--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
/*
|
|
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Ironforge
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 3702
|
|
SDCategory: Ironforge
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_royal_historian_archesonus
|
|
EndContentData */
|
|
|
|
#include "ScriptPCH.h"
|
|
|
|
/*######
|
|
## npc_royal_historian_archesonus
|
|
######*/
|
|
|
|
#define GOSSIP_ITEM_ROYAL "I am ready to listen"
|
|
#define GOSSIP_ITEM_ROYAL_1 "That is tragic. How did this happen?"
|
|
#define GOSSIP_ITEM_ROYAL_2 "Interesting, continue please."
|
|
#define GOSSIP_ITEM_ROYAL_3 "Unbelievable! How dare they??"
|
|
#define GOSSIP_ITEM_ROYAL_4 "Of course I will help!"
|
|
|
|
bool GossipHello_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pCreature->isQuestGiver())
|
|
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
|
|
|
if (pPlayer->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
|
pPlayer->SEND_GOSSIP_MENU(2235, pCreature->GetGUID());
|
|
}
|
|
else
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
|
{
|
|
switch (uiAction)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
pPlayer->SEND_GOSSIP_MENU(2236, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+1:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
pPlayer->SEND_GOSSIP_MENU(2237, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+2:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
pPlayer->SEND_GOSSIP_MENU(2238, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+3:
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
|
pPlayer->SEND_GOSSIP_MENU(2239, pCreature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+4:
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
pPlayer->AreaExploredOrEventHappens(3702);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AddSC_ironforge()
|
|
{
|
|
Script *newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_royal_historian_archesonus";
|
|
newscript->pGossipHello = &GossipHello_npc_royal_historian_archesonus;
|
|
newscript->pGossipSelect = &GossipSelect_npc_royal_historian_archesonus;
|
|
newscript->RegisterSelf();
|
|
}
|