Files
TCPlayerbotCore/src/server/game/Chat/Commands/Level0.cpp
T
2012-03-28 19:11:50 +08:00

160 lines
4.7 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "World.h"
#include "Player.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "Language.h"
#include "AccountMgr.h"
#include "SystemConfig.h"
#include "revision.h"
#include "Util.h"
bool ChatHandler::HandleHelpCommand(const char* args)
{
char* cmd = strtok((char*)args, " ");
if (!cmd)
{
ShowHelpForCommand(getCommandTable(), "help");
ShowHelpForCommand(getCommandTable(), "");
}
else
{
if (!ShowHelpForCommand(getCommandTable(), cmd))
SendSysMessage(LANG_NO_HELP_CMD);
}
return true;
}
bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
{
ShowHelpForCommand(getCommandTable(), "");
return true;
}
bool ChatHandler::HandleStartCommand(const char* /*args*/)
{
Player* player = m_session->GetPlayer();
if (player->isInFlight())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
if (player->isInCombat())
{
SendSysMessage(LANG_YOU_IN_COMBAT);
SetSentErrorMessage(true);
return false;
}
if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
{
// if player is dead and stuck, send ghost to graveyard
player->RepopAtGraveyard();
return true;
}
// cast spell Stuck
player->CastSpell(player, 7355, false);
return true;
}
bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
{
uint32 playersNum = sWorld->GetPlayerCount();
uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
uint32 activeClientsNum = sWorld->GetActiveSessionCount();
uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
std::string uptime = secsToTimeString(sWorld->GetUptime());
uint32 updateTime = sWorld->GetUpdateTime();
SendSysMessage(_FULLVERSION);
PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
PSendSysMessage(LANG_UPTIME, uptime.c_str());
PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
//! Can't use sWorld->ShutdownMsg here in case of console command
if (sWorld->IsShuttingDown())
PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
return true;
}
bool ChatHandler::HandleDismountCommand(const char* /*args*/)
{
Player* player = m_session->GetPlayer();
//If player is not mounted, so go out :)
if (!player->IsMounted())
{
SendSysMessage(LANG_CHAR_NON_MOUNTED);
SetSentErrorMessage(true);
return false;
}
if (player->isInFlight())
{
SendSysMessage(LANG_YOU_IN_FLIGHT);
SetSentErrorMessage(true);
return false;
}
player->Dismount();
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
return true;
}
bool ChatHandler::HandleSaveCommand(const char* /*args*/)
{
Player* player = m_session->GetPlayer();
// save GM account without delay and output message
if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
{
if (Player* target = getSelectedPlayer())
target->SaveToDB();
else
player->SaveToDB();
SendSysMessage(LANG_PLAYER_SAVED);
return true;
}
// save if the player has last been saved over 20 seconds ago
uint32 save_interval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
if (save_interval == 0 || (save_interval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20 * IN_MILLISECONDS))
player->SaveToDB();
return true;
}
/// Display the 'Message of the day' for the realm
bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
{
PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
return true;
}