77 lines
2.4 KiB
C++
Executable File
77 lines
2.4 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLEGROUNDBE_H
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#define __BATTLEGROUNDBE_H
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class Battleground;
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enum BattlegroundBEObjectTypes
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{
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BG_BE_OBJECT_DOOR_1 = 0,
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BG_BE_OBJECT_DOOR_2 = 1,
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BG_BE_OBJECT_DOOR_3 = 2,
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BG_BE_OBJECT_DOOR_4 = 3,
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BG_BE_OBJECT_BUFF_1 = 4,
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BG_BE_OBJECT_BUFF_2 = 5,
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BG_BE_OBJECT_MAX = 6
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};
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enum BattlegroundBEObjects
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{
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BG_BE_OBJECT_TYPE_DOOR_1 = 183971,
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BG_BE_OBJECT_TYPE_DOOR_2 = 183973,
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BG_BE_OBJECT_TYPE_DOOR_3 = 183970,
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BG_BE_OBJECT_TYPE_DOOR_4 = 183972,
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BG_BE_OBJECT_TYPE_BUFF_1 = 184663,
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BG_BE_OBJECT_TYPE_BUFF_2 = 184664
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};
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class BattlegroundBEScore : public BattlegroundScore
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{
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public:
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BattlegroundBEScore() {};
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virtual ~BattlegroundBEScore() {};
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};
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class BattlegroundBE : public Battleground
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{
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friend class BattlegroundMgr;
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public:
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BattlegroundBE();
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~BattlegroundBE();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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virtual void Reset();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void HandleKillPlayer(Player* player, Player *killer);
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bool HandlePlayerUnderMap(Player * plr);
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/* Scorekeeping */
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
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};
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#endif
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