Files
TCPlayerbotCore/src/server/game/Server/Packets/TradePackets.cpp
T
Shauren 89007ac1d0 Core/Players: Updated trading
* Use special Uniq ObjectGuid::TradeItem for enchanting trade items
* Added additional validation of trade state
* Fixed an ancient bug in trade display causing pending enchantment to never update clientside if too many operations were done in a trading session
2015-04-04 00:07:16 +02:00

130 lines
3.8 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TradePackets.h"
void WorldPackets::Trade::AcceptTrade::Read()
{
_worldPacket >> StateIndex;
}
void WorldPackets::Trade::ClearTradeItem::Read()
{
_worldPacket >> TradeSlot;
}
void WorldPackets::Trade::InitiateTrade::Read()
{
_worldPacket >> Guid;
}
void WorldPackets::Trade::SetTradeCurrency::Read()
{
_worldPacket >> Type >> Quantity;
}
void WorldPackets::Trade::SetTradeGold::Read()
{
_worldPacket >> Coinage;
}
void WorldPackets::Trade::SetTradeItem::Read()
{
_worldPacket >> TradeSlot >> PackSlot >> ItemSlotInPack;
}
WorldPacket const* WorldPackets::Trade::TradeStatus::Write()
{
_worldPacket.WriteBit(PartnerIsSameBnetAccount);
_worldPacket.WriteBits(Status, 5);
switch (Status)
{
case TRADE_STATUS_FAILED:
_worldPacket.WriteBit(FailureForYou);
_worldPacket << int32(BagResult);
_worldPacket << int32(ItemID);
break;
case TRADE_STATUS_INITIATED:
_worldPacket << uint32(ID);
break;
case TRADE_STATUS_PROPOSED:
_worldPacket << Partner;
_worldPacket << PartnerAccount;
break;
case TRADE_STATUS_WRONG_REALM:
case TRADE_STATUS_NOT_ON_TAPLIST:
_worldPacket << uint8(TradeSlot);
break;
case TRADE_STATUS_NOT_ENOUGH_CURRENCY:
case TRADE_STATUS_CURRENCY_NOT_TRADABLE:
_worldPacket << int32(CurrencyType);
_worldPacket << int32(CurrencyQuantity);
break;
default:
_worldPacket.FlushBits();
break;
}
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& buffer, WorldPackets::Trade::TradeUpdated::UnwrappedTradeItem const& unwrappedTradeItem)
{
buffer << unwrappedTradeItem.Item;
buffer << int32(unwrappedTradeItem.EnchantID);
buffer << int32(unwrappedTradeItem.OnUseEnchantmentID);
buffer.append(unwrappedTradeItem.SocketEnchant, MAX_GEM_SOCKETS);
buffer << unwrappedTradeItem.Creator;
buffer << int32(unwrappedTradeItem.Charges);
buffer << uint32(unwrappedTradeItem.MaxDurability);
buffer << uint32(unwrappedTradeItem.Durability);
buffer.WriteBit(unwrappedTradeItem.Lock);
buffer.FlushBits();
return buffer;
}
ByteBuffer& operator<<(ByteBuffer& buffer, WorldPackets::Trade::TradeUpdated::TradeItem const& tradeItem)
{
buffer << uint8(tradeItem.Slot);
buffer << uint32(tradeItem.EntryID);
buffer << uint32(tradeItem.StackCount);
buffer << tradeItem.GiftCreator;
if (buffer.WriteBit(tradeItem.Unwrapped.HasValue))
buffer << tradeItem.Unwrapped.Value;
return buffer;
}
WorldPacket const* WorldPackets::Trade::TradeUpdated::Write()
{
_worldPacket << uint8(WhichPlayer);
_worldPacket << uint32(ID);
_worldPacket << uint32(ClientStateIndex);
_worldPacket << uint32(CurrentStateIndex);
_worldPacket << uint64(Gold);
_worldPacket << int32(CurrencyType);
_worldPacket << int32(CurrencyQuantity);
_worldPacket << int32(ProposedEnchantment);
_worldPacket << uint32(Items.size());
for (TradeItem const& item : Items)
_worldPacket << item;
return &_worldPacket;
}