Files
TCPlayerbotCore/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
T
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00

77 lines
2.4 KiB
C++
Executable File

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BATTLEGROUNDBE_H
#define __BATTLEGROUNDBE_H
class Battleground;
enum BattlegroundBEObjectTypes
{
BG_BE_OBJECT_DOOR_1 = 0,
BG_BE_OBJECT_DOOR_2 = 1,
BG_BE_OBJECT_DOOR_3 = 2,
BG_BE_OBJECT_DOOR_4 = 3,
BG_BE_OBJECT_BUFF_1 = 4,
BG_BE_OBJECT_BUFF_2 = 5,
BG_BE_OBJECT_MAX = 6
};
enum BattlegroundBEObjects
{
BG_BE_OBJECT_TYPE_DOOR_1 = 183971,
BG_BE_OBJECT_TYPE_DOOR_2 = 183973,
BG_BE_OBJECT_TYPE_DOOR_3 = 183970,
BG_BE_OBJECT_TYPE_DOOR_4 = 183972,
BG_BE_OBJECT_TYPE_BUFF_1 = 184663,
BG_BE_OBJECT_TYPE_BUFF_2 = 184664
};
class BattlegroundBEScore : public BattlegroundScore
{
public:
BattlegroundBEScore() {};
virtual ~BattlegroundBEScore() {};
};
class BattlegroundBE : public Battleground
{
friend class BattlegroundMgr;
public:
BattlegroundBE();
~BattlegroundBE();
void Update(uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
};
#endif