160 lines
4.7 KiB
C++
Executable File
160 lines
4.7 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "World.h"
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#include "Player.h"
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#include "Chat.h"
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#include "ObjectAccessor.h"
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#include "Language.h"
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#include "AccountMgr.h"
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#include "SystemConfig.h"
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#include "revision.h"
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#include "Util.h"
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bool ChatHandler::HandleHelpCommand(const char* args)
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{
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char* cmd = strtok((char*)args, " ");
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if (!cmd)
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{
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ShowHelpForCommand(getCommandTable(), "help");
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ShowHelpForCommand(getCommandTable(), "");
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}
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else
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{
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if (!ShowHelpForCommand(getCommandTable(), cmd))
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SendSysMessage(LANG_NO_HELP_CMD);
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}
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return true;
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}
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bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
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{
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ShowHelpForCommand(getCommandTable(), "");
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return true;
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}
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bool ChatHandler::HandleStartCommand(const char* /*args*/)
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{
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Player* player = m_session->GetPlayer();
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if (player->isInFlight())
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{
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SendSysMessage(LANG_YOU_IN_FLIGHT);
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SetSentErrorMessage(true);
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return false;
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}
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if (player->isInCombat())
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{
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SendSysMessage(LANG_YOU_IN_COMBAT);
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SetSentErrorMessage(true);
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return false;
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}
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if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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{
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// if player is dead and stuck, send ghost to graveyard
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player->RepopAtGraveyard();
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return true;
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}
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// cast spell Stuck
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player->CastSpell(player, 7355, false);
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return true;
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}
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bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
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{
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uint32 playersNum = sWorld->GetPlayerCount();
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uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
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uint32 activeClientsNum = sWorld->GetActiveSessionCount();
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uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
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uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
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uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
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std::string uptime = secsToTimeString(sWorld->GetUptime());
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uint32 updateTime = sWorld->GetUpdateTime();
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SendSysMessage(_FULLVERSION);
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PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
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PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
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PSendSysMessage(LANG_UPTIME, uptime.c_str());
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PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
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//! Can't use sWorld->ShutdownMsg here in case of console command
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if (sWorld->IsShuttingDown())
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PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
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return true;
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}
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bool ChatHandler::HandleDismountCommand(const char* /*args*/)
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{
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Player* player = m_session->GetPlayer();
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//If player is not mounted, so go out :)
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if (!player->IsMounted())
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{
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SendSysMessage(LANG_CHAR_NON_MOUNTED);
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SetSentErrorMessage(true);
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return false;
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}
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if (player->isInFlight())
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{
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SendSysMessage(LANG_YOU_IN_FLIGHT);
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SetSentErrorMessage(true);
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return false;
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}
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player->Dismount();
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player->RemoveAurasByType(SPELL_AURA_MOUNTED);
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return true;
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}
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bool ChatHandler::HandleSaveCommand(const char* /*args*/)
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{
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Player* player = m_session->GetPlayer();
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// save GM account without delay and output message
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if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
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{
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if (Player* target = getSelectedPlayer())
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target->SaveToDB();
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else
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player->SaveToDB();
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SendSysMessage(LANG_PLAYER_SAVED);
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return true;
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}
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// save if the player has last been saved over 20 seconds ago
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uint32 save_interval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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if (save_interval == 0 || (save_interval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20 * IN_MILLISECONDS))
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player->SaveToDB();
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return true;
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}
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/// Display the 'Message of the day' for the realm
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bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
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{
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PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
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return true;
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}
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