Files
TCPlayerbotCore/src/game/CreatureGroups.h
T
megamage d69198732e *Merge.
--HG--
branch : trunk
2009-02-04 17:22:43 -06:00

69 lines
2.0 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
#include <map>
#include "Creature.h"
#include "Policies/Singleton.h"
struct FormationMember
{
float follow_dist;
float follow_angle;
uint32 memberGUID;
uint32 leaderGUID;
uint8 groupAI;
};
class CreatureGroupManager
{
public:
void UpdateCreatureGroup(uint32 group_id, Creature *member);
void DestroyGroup(uint32 group_id, uint64 guid);
void LoadCreatureFormations();
};
class CreatureGroup
{
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
public:
CreatureGroup() : m_leader(NULL) {}
~CreatureGroup(){sLog.outDebug("Destroying group");}
void AddMember(Creature *);
void RemoveMember(uint64 guid);
void LeaderMovedInEvade();
void MemberHasAttacked(Creature *);
void SetMemberDestination(Creature *);
bool isEmpty() {return CreatureGroupMembers.empty();}
};
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif