* Use special Uniq ObjectGuid::TradeItem for enchanting trade items * Added additional validation of trade state * Fixed an ancient bug in trade display causing pending enchantment to never update clientside if too many operations were done in a trading session
130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
/*
|
|
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "TradePackets.h"
|
|
|
|
void WorldPackets::Trade::AcceptTrade::Read()
|
|
{
|
|
_worldPacket >> StateIndex;
|
|
}
|
|
|
|
void WorldPackets::Trade::ClearTradeItem::Read()
|
|
{
|
|
_worldPacket >> TradeSlot;
|
|
}
|
|
|
|
void WorldPackets::Trade::InitiateTrade::Read()
|
|
{
|
|
_worldPacket >> Guid;
|
|
}
|
|
|
|
void WorldPackets::Trade::SetTradeCurrency::Read()
|
|
{
|
|
_worldPacket >> Type >> Quantity;
|
|
}
|
|
|
|
void WorldPackets::Trade::SetTradeGold::Read()
|
|
{
|
|
_worldPacket >> Coinage;
|
|
}
|
|
|
|
void WorldPackets::Trade::SetTradeItem::Read()
|
|
{
|
|
_worldPacket >> TradeSlot >> PackSlot >> ItemSlotInPack;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Trade::TradeStatus::Write()
|
|
{
|
|
_worldPacket.WriteBit(PartnerIsSameBnetAccount);
|
|
_worldPacket.WriteBits(Status, 5);
|
|
switch (Status)
|
|
{
|
|
case TRADE_STATUS_FAILED:
|
|
_worldPacket.WriteBit(FailureForYou);
|
|
_worldPacket << int32(BagResult);
|
|
_worldPacket << int32(ItemID);
|
|
break;
|
|
case TRADE_STATUS_INITIATED:
|
|
_worldPacket << uint32(ID);
|
|
break;
|
|
case TRADE_STATUS_PROPOSED:
|
|
_worldPacket << Partner;
|
|
_worldPacket << PartnerAccount;
|
|
break;
|
|
case TRADE_STATUS_WRONG_REALM:
|
|
case TRADE_STATUS_NOT_ON_TAPLIST:
|
|
_worldPacket << uint8(TradeSlot);
|
|
break;
|
|
case TRADE_STATUS_NOT_ENOUGH_CURRENCY:
|
|
case TRADE_STATUS_CURRENCY_NOT_TRADABLE:
|
|
_worldPacket << int32(CurrencyType);
|
|
_worldPacket << int32(CurrencyQuantity);
|
|
break;
|
|
default:
|
|
_worldPacket.FlushBits();
|
|
break;
|
|
}
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
ByteBuffer& operator<<(ByteBuffer& buffer, WorldPackets::Trade::TradeUpdated::UnwrappedTradeItem const& unwrappedTradeItem)
|
|
{
|
|
buffer << unwrappedTradeItem.Item;
|
|
buffer << int32(unwrappedTradeItem.EnchantID);
|
|
buffer << int32(unwrappedTradeItem.OnUseEnchantmentID);
|
|
buffer.append(unwrappedTradeItem.SocketEnchant, MAX_GEM_SOCKETS);
|
|
buffer << unwrappedTradeItem.Creator;
|
|
buffer << int32(unwrappedTradeItem.Charges);
|
|
buffer << uint32(unwrappedTradeItem.MaxDurability);
|
|
buffer << uint32(unwrappedTradeItem.Durability);
|
|
buffer.WriteBit(unwrappedTradeItem.Lock);
|
|
buffer.FlushBits();
|
|
|
|
return buffer;
|
|
}
|
|
|
|
ByteBuffer& operator<<(ByteBuffer& buffer, WorldPackets::Trade::TradeUpdated::TradeItem const& tradeItem)
|
|
{
|
|
buffer << uint8(tradeItem.Slot);
|
|
buffer << uint32(tradeItem.EntryID);
|
|
buffer << uint32(tradeItem.StackCount);
|
|
buffer << tradeItem.GiftCreator;
|
|
if (buffer.WriteBit(tradeItem.Unwrapped.HasValue))
|
|
buffer << tradeItem.Unwrapped.Value;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Trade::TradeUpdated::Write()
|
|
{
|
|
_worldPacket << uint8(WhichPlayer);
|
|
_worldPacket << uint32(ID);
|
|
_worldPacket << uint32(ClientStateIndex);
|
|
_worldPacket << uint32(CurrentStateIndex);
|
|
_worldPacket << uint64(Gold);
|
|
_worldPacket << int32(CurrencyType);
|
|
_worldPacket << int32(CurrencyQuantity);
|
|
_worldPacket << int32(ProposedEnchantment);
|
|
_worldPacket << uint32(Items.size());
|
|
|
|
for (TradeItem const& item : Items)
|
|
_worldPacket << item;
|
|
|
|
return &_worldPacket;
|
|
}
|