-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
14 lines
441 B
C
14 lines
441 B
C
//add here most rarely modified headers to speed up debug build compilation
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include "Database/SQLStorage.h"
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#include "Opcodes.h"
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#include "SharedDefines.h"
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#include "ObjectMgr.h"
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#include "ScriptedPch.h" |