926 lines
32 KiB
C++
926 lines
32 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Netherstorm
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SD%Complete: 75
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SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10299,10321,10322,10323,10329,10330,10338,10365(Shutting Down Manaforge), 10198
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SDCategory: Netherstorm
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EndScriptData */
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/* ContentData
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npc_manaforge_control_console
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go_manaforge_control_console
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npc_commander_dawnforge
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npc_bessy
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_manaforge_control_console
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######*/
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//used by 20209,20417,20418,20440, signed for 20209
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#define EMOTE_START -1000211
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#define EMOTE_60 -1000212
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#define EMOTE_30 -1000213
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#define EMOTE_10 -1000214
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#define EMOTE_COMPLETE -1000215
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#define EMOTE_ABORT -1000216
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#define ENTRY_BNAAR_C_CONSOLE 20209
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#define ENTRY_CORUU_C_CONSOLE 20417
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#define ENTRY_DURO_C_CONSOLE 20418
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#define ENTRY_ARA_C_CONSOLE 20440
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#define ENTRY_SUNFURY_TECH 20218
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#define ENTRY_SUNFURY_PROT 20436
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#define ENTRY_ARA_TECH 20438
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#define ENTRY_ARA_ENGI 20439
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#define ENTRY_ARA_GORKLONN 20460
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#define SPELL_DISABLE_VISUAL 35031
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#define SPELL_INTERRUPT_1 35016 //ACID mobs should cast this
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#define SPELL_INTERRUPT_2 35176 //ACID mobs should cast this (Manaforge Ara-version)
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struct npc_manaforge_control_consoleAI : public ScriptedAI
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{
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npc_manaforge_control_consoleAI(Creature *c) : ScriptedAI(c) {}
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uint32 Event_Timer;
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uint32 Wave_Timer;
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uint32 Phase;
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bool Wave;
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uint64 someplayer;
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uint64 goConsole;
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Creature* add;
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void Reset()
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{
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Event_Timer = 3000;
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Wave_Timer = 0;
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Phase = 1;
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Wave = false;
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someplayer = 0;
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goConsole = 0;
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add = NULL;
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}
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void EnterCombat(Unit * /*who*/) {}
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/*void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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//we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
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//then no way for the mobs to actually stop the shutdown as intended.
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if (spell->Id == SPELL_INTERRUPT_1)
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DoSay("Silence! I kill you!",LANG_UNIVERSAL, NULL);
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}*/
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(EMOTE_ABORT, me);
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if (someplayer)
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{
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Unit* p = Unit::GetUnit((*me),someplayer);
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if (p && p->GetTypeId() == TYPEID_PLAYER)
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{
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switch(me->GetEntry())
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{
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case ENTRY_BNAAR_C_CONSOLE:
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CAST_PLR(p)->FailQuest(10299);
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CAST_PLR(p)->FailQuest(10329);
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break;
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case ENTRY_CORUU_C_CONSOLE:
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CAST_PLR(p)->FailQuest(10321);
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CAST_PLR(p)->FailQuest(10330);
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break;
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case ENTRY_DURO_C_CONSOLE:
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CAST_PLR(p)->FailQuest(10322);
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CAST_PLR(p)->FailQuest(10338);
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break;
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case ENTRY_ARA_C_CONSOLE:
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CAST_PLR(p)->FailQuest(10323);
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CAST_PLR(p)->FailQuest(10365);
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break;
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}
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}
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}
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if (goConsole)
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{
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if (GameObject* pGo = GameObject::GetGameObject((*me),goConsole))
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pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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}
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}
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void DoWaveSpawnForCreature(Creature* pCreature)
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{
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switch(pCreature->GetEntry())
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{
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case ENTRY_BNAAR_C_CONSOLE:
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if (rand()%2)
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{
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2933.68,4162.55,164.00,1.60,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2927.36,4212.97,164.00);
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}
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else
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{
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2927.36,4212.97,164.00,4.94,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2933.68,4162.55,164.00);
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}
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Wave_Timer = 30000;
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break;
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case ENTRY_CORUU_C_CONSOLE:
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2445.21,2765.26,134.49,3.93,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2424.21,2740.15,133.81);
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2429.86,2731.85,134.53,1.31,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2435.37,2766.04,133.81);
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Wave_Timer = 20000;
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break;
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case ENTRY_DURO_C_CONSOLE:
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2986.80,2205.36,165.37,3.74,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2985.15,2197.32,164.79);
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2952.91,2191.20,165.32,0.22,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2060.01,2185.27,164.67);
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Wave_Timer = 15000;
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break;
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case ENTRY_ARA_C_CONSOLE:
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if (rand()%2)
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{
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add = me->SummonCreature(ENTRY_ARA_TECH,4035.11,4038.97,194.27,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
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add = me->SummonCreature(ENTRY_ARA_TECH,4033.66,4036.79,194.28,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
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add = me->SummonCreature(ENTRY_ARA_TECH,4037.13,4037.30,194.23,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
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}
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else
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{
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add = me->SummonCreature(ENTRY_ARA_TECH,3099.59,4049.30,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
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add = me->SummonCreature(ENTRY_ARA_TECH,3999.72,4046.75,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
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add = me->SummonCreature(ENTRY_ARA_TECH,3996.81,4048.26,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
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}
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Wave_Timer = 15000;
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break;
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}
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}
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void DoFinalSpawnForCreature(Creature* pCreature)
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{
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switch(pCreature->GetEntry())
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{
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case ENTRY_BNAAR_C_CONSOLE:
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2946.52,4201.42,163.47,3.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2927.49,4192.81,163.00);
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break;
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case ENTRY_CORUU_C_CONSOLE:
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2453.88,2737.85,133.27,2.59,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2441.62,2735.32,134.49,1.97,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2450.73,2754.50,134.49,3.29,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
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break;
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case ENTRY_DURO_C_CONSOLE:
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2956.18,2202.85,165.32,5.45,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
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add = me->SummonCreature(ENTRY_SUNFURY_TECH,2975.30,2211.50,165.32,4.55,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
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add = me->SummonCreature(ENTRY_SUNFURY_PROT,2965.02,2217.45,164.16,4.96,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
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break;
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case ENTRY_ARA_C_CONSOLE:
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add = me->SummonCreature(ENTRY_ARA_ENGI,3994.51,4020.46,192.18,0.91,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4008.35,4035.04,192.70);
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add = me->SummonCreature(ENTRY_ARA_GORKLONN,4021.56,4059.35,193.59,4.44,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
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if (add) add->GetMotionMaster()->MovePoint(0,4016.62,4039.89,193.46);
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break;
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (Event_Timer <= diff)
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{
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switch(Phase)
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{
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case 1:
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if (someplayer)
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{
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Unit* u = Unit::GetUnit((*me), someplayer);
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if (u && u->GetTypeId() == TYPEID_PLAYER) DoScriptText(EMOTE_START, me, u);
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}
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Event_Timer = 60000;
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Wave = true;
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++Phase;
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break;
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case 2:
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DoScriptText(EMOTE_60, me);
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Event_Timer = 30000;
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++Phase;
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break;
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case 3:
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DoScriptText(EMOTE_30, me);
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Event_Timer = 20000;
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DoFinalSpawnForCreature(me);
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++Phase;
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break;
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case 4:
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DoScriptText(EMOTE_10, me);
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Event_Timer = 10000;
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Wave = false;
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++Phase;
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break;
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case 5:
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DoScriptText(EMOTE_COMPLETE, me);
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if (someplayer)
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{
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Unit* u = Unit::GetUnit((*me),someplayer);
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if (u && u->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(u)->KilledMonsterCredit(me->GetEntry(),me->GetGUID());
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DoCast(me, SPELL_DISABLE_VISUAL);
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}
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if (goConsole)
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{
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if (GameObject* pGo = GameObject::GetGameObject((*me),goConsole))
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pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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}
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++Phase;
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break;
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}
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} else Event_Timer -= diff;
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if (Wave)
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{
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if (Wave_Timer <= diff)
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{
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DoWaveSpawnForCreature(me);
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} else Wave_Timer -= diff;
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}
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}
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};
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CreatureAI* GetAI_npc_manaforge_control_console(Creature* pCreature)
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{
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return new npc_manaforge_control_consoleAI (pCreature);
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}
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/*######
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## go_manaforge_control_console
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######*/
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//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
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bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* pGo)
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{
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if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
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{
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pPlayer->PrepareQuestMenu(pGo->GetGUID());
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pPlayer->SendPreparedQuest(pGo->GetGUID());
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}
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Creature* manaforge = NULL;
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switch(pGo->GetAreaId())
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{
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case 3726: //b'naar
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if ((pPlayer->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
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pPlayer->HasItemCount(29366,1))
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manaforge = pPlayer->SummonCreature(ENTRY_BNAAR_C_CONSOLE,2918.95,4189.98,161.88,0.34,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
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break;
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case 3730: //coruu
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if ((pPlayer->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
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pPlayer->HasItemCount(29396,1))
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manaforge = pPlayer->SummonCreature(ENTRY_CORUU_C_CONSOLE,2426.77,2750.38,133.24,2.14,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
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break;
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case 3734: //duro
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if ((pPlayer->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
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pPlayer->HasItemCount(29397,1))
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manaforge = pPlayer->SummonCreature(ENTRY_DURO_C_CONSOLE,2976.48,2183.29,163.20,1.85,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
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break;
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case 3722: //ara
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if ((pPlayer->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
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pPlayer->HasItemCount(29411,1))
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manaforge = pPlayer->SummonCreature(ENTRY_ARA_C_CONSOLE,4013.71,4028.76,192.10,1.25,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
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break;
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}
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if (manaforge)
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{
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CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = pPlayer->GetGUID();
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CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
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pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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}
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return true;
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}
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/*######
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## npc_commander_dawnforge
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######*/
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// The Speech of Dawnforge, Ardonis & Pathaleon
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#define SAY_COMMANDER_DAWNFORGE_1 -1000128
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#define SAY_ARCANIST_ARDONIS_1 -1000129
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#define SAY_COMMANDER_DAWNFORGE_2 -1000130
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#define SAY_PATHALEON_CULATOR_IMAGE_1 -1000131
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#define SAY_COMMANDER_DAWNFORGE_3 -1000132
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#define SAY_PATHALEON_CULATOR_IMAGE_2 -1000133
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#define SAY_PATHALEON_CULATOR_IMAGE_2_1 -1000134
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#define SAY_PATHALEON_CULATOR_IMAGE_2_2 -1000135
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#define SAY_COMMANDER_DAWNFORGE_4 -1000136
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#define SAY_ARCANIST_ARDONIS_2 -1000136
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#define SAY_COMMANDER_DAWNFORGE_5 -1000137
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#define QUEST_INFO_GATHERING 10198
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#define SPELL_SUNFURY_DISGUISE 34603
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// Entries of Arcanist Ardonis, Commander Dawnforge, Pathaleon the Curators Image
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const uint32 CreatureEntry[3] =
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{
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19830, // Ardonis
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19831, // Dawnforge
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21504 // Pathaleon
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};
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struct npc_commander_dawnforgeAI : public ScriptedAI
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{
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npc_commander_dawnforgeAI(Creature *c) : ScriptedAI(c) { Reset (); }
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uint64 PlayerGUID;
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uint64 ardonisGUID;
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uint64 pathaleonGUID;
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uint32 Phase;
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uint32 PhaseSubphase;
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uint32 Phase_Timer;
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bool isEvent;
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float angle_dawnforge;
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float angle_ardonis;
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void Reset()
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{
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PlayerGUID = 0;
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ardonisGUID = 0;
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pathaleonGUID = 0;
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Phase = 1;
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PhaseSubphase = 0;
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Phase_Timer = 4000;
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isEvent = false;
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}
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void EnterCombat(Unit * /*who*/) { }
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void JustSummoned(Creature *summoned)
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{
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pathaleonGUID = summoned->GetGUID();
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}
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// Emote Ardonis and Pathaleon
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void Turn_to_Pathaleons_Image()
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{
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Creature *ardonis = Unit::GetCreature(*me,ardonisGUID);
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Creature *pathaleon = Unit::GetCreature(*me,pathaleonGUID);
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Player* pPlayer = Unit::GetPlayer(PlayerGUID);
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if (!ardonis || !pathaleon || !pPlayer)
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return;
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//Calculate the angle to Pathaleon
|
|
angle_dawnforge = me->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
|
|
angle_ardonis = ardonis->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
|
|
|
|
//Turn Dawnforge and update
|
|
me->SetOrientation(angle_dawnforge);
|
|
me->SendUpdateToPlayer(pPlayer);
|
|
//Turn Ardonis and update
|
|
ardonis->SetOrientation(angle_ardonis);
|
|
ardonis->SendUpdateToPlayer(pPlayer);
|
|
|
|
//Set them to kneel
|
|
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
|
ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
|
|
}
|
|
|
|
//Set them back to each other
|
|
void Turn_to_eachother()
|
|
{
|
|
if (Unit *ardonis = Unit::GetUnit(*me,ardonisGUID))
|
|
{
|
|
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
angle_dawnforge = me->GetAngle(ardonis->GetPositionX(), ardonis->GetPositionY());
|
|
angle_ardonis = ardonis->GetAngle(me->GetPositionX(), me->GetPositionY());
|
|
|
|
//Turn Dawnforge and update
|
|
me->SetOrientation(angle_dawnforge);
|
|
me->SendUpdateToPlayer(pPlayer);
|
|
//Turn Ardonis and update
|
|
ardonis->SetOrientation(angle_ardonis);
|
|
ardonis->SendUpdateToPlayer(pPlayer);
|
|
|
|
//Set state
|
|
me->SetStandState(UNIT_STAND_STATE_STAND);
|
|
ardonis->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
}
|
|
|
|
bool CanStartEvent(Player* pPlayer)
|
|
{
|
|
if (!isEvent)
|
|
{
|
|
Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
|
|
if (!ardonis)
|
|
return false;
|
|
|
|
ardonisGUID = ardonis->GetGUID();
|
|
PlayerGUID = pPlayer->GetGUID();
|
|
|
|
isEvent = true;
|
|
|
|
Turn_to_eachother();
|
|
return true;
|
|
}
|
|
|
|
debug_log("TSCR: npc_commander_dawnforge event already in progress, need to wait.");
|
|
return false;
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
//Is event even running?
|
|
if (!isEvent)
|
|
return;
|
|
|
|
//Phase timing
|
|
if (Phase_Timer >= diff)
|
|
{
|
|
Phase_Timer -= diff;
|
|
return;
|
|
}
|
|
|
|
Unit *ardonis = Unit::GetUnit(*me,ardonisGUID);
|
|
Unit *pathaleon = Unit::GetUnit(*me,pathaleonGUID);
|
|
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
|
|
|
|
if (!ardonis || !pPlayer)
|
|
{
|
|
Reset();
|
|
return;
|
|
}
|
|
|
|
if (Phase > 4 && !pathaleon)
|
|
{
|
|
Reset();
|
|
return;
|
|
}
|
|
|
|
//Phase 1 Dawnforge say
|
|
switch (Phase)
|
|
{
|
|
case 1:
|
|
DoScriptText(SAY_COMMANDER_DAWNFORGE_1, me);
|
|
++Phase;
|
|
Phase_Timer = 16000;
|
|
break;
|
|
//Phase 2 Ardonis say
|
|
case 2:
|
|
DoScriptText(SAY_ARCANIST_ARDONIS_1, ardonis);
|
|
++Phase;
|
|
Phase_Timer = 16000;
|
|
break;
|
|
//Phase 3 Dawnforge say
|
|
case 3:
|
|
DoScriptText(SAY_COMMANDER_DAWNFORGE_2, me);
|
|
++Phase;
|
|
Phase_Timer = 16000;
|
|
break;
|
|
//Phase 4 Pathaleon spawns up to phase 9
|
|
case 4:
|
|
//spawn pathaleon's image
|
|
me->SummonCreature(CreatureEntry[2], 2325.851563, 2799.534668, 133.084229, 6.038996, TEMPSUMMON_TIMED_DESPAWN, 90000);
|
|
++Phase;
|
|
Phase_Timer = 500;
|
|
break;
|
|
//Phase 5 Pathaleon say
|
|
case 5:
|
|
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_1, pathaleon);
|
|
++Phase;
|
|
Phase_Timer = 6000;
|
|
break;
|
|
//Phase 6
|
|
case 6:
|
|
switch(PhaseSubphase)
|
|
{
|
|
//Subphase 1: Turn Dawnforge and Ardonis
|
|
case 0:
|
|
Turn_to_Pathaleons_Image();
|
|
++PhaseSubphase;
|
|
Phase_Timer = 8000;
|
|
break;
|
|
//Subphase 2 Dawnforge say
|
|
case 1:
|
|
DoScriptText(SAY_COMMANDER_DAWNFORGE_3, me);
|
|
PhaseSubphase = 0;
|
|
++Phase;
|
|
Phase_Timer = 8000;
|
|
break;
|
|
}
|
|
break;
|
|
//Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
|
|
case 7:
|
|
switch(PhaseSubphase)
|
|
{
|
|
//Subphase 1
|
|
case 0:
|
|
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2, pathaleon);
|
|
++PhaseSubphase;
|
|
Phase_Timer = 12000;
|
|
break;
|
|
//Subphase 2
|
|
case 1:
|
|
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_1, pathaleon);
|
|
++PhaseSubphase;
|
|
Phase_Timer = 16000;
|
|
break;
|
|
//Subphase 3
|
|
case 2:
|
|
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_2, pathaleon);
|
|
PhaseSubphase = 0;
|
|
++Phase;
|
|
Phase_Timer = 10000;
|
|
break;
|
|
}
|
|
break;
|
|
//Phase 8 Dawnforge & Ardonis say
|
|
case 8:
|
|
DoScriptText(SAY_COMMANDER_DAWNFORGE_4, me);
|
|
DoScriptText(SAY_ARCANIST_ARDONIS_2, ardonis);
|
|
++Phase;
|
|
Phase_Timer = 4000;
|
|
break;
|
|
//Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
|
|
case 9:
|
|
Turn_to_eachother();
|
|
//hide pathaleon, unit will despawn shortly
|
|
pathaleon->SetVisibility(VISIBILITY_OFF);
|
|
PhaseSubphase = 0;
|
|
++Phase;
|
|
Phase_Timer = 3000;
|
|
break;
|
|
//Phase 10 Dawnforge say
|
|
case 10:
|
|
DoScriptText(SAY_COMMANDER_DAWNFORGE_5, me);
|
|
pPlayer->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
|
|
Reset();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_npc_commander_dawnforge(Creature* pCreature)
|
|
{
|
|
return new npc_commander_dawnforgeAI(pCreature);
|
|
}
|
|
|
|
bool AreaTrigger_at_commander_dawnforge(Player* pPlayer, const AreaTriggerEntry * /*at*/)
|
|
{
|
|
//if player lost aura or not have at all, we should not try start event.
|
|
if (!pPlayer->HasAura(SPELL_SUNFURY_DISGUISE))
|
|
return false;
|
|
|
|
if (pPlayer->isAlive() && pPlayer->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Creature* Dawnforge = pPlayer->FindNearestCreature(CreatureEntry[1], 30.0f);
|
|
|
|
if (!Dawnforge)
|
|
return false;
|
|
|
|
if (CAST_AI(npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(pPlayer))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*######
|
|
## npc_professor_dabiri
|
|
######*/
|
|
|
|
#define SPELL_PHASE_DISTRUPTOR 35780
|
|
#define GOSSIP_ITEM "I need a new phase distruptor, Professor"
|
|
#define WHISPER_DABIRI -1000302
|
|
|
|
#define QUEST_DIMENSIUS 10439
|
|
#define QUEST_ON_NETHERY_WINGS 10438
|
|
|
|
bool GossipHello_npc_professor_dabiri(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
if (pCreature->isQuestGiver())
|
|
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
|
|
|
if (pPlayer->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(29778, 1))
|
|
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
|
|
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GossipSelect_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
|
{
|
|
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
|
|
{
|
|
pCreature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
|
|
pPlayer->CLOSE_GOSSIP_MENU();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool QuestAccept_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, Quest const *quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_DIMENSIUS)
|
|
DoScriptText(WHISPER_DABIRI, pCreature, pPlayer);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*######
|
|
## mob_phase_hunter
|
|
######*/
|
|
|
|
#define QUEST_RECHARGING_THE_BATTERIES 10190
|
|
|
|
#define NPC_PHASE_HUNTER_ENTRY 18879
|
|
#define NPC_DRAINED_PHASE_HUNTER_ENTRY 19595
|
|
|
|
#define EMOTE_WEAK -1000303
|
|
|
|
// Spells
|
|
#define SPELL_RECHARGING_BATTERY 34219
|
|
#define SPELL_PHASE_SLIP 36574
|
|
#define SPELL_MANA_BURN 13321
|
|
#define SPELL_MATERIALIZE 34804
|
|
#define SPELL_DE_MATERIALIZE 34814
|
|
|
|
struct mob_phase_hunterAI : public ScriptedAI
|
|
{
|
|
mob_phase_hunterAI(Creature *c) : ScriptedAI(c) {}
|
|
|
|
bool Weak;
|
|
bool Materialize;
|
|
bool Drained;
|
|
uint8 WeakPercent;
|
|
float HpPercent;
|
|
|
|
Player *pPlayer;
|
|
uint64 PlayerGUID;
|
|
|
|
uint32 ManaBurnTimer;
|
|
|
|
void Reset()
|
|
{
|
|
Weak = false;
|
|
Materialize = false;
|
|
Drained = false;
|
|
WeakPercent = 25 + (rand() % 16); // 25-40
|
|
HpPercent = 0.0f;
|
|
|
|
PlayerGUID = 0;
|
|
|
|
ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
|
|
|
|
if (me->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
|
|
me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
|
|
}
|
|
|
|
void EnterCombat(Unit * who)
|
|
{
|
|
if (who->GetTypeId() == TYPEID_PLAYER)
|
|
PlayerGUID = who->GetGUID();
|
|
}
|
|
|
|
void SpellHit(Unit * /*caster*/, const SpellEntry * /*spell*/)
|
|
{
|
|
DoCast(me, SPELL_DE_MATERIALIZE);
|
|
}
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
{
|
|
if (!Materialize)
|
|
{
|
|
DoCast(me, SPELL_MATERIALIZE);
|
|
Materialize = true;
|
|
}
|
|
|
|
if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->hasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
|
|
DoCast(me, SPELL_PHASE_SLIP);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
// some code to cast spell Mana Burn on random target which has mana
|
|
if (ManaBurnTimer <= diff)
|
|
{
|
|
std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
|
|
std::list<Unit*> UnitsWithMana;
|
|
|
|
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
|
|
{
|
|
if (Unit *pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
|
|
{
|
|
if (pUnit->GetCreateMana() > 0)
|
|
UnitsWithMana.push_back(pUnit);
|
|
}
|
|
}
|
|
if (!UnitsWithMana.empty())
|
|
{
|
|
std::list<Unit*>::const_iterator it = UnitsWithMana.begin();
|
|
std::advance(it, rand() % UnitsWithMana.size());
|
|
DoCast(*it, SPELL_MANA_BURN);
|
|
ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
|
|
}
|
|
else
|
|
ManaBurnTimer = 3500;
|
|
} else ManaBurnTimer -= diff;
|
|
|
|
if (Player *pPlayer = Unit::GetPlayer(PlayerGUID)) // start: support for quest 10190
|
|
{
|
|
if (!Weak && me->GetHealth() < (me->GetMaxHealth() / 100 * WeakPercent)
|
|
&& pPlayer->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
DoScriptText(EMOTE_WEAK, me);
|
|
Weak = true;
|
|
}
|
|
if (Weak && !Drained && me->HasAura(SPELL_RECHARGING_BATTERY))
|
|
{
|
|
Drained = true;
|
|
HpPercent = float(me->GetHealth()) / float(me->GetMaxHealth());
|
|
|
|
me->UpdateEntry(NPC_DRAINED_PHASE_HUNTER_ENTRY);
|
|
|
|
me->SetHealth(me->GetMaxHealth() * HpPercent);
|
|
me->LowerPlayerDamageReq(me->GetMaxHealth() - me->GetHealth());
|
|
me->SetInCombatWith(pPlayer);
|
|
}
|
|
} // end: support for quest 10190
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI_mob_phase_hunter(Creature* pCreature)
|
|
{
|
|
return new mob_phase_hunterAI (pCreature);
|
|
}
|
|
|
|
/*######
|
|
## npc_bessy
|
|
######*/
|
|
|
|
#define Q_ALMABTRIEB 10337
|
|
#define N_THADELL 20464
|
|
#define SPAWN_FIRST 20512
|
|
#define SPAWN_SECOND 19881
|
|
#define SAY_THADELL_1 -1000304
|
|
#define SAY_THADELL_2 -1000305
|
|
|
|
struct npc_bessyAI : public npc_escortAI
|
|
{
|
|
|
|
npc_bessyAI(Creature *c) : npc_escortAI(c) {}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (Player* pPlayer = GetPlayerForEscort())
|
|
pPlayer->FailQuest(Q_ALMABTRIEB);
|
|
}
|
|
|
|
void WaypointReached(uint32 i)
|
|
{
|
|
Player* pPlayer = GetPlayerForEscort();
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
switch(i)
|
|
{
|
|
case 3: //first spawn
|
|
me->SummonCreature(SPAWN_FIRST, 2449.67, 2183.11, 96.85, 6.20, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(SPAWN_FIRST, 2449.53, 2184.43, 96.36, 6.27, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(SPAWN_FIRST, 2449.85, 2186.34, 97.57, 6.08, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
|
|
case 7:
|
|
me->SummonCreature(SPAWN_SECOND, 2309.64, 2186.24, 92.25, 6.06, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(SPAWN_SECOND, 2309.25, 2183.46, 91.75, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
|
|
case 12:
|
|
if (pPlayer)
|
|
pPlayer->GroupEventHappens(Q_ALMABTRIEB, me);
|
|
if (Unit* Thadell = me->FindNearestCreature(N_THADELL, 30))
|
|
DoScriptText(SAY_THADELL_1, me); break;
|
|
case 13:
|
|
if (Unit* Thadell = me->FindNearestCreature(N_THADELL, 30))
|
|
DoScriptText(SAY_THADELL_2, me, pPlayer); break;
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned)
|
|
{
|
|
summoned->AI()->AttackStart(me);
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->RestoreFaction();
|
|
}
|
|
|
|
};
|
|
|
|
bool QuestAccept_npc_bessy(Player* pPlayer, Creature* pCreature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == Q_ALMABTRIEB)
|
|
{
|
|
pCreature->setFaction(113);
|
|
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI_npc_bessy(Creature* pCreature)
|
|
{
|
|
return new npc_bessyAI(pCreature);
|
|
}
|
|
|
|
/*######
|
|
##
|
|
######*/
|
|
|
|
void AddSC_netherstorm()
|
|
{
|
|
Script *newscript;
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "go_manaforge_control_console";
|
|
newscript->pGOHello = &GOHello_go_manaforge_control_console;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_manaforge_control_console";
|
|
newscript->GetAI = &GetAI_npc_manaforge_control_console;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_commander_dawnforge";
|
|
newscript->GetAI = &GetAI_npc_commander_dawnforge;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "at_commander_dawnforge";
|
|
newscript->pAreaTrigger = &AreaTrigger_at_commander_dawnforge;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_professor_dabiri";
|
|
newscript->pGossipHello = &GossipHello_npc_professor_dabiri;
|
|
newscript->pGossipSelect = &GossipSelect_npc_professor_dabiri;
|
|
newscript->pQuestAccept = &QuestAccept_npc_professor_dabiri;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "mob_phase_hunter";
|
|
newscript->GetAI = &GetAI_mob_phase_hunter;
|
|
newscript->RegisterSelf();
|
|
|
|
newscript = new Script;
|
|
newscript->Name = "npc_bessy";
|
|
newscript->GetAI = &GetAI_npc_bessy;
|
|
newscript->pQuestAccept = &QuestAccept_npc_bessy;
|
|
newscript->RegisterSelf();
|
|
}
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|
|