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TCPlayerbotCore/src/server/game/Movement/Waypoints/WaypointManager.h
T
2011-01-01 15:01:13 +01:00

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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_WAYPOINTMANAGER_H
#define TRINITY_WAYPOINTMANAGER_H
#include <ace/Singleton.h>
#include <ace/Null_Mutex.h>
#include <vector>
struct WaypointData
{
uint32 id;
float x,y,z;
bool run;
uint32 delay;
uint32 event_id;
uint8 event_chance;
};
typedef std::vector<WaypointData*> WaypointPath;
class WaypointStore
{
private :
uint32 records;
UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
public:
// Null Mutex is OK because WaypointMgr is initialized in the World thread before World is initialized
static WaypointStore* instance() { return ACE_Singleton<WaypointStore, ACE_Null_Mutex>::instance(); }
~WaypointStore() { Free(); }
void UpdatePath(uint32 id);
void Load();
void Free();
WaypointPath* GetPath(uint32 id)
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
else return 0;
}
inline uint32 GetRecordsCount() const { return records; }
};
#define sWaypointMgr WaypointStore::instance()
#endif