Logo
Explore Help
Register Sign In
josh/TCPlayerbotCore
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8c4c5aef8bbb1c985ffac68535f9d1050ed22d6f
TCPlayerbotCore/src/server/collision
T
History
click 8c4c5aef8b Buildsystem/Core: Add new includepath for collision library after changes - fixes linux-build
--HG--
branch : trunk
2010-08-18 03:40:14 +02:00
..
Management
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
Maps
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
2010-08-08 19:45:53 +02:00
Models
Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
2010-07-10 05:14:05 +02:00
PrecompiledHeaders
It might actually help you all to have the PCH-files as well...
2010-08-16 12:19:52 +02:00
BoundingIntervalHierarchy.cpp
* Well 94% isn't bad. Last thing to fix is collision compiling.
2010-06-07 16:21:52 -06:00
BoundingIntervalHierarchy.h
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
2010-08-08 19:45:53 +02:00
CMakeLists.txt
Buildsystem/Core: Add new includepath for collision library after changes - fixes linux-build
2010-08-18 03:40:14 +02:00
VMapDefinitions.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapTools.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00
Powered by Gitea Version: 1.27.3 Page: 871ms Template: 12ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API