104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Silvermoon_City
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SD%Complete: 100
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SDComment: Quest support: 9685
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SDCategory: Silvermoon City
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EndScriptData */
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/* ContentData
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npc_blood_knight_stillblade
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EndContentData */
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#include "ScriptPCH.h"
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/*#######
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# npc_blood_knight_stillblade
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#######*/
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#define SAY_HEAL -1000334
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#define QUEST_REDEEMING_THE_DEAD 9685
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#define SPELL_SHIMMERING_VESSEL 31225
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#define SPELL_REVIVE_SELF 32343
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struct npc_blood_knight_stillbladeAI : public ScriptedAI
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{
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npc_blood_knight_stillbladeAI(Creature *c) : ScriptedAI(c) {}
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uint32 lifeTimer;
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bool spellHit;
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void Reset()
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{
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lifeTimer = 120000;
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down
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spellHit = false;
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}
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void EnterCombat(Unit * /*who*/)
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{
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}
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void MoveInLineOfSight(Unit * /*who*/)
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{
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}
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void UpdateAI(const uint32 diff)
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{
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if (me->IsStandState())
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{
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if (lifeTimer <= diff)
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me->AI()->EnterEvadeMode();
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else
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lifeTimer -= diff;
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}
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}
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void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
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{
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if ((Spellkind->Id == SPELL_SHIMMERING_VESSEL) && !spellHit &&
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(Hitter->GetTypeId() == TYPEID_PLAYER) && (CAST_PLR(Hitter)->IsActiveQuest(QUEST_REDEEMING_THE_DEAD)))
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{
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CAST_PLR(Hitter)->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD);
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DoCast(me, SPELL_REVIVE_SELF);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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//me->RemoveAllAuras();
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DoScriptText(SAY_HEAL, me);
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spellHit = true;
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}
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}
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};
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CreatureAI* GetAI_npc_blood_knight_stillblade(Creature* pCreature)
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{
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return new npc_blood_knight_stillbladeAI (pCreature);
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}
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void AddSC_silvermoon_city()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_blood_knight_stillblade";
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newscript->GetAI = &GetAI_npc_blood_knight_stillblade;
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newscript->RegisterSelf();
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}
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