Files
TCPlayerbotCore/src/server/game/Movement/Waypoints/Path.h
T
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00

86 lines
2.6 KiB
C++
Executable File

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_PATH_H
#define TRINITYCORE_PATH_H
#include "Common.h"
#include <vector>
struct SimplePathNode
{
float x, y, z;
};
template<typename PathElem, typename PathNode = PathElem>
class Path
{
public:
size_t size() const { return i_nodes.size(); }
bool empty() const { return i_nodes.empty(); }
void resize(unsigned int sz) { i_nodes.resize(sz); }
void clear() { i_nodes.clear(); }
void erase(uint32 idx) { i_nodes.erase(i_nodes.begin()+idx); }
float GetTotalLength(uint32 start, uint32 end) const
{
float len = 0.0f;
for (uint32 idx=start+1; idx < end; ++idx)
{
PathNode const& node = i_nodes[idx];
PathNode const& prev = i_nodes[idx-1];
float xd = node.x - prev.x;
float yd = node.y - prev.y;
float zd = node.z - prev.z;
len += sqrtf(xd*xd + yd*yd + zd*zd);
}
return len;
}
float GetTotalLength() const { return GetTotalLength(0,size()); }
float GetPassedLength(uint32 curnode, float x, float y, float z)
{
float len = GetTotalLength(0,curnode);
if (curnode > 0)
{
PathNode const& node = i_nodes[curnode-1];
float xd = x - node.x;
float yd = y - node.y;
float zd = z - node.z;
len += sqrtf(xd*xd + yd*yd + zd*zd);
}
return len;
}
PathNode& operator[](size_t idx) { return i_nodes[idx]; }
PathNode const& operator[](size_t idx) const { return i_nodes[idx]; }
void set(size_t idx, PathElem elem) { i_nodes[idx] = elem; }
protected:
std::vector<PathElem> i_nodes;
};
typedef Path<SimplePathNode> SimplePath;
#endif