Files
TCPlayerbotCore/src/server/game/Server/WorldSocket.cpp
T
Shauren 909acdbac3 Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
	src/server/authserver/Main.cpp
	src/server/authserver/Realms/RealmList.cpp
	src/server/authserver/Realms/RealmList.h
	src/server/authserver/Server/AuthSession.cpp
	src/server/authserver/Server/AuthSocket.h
	src/server/authserver/Server/RealmAcceptor.h
	src/server/game/Accounts/AccountMgr.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Achievements/AchievementMgr.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Conditions/ConditionMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Movement/Spline/MoveSplineFlag.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/scripts/Spells/spell_warrior.cpp
	src/server/shared/Cryptography/BigNumber.h
	src/server/worldserver/RemoteAccess/RASocket.cpp
	src/server/worldserver/worldserver.conf.dist
2014-07-19 03:51:11 +02:00

550 lines
18 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <boost/asio/write.hpp>
#include <boost/asio/read_until.hpp>
#include <memory>
#include "WorldSocket.h"
#include "ServerPktHeader.h"
#include "BigNumber.h"
#include "Opcodes.h"
#include "ScriptMgr.h"
#include "SHA1.h"
#include "BattlenetAccountMgr.h"
using boost::asio::ip::tcp;
using boost::asio::streambuf;
WorldSocket::WorldSocket(tcp::socket&& socket)
: _socket(std::move(socket)), _authSeed(static_cast<uint32>(rand32())), _OverSpeedPings(0), _worldSession(nullptr)
{
}
void WorldSocket::Start()
{
AsyncReadHeader();
// not an opcode. this packet sends raw string WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT"
// because of our implementation of WorldPacket sending, bytes "WO" become the opcode
WorldPacket packet(MSG_VERIFY_CONNECTIVITY);
packet << "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT";
AsyncWrite(packet);
}
void WorldSocket::HandleSendAuthSession()
{
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
BigNumber seed1;
seed1.SetRand(16 * 8);
packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds
BigNumber seed2;
seed2.SetRand(16 * 8);
packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds
packet << uint32(_authSeed);
packet << uint8(1);
AsyncWrite(packet);
}
void WorldSocket::AsyncReadHeader()
{
auto self(shared_from_this());
_socket.async_read_some(boost::asio::buffer(_readBuffer, sizeof(ClientPktHeader)), [this, self](boost::system::error_code error, size_t transferedBytes)
{
if (!error && transferedBytes == sizeof(ClientPktHeader))
{
ClientPktHeader* header = (ClientPktHeader*)&_readBuffer;
if (_worldSession)
_authCrypt.DecryptRecv((uint8*)header, sizeof(ClientPktHeader));
EndianConvertReverse(header->size);
EndianConvert(header->cmd);
AsyncReadData(header->size - sizeof(header->cmd));
}
else
{
_socket.close();
}
});
}
void WorldSocket::AsyncReadData(size_t dataSize)
{
auto self(shared_from_this());
_socket.async_read_some(boost::asio::buffer(&_readBuffer[sizeof(ClientPktHeader)], dataSize), [this, dataSize, self](boost::system::error_code error, size_t transferedBytes)
{
if (!error && transferedBytes == dataSize)
{
ClientPktHeader* header = (ClientPktHeader*)&_readBuffer;
header->size -= sizeof(header->cmd);
Opcodes opcode = PacketFilter::DropHighBytes(Opcodes(header->cmd));
std::string opcodeName = GetOpcodeNameForLogging(opcode);
WorldPacket packet(opcode, header->size);
if (header->size > 0)
{
packet.resize(header->size);
std::memcpy(packet.contents(), &_readBuffer[sizeof(ClientPktHeader)], header->size);
}
switch (opcode)
{
case CMSG_PING:
HandlePing(packet);
break;
case CMSG_AUTH_SESSION:
if (_worldSession)
{
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
break;
}
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
HandleAuthSession(packet);
break;
case CMSG_KEEP_ALIVE:
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
break;
case CMSG_LOG_DISCONNECT:
packet.rfinish(); // contains uint32 disconnectReason;
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
return;
// not an opcode, client sends string "WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER" without opcode
// first 4 bytes become the opcode (2 dropped)
case MSG_VERIFY_CONNECTIVITY:
{
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
std::string str;
packet >> str;
if (str != "D OF WARCRAFT CONNECTION - CLIENT TO SERVER")
{
_socket.close();
break;
}
HandleSendAuthSession();
break;
}
case CMSG_ENABLE_NAGLE:
{
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(shared_from_this(), packet);
if (_worldSession)
_worldSession->HandleEnableNagleAlgorithm();
break;
}
default:
{
if (!_worldSession)
{
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
break;
}
// Our Idle timer will reset on any non PING opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
_worldSession->ResetTimeOutTime();
// Copy the packet to the heap before enqueuing
_worldSession->QueuePacket(new WorldPacket(packet));
break;
}
}
AsyncReadHeader();
}
else
{
_socket.close();
}
});
}
void WorldSocket::AsyncWrite(WorldPacket const& packet)
{
ServerPktHeader header(packet.size() + 2, packet.GetOpcode());
_authCrypt.EncryptSend((uint8*)header.header, header.getHeaderLength());
auto data = new char[header.getHeaderLength() + packet.size()];
std::memcpy(data, (char*)header.header, header.getHeaderLength());
if (!packet.empty())
std::memcpy(data + header.getHeaderLength(), (char const*)packet.contents(), packet.size());
// Use a shared_ptr here to prevent leaking memory after the async operation has completed
std::shared_ptr<char> buffer(data, [=](char* _b)
{
delete[] _b; // Ensure that the data is deleted as an array
});
auto self(shared_from_this());
boost::asio::async_write(_socket, boost::asio::buffer(buffer.get(), header.getHeaderLength() + packet.size()), [this, self, buffer](boost::system::error_code error, std::size_t /*length*/)
{
if (error)
{
_socket.close();
}
});
}
void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
uint8 digest[20];
uint32 clientSeed;
uint8 security;
uint16 clientBuild;
uint32 id;
uint32 addonSize;
LocaleConstant locale;
std::string account;
SHA1Hash sha;
BigNumber k;
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
WorldPacket addonsData;
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint8>();
recvPacket >> digest[10];
recvPacket >> digest[18];
recvPacket >> digest[12];
recvPacket >> digest[5];
recvPacket.read_skip<uint64>();
recvPacket >> digest[15];
recvPacket >> digest[9];
recvPacket >> digest[19];
recvPacket >> digest[4];
recvPacket >> digest[7];
recvPacket >> digest[16];
recvPacket >> digest[3];
recvPacket >> clientBuild;
recvPacket >> digest[8];
recvPacket.read_skip<uint32>();
recvPacket.read_skip<uint8>();
recvPacket >> digest[17];
recvPacket >> digest[6];
recvPacket >> digest[0];
recvPacket >> digest[1];
recvPacket >> digest[11];
recvPacket >> clientSeed;
recvPacket >> digest[2];
recvPacket.read_skip<uint32>();
recvPacket >> digest[14];
recvPacket >> digest[13];
recvPacket >> addonSize;
if (addonSize)
{
addonsData.resize(addonSize);
recvPacket.read((uint8*)addonsData.contents(), addonSize);
}
recvPacket.ReadBit();
uint32 accountNameLength = recvPacket.ReadBits(12);
account = recvPacket.ReadString(accountNameLength);
if (sWorld->IsClosed())
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().c_str());
return;
}
// Get the account information from the realmd database
// 0 1 2 3 4 5 6 7 8
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
PreparedStatement* stmt;
uint32 battlenetAccountId = 0;
uint8 battlenetAccountIndex = 0;
if (Battlenet::AccountMgr::GetAccountIdAndIndex(account, &battlenetAccountId, &battlenetAccountIndex))
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_BNET);
stmt->setUInt32(0, battlenetAccountId);
stmt->setUInt8(1, battlenetAccountIndex);
}
else
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setString(0, account);
}
PreparedQueryResult result = LoginDatabase.Query(stmt);
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return;
}
Field* fields = result->Fetch();
uint8 expansion = fields[4].GetUInt8();
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (expansion > world_expansion)
expansion = world_expansion;
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteIpAddress();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// id has to be fetched at this point, so that first actual account response that fails can be logged
id = fields[0].GetUInt32();
///- Re-check ip locking (same check as in realmd).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
if (strcmp(fields[2].GetCString(), address.c_str()))
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(id);
return;
}
}
k.SetHexStr(fields[1].GetCString());
int64 mutetime = fields[5].GetInt64();
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, id);
LoginDatabase.Execute(stmt);
}
locale = LocaleConstant(fields[6].GetUInt8());
if (locale >= TOTAL_LOCALES)
locale = LOCALE_enUS;
uint32 recruiter = fields[7].GetUInt32();
std::string os = fields[8].GetString();
// Must be done before WorldSession is created
if (wardenActive && os != "Win" && os != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
return;
}
// Checks gmlevel per Realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, id);
stmt->setInt32(1, int32(realmID));
result = LoginDatabase.Query(stmt);
if (!result)
security = 0;
else
{
fields = result->Fetch();
security = fields[0].GetUInt8();
}
// Re-check account ban (same check as in realmd)
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
stmt->setUInt32(0, id);
stmt->setString(1, address);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
if (banresult) // if account banned
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(id);
return;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(id);
return;
}
// Check that Key and account name are the same on client and server
uint32 t = 0;
sha.UpdateData(account);
sha.UpdateData((uint8*)&t, 4);
sha.UpdateData((uint8*)&clientSeed, 4);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.UpdateBigNumbers(&k, NULL);
sha.Finalize();
if (memcmp(sha.GetDigest(), digest, 20))
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
return;
}
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
account.c_str(),
address.c_str());
// Check if this user is by any chance a recruiter
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
stmt->setUInt32(0, id);
result = LoginDatabase.Query(stmt);
bool isRecruiter = false;
if (result)
isRecruiter = true;
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, account);
LoginDatabase.Execute(stmt);
// NOTE ATM the socket is single-threaded, have this in mind ...
_worldSession = new WorldSession(id, battlenetAccountId, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
_authCrypt.Init(&k);
_worldSession->LoadGlobalAccountData();
_worldSession->LoadTutorialsData();
_worldSession->ReadAddonsInfo(recvPacket);
_worldSession->LoadPermissions();
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(id);
// Initialize Warden system only if it is enabled by config
if (wardenActive)
_worldSession->InitWarden(&k, os);
sWorld->AddSession(_worldSession);
}
void WorldSocket::SendAuthResponseError(uint8 code)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet << uint8(code);
AsyncWrite(packet);
}
void WorldSocket::HandlePing(WorldPacket& recvPacket)
{
uint32 ping;
uint32 latency;
// Get the ping packet content
recvPacket >> latency;
recvPacket >> ping;
if (_LastPingTime == steady_clock::time_point())
{
_LastPingTime = steady_clock::now();
}
else
{
steady_clock::time_point now = steady_clock::now();
steady_clock::duration diff = now - _LastPingTime;
_LastPingTime = now;
if (diff < seconds(27))
{
++_OverSpeedPings;
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
if (maxAllowed && _OverSpeedPings > maxAllowed)
{
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().c_str());
_socket.close();
return;
}
}
}
else
_OverSpeedPings = 0;
}
if (_worldSession)
{
_worldSession->SetLatency(latency);
_worldSession->ResetClientTimeDelay();
}
else
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s",
GetRemoteIpAddress().c_str());
_socket.close();
return;
}
WorldPacket packet(SMSG_PONG, 4);
packet << ping;
return AsyncWrite(packet);
}