles[id].get(); } ///> Retrieves a CUF profile at position 0-4
|
|
uint8 GetCUFProfilesCount() const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
|
if (_CUFProfiles[i])
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
bool HasPvPForcingQuest() const;
|
|
|
|
void SendForceSpawnTrackingUpdate(uint32 questId) const;
|
|
QuestObjective const* GetActiveQuestObjectiveForSpawnTracking(uint32 spawnTrackingId) const;
|
|
SpawnTrackingState GetSpawnTrackingStateByObjectives(uint32 spawnTrackingId, std::vector<uint32> const& questObjectives) const;
|
|
SpawnTrackingState GetSpawnTrackingStateByObjective(uint32 spawnTrackingId, uint32 questObjectiveId) const;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder);
|
|
bool IsLoading() const override;
|
|
|
|
static uint32 GetZoneIdFromDB(ObjectGuid guid);
|
|
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid);
|
|
|
|
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
|
|
static bool IsValidClass(uint8 Class) { return ((1 << (Class - 1)) & CLASSMASK_ALL_PLAYABLE) != 0; }
|
|
static bool IsValidRace(uint8 Race) { return RACEMASK_ALL_PLAYABLE.HasRace(Race); }
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SaveToDB(bool create = false);
|
|
void SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create = false);
|
|
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
|
|
|
|
static void SaveCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid,
|
|
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations);
|
|
static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans);
|
|
|
|
static void DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
|
|
static void DeleteOldCharacters();
|
|
static void DeleteOldCharacters(uint32 keepDays);
|
|
|
|
bool m_mailsUpdated;
|
|
|
|
void SetBindPoint(ObjectGuid guid) const;
|
|
void SendRespecWipeConfirm(ObjectGuid const& guid, uint32 cost, SpecResetType respecType) const;
|
|
void RegenerateAll();
|
|
void Regenerate(Powers power);
|
|
void InterruptPowerRegen(Powers power);
|
|
void RegenerateHealth();
|
|
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
|
|
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
|
|
|
|
uint64 GetMoney() const { return m_activePlayerData->Coinage; }
|
|
bool ModifyMoney(int64 amount, bool sendError = true);
|
|
bool HasEnoughMoney(uint64 amount) const { return (GetMoney() >= amount); }
|
|
bool HasEnoughMoney(int64 amount) const{ return (amount < 0) || HasEnoughMoney(uint64(amount)); }
|
|
void SetMoney(uint64 value);
|
|
|
|
RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
|
|
QuestStatusMap& getQuestStatusMap() { return m_QuestStatus; }
|
|
|
|
size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
|
|
bool IsQuestRewarded(uint32 quest_id) const;
|
|
|
|
Unit* GetSelectedUnit() const;
|
|
Player* GetSelectedPlayer() const;
|
|
|
|
void SetTarget(ObjectGuid const& /*guid*/) override { } /// Used for serverside target changes, does not apply to players
|
|
void SetSelection(ObjectGuid const& guid) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), guid); }
|
|
|
|
void SendMailResult(uint64 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType itemGuid = UI64LIT(0), uint32 itemCount = 0) const;
|
|
void SendNewMail() const;
|
|
void UpdateNextMailTimeAndUnreads();
|
|
void AddNewMailDeliverTime(time_t deliver_time);
|
|
|
|
void RemoveMail(uint64 id);
|
|
|
|
void AddMail(Mail* mail); // for call from WorldSession::SendMailTo
|
|
uint32 GetMailSize() const { return uint32(m_mail.size()); }
|
|
Mail* GetMail(uint64 id);
|
|
|
|
PlayerMails const& GetMails() const { return m_mail; }
|
|
|
|
void SendItemRetrievalMail(uint32 itemEntry, uint32 count, ItemContext context); // Item retrieval mails sent by The Postmaster (34337), used in multiple places.
|
|
|
|
/*********************************************************/
|
|
/*** MAILED ITEMS SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 unReadMails;
|
|
time_t m_nextMailDelivereTime;
|
|
|
|
typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
|
|
|
|
ItemMap mMitems; //template defined in objectmgr.cpp
|
|
|
|
Item* GetMItem(ObjectGuid::LowType id);
|
|
void AddMItem(Item* it);
|
|
bool RemoveMItem(ObjectGuid::LowType id);
|
|
|
|
void SendOnCancelExpectedVehicleRideAura() const;
|
|
void PetSpellInitialize();
|
|
void CharmSpellInitialize();
|
|
void PossessSpellInitialize();
|
|
void VehicleSpellInitialize();
|
|
void SendRemoveControlBar() const;
|
|
bool HasSpell(uint32 spell) const override;
|
|
bool HasActiveSpell(uint32 spell) const; // show in spellbook
|
|
SpellInfo const* GetCastSpellInfo(SpellInfo const* spellInfo, TriggerCastFlags& triggerFlag, GetCastSpellInfoContext* context) const override;
|
|
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
|
|
bool HandlePassiveSpellLearn(SpellInfo const* spellInfo);
|
|
|
|
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const;
|
|
void SendKnownSpells();
|
|
void SendUnlearnSpells();
|
|
bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, int32 fromSkill = 0, bool favorite = false, Optional<PlayerSpellTrait> trait = {});
|
|
void LearnSpell(uint32 spell_id, bool dependent, int32 fromSkill = 0, bool suppressMessaging = false, Optional<PlayerSpellTrait> trait = {});
|
|
void RemoveSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool suppressMessaging = false);
|
|
void ResetSpells(bool myClassOnly = false);
|
|
void LearnCustomSpells();
|
|
void LearnDefaultSkills();
|
|
void LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo);
|
|
void LearnQuestRewardedSpells();
|
|
void LearnQuestRewardedSpells(Quest const* quest);
|
|
void AddTemporarySpell(uint32 spellId);
|
|
void RemoveTemporarySpell(uint32 spellId);
|
|
void SetOverrideSpellsId(int32 overrideSpellsId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideSpellsID), overrideSpellsId); }
|
|
void AddOverrideSpell(uint32 overridenSpellId, uint32 newSpellId);
|
|
void RemoveOverrideSpell(uint32 overridenSpellId, uint32 newSpellId);
|
|
void LearnSpecializationSpells();
|
|
void RemoveSpecializationSpells();
|
|
void AddSpellCategoryCooldownMod(int32 spellCategoryId, int32 mod);
|
|
void RemoveSpellCategoryCooldownMod(int32 spellCategoryId, int32 mod);
|
|
void SetSpellFavorite(uint32 spellId, bool favorite);
|
|
|
|
void AddStoredAuraTeleportLocation(uint32 spellId);
|
|
void RemoveStoredAuraTeleportLocation(uint32 spellId);
|
|
WorldLocation const* GetStoredAuraTeleportLocation(uint32 spellId) const;
|
|
|
|
void SetReputation(uint32 factionentry, int32 value);
|
|
int32 GetReputation(uint32 factionentry) const;
|
|
std::string GetGuildName() const;
|
|
|
|
// Loot Spec
|
|
void SetLootSpecId(uint32 id) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LootSpecID), id); }
|
|
uint32 GetLootSpecId() const { return m_activePlayerData->LootSpecID; }
|
|
|
|
ZonePVPTypeOverride GetOverrideZonePVPType() const { return ZonePVPTypeOverride(*m_activePlayerData->OverrideZonePVPType); }
|
|
void SetOverrideZonePVPType(ZonePVPTypeOverride type) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideZonePVPType), uint32(type)); }
|
|
|
|
// Talents
|
|
uint32 GetTalentResetCost() const { return _specializationInfo.ResetTalentsCost; }
|
|
void SetTalentResetCost(uint32 cost) { _specializationInfo.ResetTalentsCost = cost; }
|
|
time_t GetTalentResetTime() const { return _specializationInfo.ResetTalentsTime; }
|
|
void SetTalentResetTime(time_t time_) { _specializationInfo.ResetTalentsTime = time_; }
|
|
ChrSpecialization GetPrimarySpecialization() const { return ChrSpecialization(*m_playerData->CurrentSpecID); }
|
|
void SetPrimarySpecialization(uint32 spec) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::CurrentSpecID), spec); }
|
|
uint8 GetActiveTalentGroup() const { return _specializationInfo.ActiveGroup; }
|
|
void SetActiveTalentGroup(uint8 group){ _specializationInfo.ActiveGroup = group; }
|
|
uint32 GetDefaultSpecId() const;
|
|
ChrSpecializationEntry const* GetPrimarySpecializationEntry() const;
|
|
|
|
bool ResetTalents(bool noCost = false);
|
|
void ResetPvpTalents();
|
|
uint32 GetNextResetTalentsCost() const;
|
|
void IncreaseResetTalentsCostAndCounters(uint32 lastResetTalentsCost);
|
|
void InitTalentForLevel();
|
|
void SendTalentsInfoData();
|
|
TalentLearnResult LearnTalent(uint32 talentId, int32* spellOnCooldown);
|
|
bool AddTalent(TalentEntry const* talent, uint8 spec, bool learning);
|
|
bool HasTalent(uint32 spell_id, uint8 spec) const;
|
|
void RemoveTalent(TalentEntry const* talent);
|
|
void ResetTalentSpecialization();
|
|
|
|
TalentLearnResult LearnPvpTalent(uint32 talentID, uint8 slot, int32* spellOnCooldown);
|
|
bool AddPvpTalent(PvpTalentEntry const* talent, uint8 activeTalentGroup, uint8 slot);
|
|
void RemovePvpTalent(PvpTalentEntry const* talent, uint8 activeTalentGroup);
|
|
void TogglePvpTalents(bool enable);
|
|
bool HasPvpTalent(uint32 talentID, uint8 activeTalentGroup) const;
|
|
void EnablePvpRules(bool dueToCombat = false);
|
|
void DisablePvpRules();
|
|
bool HasPvpRulesEnabled() const;
|
|
bool IsInAreaThatActivatesPvpTalents() const;
|
|
bool IsAreaThatActivatesPvpTalents(uint32 areaID) const;
|
|
|
|
// Dual Spec
|
|
void ActivateTalentGroup(ChrSpecializationEntry const* spec);
|
|
|
|
PlayerTalentMap const* GetTalentMap(uint8 spec) const { return &_specializationInfo.Talents[spec]; }
|
|
PlayerTalentMap* GetTalentMap(uint8 spec) { return &_specializationInfo.Talents[spec]; }
|
|
PlayerPvpTalentMap const& GetPvpTalentMap(uint8 spec) const { return _specializationInfo.PvpTalents[spec]; }
|
|
PlayerPvpTalentMap& GetPvpTalentMap(uint8 spec) { return _specializationInfo.PvpTalents[spec]; }
|
|
std::vector<uint32> const& GetGlyphs(uint8 spec) const { return _specializationInfo.Glyphs[spec]; }
|
|
std::vector<uint32>& GetGlyphs(uint8 spec) { return _specializationInfo.Glyphs[spec]; }
|
|
ActionButtonList const& GetActionButtons() const { return m_actionButtons; }
|
|
void StartLoadingActionButtons(std::function<void()>&& callback = nullptr);
|
|
void LoadActions(PreparedQueryResult result);
|
|
|
|
// Traits
|
|
void CreateTraitConfig(WorldPackets::Traits::TraitConfig& traitConfig);
|
|
void AddTraitConfig(WorldPackets::Traits::TraitConfig const& traitConfig);
|
|
UF::TraitConfig const* GetTraitConfig(int32 configId) const;
|
|
void UpdateTraitConfig(WorldPackets::Traits::TraitConfig&& newConfig, int32 savedConfigId, bool withCastTime);
|
|
void ApplyTraitEntryChanges(int32 editedConfigId, WorldPackets::Traits::TraitConfig const& newConfig, bool applyTraits, bool consumeCurrencies);
|
|
void RenameTraitConfig(int32 editedConfigId, std::string&& newName);
|
|
void DeleteTraitConfig(int32 deletedConfigId);
|
|
void ApplyTraitConfig(int32 configId, bool apply);
|
|
void ApplyTraitEntry(int32 traitNodeEntryId, int32 rank, int32 grantedRanks, bool apply);
|
|
void SetActiveCombatTraitConfigID(int32 traitConfigId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ActiveCombatTraitConfigID), traitConfigId); }
|
|
void SetCurrentCombatTraitConfigSubTreeID(int32 traitSubTreeId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::CurrentCombatTraitConfigSubTreeID), traitSubTreeId); }
|
|
void SetTraitConfigUseStarterBuild(int32 traitConfigId, bool useStarterBuild);
|
|
void SetTraitConfigUseSharedActionBars(int32 traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig);
|
|
Optional<PlayerSpellTrait> GetTraitInfoForSpell(uint32 spellId) const;
|
|
|
|
uint32 GetFreePrimaryProfessionPoints() const { return m_activePlayerData->CharacterPoints; }
|
|
void SetFreePrimaryProfessions(uint16 profs) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CharacterPoints), profs); }
|
|
void InitPrimaryProfessions();
|
|
|
|
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
|
PlayerSpellMap & GetSpellMap() { return m_spells; }
|
|
|
|
void AddSpellMod(SpellModifier* mod, bool apply);
|
|
static int32 IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier const* mod, Spell const* spell = nullptr);
|
|
void GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, double base, int32* flat, float* pct) const;
|
|
template <class T>
|
|
void ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, T& basevalue, Spell* spell = nullptr) const;
|
|
static void ApplyModToSpell(SpellModifier* mod, Spell* spell);
|
|
void SetSpellModTakingSpell(Spell* spell, bool apply);
|
|
void SendSpellModifiers() const;
|
|
|
|
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
|
|
|
|
float GetEmpowerMinHoldStagePercent() const { return m_empowerMinHoldStagePercent; }
|
|
void SetEmpowerMinHoldStagePercent(float empowerMinHoldStagePercent) { m_empowerMinHoldStagePercent = empowerMinHoldStagePercent; }
|
|
|
|
void SetResurrectRequestData(WorldObject const* caster, uint32 health, uint32 mana, uint32 appliedAura);
|
|
void ClearResurrectRequestData()
|
|
{
|
|
_resurrectionData.reset();
|
|
}
|
|
|
|
bool IsResurrectRequestedBy(ObjectGuid const& guid) const
|
|
{
|
|
if (!IsResurrectRequested())
|
|
return false;
|
|
|
|
return !_resurrectionData->GUID.IsEmpty() && _resurrectionData->GUID == guid;
|
|
}
|
|
|
|
bool IsResurrectRequested() const { return _resurrectionData.get() != nullptr; }
|
|
void ResurrectUsingRequestData();
|
|
void ResurrectUsingRequestDataImpl();
|
|
|
|
PlayerCreateMode GetCreateMode() const { return m_createMode; }
|
|
|
|
uint8 getCinematic() const { return m_cinematic; }
|
|
void setCinematic(uint8 cine) { m_cinematic = cine; }
|
|
|
|
uint32 GetMovie() const { return m_movie; }
|
|
void SetMovie(uint32 movie) { m_movie = movie; }
|
|
|
|
ActionButton* AddActionButton(uint8 button, uint64 action, uint8 type);
|
|
void RemoveActionButton(uint8 button);
|
|
ActionButton const* GetActionButton(uint8 button);
|
|
void SendInitialActionButtons() const { SendActionButtons(0); }
|
|
void SendActionButtons(uint32 state) const;
|
|
bool IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) const;
|
|
void SetMultiActionBars(uint8 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MultiActionBars), mask); }
|
|
|
|
PvPInfo pvpInfo;
|
|
void InitPvP();
|
|
void UpdatePvPState(bool onlyFFA = false);
|
|
void SetPvP(bool state) override;
|
|
void UpdatePvP(bool state, bool override = false);
|
|
void UpdateZone(uint32 newZone, uint32 newArea);
|
|
void UpdateArea(uint32 newArea);
|
|
void UpdateHostileAreaState(AreaTableEntry const* area);
|
|
void UpdateZoneDependentAuras(uint32 zone_id); // zones
|
|
void UpdateAreaDependentAuras(uint32 area_id); // subzones
|
|
|
|
void UpdateAfkReport(time_t currTime);
|
|
void UpdatePvPFlag(time_t currTime);
|
|
void SetContestedPvP(Player* attackedPlayer = nullptr);
|
|
void UpdateContestedPvP(uint32 currTime);
|
|
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
|
|
void ResetContestedPvP();
|
|
|
|
/// @todo: maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler
|
|
std::unique_ptr<DuelInfo> duel;
|
|
void UpdateDuelFlag(time_t currTime);
|
|
void CheckDuelDistance(time_t currTime);
|
|
void DuelComplete(DuelCompleteType type);
|
|
void SetDuelArbiter(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::DuelArbiter), guid); }
|
|
void SetDuelTeam(uint32 duelTeam) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::DuelTeam), duelTeam); }
|
|
|
|
bool IsGroupVisibleFor(Player const* p) const;
|
|
bool IsInSameGroupWith(Player const* p) const;
|
|
bool IsInSameRaidWith(Player const* p) const;
|
|
void UninviteFromGroup();
|
|
static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, char const* reason = nullptr);
|
|
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
|
|
void SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
void SetInGuild(ObjectGuid::LowType guildId);
|
|
void SetGuildRank(uint8 rankId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::GuildRankID), rankId); }
|
|
uint8 GetGuildRank() const { return uint8(m_playerData->GuildRankID); }
|
|
void SetGuildLevel(uint32 level) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::GuildLevel), level); }
|
|
uint32 GetGuildLevel() const { return m_playerData->GuildLevel; }
|
|
void SetGuildIdInvited(ObjectGuid::LowType GuildId) { m_GuildIdInvited = GuildId; }
|
|
ObjectGuid::LowType GetGuildId() const { return m_unitData->GuildGUID->GetCounter(); /* return only lower part */ }
|
|
Guild* GetGuild();
|
|
Guild const* GetGuild() const;
|
|
ObjectGuid::LowType GetGuildIdInvited() const { return m_GuildIdInvited; }
|
|
static void RemovePetitionsAndSigns(ObjectGuid guid);
|
|
void SetPersonalTabard(uint32 style, uint32 color, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor);
|
|
|
|
// Arena Team
|
|
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type);
|
|
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
|
|
static void LeaveAllArenaTeams(ObjectGuid guid);
|
|
uint32 GetArenaTeamId(uint8 /*slot*/) const { return 0; }
|
|
uint32 GetArenaPersonalRating(uint8 slot) const;
|
|
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdInvited() const { return m_ArenaTeamIdInvited; }
|
|
uint32 GetRBGPersonalRating() const { return GetArenaPersonalRating(3); }
|
|
UF::PVPInfo const* GetPvpInfoForBracket(int8 bracket) const;
|
|
|
|
Difficulty GetDifficultyID(MapEntry const* mapEntry) const;
|
|
Difficulty GetDungeonDifficultyID() const { return m_dungeonDifficulty; }
|
|
Difficulty GetRaidDifficultyID() const { return m_raidDifficulty; }
|
|
Difficulty GetLegacyRaidDifficultyID() const { return m_legacyRaidDifficulty; }
|
|
void SetDungeonDifficultyID(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
|
|
void SetRaidDifficultyID(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
|
|
void SetLegacyRaidDifficultyID(Difficulty raid_difficulty) { m_legacyRaidDifficulty = raid_difficulty; }
|
|
static Difficulty CheckLoadedDungeonDifficultyID(Difficulty difficulty);
|
|
static Difficulty CheckLoadedRaidDifficultyID(Difficulty difficulty);
|
|
static Difficulty CheckLoadedLegacyRaidDifficultyID(Difficulty difficulty);
|
|
void SendRaidGroupOnlyMessage(RaidGroupReason reason, int32 delay) const;
|
|
|
|
bool UpdateSkillPro(uint16 skillId, int32 chance, uint32 step);
|
|
bool UpdateCraftSkill(SpellInfo const* spellInfo);
|
|
bool UpdateGatherSkill(uint32 skillId, uint32 skillValue, uint32 redLevel, uint32 multiplicator = 1, WorldObject const* object = nullptr);
|
|
bool UpdateFishingSkill(int32 expansion);
|
|
|
|
float GetHealthBonusFromStamina() const;
|
|
Stats GetPrimaryStat() const;
|
|
|
|
bool UpdateStats(Stats stat) override;
|
|
bool UpdateAllStats() override;
|
|
void ApplySpellPenetrationBonus(int32 amount, bool apply);
|
|
void ApplyModTargetResistance(int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetResistance), mod, apply); }
|
|
void ApplyModTargetPhysicalResistance(int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetPhysicalResistance), mod, apply); }
|
|
void UpdateResistances(uint32 school) override;
|
|
void UpdateArmor() override;
|
|
void UpdateMaxHealth() override;
|
|
void UpdateMaxPower(Powers power) override;
|
|
uint32 GetPowerIndex(Powers power) const override;
|
|
ClassPowerTypes GetPowerTypes() const override;
|
|
void UpdateAttackPowerAndDamage(bool ranged = false) override;
|
|
void ApplySpellPowerBonus(int32 amount, bool apply);
|
|
void UpdateSpellDamageAndHealingBonus();
|
|
void ApplyModDamageDonePos(SpellSchools school, int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePos, school), mod, apply); }
|
|
void ApplyModDamageDoneNeg(SpellSchools school, int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDoneNeg, school), mod, apply); }
|
|
void ApplyModDamageDonePercent(SpellSchools school, float pct, bool apply) { ApplyPercentModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePercent, school), pct, apply); }
|
|
void SetModDamageDonePercent(uint8 school, float pct) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePercent, school), pct); }
|
|
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
|
|
void UpdateRating(CombatRating cr);
|
|
void UpdateAllRatings();
|
|
void UpdateMastery();
|
|
void UpdateVersatilityDamageDone();
|
|
void UpdateHealingDonePercentMod();
|
|
bool CanUseMastery() const;
|
|
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) const override;
|
|
|
|
void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
|
|
void GetDodgeFromAgility(float &diminishing, float &nondiminishing) const;
|
|
float GetRatingMultiplier(CombatRating cr) const;
|
|
float GetRatingBonusValue(CombatRating cr) const;
|
|
float ApplyRatingDiminishing(CombatRating cr, float bonusValue) const;
|
|
|
|
/// Returns base spellpower bonus from spellpower stat on items, without spellpower from intellect stat
|
|
uint32 GetBaseSpellPowerBonus() const { return m_baseSpellPower; }
|
|
int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
|
|
|
|
bool CanApplyResilience() const override { return true; }
|
|
|
|
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
|
|
void UpdateBlockPercentage();
|
|
void UpdateCritPercentage(WeaponAttackType attType);
|
|
void UpdateAllCritPercentages();
|
|
void UpdateParryPercentage();
|
|
void UpdateDodgePercentage();
|
|
void UpdateMeleeHitChances();
|
|
void UpdateRangedHitChances();
|
|
void UpdateSpellHitChances();
|
|
|
|
void UpdateSpellCritChance();
|
|
void UpdateCorruption();
|
|
void UpdateArmorPenetration(int32 amount);
|
|
void UpdateExpertise(WeaponAttackType attType);
|
|
void ApplyManaRegenBonus(int32 amount, bool apply);
|
|
void ApplyHealthRegenBonus(int32 amount, bool apply);
|
|
void UpdatePowerRegen(Powers power);
|
|
float GetPowerRegen(Powers power) const;
|
|
|
|
void SetPetSpellPower(uint32 spellPower) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::PetSpellPower), spellPower); }
|
|
|
|
ObjectGuid const& GetLootGUID() const { return m_playerData->LootTargetGUID; }
|
|
void SetLootGUID(ObjectGuid const& guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::LootTargetGUID), guid); }
|
|
Loot* GetLootByWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const;
|
|
std::unordered_map<ObjectGuid, Loot*> const& GetAELootView() const { return m_AELootView; }
|
|
LootRoll* GetLootRoll(ObjectGuid const& lootObjectGuid, uint8 lootListId);
|
|
void AddLootRoll(LootRoll* roll);
|
|
void RemoveLootRoll(LootRoll* roll);
|
|
|
|
void RemovedInsignia(Player* looterPlr);
|
|
|
|
WorldSession* GetSession() const { return m_session; }
|
|
|
|
protected:
|
|
UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const override;
|
|
void BuildValuesCreate(UF::UpdateFieldFlag flags, ByteBuffer& data, Player const* target) const override;
|
|
void BuildValuesUpdate(UF::UpdateFieldFlag flags, ByteBuffer& data, Player const* target) const override;
|
|
void ClearValuesChangesMask() override;
|
|
|
|
public:
|
|
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
|
|
void BuildValuesUpdateWithFlag(UF::UpdateFieldFlag flags, ByteBuffer& data, Player const* target) const override;
|
|
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, UF::UnitData::Mask const& requestedUnitMask,
|
|
UF::PlayerData::Mask const& requestedPlayerMask, UF::ActivePlayerData::Mask const& requestedActivePlayerMask,
|
|
Player const* target, bool ignoreNestedChangesMask) const;
|
|
|
|
struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
|
|
{
|
|
explicit ValuesUpdateForPlayerWithMaskSender(Player const* owner) : Owner(owner), IgnoreNestedChangesMask(false) { }
|
|
|
|
Player const* Owner;
|
|
UF::ObjectData::Base ObjectMask;
|
|
UF::UnitData::Base UnitMask;
|
|
UF::PlayerData::Base PlayerMask;
|
|
UF::ActivePlayerData::Base ActivePlayerMask;
|
|
bool IgnoreNestedChangesMask;
|
|
|
|
void operator()(Player const* player) const;
|
|
};
|
|
|
|
void DestroyForPlayer(Player const* target) const override;
|
|
|
|
// notifiers
|
|
void SendAttackSwingCancelAttack() const;
|
|
void SetAttackSwingError(Optional<AttackSwingErr> err);
|
|
void SendAutoRepeatCancel(Unit* target);
|
|
void SendExplorationExperience(uint32 Area, uint32 Experience) const;
|
|
|
|
void SendDungeonDifficulty() const;
|
|
void SendRaidDifficulty(bool legacy) const;
|
|
void ResetInstances(InstanceResetMethod method);
|
|
void SendResetInstanceSuccess(uint32 MapId) const;
|
|
void SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID) const;
|
|
void SendResetFailedNotify(uint32 mapid) const;
|
|
bool IsLockedToDungeonEncounter(uint32 dungeonEncounterId) const;
|
|
bool IsLockedToDungeonEncounter(uint32 dungeonEncounterId, Difficulty difficulty) const;
|
|
|
|
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
|
|
bool UpdatePosition(Position const& pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
|
|
void ProcessPositionDataChanged(PositionFullTerrainStatus const& data) override;
|
|
void UpdateLiquidMirrorTimerFlagsOnPositionChange(Optional<LiquidData> const& newLiquidData);
|
|
void AtEnterCombat() override;
|
|
void AtExitCombat() override;
|
|
|
|
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self); }
|
|
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
|
|
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only, bool required3dDist = false) const;
|
|
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
|
|
|
|
void SendChatMessageToSetInRange(ChatMsg chatMsg, Language lanugageId, std::string&& text, float range);
|
|
|
|
Corpse* GetCorpse() const;
|
|
void SpawnCorpseBones(bool triggerSave = true);
|
|
Corpse* CreateCorpse();
|
|
void KillPlayer();
|
|
static void OfflineResurrect(ObjectGuid const& guid, CharacterDatabaseTransaction trans);
|
|
bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
|
|
WorldLocation const& GetCorpseLocation() const { return _corpseLocation; }
|
|
void InitializeSelfResurrectionSpells();
|
|
void ResurrectPlayer(float restore_percent, bool applySickness = false);
|
|
void BuildPlayerRepop();
|
|
void RepopAtGraveyard();
|
|
|
|
void DurabilityLossAll(double percent, bool inventory);
|
|
void DurabilityLoss(Item* item, double percent);
|
|
void DurabilityPointsLossAll(int32 points, bool inventory);
|
|
void DurabilityPointsLoss(Item* item, int32 points);
|
|
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
|
|
void DurabilityRepairAll(bool takeCost, float discountMod, bool guildBank);
|
|
void DurabilityRepair(uint16 pos, bool takeCost, float discountMod);
|
|
|
|
void UpdateMirrorTimers();
|
|
void StopMirrorTimers();
|
|
bool IsMirrorTimerActive(MirrorTimerType type) const;
|
|
|
|
bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const;
|
|
|
|
void JoinedChannel(Channel* c);
|
|
void LeftChannel(Channel* c);
|
|
void CleanupChannels();
|
|
void UpdateLocalChannels(uint32 newZone);
|
|
void LeaveLFGChannel();
|
|
|
|
typedef std::list<Channel*> JoinedChannelsList;
|
|
JoinedChannelsList const& GetJoinedChannels() const { return m_channels; }
|
|
|
|
void InitializeSkillFields();
|
|
void SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal);
|
|
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
|
|
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
|
|
uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
|
|
uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
|
|
uint16 GetPureSkillValue(uint32 skill) const; // skill value
|
|
int16 GetSkillPermBonusValue(uint32 skill) const;
|
|
int16 GetSkillTempBonusValue(uint32 skill) const;
|
|
uint16 GetSkillStep(uint32 skill) const; // 0...6
|
|
uint32 GetProfessionSkillForExp(uint32 skill, int32 expansion) const;
|
|
bool HasSkill(uint32 skill) const;
|
|
void LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue, Races race);
|
|
int32 GetProfessionSlotFor(uint32 skillId) const;
|
|
int32 FindEmptyProfessionSlotFor(uint32 skillId) const;
|
|
uint16 GetSkillLineIdByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillLineID[pos]; }
|
|
void SetSkillLineId(uint32 pos, uint16 skillLineId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillLineID, pos), skillLineId); }
|
|
uint16 GetSkillStepByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillStep[pos]; }
|
|
void SetSkillStep(uint32 pos, uint16 step) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStep, pos), step); }
|
|
uint16 GetSkillRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillRank[pos]; }
|
|
void SetSkillRank(uint32 pos, uint16 rank) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillRank, pos), rank); }
|
|
uint16 GetSkillStartingRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillStartingRank[pos]; }
|
|
void SetSkillStartingRank(uint32 pos, uint16 starting) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStartingRank, pos), starting); }
|
|
uint16 GetSkillMaxRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillMaxRank[pos]; }
|
|
void SetSkillMaxRank(uint32 pos, uint16 max) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillMaxRank, pos), max); }
|
|
int16 GetSkillTempBonusByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillTempBonus[pos]; }
|
|
void SetSkillTempBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillTempBonus, pos), bonus); }
|
|
uint16 GetSkillPermBonusByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillPermBonus[pos]; }
|
|
void SetSkillPermBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillPermBonus, pos), bonus); }
|
|
|
|
TeleportLocation& GetTeleportDest() { return m_teleport_dest; }
|
|
TeleportState GetTeleportState() const { return m_teleport_state; }
|
|
void SetTeleportState(TeleportState state) { m_teleport_state = state; }
|
|
EnumFlag<TeleportToOptions> GetTeleportOptions() const { return m_teleport_options; }
|
|
int32 GetNewWorldCounter() const { return m_newWorldCounter; }
|
|
bool IsBeingTeleported() const { return m_teleport_state != TeleportState::NotTeleporting; }
|
|
bool IsBeingTeleportedNear() const { return m_teleport_state == TeleportState::DelayedTeleport
|
|
|| m_teleport_state == TeleportState::WaitingForTeleportAck; }
|
|
bool IsBeingTeleportedFar() const { return m_teleport_state == TeleportState::DelayedWorldPort
|
|
|| m_teleport_state == TeleportState::WaitingForSuspendTokenResponse
|
|
|| m_teleport_state == TeleportState::WaitingForWorldPortAck; }
|
|
void ProcessDelayedOperations();
|
|
|
|
void CheckAreaExplore();
|
|
void AddExploredZones(uint32 pos, uint64 mask);
|
|
void RemoveExploredZones(uint32 pos, uint64 mask);
|
|
bool HasExploredZone(uint32 areaId) const;
|
|
|
|
// These methods are used to periodically update certain area and aura based mechanics used in Heartbeat and Movement
|
|
void UpdateZoneAndAreaId();
|
|
void UpdateIndoorsOutdoorsAuras();
|
|
void UpdateTavernRestingState();
|
|
|
|
static Team TeamForRace(uint8 race);
|
|
static TeamId TeamIdForRace(uint8 race);
|
|
static uint8 GetFactionGroupForRace(uint8 race);
|
|
Team GetTeam() const { return m_team; }
|
|
TeamId GetTeamId() const { return GetTeamIdForTeam(m_team); }
|
|
void SetFactionForRace(uint8 race);
|
|
|
|
Team GetEffectiveTeam() const { return HasPlayerFlagEx(PLAYER_FLAGS_EX_MERCENARY_MODE) ? GetOtherTeam(GetTeam()) : GetTeam(); }
|
|
TeamId GetEffectiveTeamId() const { return GetTeamIdForTeam(GetEffectiveTeam()); }
|
|
|
|
void InitDisplayIds();
|
|
|
|
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
|
|
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
|
|
bool isHonorOrXPTarget(Unit const* victim) const;
|
|
|
|
bool GetsRecruitAFriendBonus(bool forXP);
|
|
|
|
ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
|
|
ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
|
|
ReputationRank GetReputationRank(uint32 faction_id) const;
|
|
void RewardReputation(Unit* victim, float rate);
|
|
void RewardReputation(Quest const* quest);
|
|
|
|
int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false);
|
|
|
|
void SetVisibleForcedReaction(uint32 factionId, ReputationRank rank);
|
|
void RemoveVisibleForcedReaction(uint32 factionId);
|
|
|
|
void UpdateSkillsForLevel();
|
|
void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
|
|
|
|
/*********************************************************/
|
|
/*** PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
void UpdateHonorFields();
|
|
bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, HonorGainSource source = HonorGainSource::Kill);
|
|
void ResetHonorStats();
|
|
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
|
|
|
|
// duel health and mana reset methods
|
|
void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); }
|
|
void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); }
|
|
void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); }
|
|
void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); }
|
|
|
|
uint32 GetHonorLevel() const { return m_playerData->HonorLevel; }
|
|
void AddHonorXP(uint32 xp);
|
|
void SetHonorLevel(uint8 honorLevel);
|
|
bool IsMaxHonorLevel() const { return GetHonorLevel() == PLAYER_MAX_HONOR_LEVEL; }
|
|
// Updates PLAYER_FIELD_HONOR_NEXT_LEVEL based on PLAYER_FIELD_HONOR_LEVEL
|
|
void UpdateHonorNextLevel();
|
|
//End of PvP System
|
|
|
|
void RewardPlayerWithRewardPack(uint32 rewardPackID);
|
|
void RewardPlayerWithRewardPack(RewardPackEntry const* rewardPackEntry);
|
|
|
|
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
|
|
uint8 GetDrunkValue() const { return m_playerData->Inebriation; }
|
|
void ApplyModFakeDrunkValue(int32 mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::FakeInebriation), mod, apply); }
|
|
int32 GetFakeDrunkValue() const { return m_playerData->FakeInebriation; }
|
|
void UpdateInvisibilityDrunkDetect();
|
|
static DrunkenState GetDrunkenstateByValue(uint8 value);
|
|
|
|
uint32 GetDeathTimer() const { return m_deathTimer; }
|
|
uint32 GetCorpseReclaimDelay(bool pvp) const;
|
|
void UpdateCorpseReclaimDelay();
|
|
int32 CalculateCorpseReclaimDelay(bool load = false) const;
|
|
void SendCorpseReclaimDelay(uint32 delay) const;
|
|
|
|
float GetBlockPercent(uint8 attackerLevel) const override;
|
|
bool CanParry() const { return m_canParry; }
|
|
void SetCanParry(bool value);
|
|
bool CanBlock() const { return m_canBlock; }
|
|
void SetCanBlock(bool value);
|
|
bool CanTitanGrip(Item const* item) const;
|
|
void SetCanTitanGrip(bool value, uint32 penaltySpellId = 0, int32 allowedItemClass = 0, int32 allowedItemSubClassMask = 0);
|
|
void CheckTitanGripPenalty();
|
|
bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
|
|
|
|
void SetRegularAttackTime();
|
|
|
|
void HandleBaseModFlatValue(BaseModGroup modGroup, float amount, bool apply);
|
|
void ApplyBaseModPctValue(BaseModGroup modGroup, float pct);
|
|
|
|
void SetBaseModFlatValue(BaseModGroup modGroup, float val);
|
|
void SetBaseModPctValue(BaseModGroup modGroup, float val);
|
|
|
|
void UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot = -1) override;
|
|
void UpdateBaseModGroup(BaseModGroup modGroup);
|
|
|
|
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
|
|
float GetTotalBaseModValue(BaseModGroup modGroup) const;
|
|
|
|
void _ApplyAllStatBonuses();
|
|
void _RemoveAllStatBonuses();
|
|
|
|
void ResetAllPowers();
|
|
|
|
SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType = BASE_ATTACK) const override;
|
|
|
|
void CastAllObtainSpells();
|
|
void ApplyItemObtainSpells(Item* item, bool apply);
|
|
|
|
void UpdateWeaponDependentCritAuras(WeaponAttackType attackType);
|
|
void UpdateAllWeaponDependentCritAuras();
|
|
|
|
void UpdateWeaponDependentAuras(WeaponAttackType attackType);
|
|
void ApplyItemDependentAuras(Item* item, bool apply);
|
|
|
|
bool CheckAttackFitToAuraRequirement(WeaponAttackType attackType, AuraEffect const* aurEff) const override;
|
|
|
|
void _ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras = true);
|
|
void _RemoveAllItemMods();
|
|
void _ApplyAllItemMods();
|
|
void _ApplyAllLevelScaleItemMods(bool apply);
|
|
void ApplyAllAzeriteItemMods(bool apply);
|
|
void ApplyAllAzeriteEmpoweredItemMods(bool apply);
|
|
void _ApplyItemBonuses(Item* item, uint8 slot, bool apply);
|
|
void _ApplyWeaponDamage(uint8 slot, Item* item, bool apply);
|
|
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const;
|
|
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
|
|
void CorrectMetaGemEnchants(uint8 slot, bool apply);
|
|
void InitDataForForm(bool reapplyMods = false);
|
|
|
|
void ApplyItemEquipSpell(Item* item, bool apply, bool formChange = false);
|
|
void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool formChange = false);
|
|
void UpdateEquipSpellsAtFormChange();
|
|
void ApplyArtifactPowers(Item* item, bool apply);
|
|
void ApplyArtifactPowerRank(Item* artifact, ArtifactPowerRankEntry const* artifactPowerRank, bool apply);
|
|
void ApplyAzeritePowers(Item* item, bool apply);
|
|
void ApplyAzeriteItemMilestonePower(AzeriteItem* item, AzeriteItemMilestonePowerEntry const* azeriteItemMilestonePower, bool apply);
|
|
void ApplyAzeriteEssence(AzeriteItem* item, uint32 azeriteEssenceId, uint32 rank, bool major, bool apply);
|
|
void ApplyAzeriteEssencePower(AzeriteItem* item, AzeriteEssencePowerEntry const* azeriteEssencePower, bool major, bool apply);
|
|
void ApplyAzeritePower(AzeriteEmpoweredItem* item, AzeritePowerEntry const* azeritePower, bool apply);
|
|
|
|
void CastItemCombatSpell(DamageInfo const& damageInfo);
|
|
void CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemTemplate const* proto);
|
|
void CastItemUseSpell(Item* item, uint32 spellId, SpellCastTargets const& targets, ObjectGuid castCount, std::array<int32, 3> const& misc);
|
|
void ApplyItemLootedSpell(Item* item, bool apply);
|
|
void ApplyItemLootedSpell(ItemTemplate const* itemTemplate);
|
|
|
|
void SendEquipmentSetList();
|
|
void SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& newEqSet);
|
|
void DeleteEquipmentSet(uint64 id);
|
|
|
|
void SendInitWorldStates(uint32 zoneId, uint32 areaId) const;
|
|
void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false) const;
|
|
void SendDirectMessage(WorldPacket const* data) const;
|
|
|
|
void SendAurasForTarget(Unit* target) const;
|
|
|
|
std::unique_ptr<PlayerMenu> PlayerTalkClass;
|
|
std::vector<ItemSetEffect*> ItemSetEff;
|
|
|
|
void SendLoot(Loot& loot, bool aeLooting = false);
|
|
void SendLootError(ObjectGuid const& lootObj, ObjectGuid const& owner, LootError error) const;
|
|
void SendLootRelease(ObjectGuid guid) const;
|
|
void SendLootReleaseAll() const;
|
|
void SendNotifyLootItemRemoved(ObjectGuid lootObj, ObjectGuid owner, uint8 lootListId) const;
|
|
void SendNotifyLootMoneyRemoved(ObjectGuid lootObj) const;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
|
|
bool InArena() const;
|
|
uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
|
|
BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
|
|
Battleground* GetBattleground() const;
|
|
|
|
uint32 GetBattlegroundQueueJoinTime(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool InBattlegroundQueue(bool ignoreArena = false) const;
|
|
bool IsDeserter() const { return HasAura(26013); }
|
|
|
|
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
|
|
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
|
|
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId, BattlegroundQueueTypeId queueId);
|
|
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
|
|
bool HasFreeBattlegroundQueueId() const;
|
|
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
|
|
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
|
|
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
|
|
void SetMercenaryForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, bool mercenary);
|
|
bool IsMercenaryForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
WorldLocation const& GetBattlegroundEntryPoint() const { return m_bgData.joinPos; }
|
|
void SetBattlegroundEntryPoint();
|
|
|
|
void SetBGTeam(Team team);
|
|
Team GetBGTeam() const;
|
|
|
|
void LeaveBattleground(bool teleportToEntryPoint = true, bool withoutDeserterDebuff = false);
|
|
bool CanJoinToBattleground(BattlegroundTemplate const* bg) const;
|
|
bool CanReportAfkDueToLimit();
|
|
void ReportedAfkBy(Player* reporter);
|
|
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
|
|
|
|
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
|
|
bool CanUseBattlegroundObject(GameObject* gameobject) const;
|
|
bool isTotalImmune() const;
|
|
bool CanCaptureTowerPoint() const;
|
|
|
|
bool GetRandomWinner() const { return m_IsBGRandomWinner; }
|
|
void SetRandomWinner(bool isWinner);
|
|
|
|
/*********************************************************/
|
|
/*** OUTDOOR PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
OutdoorPvP* GetOutdoorPvP() const;
|
|
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
|
|
bool IsOutdoorPvPActive() const;
|
|
|
|
/*********************************************************/
|
|
/*** ENVIROMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool IsImmuneToEnvironmentalDamage() const;
|
|
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
struct ChatFloodThrottle
|
|
{
|
|
enum Index
|
|
{
|
|
REGULAR = 0,
|
|
ADDON = 1,
|
|
MAX
|
|
};
|
|
|
|
time_t Time = 0;
|
|
uint32 Count = 0;
|
|
};
|
|
|
|
void UpdateSpeakTime(ChatFloodThrottle::Index index);
|
|
|
|
/*********************************************************/
|
|
/*** VARIOUS SYSTEMS ***/
|
|
/*********************************************************/
|
|
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint32 opcode);
|
|
// only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
|
|
WorldObject* m_seer;
|
|
void SetFallInformation(uint32 time, float z);
|
|
void HandleFall();
|
|
|
|
void SetClientControl(Unit* target, bool allowMove);
|
|
|
|
void SetSeer(WorldObject* target) { m_seer = target; }
|
|
void SetViewpoint(WorldObject* target, bool apply);
|
|
WorldObject* GetViewpoint() const;
|
|
void StopCastingCharm();
|
|
void StopCastingBindSight() const;
|
|
|
|
uint32 GetSaveTimer() const { return m_nextSave; }
|
|
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
|
|
|
|
void SaveRecallPosition()
|
|
{
|
|
m_recall_location.Location.WorldRelocate(*this);
|
|
m_recall_location.InstanceId = GetInstanceId();
|
|
}
|
|
void Recall() { TeleportTo(m_recall_location, TELE_TO_NONE); }
|
|
|
|
void SetHomebind(WorldLocation const& loc, uint32 areaId);
|
|
void SendBindPointUpdate() const;
|
|
void SendPlayerBound(ObjectGuid const& binderGuid, uint32 areaId) const;
|
|
|
|
// Homebind coordinates
|
|
WorldLocation m_homebind;
|
|
uint16 m_homebindAreaId;
|
|
|
|
uint8 GetStartLevel(uint8 race, uint8 playerClass, Optional<int32> characterTemplateId) const;
|
|
static uint64 GetStartMoney(uint8 race, uint8 playerClass);
|
|
|
|
// currently visible objects at player client
|
|
GuidUnorderedSet m_clientGUIDs;
|
|
GuidUnorderedSet m_visibleTransports;
|
|
|
|
bool HaveAtClient(BaseEntity const* u) const;
|
|
|
|
bool IsNeverVisibleFor(WorldObject const* seer, bool allowServersideObjects) const override;
|
|
|
|
bool IsVisibleGloballyFor(Player const* player) const;
|
|
|
|
void SendInitialVisiblePackets(WorldObject* target) const;
|
|
void OnPhaseChange() override;
|
|
void UpdateObjectVisibility(bool forced = true) override;
|
|
void UpdateVisibilityForPlayer();
|
|
void UpdateVisibilityOf(WorldObject* target);
|
|
void UpdateVisibilityOf(Trinity::IteratorPair<WorldObject**> targets);
|
|
void UpdateTriggerVisibility();
|
|
|
|
template<class T>
|
|
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
|
|
std::array<uint8, MAX_MOVE_TYPE> m_forced_speed_changes;
|
|
uint8 m_movementForceModMagnitudeChanges;
|
|
|
|
bool HasAtLoginFlag(AtLoginFlags f) const { return (m_atLoginFlags & f) != 0; }
|
|
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
|
|
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
|
|
|
|
bool isUsingLfg() const;
|
|
bool inRandomLfgDungeon() const;
|
|
|
|
typedef std::set<uint32> DFQuestsDoneList;
|
|
DFQuestsDoneList m_DFQuests;
|
|
|
|
// Temporarily removed pet cache
|
|
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
|
|
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
|
|
Optional<ReactStates> GetTemporaryPetReactState() const { return m_temporaryPetReactState; }
|
|
void DisablePetControlsOnMount(ReactStates reactState, CommandStates commandState);
|
|
void EnablePetControlsOnDismount();
|
|
void UnsummonPetTemporaryIfAny();
|
|
void ResummonPetTemporaryUnSummonedIfAny();
|
|
void UnsummonBattlePetTemporaryIfAny(bool onFlyingMount = false);
|
|
void ResummonBattlePetTemporaryUnSummonedIfAny();
|
|
bool IsPetNeedBeTemporaryUnsummoned() const;
|
|
|
|
void SendCinematicStart(uint32 CinematicSequenceId) const;
|
|
void SendMovieStart(uint32 movieId);
|
|
|
|
uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
|
|
uint8 GetItemLimitCategoryQuantity(ItemLimitCategoryEntry const* limitEntry) const;
|
|
|
|
void UpdateItemLevelAreaBasedScaling();
|
|
void ActivatePvpItemLevels(bool activate) { _usePvpItemLevels = activate; }
|
|
bool IsUsingPvpItemLevels() const { return _usePvpItemLevels; }
|
|
|
|
/*********************************************************/
|
|
/*** INSTANCE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateHomebindTime(uint32 time);
|
|
|
|
uint32 m_HomebindTimer;
|
|
bool m_InstanceValid;
|
|
// permanent binds and solo binds by difficulty
|
|
uint32 GetRecentInstanceId(uint32 mapId) const
|
|
{
|
|
auto itr = m_recentInstances.find(mapId);
|
|
return itr != m_recentInstances.end() ? itr->second : 0;
|
|
}
|
|
|
|
void SetRecentInstance(uint32 mapId, uint32 instanceId)
|
|
{
|
|
m_recentInstances[mapId] = instanceId;
|
|
}
|
|
|
|
std::unordered_map<uint32 /*mapId*/, uint32 /*instanceId*/> m_recentInstances;
|
|
void ConfirmPendingBind();
|
|
void SetPendingBind(uint32 instanceId, uint32 bindTimer);
|
|
bool HasPendingBind() const { return _pendingBindId > 0; }
|
|
void SendRaidInfo();
|
|
bool Satisfy(AccessRequirement const* ar, uint32 target_map, TransferAbortParams* params = nullptr, bool report = false);
|
|
bool CheckInstanceValidity(bool /*isLogin*/);
|
|
WorldSafeLocsEntry const* GetInstanceEntrance(uint32 targetMapId);
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 GetLastPetNumber() const { return m_lastpetnumber; }
|
|
void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
|
|
|
|
/*********************************************************/
|
|
/*** GROUP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool IsInGroup(ObjectGuid groupGuid) const;
|
|
Group* GetGroupInvite() const { return m_groupInvite; }
|
|
void SetGroupInvite(Group* group) { m_groupInvite = group; }
|
|
Group* GetGroup(Optional<uint8> partyIndex) { return const_cast<Group*>(const_cast<Player const*>(this)->GetGroup(partyIndex)); }
|
|
Group const* GetGroup(Optional<uint8> partyIndex) const;
|
|
Group* GetGroup() { return m_group.getTarget(); }
|
|
Group const* GetGroup() const { return const_cast<Group const*>(m_group.getTarget()); }
|
|
GroupReference& GetGroupRef() { return m_group; }
|
|
void SetGroup(Group* group, int8 subgroup = -1);
|
|
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
|
|
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
|
|
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
|
|
void RemoveGroupUpdateFlag(uint32 flag) { m_groupUpdateMask &= ~flag; }
|
|
void SetPartyType(GroupCategory category, uint8 type);
|
|
void ResetGroupUpdateSequenceIfNeeded(Group const* group);
|
|
int32 NextGroupUpdateSequenceNumber(GroupCategory category);
|
|
Player* GetNextRandomRaidMember(float radius);
|
|
PartyResult CanUninviteFromGroup(ObjectGuid guidMember, Optional<uint8> partyIndex) const;
|
|
|
|
// Battleground / Battlefield Group System
|
|
void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
|
|
void RemoveFromBattlegroundOrBattlefieldRaid();
|
|
Group* GetOriginalGroup() const { return m_originalGroup.getTarget(); }
|
|
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
|
|
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
|
|
void SetOriginalGroup(Group* group, int8 subgroup = -1);
|
|
|
|
void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
|
|
bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
|
|
|
|
MapReference &GetMapRef() { return m_mapRef; }
|
|
|
|
// Set map to player and add reference
|
|
void SetMap(Map* map) override;
|
|
void ResetMap() override;
|
|
|
|
bool isAllowedToLoot(Creature const* creature) const;
|
|
|
|
UF::DeclinedNames const* GetDeclinedNames() const { return m_playerData->DeclinedNames.has_value() ? &*m_playerData->DeclinedNames : nullptr; }
|
|
uint8 GetRunesState() const;
|
|
uint32 GetRuneCooldown(uint8 index) const { return m_runes->Cooldown[index]; }
|
|
uint32 GetRuneBaseCooldown() const;
|
|
void SetRuneCooldown(uint8 index, uint32 cooldown);
|
|
void ResyncRunes() const;
|
|
void InitRunes();
|
|
|
|
void SendRespondInspectAchievements(Player* player) const;
|
|
uint32 GetAchievementPoints() const;
|
|
std::vector<uint32> GetCompletedAchievementIds() const;
|
|
bool HasAchieved(uint32 achievementId) const;
|
|
void ResetAchievements();
|
|
void FailCriteria(CriteriaFailEvent condition, int32 failAsset);
|
|
void UpdateCriteria(CriteriaType type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, uint64 miscValue3 = 0, WorldObject* ref = nullptr);
|
|
void StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost = Milliseconds::zero());
|
|
void CompletedAchievement(AchievementEntry const* entry);
|
|
bool ModifierTreeSatisfied(uint32 modifierTreeId) const;
|
|
|
|
bool HasTitle(uint32 bitIndex) const;
|
|
bool HasTitle(CharTitlesEntry const* title) const;
|
|
void SetTitle(CharTitlesEntry const* title, bool lost = false);
|
|
void SetChosenTitle(int32 title) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerTitle), title); }
|
|
void SetKnownTitles(uint32 index, uint64 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::KnownTitles, index), mask); }
|
|
|
|
//bool isActiveObject() const { return true; }
|
|
bool CanSeeGossipOn(Creature const* creature) const;
|
|
bool CanSeeSpellClickOn(Creature const* creature) const;
|
|
|
|
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
|
|
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
|
|
Spell* m_spellModTakingSpell;
|
|
|
|
float GetAverageItemLevel() const;
|
|
bool isDebugAreaTriggers;
|
|
|
|
void ClearWhisperWhiteList() { WhisperList.clear(); }
|
|
void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
|
|
bool IsInWhisperWhiteList(ObjectGuid guid);
|
|
void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
|
|
|
|
void SendMovementSetCollisionHeight(float height, WorldPackets::Movement::UpdateCollisionHeightReason reason);
|
|
|
|
bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
|
bool CanEnterWater() const override { return true; }
|
|
|
|
// Reagent Bank
|
|
bool IsReagentBankUnlocked() const { return HasPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
|
|
void UnlockReagentBank() { SetPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
|
|
|
|
void CreateGarrison(uint32 garrSiteId);
|
|
void DeleteGarrison();
|
|
Garrison* GetGarrison() const { return _garrison.get(); }
|
|
|
|
bool IsAdvancedCombatLoggingEnabled() const { return _advancedCombatLoggingEnabled; }
|
|
void SetAdvancedCombatLogging(bool enabled) { _advancedCombatLoggingEnabled = enabled; }
|
|
|
|
SceneMgr& GetSceneMgr() { return m_sceneMgr; }
|
|
SceneMgr const& GetSceneMgr() const { return m_sceneMgr; }
|
|
RestMgr& GetRestMgr() const { return *_restMgr; }
|
|
void SetRestState(RestTypes type, PlayerRestState state)
|
|
{
|
|
SetUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::RestInfo, type)
|
|
.ModifyValue(&UF::RestInfo::StateID), state);
|
|
}
|
|
void SetRestThreshold(RestTypes type, uint32 threshold)
|
|
{
|
|
SetUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::RestInfo, type)
|
|
.ModifyValue(&UF::RestInfo::Threshold), threshold);
|
|
}
|
|
|
|
void SendPlayerChoice(ObjectGuid sender, int32 choiceId);
|
|
|
|
bool MeetPlayerCondition(uint32 conditionId) const;
|
|
|
|
bool HasPlayerFlag(PlayerFlags flags) const { return (*m_playerData->PlayerFlags & flags) != 0; }
|
|
void SetPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
|
|
void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
|
|
void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
|
|
|
|
bool HasPlayerFlagEx(PlayerFlagsEx flags) const { return (*m_playerData->PlayerFlagsEx & flags) != 0; }
|
|
void SetPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
|
|
void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
|
|
void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
|
|
|
|
void SetAverageItemLevel(float newItemLevel, AvgItemLevelCategory category) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::AvgItemLevel, uint32(category)), newItemLevel); }
|
|
|
|
uint32 GetCustomizationChoice(uint32 chrCustomizationOptionId) const
|
|
{
|
|
int32 choiceIndex = m_playerData->Customizations.FindIndexIf([chrCustomizationOptionId](UF::ChrCustomizationChoice choice)
|
|
{
|
|
return choice.ChrCustomizationOptionID == chrCustomizationOptionId;
|
|
});
|
|
|
|
if (choiceIndex >= 0)
|
|
return m_playerData->Customizations[choiceIndex].ChrCustomizationChoiceID;
|
|
|
|
return 0;
|
|
}
|
|
|
|
template<typename Iter>
|
|
void SetCustomizations(Trinity::IteratorPair<Iter> customizations, bool markChanged = true)
|
|
{
|
|
if (markChanged)
|
|
m_customizationsChanged = true;
|
|
|
|
ClearDynamicUpdateFieldValues(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Customizations));
|
|
for (auto&& customization : customizations)
|
|
{
|
|
UF::ChrCustomizationChoice& newChoice = AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Customizations));
|
|
newChoice.ChrCustomizationOptionID = customization.ChrCustomizationOptionID;
|
|
newChoice.ChrCustomizationChoiceID = customization.ChrCustomizationChoiceID;
|
|
}
|
|
}
|
|
void SetPvpTitle(uint8 pvpTitle) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PvpTitle), pvpTitle); }
|
|
void SetArenaFaction(uint8 arenaFaction) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::ArenaFaction), arenaFaction); }
|
|
void SetVirtualPlayerRealm(uint32 virtualRealmAddress) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::VirtualPlayerRealm), virtualRealmAddress); }
|
|
void SetCurrentBattlePetBreedQuality(uint8 battlePetBreedQuality) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::CurrentBattlePetBreedQuality), battlePetBreedQuality); }
|
|
|
|
void AddHeirloom(int32 itemId, uint32 flags)
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Heirlooms)) = itemId;
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::HeirloomFlags)) = flags;
|
|
}
|
|
void SetHeirloom(uint32 slot, int32 itemId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Heirlooms, slot), itemId); }
|
|
void SetHeirloomFlags(uint32 slot, uint32 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::HeirloomFlags, slot), flags); }
|
|
|
|
void AddToy(int32 itemId, uint32 flags)
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Toys)) = itemId;
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ToyFlags)) = flags;
|
|
}
|
|
|
|
void AddTransmogBlock(uint32 blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Transmog)) = blockValue; }
|
|
void AddTransmogFlag(uint32 slot, uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Transmog, slot), flag); }
|
|
|
|
void AddConditionalTransmog(uint32 itemModifiedAppearanceId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ConditionalTransmog)) = itemModifiedAppearanceId; }
|
|
void RemoveConditionalTransmog(uint32 itemModifiedAppearanceId)
|
|
{
|
|
int32 index = m_activePlayerData->ConditionalTransmog.FindIndex(itemModifiedAppearanceId);
|
|
if (index >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ConditionalTransmog), uint32(index));
|
|
}
|
|
|
|
void AddIllusionBlock(uint32 blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TransmogIllusions)) = blockValue; }
|
|
void AddIllusionFlag(uint32 slot, uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TransmogIllusions, slot), flag); }
|
|
|
|
void AddWarbandScenesBlock(uint32 blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::WarbandScenes)) = blockValue; }
|
|
void AddWarbandScenesFlag(uint32 slot, uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::WarbandScenes, slot), flag); }
|
|
|
|
void AddSelfResSpell(int32 spellId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SelfResSpells)) = spellId; }
|
|
void RemoveSelfResSpell(int32 spellId)
|
|
{
|
|
int32 index = m_activePlayerData->SelfResSpells.FindIndex(spellId);
|
|
if (index >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SelfResSpells), uint32(index));
|
|
}
|
|
void ClearSelfResSpell() { ClearDynamicUpdateFieldValues(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SelfResSpells)); }
|
|
|
|
ObjectGuid GetSummonedBattlePetGUID() const { return m_activePlayerData->SummonedBattlePetGUID; }
|
|
void SetSummonedBattlePetGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SummonedBattlePetGUID), guid); }
|
|
|
|
void SetTrackCreatureFlag(uint32 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
|
|
void RemoveTrackCreatureFlag(uint32 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TrackCreatureMask), flags); }
|
|
|
|
void SetVersatilityBonus(float value) { SetUpdateFieldStatValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::VersatilityBonus), value); }
|
|
|
|
void ApplyModOverrideSpellPowerByAPPercent(float mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideSpellPowerByAPPercent), mod, apply); }
|
|
|
|
void ApplyModOverrideAPBySpellPowerPercent(float mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OverrideAPBySpellPowerPercent), mod, apply); }
|
|
|
|
bool HasPlayerLocalFlag(PlayerLocalFlags flags) const { return (*m_activePlayerData->LocalFlags & flags) != 0; }
|
|
void SetPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
|
|
void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
|
|
void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
|
|
|
|
uint8 GetNumRespecs() const { return m_activePlayerData->NumRespecs; }
|
|
void SetNumRespecs(uint8 numRespecs) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumRespecs), numRespecs); }
|
|
|
|
void SetWatchedFactionIndex(int32 index) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::WatchedFactionIndex), index); }
|
|
|
|
void AddAuraVision(PlayerFieldByte2Flags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::AuraVision), flags); }
|
|
void RemoveAuraVision(PlayerFieldByte2Flags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::AuraVision), flags); }
|
|
|
|
void SetTransportServerTime(int32 transportServerTime) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TransportServerTime), transportServerTime); }
|
|
|
|
void SetRequiredMountCapabilityFlag(uint8 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::RequiredMountCapabilityFlags), flag); }
|
|
void ReplaceAllRequiredMountCapabilityFlags(uint8 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::RequiredMountCapabilityFlags), flags); }
|
|
|
|
std::variant<int64, float> GetDataElementAccount(uint32 dataElementId) const;
|
|
void SetDataElementAccount(uint32 dataElementId, std::variant<int64, float> value);
|
|
|
|
std::variant<int64, float> GetDataElementCharacter(uint32 dataElementId) const;
|
|
void SetDataElementCharacter(uint32 dataElementId, std::variant<int64, float> value);
|
|
|
|
bool HasDataFlagAccount(uint32 dataFlagId) const;
|
|
void SetDataFlagAccount(uint32 dataFlagId, bool on);
|
|
|
|
bool HasDataFlagCharacter(uint32 dataFlagId) const;
|
|
void SetDataFlagCharacter(uint32 dataFlagId, bool on);
|
|
|
|
bool IsInFriendlyArea() const;
|
|
bool IsFriendlyArea(AreaTableEntry const* inArea) const;
|
|
|
|
void SetWarModeDesired(bool enabled);
|
|
bool IsWarModeDesired() const { return HasPlayerFlag(PLAYER_FLAGS_WAR_MODE_DESIRED); }
|
|
bool IsWarModeActive() const { return HasPlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE); }
|
|
bool IsWarModeLocalActive() const { return HasPlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE); }
|
|
void SetWarModeLocal(bool enabled);
|
|
bool CanEnableWarModeInArea() const;
|
|
void UpdateWarModeAuras();
|
|
|
|
void SetAccountSecured(bool secured);
|
|
|
|
void AddUnlockedTransmogOutfits(std::span<int32 const> transmogOutfitIds);
|
|
void AddUnlockedTransmogOutfit(int32 transmogOutfitIds) { AddUnlockedTransmogOutfits(std::span(&transmogOutfitIds, 1)); }
|
|
|
|
void CreateTransmogOutfit(uint32 id, WorldPackets::Transmogrification::TransmogOutfitDataInfo const& outfitData);
|
|
void InitializeNewTransmogOutfit(UF::MutableFieldReference<UF::TransmogOutfitData, false> outfit,
|
|
uint32 id, WorldPackets::Transmogrification::TransmogOutfitDataInfo const& outfitData);
|
|
bool UpdateTransmogOutfit(uint32 id, WorldPackets::Transmogrification::TransmogOutfitDataInfo const& outfitData);
|
|
void UpdateTransmogOutfitSituations(uint32 id, bool situationsEnabled, std::span<WorldPackets::Transmogrification::TransmogOutfitSituationInfo const> situations);
|
|
void UpdateTransmogOutfitSlots(uint32 id, std::span<WorldPackets::Transmogrification::TransmogOutfitSlotData const> slots);
|
|
void EquipTransmogOutfit(uint32 id, TransmogSituationTrigger trigger, Optional<bool> locked);
|
|
|
|
std::string GetDebugInfo() const override;
|
|
|
|
UF::UpdateField<UF::PlayerData, int32(WowCS::EntityFragment::CGObject), TYPEID_PLAYER> m_playerData;
|
|
UF::UpdateField<UF::ActivePlayerData, int32(WowCS::EntityFragment::CGObject), TYPEID_ACTIVE_PLAYER> m_activePlayerData;
|
|
|
|
void SetAreaSpiritHealer(Creature* creature);
|
|
ObjectGuid const& GetSpiritHealerGUID() const { return _areaSpiritHealerGUID; }
|
|
bool CanAcceptAreaSpiritHealFrom(Unit* spiritHealer) const { return spiritHealer->GetGUID() == _areaSpiritHealerGUID; }
|
|
void SendAreaSpiritHealerTime(Unit* spiritHealer) const;
|
|
void SendAreaSpiritHealerTime(ObjectGuid const& spiritHealerGUID, int32 timeLeft) const;
|
|
|
|
protected:
|
|
// Gamemaster whisper whitelist
|
|
GuidList WhisperList;
|
|
TimePoint m_regenInterruptTimestamp;
|
|
uint32 m_regenTimerCount;
|
|
float m_healthFraction;
|
|
std::array<float, MAX_POWERS_PER_CLASS> m_powerFraction;
|
|
uint32 m_contestedPvPTimer;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/*
|
|
this is an array of BG queues (BgTypeIDs) in which is player
|
|
*/
|
|
struct BgBattlegroundQueueID_Rec
|
|
{
|
|
BattlegroundQueueTypeId bgQueueTypeId;
|
|
uint32 invitedToInstance;
|
|
uint32 joinTime;
|
|
bool mercenary;
|
|
};
|
|
|
|
BgBattlegroundQueueID_Rec m_bgBattlegroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
|
BGData m_bgData;
|
|
|
|
bool m_IsBGRandomWinner;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PushQuests();
|
|
|
|
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
|
typedef std::set<uint32> QuestSet;
|
|
typedef std::unordered_map<uint32, time_t> SeasonalQuestMapByQuest;
|
|
typedef std::unordered_map<uint32, SeasonalQuestMapByQuest> SeasonalQuestMapByEvent;
|
|
QuestSet m_timedquests;
|
|
QuestSet m_weeklyquests;
|
|
QuestSet m_monthlyquests;
|
|
SeasonalQuestMapByEvent m_seasonalquests;
|
|
|
|
ObjectGuid m_playerSharingQuest;
|
|
uint32 m_sharedQuestId;
|
|
uint32 m_ingametime;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _LoadActions(PreparedQueryResult result);
|
|
void _LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff);
|
|
void _LoadGlyphAuras();
|
|
void _LoadInventory(PreparedQueryResult result, PreparedQueryResult artifactsResult, PreparedQueryResult azeriteResult,
|
|
PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult,
|
|
PreparedQueryResult azeriteEmpoweredItemResult, uint32 timeDiff);
|
|
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult, PreparedQueryResult artifactResult, PreparedQueryResult azeriteItemResult,
|
|
PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult, PreparedQueryResult azeriteEmpoweredItemResult);
|
|
static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint64 mailId, Mail* mail, Field* fields, ItemAdditionalLoadInfo* addionalData);
|
|
void _LoadQuestStatus(PreparedQueryResult result);
|
|
void _LoadQuestStatusObjectives(PreparedQueryResult result);
|
|
void _LoadQuestStatusObjectiveSpawnTrackings(PreparedQueryResult result);
|
|
void _LoadQuestStatusRewarded(PreparedQueryResult result);
|
|
void _LoadDailyQuestStatus(PreparedQueryResult result);
|
|
void _LoadWeeklyQuestStatus(PreparedQueryResult result);
|
|
void _LoadMonthlyQuestStatus(PreparedQueryResult result);
|
|
void _LoadSeasonalQuestStatus(PreparedQueryResult result);
|
|
void _LoadRandomBGStatus(PreparedQueryResult result);
|
|
void _LoadGroup(PreparedQueryResult result);
|
|
void _LoadSkills(PreparedQueryResult result);
|
|
void _LoadSpells(PreparedQueryResult result, PreparedQueryResult favoritesResult);
|
|
void _LoadStoredAuraTeleportLocations(PreparedQueryResult result);
|
|
bool _LoadHomeBind(PreparedQueryResult result);
|
|
void _LoadDeclinedNames(PreparedQueryResult result);
|
|
void _LoadArenaTeamInfo(PreparedQueryResult result);
|
|
void _LoadEquipmentSets(PreparedQueryResult result);
|
|
void _LoadTransmogCustomSets(PreparedQueryResult result);
|
|
void _LoadTransmogOutfits(PreparedQueryResult setsResult, PreparedQueryResult situationsResult, PreparedQueryResult slotsResult,
|
|
int32 equippedTransmogOutfitId, bool locked);
|
|
void _LoadBGData(PreparedQueryResult result);
|
|
void _LoadGlyphs(PreparedQueryResult result);
|
|
void _LoadTalents(PreparedQueryResult result);
|
|
void _LoadPvpTalents(PreparedQueryResult result);
|
|
void _LoadTraits(PreparedQueryResult configsResult, PreparedQueryResult entriesResult);
|
|
void _LoadPetStable(uint32 summonedPetNumber, PreparedQueryResult result);
|
|
void _LoadCurrency(PreparedQueryResult result);
|
|
void _LoadCUFProfiles(PreparedQueryResult result);
|
|
void _LoadPlayerData(PreparedQueryResult elementsResult, PreparedQueryResult flagsResult);
|
|
void _LoadCharacterBankTabSettings(PreparedQueryResult result);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _SaveCustomizations(CharacterDatabaseTransaction trans);
|
|
void _SaveActions(CharacterDatabaseTransaction trans);
|
|
void _SaveAuras(CharacterDatabaseTransaction trans);
|
|
void _SaveInventory(CharacterDatabaseTransaction trans);
|
|
void _SaveMail(CharacterDatabaseTransaction trans);
|
|
void _SaveQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
|
|
void _SaveSkills(CharacterDatabaseTransaction trans);
|
|
void _SaveSpells(CharacterDatabaseTransaction trans);
|
|
void _SaveStoredAuraTeleportLocations(CharacterDatabaseTransaction trans);
|
|
void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
|
|
void _SaveTransmogOutfits(CharacterDatabaseTransaction trans);
|
|
void _SaveCharacterSelectOutfit(CharacterDatabaseTransaction trans) const;
|
|
void _SaveBGData(CharacterDatabaseTransaction trans);
|
|
void _SaveGlyphs(CharacterDatabaseTransaction trans) const;
|
|
void _SaveTalents(CharacterDatabaseTransaction trans);
|
|
void _SaveTraits(CharacterDatabaseTransaction trans);
|
|
void _SaveStats(CharacterDatabaseTransaction trans) const;
|
|
void _SaveCurrency(CharacterDatabaseTransaction trans);
|
|
void _SaveCUFProfiles(CharacterDatabaseTransaction trans);
|
|
void _SavePlayerData(CharacterDatabaseTransaction trans);
|
|
void _SaveCharacterBankTabSettings(CharacterDatabaseTransaction trans) const;
|
|
|
|
/*********************************************************/
|
|
/*** ENVIRONMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
void HandleSobering();
|
|
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
|
|
void StopMirrorTimer(MirrorTimerType Type);
|
|
void HandleDrowning(uint32 time_diff);
|
|
int32 getMaxTimer(MirrorTimerType timer) const;
|
|
|
|
/*********************************************************/
|
|
/*** HONOR SYSTEM ***/
|
|
/*********************************************************/
|
|
time_t m_lastHonorUpdateTime;
|
|
|
|
void outDebugValues() const;
|
|
|
|
Team m_team;
|
|
uint32 m_nextSave;
|
|
bool m_customizationsChanged;
|
|
std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> m_chatFloodData;
|
|
Difficulty m_dungeonDifficulty;
|
|
Difficulty m_raidDifficulty;
|
|
Difficulty m_legacyRaidDifficulty;
|
|
|
|
uint32 m_atLoginFlags;
|
|
|
|
Item* m_items[PLAYER_SLOTS_COUNT];
|
|
uint32 m_currentBuybackSlot;
|
|
|
|
PlayerCurrenciesMap _currencyStorage;
|
|
|
|
std::vector<Item*> m_itemUpdateQueue;
|
|
bool m_itemUpdateQueueBlocked;
|
|
|
|
uint32 m_ExtraFlags;
|
|
|
|
QuestStatusMap m_QuestStatus;
|
|
QuestObjectiveStatusMap m_questObjectiveStatus;
|
|
QuestStatusSaveMap m_QuestStatusSave;
|
|
|
|
RewardedQuestSet m_RewardedQuests;
|
|
QuestStatusSaveMap m_RewardedQuestsSave;
|
|
|
|
SkillStatusMap mSkillStatus;
|
|
|
|
ObjectGuid::LowType m_GuildIdInvited;
|
|
uint32 m_ArenaTeamIdInvited;
|
|
|
|
PlayerMails m_mail;
|
|
PlayerSpellMap m_spells;
|
|
std::unordered_map<uint32 /*overridenSpellId*/, std::unordered_set<uint32> /*newSpellId*/> m_overrideSpells;
|
|
std::unordered_map<uint32, StoredAuraTeleportLocation> m_storedAuraTeleportLocations;
|
|
float m_empowerMinHoldStagePercent;
|
|
|
|
SpecializationInfo _specializationInfo;
|
|
|
|
std::unordered_map<int32, PlayerSpellState> m_traitConfigStates;
|
|
|
|
ActionButtonList m_actionButtons;
|
|
|
|
std::array<float, BASEMOD_END> m_auraBaseFlatMod;
|
|
std::array<float, BASEMOD_END> m_auraBasePctMod;
|
|
std::array<int16, MAX_COMBAT_RATING> m_baseRatingValue;
|
|
uint32 m_baseSpellPower;
|
|
uint32 m_baseManaRegen;
|
|
uint32 m_baseHealthRegen;
|
|
int32 m_spellPenetrationItemMod;
|
|
|
|
SpellModContainer m_spellMods;
|
|
|
|
EnchantDurationList m_enchantDuration;
|
|
ItemDurationList m_itemDuration;
|
|
std::forward_list<int32> m_itemPassives;
|
|
GuidUnorderedSet m_itemSoulboundTradeable;
|
|
|
|
std::unique_ptr<ResurrectionData> _resurrectionData;
|
|
|
|
WorldSession* m_session;
|
|
|
|
JoinedChannelsList m_channels;
|
|
|
|
time_t m_createTime;
|
|
PlayerCreateMode m_createMode;
|
|
uint8 m_cinematic;
|
|
|
|
uint32 m_movie;
|
|
|
|
TradeData* m_trade;
|
|
|
|
bool m_DailyQuestChanged;
|
|
bool m_WeeklyQuestChanged;
|
|
bool m_MonthlyQuestChanged;
|
|
bool m_SeasonalQuestChanged;
|
|
time_t m_lastDailyQuestTime;
|
|
|
|
uint32 m_hostileReferenceCheckTimer;
|
|
uint32 m_drunkTimer;
|
|
uint32 m_weaponChangeTimer;
|
|
|
|
uint32 m_zoneUpdateId;
|
|
uint32 m_areaUpdateId;
|
|
|
|
uint32 m_deathTimer;
|
|
time_t m_deathExpireTime;
|
|
|
|
uint32 m_WeaponProficiency;
|
|
uint32 m_ArmorProficiency;
|
|
bool m_canParry;
|
|
bool m_canBlock;
|
|
bool m_canTitanGrip;
|
|
uint32 m_titanGripWeaponSubclasses;
|
|
uint32 m_titanGripArmorSubclasses;
|
|
uint32 m_titanGripPenaltySpellId;
|
|
Optional<AttackSwingErr> m_swingErrorMsg;
|
|
|
|
// Social
|
|
PlayerSocial* m_social;
|
|
|
|
// Groups
|
|
GroupReference m_group;
|
|
GroupReference m_originalGroup;
|
|
Group* m_groupInvite;
|
|
uint32 m_groupUpdateMask;
|
|
bool m_bPassOnGroupLoot;
|
|
std::array<GroupUpdateCounter, 2> m_groupUpdateSequences;
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 m_lastpetnumber;
|
|
|
|
// Player summoning
|
|
time_t m_summon_expire;
|
|
TeleportLocation m_summon_location;
|
|
|
|
// Recall position
|
|
TeleportLocation m_recall_location;
|
|
|
|
std::unique_ptr<Runes> m_runes;
|
|
EquipmentSetContainer _equipmentSets;
|
|
std::set<uint32> m_changedTransmogOutfits;
|
|
|
|
bool CanNeverSee(WorldObject const* obj, bool ignorePhaseShift = false) const override;
|
|
bool CanAlwaysSee(WorldObject const* obj) const override;
|
|
|
|
bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
|
|
|
|
uint8 m_fishingSteps;
|
|
|
|
std::array<std::unique_ptr<CUFProfile>, MAX_CUF_PROFILES> _CUFProfiles;
|
|
|
|
private:
|
|
// internal common parts for CanStore/StoreItem functions
|
|
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
|
|
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
|
|
Item* _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields);
|
|
|
|
std::unique_ptr<CinematicMgr> _cinematicMgr;
|
|
|
|
GuidSet m_refundableItems;
|
|
void SendRefundInfo(Item* item);
|
|
void RefundItem(Item* item);
|
|
void SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error) const;
|
|
|
|
void AdjustQuestObjectiveProgress(Quest const* quest);
|
|
|
|
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
|
|
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
|
|
void ScheduleDelayedOperation(uint32 operation) { if (operation < DELAYED_END) m_DelayedOperations |= operation; }
|
|
|
|
bool IsInstanceLoginGameMasterException() const;
|
|
|
|
MapReference m_mapRef;
|
|
|
|
uint32 m_lastFallTime;
|
|
float m_lastFallZ;
|
|
|
|
std::array<int32, MAX_TIMERS> m_MirrorTimer;
|
|
uint8 m_MirrorTimerFlags;
|
|
uint8 m_MirrorTimerFlagsLast;
|
|
|
|
// Current teleport data
|
|
TeleportLocation m_teleport_dest;
|
|
TeleportState m_teleport_state;
|
|
TeleportToOptions m_teleport_options;
|
|
uint32 m_teleportSpellId;
|
|
int32 m_newWorldCounter;
|
|
|
|
uint32 m_DelayedOperations;
|
|
bool m_bCanDelayTeleport;
|
|
|
|
std::unique_ptr<PetStable> m_petStable;
|
|
|
|
// Temporary removed pet cache
|
|
uint32 m_temporaryUnsummonedPetNumber;
|
|
Optional<ReactStates> m_temporaryPetReactState;
|
|
uint32 m_oldpetspell;
|
|
ObjectGuid m_temporaryUnsummonedBattlePet;
|
|
|
|
std::unique_ptr<PlayerAchievementMgr> m_achievementMgr;
|
|
std::unique_ptr<ReputationMgr> m_reputationMgr;
|
|
std::unique_ptr<QuestObjectiveCriteriaMgr> m_questObjectiveCriteriaMgr;
|
|
|
|
uint32 m_ChampioningFaction;
|
|
|
|
uint32 _pendingBindId;
|
|
uint32 _pendingBindTimer;
|
|
|
|
uint32 _activeCheats;
|
|
|
|
std::unique_ptr<Garrison> _garrison;
|
|
|
|
bool _advancedCombatLoggingEnabled;
|
|
|
|
// variables to save health and mana before duel and restore them after duel
|
|
uint64 healthBeforeDuel;
|
|
uint32 manaBeforeDuel;
|
|
|
|
WorldLocation _corpseLocation;
|
|
|
|
SceneMgr m_sceneMgr;
|
|
|
|
std::unordered_map<ObjectGuid /*LootObject*/, Loot*> m_AELootView;
|
|
std::vector<LootRoll*> m_lootRolls; // loot rolls waiting for answer
|
|
|
|
void _InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel);
|
|
std::unique_ptr<RestMgr> _restMgr;
|
|
|
|
bool _usePvpItemLevels;
|
|
ObjectGuid _areaSpiritHealerGUID;
|
|
|
|
// Spell cast request handling
|
|
public:
|
|
// Queues up a spell cast request that has been received via packet and processes it whenever possible.
|
|
void RequestSpellCast(std::unique_ptr<SpellCastRequest> castRequest);
|
|
void CancelPendingCastRequest();
|
|
bool CanRequestSpellCast(SpellInfo const* spell, Unit const* castingUnit) const;
|
|
|
|
private:
|
|
std::unique_ptr<SpellCastRequest> _pendingSpellCastRequest;
|
|
void ExecutePendingSpellCastRequest();
|
|
bool ProcessItemCast(SpellCastRequest& castRequest, SpellCastTargets const& targets);
|
|
bool CanExecutePendingSpellCastRequest();
|
|
|
|
Trinity::Containers::FlatSet<uint32> _playerDataElementsNeedSave;
|
|
Trinity::Containers::FlatSet<uint32> _playerDataFlagsNeedSave;
|
|
};
|
|
|
|
TC_GAME_API void AddItemsSetItem(Player* player, Item const* item);
|
|
TC_GAME_API void RemoveItemsSetItem(Player* player, Item const* item);
|
|
TC_GAME_API void UpdateItemSetAuras(Player* player, bool formChange);
|
|
TC_GAME_API void DeleteItemSetEffects(ItemSetEffect* itemSetEffect);
|
|
|
|
// Transforms a container of customization choices with continuous storage into iterator pair that does not depend on container
|
|
// and doesn't force implementations in header files
|
|
template<typename Container>
|
|
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> MakeChrCustomizationChoiceRange(Container const& container)
|
|
{
|
|
static_assert(std::is_same<typename Container::value_type, UF::ChrCustomizationChoice>::value,
|
|
"MakeChrCustomizationChoiceRange must be used with containers of UF::ChrCustomizationChoice");
|
|
|
|
return { container.data(), container.data() + container.size() };
|
|
}
|
|
|
|
#endif
|