Files
TCPlayerbotCore/src/game/Unit.cpp
T
megamage 7121d98480 [8249] Implement support spell_proc_item_enchant table for ppm item enchantments triggering at hit.
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
      With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.

    * Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
      That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.

    Thanks to MaS0n as author alternative patch that partly used in this patch.
    Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.

Author: nos4r2zod

*Note: has been implemented before. Only use part of the patch.

--HG--
branch : trunk
2009-07-30 11:33:28 +08:00

15108 lines
555 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "QuestDef.h"
#include "Player.h"
#include "Creature.h"
#include "Spell.h"
#include "Group.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Formulas.h"
#include "Pet.h"
#include "Util.h"
#include "Totem.h"
#include "BattleGround.h"
#include "OutdoorPvP.h"
#include "InstanceSaveMgr.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Path.h"
#include "CreatureGroups.h"
#include "PetAI.h"
#include "NullCreatureAI.h"
#include "Traveller.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "Transports.h"
#include <math.h>
float baseMoveSpeed[MAX_MOVE_TYPE] =
{
2.5f, // MOVE_WALK
7.0f, // MOVE_RUN
3.0f, // MOVE_RUN_BACK
4.722222f, // MOVE_SWIM
4.5f, // MOVE_SWIM_BACK
3.141594f, // MOVE_TURN_RATE
7.0f, // MOVE_FLIGHT
4.5f, // MOVE_FLIGHT_BACK
3.14f // MOVE_PITCH_RATE
};
// Used for prepare can/can`t triggr aura
static bool InitTriggerAuraData();
// Define can trigger auras
static bool isTriggerAura[TOTAL_AURAS];
// Define can`t trigger auras (need for disable second trigger)
static bool isNonTriggerAura[TOTAL_AURAS];
// Prepare lists
static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_Vehicle(NULL), m_transport(NULL)
, m_ControlledByPlayer(false), m_procDeep(0)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
m_attackTimer[RANGED_ATTACK] = 0;
m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
m_extraAttacks = 0;
m_canDualWield = false;
m_state = 0;
m_form = FORM_NONE;
m_deathState = ALIVE;
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
m_currentSpells[i] = NULL;
m_addDmgOnce = 0;
for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
m_SummonSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
//m_AurasCheck = 2000;
//m_removeAuraTimer = 4;
//tmpAura = NULL;
m_Visibility = VISIBILITY_ON;
m_interruptMask = 0;
m_detectInvisibilityMask = 0;
m_invisibilityMask = 0;
m_transform = 0;
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
for (uint8 i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
}
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
for (uint8 i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
for (uint8 i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;
m_modMeleeHitChance = 0.0f;
m_modRangedHitChance = 0.0f;
m_modSpellHitChance = 0.0f;
m_baseSpellCritChance = 5;
m_CombatTimer = 0;
m_lastManaUse = 0;
//m_victimThreat = 0.0f;
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
m_threatModifier[i] = 1.0f;
m_isSorted = true;
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
m_speed_rate[i] = 1.0f;
m_charmInfo = NULL;
//m_unit_movement_flags = 0;
m_reducedThreatPercent = 0;
m_misdirectionTargetGUID = 0;
// remove aurastates allowing special moves
for(uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
}
Unit::~Unit()
{
// set current spells as deletable
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
{
if (m_currentSpells[i])
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = NULL;
}
}
RemoveAllGameObjects();
RemoveAllDynObjects();
_DeleteAuras();
if(m_charmInfo) delete m_charmInfo;
assert(!m_attacking);
assert(m_attackers.empty());
assert(m_sharedVision.empty());
assert(m_Controlled.empty());
}
void Unit::Update( uint32 p_time )
{
/*if(p_time > m_AurasCheck)
{
m_AurasCheck = 2000;
_UpdateAura();
}else
m_AurasCheck -= p_time;*/
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
m_Events.Update( p_time );
_UpdateSpells( p_time );
// If this is set during update SetCantProc(false) call is missing somewhere in the code
// Having this would prevent spells from being proced, so let's crash
assert(!m_procDeep);
if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
SendThreatListUpdate();
// update combat timer only for players and pets (only pets with PetAI)
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet() && IsControlledByPlayer())))
{
// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
// These flags are reset after target dies or another command is given.
if( m_HostilRefManager.isEmpty())
{
// m_CombatTimer set at aura start and it will be freeze until aura removing
if ( m_CombatTimer <= p_time )
ClearInCombat();
else
m_CombatTimer -= p_time;
}
}
//not implemented before 3.0.2
//if(!hasUnitState(UNIT_STAT_CASTING))
{
if(uint32 base_att = getAttackTimer(BASE_ATTACK))
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
if(uint32 off_att = getAttackTimer(OFF_ATTACK))
setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
}
// update abilities available only for fraction of time
UpdateReactives( p_time );
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
i_motionMaster.UpdateMotion(p_time);
}
bool Unit::haveOffhandWeapon() const
{
if(GetTypeId() == TYPEID_PLAYER)
return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
else
return m_canDualWield;
}
void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
{
float x, y, z;
if(GetMotionMaster()->GetDestination(x, y, z))
SendMonsterMoveWithSpeed(x, y, z, 0, player);
}
void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
{
if (!transitTime)
{
if(GetTypeId()==TYPEID_PLAYER)
{
Traveller<Player> traveller(*(Player*)this);
transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
}
else
{
Traveller<Creature> traveller(*(Creature*)this);
transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
}
}
//float orientation = (float)atan2((double)dy, (double)dx);
SendMonsterMove(x, y, z, transitTime, player);
}
void Unit::SendMonsterStop()
{
WorldPacket data( SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()) );
data.append(GetPackGUID());
data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(1);
SendMessageToSet(&data, true);
clearUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
{
WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(0);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
if(player)
player->GetSession()->SendPacket(&data);
else
SendMessageToSet( &data, true );
addUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
{
WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(0);
data << MoveFlags;
if(MoveFlags & MOVEFLAG_JUMP)
{
data << time;
data << speedZ;
data << (uint32)0; // walk time after jump
}
else
data << time;
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
if(player)
player->GetSession()->SendPacket(&data);
else
SendMessageToSet( &data, true );
}
/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
{
float moveTime = Time;
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
data.append(GetPackGUID());
data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << uint32(getMSTime());
data << uint8(type); // unknown
switch(type)
{
case 0: // normal packet
break;
case 1: // stop packet (raw pos?)
SendMessageToSet( &data, true );
return;
case 2: // facing spot, not used currently
data << float(0);
data << float(0);
data << float(0);
break;
case 3: // not used currently
data << uint64(0); // probably target guid (facing target?)
break;
case 4: // not used currently
data << float(0); // facing angle
break;
}
data << uint32(MovementFlags);
if(MovementFlags & MONSTER_MOVE_WALK)
moveTime *= 1.05f;
data << uint32(moveTime); // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
if(player)
player->GetSession()->SendPacket(&data);
else
SendMessageToSet( &data, true );
}*/
void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
uint32 pathSize = end - start;
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
data << uint8(0);
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
data << uint32(getMSTime());
data << uint8( 0 );
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
data << uint32( traveltime );
data << uint32( pathSize );
data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
SendMessageToSet(&data, true);
//MONSTER_MOVE_SPLINE_FLY
addUnitState(UNIT_STAT_MOVE);
}
void Unit::SendMonsterMoveTransport(Vehicle *vehicle)
{
WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicle->GetPackGUID().size());
data.append(GetPackGUID());
data.append(vehicle->GetPackGUID());
data << int8(GetTransSeat());
data << uint8(0);
data << GetPositionX() - vehicle->GetPositionX();
data << GetPositionY() - vehicle->GetPositionY();
data << GetPositionZ() - vehicle->GetPositionZ();
data << uint32(getMSTime());
data << uint8(4);
data << GetTransOffsetO();
data << uint32(MOVEFLAG_ENTER_TRANSPORT);
data << uint32(0); // move time
data << uint32(0);//GetTransOffsetX();
data << uint32(0);//GetTransOffsetY();
data << uint32(0);//GetTransOffsetZ();
SendMessageToSet(&data, true);
}
void Unit::resetAttackTimer(WeaponAttackType type)
{
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
{
if (!obj || !IsInMap(obj)) return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx*dx + dy*dy + dz*dz;
float sizefactor = GetCombatReach() + obj->GetCombatReach();
float maxdist = dist2compare + sizefactor;
return distsq < maxdist * maxdist;
}
bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
{
if (!obj || !IsInMap(obj)) return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx*dx + dy*dy + dz*dz;
float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
float maxdist = dist + sizefactor;
return distsq < maxdist * maxdist;
}
void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const
{
float combat_reach = GetCombatReach();
if(combat_reach < 0.1) // sometimes bugged for players
{
//sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
// if(GetTypeId() == TYPEID_UNIT)
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0));
}
void Unit::RemoveMovementImpairingAuras()
{
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if(spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR)
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{
if(!(m_interruptMask & flag))
return;
// interrupt auras
for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
{
Aura * aur = *iter;
++iter;
if ((aur->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aur->GetId() != except))
{
uint32 removedAuras = m_removedAurasCount;
RemoveAura(aur, AURA_REMOVE_BY_ENEMY_SPELL);
if (removedAuras+1 < m_removedAurasCount)
iter=m_interruptableAuras.begin();
}
}
// interrupt channeled spell
if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
if(spell->getState() == SPELL_STATE_CASTING
&& (spell->m_spellInfo->ChannelInterruptFlags & flag)
&& spell->m_spellInfo->Id != except)
InterruptNonMeleeSpells(false);
UpdateInterruptMask();
}
void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if (!casterGUID || iter->second->GetCasterGUID() == casterGUID)
{
SpellEntry const *spell = iter->second->GetSpellProto();
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
{
RemoveAura(iter);
continue;
}
}
++iter;
}
}
void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, uint32 except)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if (!except || iter->second->GetId() != except)
{
if(GetAllSpellMechanicMask(iter->second->GetSpellProto()) & mechanic_mask)
{
RemoveAura(iter, AURA_REMOVE_BY_ENEMY_SPELL);
continue;
}
}
++iter;
}
}
void Unit::UpdateInterruptMask()
{
m_interruptMask = 0;
for(AuraList::iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
{
if(*i)
m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags;
}
if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
if(spell->getState() == SPELL_STATE_CASTING)
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
}
bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
{
if(!HasAuraType(auraType)) return false;
AuraEffectList const &auras = GetAurasByType(auraType);
for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
return true;
return false;
}
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
{
if(absorb)
absorb += damage;
damage = 0;
return;
}
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->IsSanctuary()) //sanctuary
{
if(absorb)
absorb += damage;
damage = 0;
}
}
uint32 originalDamage = damage;
//Script Event damage Deal
//if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
// ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
//Script Event damage taken
//if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
// ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
if(absorb && originalDamage > damage)
absorb += (originalDamage - damage);
}
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
{
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
{
((Creature*)pVictim)->AI()->DamageTaken(this, damage);
}
if (damagetype != NODAMAGE)
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
}
if(!damage)
{
// Rage from absorbed damage
if(cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE)
pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false);
return 0;
}
// no xp,health if type 8 /critters/
if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
{
// allow loot only if has loot_id in creature_template
if(damage >= pVictim->GetHealth())
{
pVictim->setDeathState(JUST_DIED);
pVictim->SetHealth(0);
CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
if(cInfo && cInfo->lootid)
pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
// some critters required for quests
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->KilledMonster(cInfo ,pVictim->GetGUID());
}
else
pVictim->ModifyHealth(- (int32)damage);
return damage;
}
DEBUG_LOG("DealDamageStart");
uint32 health = pVictim->GetHealth();
sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
{
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
damage = health-1;
duel_hasEnded = true;
}
// Rage from Damage made (only from direct weapon damage)
if(cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
{
uint32 weaponSpeedHitFactor;
uint32 rage_damage = damage + cleanDamage->absorbed_damage;
switch(cleanDamage->attackType)
{
case BASE_ATTACK:
{
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
else
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
RewardRage(rage_damage, weaponSpeedHitFactor, true);
break;
}
case OFF_ATTACK:
{
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
else
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
RewardRage(rage_damage, weaponSpeedHitFactor, true);
break;
}
case RANGED_ATTACK:
break;
}
}
if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
{
Player *killer = ((Player*)this);
// in bg, count dmg if victim is also a player
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
if (BattleGround *bg = killer->GetBattleGround())
{
// FIXME: kept by compatibility. don't know in BG if the restriction apply.
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
}
}
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
}
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
else if(!pVictim->IsControlledByPlayer())
{
//!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
if(!((Creature*)pVictim)->hasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
if(IsControlledByPlayer())
((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage);
}
if (health <= damage)
{
DEBUG_LOG("DealDamage: victim just died");
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
Kill(pVictim, durabilityLoss);
/*// find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
player = ((Creature*)pVictim)->GetLootRecipient();
// Reward player, his pets, and group/raid members
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if(player && player!=pVictim)
{
player->RewardPlayerAndGroupAtKill(pVictim);
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
}
DEBUG_LOG("DealDamageAttackStop");
// stop combat
pVictim->CombatStop();
pVictim->getHostilRefManager().deleteReferences();
bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
// if talent known but not triggered (check priest class for speedup check)
Aura* spiritOfRedemtionTalentReady = NULL;
if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
{
AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
spiritOfRedemtionTalentReady = *itr;
break;
}
}
}
DEBUG_LOG("SET JUST_DIED");
if(!spiritOfRedemtionTalentReady)
pVictim->setDeathState(JUST_DIED);
DEBUG_LOG("DealDamageHealth1");
if(spiritOfRedemtionTalentReady)
{
// save value before aura remove
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
if(!ressSpellId)
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
pVictim->RemoveAllAurasOnDeath();
// restore for use at real death
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
}
else
pVictim->SetHealth(0);
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
((Player*)pVictim)->SetPvPDeath(player!=NULL);
// Call KilledUnit for creatures
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
((Creature*)this)->AI()->KilledUnit(pVictim);
// achievement stuff
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if (GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
}
// 10% durability loss on death
// clean InHateListOf
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
// only if not player and not controlled by player pet. And not at BG
if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
{
DEBUG_LOG("We are dead, loosing 10 percents durability");
((Player*)pVictim)->DurabilityLossAll(0.10f,false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
}
else // creature died
{
DEBUG_LOG("DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
if(!cVictim->isPet())
{
cVictim->DeleteThreatList();
cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
// Call creature just died function
if (cVictim->AI())
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
if(cVictim->GetInstanceId())
{
Map *m = cVictim->GetMap();
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
// TODO: do instance binding anyway if the charmer/owner is offline
if(m->IsDungeon() && creditedPlayer)
{
if(m->IsRaid() || m->IsHeroic())
{
if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
}
else
{
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
}
}
// last damage from non duel opponent or opponent controlled creature
if(duel_hasEnded)
{
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
Player *he = (Player*)pVictim;
assert(he->duel);
he->duel->opponent->CombatStopWithPets(true);
he->CombatStopWithPets(true);
he->DuelComplete(DUEL_INTERUPTED);
}
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
{
Player *killed = ((Player*)pVictim);
if(BattleGround *bg = killed->GetBattleGround())
if(player)
bg->HandleKillPlayer(killed, player);
//later we can add support for creature->player kills here i'm
//not sure, but i guess those kills also get counted in av
//else if(GetTypeId() == TYPEID_UNIT)
// bg->HandleKillPlayer(killed,(Creature*)this);
}*/
}
else // if (health <= damage)
{
DEBUG_LOG("DealDamageAlive");
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
pVictim->ModifyHealth(- (int32)damage);
if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
{
//TODO: This is from procflag, I do not know which spell needs this
//Maim?
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
else
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
}
else // victim is a player
{
// random durability for items (HIT TAKEN)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
}
}
// Rage from damage received
if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
{
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
pVictim->RewardRage(rage_damage, 0, false);
}
if(GetTypeId()==TYPEID_PLAYER)
{
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
}
}
if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
{
/*const SpellEntry *se = i->second->GetSpellProto();
next = i; ++next;
if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
continue;
if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
{
bool remove = true;
if (se->procFlags & (1<<3))
{
if (!roll_chance_i(se->procChance))
remove = false;
}
if (remove)
{
pVictim->RemoveAurasDueToSpell(i->second->GetId());
// FIXME: this may cause the auras with proc chance to be rerolled several times
next = vAuras.begin();
}
}
}*/
if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
{
if(damagetype != DOT)
{
if(Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
{
if(spell->getState() == SPELL_STATE_PREPARING)
{
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
pVictim->InterruptNonMeleeSpells(false);
else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
spell->Delayed();
}
}
}
if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
{
if(spell->getState() == SPELL_STATE_CASTING)
{
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
spell->DelayedChannel();
}
}
}
}
// last damage from duel opponent
if(duel_hasEnded)
{
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
Player *he = (Player*)pVictim;
assert(he->duel);
he->SetHealth(1);
he->duel->opponent->CombatStopWithPets(true);
he->CombatStopWithPets(true);
he->CastSpell(he, 7267, true); // beg
he->DuelComplete(DUEL_WON);
}
}
DEBUG_LOG("DealDamageEnd returned %d damage", damage);
return damage;
}
void Unit::CastStop(uint32 except_spellid)
{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
InterruptSpell(i,false);
}
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!spellInfo)
{
sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if (!originalCaster && GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && IsControlledByPlayer())
if (Unit * owner = GetOwner())
originalCaster=owner->GetGUID();
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
/*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
if(srange && GetSpellMaxRange(srange) == 0.0f)
{
Victim = this;
break;
}
else */if(!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
break;
}
}
targets.setUnitTarget(Victim);
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
{
if(!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDestination(Victim);
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
if(bp0) values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
if(bp1) values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
if(bp2) values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//check unit target
for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
if(!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
break;
}
}
targets.setUnitTarget(Victim);
//check destination
if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
{
if(!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDestination(Victim);
}
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
if(castItem)
{
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
spell->m_CastItem = castItem;
}
for(CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
spell->SetSpellValue(itr->first, itr->second);
spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
targets.setDestination(x, y, z);
if(OriginalVictim)
targets.setUnitTarget(OriginalVictim);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
// used for scripting
void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
{
if(!go)
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if(!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
if(!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
targets.setGOTarget(go);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
// Obsolete func need remove, here only for comotability vs another patches
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
return damageInfo.damage;
}
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit)
{
if (damage < 0)
return;
Unit *pVictim = damageInfo->target;
if(!pVictim || !pVictim->isAlive())
return;
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
uint32 crTypeMask = pVictim->GetCreatureTypeMask();
// Check spell crit chance
//bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
bool blocked = false;
// Per-school calc
switch (spellInfo->DmgClass)
{
// Melee and Ranged Spells
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
{
// Physical Damage
if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
{
// Get blocked status
blocked = isSpellBlocked(pVictim, spellInfo, attackType);
}
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
// Calculate crit bonus
uint32 crit_bonus = damage;
// Apply crit_damage bonus for melee spells
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
damage += crit_bonus;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
int32 critPctDamageMod=0;
if(attackType == RANGED_ATTACK)
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
else
{
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
}
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (critPctDamageMod!=0)
damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
}
// Spell weapon based damage CAN BE crit & blocked at same time
if (blocked)
{
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
//double blocked amount if block is critical
if (isBlockCritical())
damageInfo->blocked+=damageInfo->blocked;
if (damage < damageInfo->blocked)
damageInfo->blocked = damage;
damage-=damageInfo->blocked;
}
}
break;
// Magical Attacks
case SPELL_DAMAGE_CLASS_NONE:
case SPELL_DAMAGE_CLASS_MAGIC:
{
// If crit add critical bonus
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
}
}
break;
}
if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
// Calculate absorb resist
if(damage > 0)
{
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
damage-= damageInfo->absorb + damageInfo->resist;
}
else
damage = 0;
damageInfo->damage = damage;
}
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
if (damageInfo==0)
return;
Unit *pVictim = damageInfo->target;
if(!pVictim)
return;
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return;
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
if (spellProto == NULL)
{
sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
return;
}
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->IsSanctuary()) // sanctuary
return;
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
}
//TODO for melee need create structure as in
void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
{
damageInfo->attacker = this;
damageInfo->target = pVictim;
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
damageInfo->attackType = attackType;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
damageInfo->absorb = 0;
damageInfo->resist = 0;
damageInfo->blocked_amount = 0;
damageInfo->TargetState = 0;
damageInfo->HitInfo = 0;
damageInfo->procAttacker = PROC_FLAG_NONE;
damageInfo->procVictim = PROC_FLAG_NONE;
damageInfo->procEx = PROC_EX_NONE;
damageInfo->hitOutCome = MELEE_HIT_EVADE;
if(!pVictim)
return;
if(!this->isAlive() || !pVictim->isAlive())
return;
// Select HitInfo/procAttacker/procVictim flag based on attack type
switch (attackType)
{
case BASE_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
damageInfo->HitInfo = HITINFO_NORMALSWING2;
break;
case OFF_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
damageInfo->HitInfo = HITINFO_LEFTSWING;
break;
case RANGED_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
damageInfo->HitInfo = HITINFO_UNK2;// test
break;
default:
break;
}
// Physical Immune check
if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
damageInfo->procEx |=PROC_EX_IMMUNE;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
return;
}
damage += CalculateDamage (damageInfo->attackType, false);
// Add melee damage bonus
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
// Calculate armor reduction
damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
// Disable parry or dodge for ranged attack
if(damageInfo->attackType == RANGED_ATTACK)
{
if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
}
switch(damageInfo->hitOutCome)
{
case MELEE_HIT_EVADE:
{
damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
damageInfo->TargetState = VICTIMSTATE_EVADES;
damageInfo->procEx|=PROC_EX_EVADE;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
return;
}
case MELEE_HIT_MISS:
{
damageInfo->HitInfo |= HITINFO_MISS;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_MISS;
damageInfo->damage = 0;
damageInfo->cleanDamage = 0;
break;
}
case MELEE_HIT_NORMAL:
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
break;
case MELEE_HIT_CRIT:
{
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
// Crit bonus calc
damageInfo->damage += damageInfo->damage;
int32 mod=0;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
if(damageInfo->attackType == RANGED_ATTACK)
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
else
{
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
}
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (mod!=0)
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
break;
}
case MELEE_HIT_PARRY:
damageInfo->TargetState = VICTIMSTATE_PARRY;
damageInfo->procEx|=PROC_EX_PARRY;
damageInfo->cleanDamage += damageInfo->damage;
damageInfo->damage = 0;
break;
case MELEE_HIT_DODGE:
damageInfo->TargetState = VICTIMSTATE_DODGE;
damageInfo->procEx|=PROC_EX_DODGE;
damageInfo->cleanDamage += damageInfo->damage;
damageInfo->damage = 0;
break;
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
//double blocked amount if block is critical
if (isBlockCritical())
damageInfo->blocked_amount+=damageInfo->blocked_amount;
if (damageInfo->blocked_amount >= damageInfo->damage)
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
damageInfo->blocked_amount = damageInfo->damage;
}
damageInfo->damage -= damageInfo->blocked_amount;
damageInfo->cleanDamage += damageInfo->blocked_amount;
break;
}
case MELEE_HIT_GLANCING:
{
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
if (leveldif > 3) leveldif = 3;
float reducePercent = 1 - leveldif * 0.1f;
damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
break;
}
case MELEE_HIT_CRUSHING:
{
damageInfo->HitInfo |= HITINFO_CRUSHING;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
// 150% normal damage
damageInfo->damage += (damageInfo->damage / 2);
break;
}
default:
break;
}
// Calculate absorb resist
if(int32(damageInfo->damage) > 0)
{
damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
// Calculate absorb & resists
CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
if (damageInfo->absorb)
{
damageInfo->HitInfo|=HITINFO_ABSORB;
damageInfo->procEx|=PROC_EX_ABSORB;
}
if (damageInfo->resist)
damageInfo->HitInfo|=HITINFO_RESIST;
}
else // Umpossible get negative result but....
damageInfo->damage = 0;
}
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
{
if (damageInfo==0) return;
Unit *pVictim = damageInfo->target;
if(!pVictim)
return;
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return;
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->IsSanctuary()) // sanctuary
return;
}
// Hmmmm dont like this emotes client must by self do all animations
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
if(damageInfo->TargetState == VICTIMSTATE_PARRY)
{
// Get attack timers
float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
// Reduce attack time
if (pVictim->haveOffhandWeapon() && offtime < basetime)
{
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
float percent60 = 3.0f * percent20;
if(offtime > percent20 && offtime <= percent60)
{
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
}
else if(offtime > percent60)
{
offtime -= 2.0f * percent20;
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
}
}
else
{
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
float percent60 = 3.0f * percent20;
if(basetime > percent20 && basetime <= percent60)
{
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
}
else if(basetime > percent60)
{
basetime -= 2.0f * percent20;
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
}
}
}
// Call default DealDamage
CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome);
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
&& (pVictim->GetTypeId() == TYPEID_PLAYER || !((Creature*)pVictim)->isWorldBoss()))
{
// -probability is between 0% and 40%
// 20% base chance
float Probability = 20.0f;
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if( pVictim->getLevel() < 30 )
Probability = 0.65f*pVictim->getLevel()+0.5f;
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
Probability *= AttackerMeleeSkill/(float)VictimDefense;
if(Probability > 40.0f)
Probability = 40.0f;
if(roll_chance_f(Probability))
CastSpell(pVictim, 1604, true);
}
if(GetTypeId() == TYPEID_PLAYER)
((Player *)this)->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
// Do effect if any damage done to target
if (damageInfo->damage)
{
// victim's damage shield
std::set<AuraEffect*> alreadyDone;
uint32 removedAuras = pVictim->m_removedAurasCount;
AuraEffectList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
for(AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
{
next++;
if (alreadyDone.find(*i) == alreadyDone.end())
{
alreadyDone.insert(*i);
uint32 damage=(*i)->GetAmount();
SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
if(!spellProto)
continue;
//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
//uint32 absorb;
//uint32 resist;
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
pVictim->DealDamageMods(this,damage,NULL);
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
data << uint32(spellProto->Id);
data << uint32(damage); // Damage
data << uint32(0); // Overkill
data << uint32(spellProto->SchoolMask);
pVictim->SendMessageToSet(&data, true );
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
if (pVictim->m_removedAurasCount > removedAuras)
{
removedAuras = pVictim->m_removedAurasCount;
next = vDamageShields.begin();
}
}
}
}
}
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 4 + 8 );
data << uint32(anim_id);
data << uint64(GetGUID());
SendMessageToSet(&data, true);
}
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
uint32 newdamage = 0;
float armor = pVictim->GetArmor();
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
if(spellInfo)
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->isAffectedOnSpell(spellInfo))
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
}
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
}
// Apply Player CR_ARMOR_PENETRATION rating
if (GetTypeId()==TYPEID_PLAYER)
armor *= 1.0f - (((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f);
if (armor < 0.0f) armor=0.0f;
float levelModifier = getLevel();
if ( levelModifier > 59 )
levelModifier = levelModifier + (4.5f * (levelModifier-59));
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
tmpvalue = tmpvalue/(1.0f + tmpvalue);
if(tmpvalue < 0.0f)
tmpvalue = 0.0f;
if(tmpvalue > 0.75f)
tmpvalue = 0.75f;
newdamage = uint32(damage - (damage * tmpvalue));
return (newdamage > 1) ? newdamage : 1;
}
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
// Magic damage, check for resists
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
{
// Get base victim resistance for school
float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
// Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
tmpvalue2 *= (float)(0.15f / getLevel());
if (tmpvalue2 < 0.0f)
tmpvalue2 = 0.0f;
if (tmpvalue2 > 0.75f)
tmpvalue2 = 0.75f;
uint32 ran = urand(0, 100);
uint32 faq[4] = {24,6,4,6};
uint8 m = 0;
float Binom = 0.0f;
for (uint8 i = 0; i < 4; i++)
{
Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
if (ran > Binom )
++m;
else
break;
}
if (damagetype == DOT && m == 4)
*resist += uint32(damage - 1);
else
*resist += uint32(damage * m / 4);
if(*resist > damage)
*resist = damage;
AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetMiscValue() & schoolMask
&& (*j)->isAffectedOnSpell(spellInfo))
*resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
}
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetMiscValue() & schoolMask)
*resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
}
}
else
*resist = 0;
int32 RemainingDamage = damage - *resist;
int32 TotalAbsorb = RemainingDamage;
// Get unit state (need for some absorb check)
uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
// Reflect damage spells (not cast any damage spell in aura lookup)
uint32 reflectSpell = 0;
int32 reflectDamage = 0;
AuraEffect* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
uint32 healSpell = 0;
int32 healAmount = 0;
Unit * healCaster = NULL;
// Death Prevention Aura
SpellEntry const* preventDeathSpell = NULL;
int32 preventDeathAmount = 0;
// Need remove expired auras after
bool existExpired = false;
// absorb without mana cost
AuraEffectList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
if (!((*i)->GetMiscValue() & schoolMask))
continue;
SpellEntry const* spellProto = (*i)->GetSpellProto();
// Max Amount can be absorbed by this aura
int32 currentAbsorb = (*i)->GetAmount();
// Found empty aura (impossible but..)
if (currentAbsorb <=0)
{
existExpired = true;
continue;
}
// Handle custom absorb auras
// TODO: try find better way
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
// Astral Shift
if (spellProto->SpellIconID == 3066)
{
//reduces all damage taken while stun, fear or silence
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Nerves of Steel
if (spellProto->SpellIconID == 2115)
{
// while affected by Stun and Fear
if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Spell Deflection
if (spellProto->SpellIconID == 3006)
{
// You have a chance equal to your Parry chance
if (damagetype == DIRECT_DAMAGE && // Only for direct damage
roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Reflective Shield (Lady Malande boss)
if (spellProto->Id == 41475)
{
if(RemainingDamage < currentAbsorb)
reflectDamage = RemainingDamage / 2;
else
reflectDamage = currentAbsorb / 2;
reflectSpell = 33619;
reflectTriggeredBy = *i;
break;
}
if (spellProto->Id == 39228 || // Argussian Compass
spellProto->Id == 60218) // Essence of Gossamer
{
// Max absorb stored in 1 dummy effect
if (spellProto->EffectBasePoints[1] < currentAbsorb)
currentAbsorb = spellProto->EffectBasePoints[1];
break;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Primal Tenacity
if (spellProto->SpellIconID == 2253)
{
//reduces all damage taken while Stunned
if (unitflag & UNIT_FLAG_STUNNED)
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Cheat Death (make less prio with Guardian Spirit case)
if (spellProto->SpellIconID == 2109)
{
if (!preventDeathSpell &&
pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
!((Player*)pVictim)->HasSpellCooldown(31231) &&
// Only if no cooldown
roll_chance_i((*i)->GetAmount()))
// Only if roll
{
preventDeathSpell = (*i)->GetSpellProto();
}
continue;
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Guardian Spirit
if (spellProto->SpellIconID == 2873)
{
preventDeathSpell = (*i)->GetSpellProto();
preventDeathAmount = (*i)->GetAmount();
continue;
}
// Reflective Shield
if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
{
if (pVictim == this)
break;
Unit* caster = (*i)->GetCaster();
if (!caster)
break;
AuraEffectList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
{
if((*k)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PRIEST)
continue;
switch((*k)->GetMiscValue())
{
case 5065: // Rank 1
case 5064: // Rank 2
{
if(RemainingDamage >= currentAbsorb)
reflectDamage = (*k)->GetAmount() * currentAbsorb/100;
else
reflectDamage = (*k)->GetAmount() * RemainingDamage/100;
reflectSpell = 33619;
reflectTriggeredBy = *i;
} break;
}
}
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Astral Shift
if (spellProto->SpellIconID == 3066)
{
//reduces all damage taken while stun, fear or silence
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Anti-Magic Shell (on self)
if (spellProto->Id == 48707)
{
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
// This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
int32 absorbed = RemainingDamage * currentAbsorb / 100;
int32 regen = absorbed * 2 / 10;
pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, (*i));
RemainingDamage -= absorbed;
continue;
}
// Anti-Magic Shell (on single party/raid member)
if (spellProto->Id == 50462)
{
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
// Anti-Magic Zone
if (spellProto->Id == 50461)
{
Unit* caster = (*i)->GetCaster();
if (!caster)
continue;
int32 absorbed = RemainingDamage * currentAbsorb / 100;
int32 canabsorb = caster->GetHealth();
if (canabsorb < absorbed)
absorbed = canabsorb;
RemainingDamage -= absorbed;
uint32 ab_damage = absorbed;
DealDamageMods(caster,ab_damage,NULL);
DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
continue;
}
break;
}
default:
break;
}
// currentAbsorb - damage can be absorbed by shield
// If need absorb less damage
if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage;
RemainingDamage -= currentAbsorb;
// Reduce shield amount
(*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
// Need remove it later
if ((*i)->GetAmount()<=0)
existExpired = true;
}
if(healSpell && healCaster)
healCaster->CastCustomSpell(healCaster, healSpell, &healAmount, NULL, NULL, true);
// Remove all expired absorb auras
if (existExpired)
{
for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
{
Aura *aura=(*i)->GetParentAura();
AuraEffect *auraeff =(*i);
++i;
if (auraeff->GetAmount()<=0)
{
uint32 removedAuras = pVictim->m_removedAurasCount;
pVictim->RemoveAura(aura, AURA_REMOVE_BY_ENEMY_SPELL);
if (removedAuras+1<pVictim->m_removedAurasCount)
i=vSchoolAbsorb.begin();
}
}
}
// Cast back reflect damage spell
if (reflectSpell)
pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
// absorb by mana cost
AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
for(AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
{
next = i; ++next;
// check damage school mask
if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
int32 currentAbsorb;
if (RemainingDamage >= (*i)->GetAmount())
currentAbsorb = (*i)->GetAmount();
else
currentAbsorb = RemainingDamage;
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
if(Player *modOwner = pVictim->GetSpellModOwner())
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
if (currentAbsorb > maxAbsorb)
currentAbsorb = maxAbsorb;
(*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
if((*i)->GetAmount() <= 0)
{
pVictim->RemoveAura((*i)->GetParentAura(), AURA_REMOVE_BY_ENEMY_SPELL);
next = vManaShield.begin();
}
int32 manaReduction = int32(currentAbsorb * manaMultiplier);
pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
RemainingDamage -= currentAbsorb;
}
// only split damage if not damaging yourself
if(pVictim != this)
{
AuraEffectList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
for(AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
Unit *caster = (*i)->GetCaster();
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
int32 currentAbsorb;
if (RemainingDamage >= (*i)->GetAmount())
currentAbsorb = (*i)->GetAmount();
else
currentAbsorb = RemainingDamage;
RemainingDamage -= currentAbsorb;
uint32 splitted = currentAbsorb;
uint32 splitted_absorb = 0;
DealDamageMods(caster,splitted,&splitted_absorb);
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
for(AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
// check damage school mask
if(((*i)->GetMiscValue() & schoolMask)==0)
continue;
// Damage can be splitted only if aura has an alive caster
Unit *caster = (*i)->GetCaster();
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
RemainingDamage -= int32(splitted);
uint32 split_absorb = 0;
DealDamageMods(caster,splitted,&split_absorb);
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
}
TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
// TODO: School should be checked for absorbing auras or for attacks?
int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
AuraEffectList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
for(AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin();i != AbsIgnoreAurasAb.end(); ++i)
{
if ((*i)->GetAmount() > auraAbsorbMod
&& (*i)->isAffectedOnSpell(spellInfo))
auraAbsorbMod = (*i)->GetAmount();
}
// Ignore absorb - add reduced amount again to damage
RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
// Apply death prevention spells effects
if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
{
switch(preventDeathSpell->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
// Cheat Death
if (preventDeathSpell->SpellIconID == 2109)
{
pVictim->CastSpell(pVictim,31231,true);
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
// with health > 10% lost health until health==10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Guardian Spirit
if (preventDeathSpell->SpellIconID == 2873)
{
int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
RemainingDamage = 0;
}
break;
}
}
}
*absorb = damage - RemainingDamage - *resist;
if (*absorb)
{
bool found = false;
int32 spell_dmg=0;
// Incanter's Absorption
AuraEffectList const& DummmyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator i = DummmyAuras.begin(); i != DummmyAuras.end(); ++i)
{
SpellEntry const* spellInfo = (*i)->GetSpellProto();
if (spellmgr.GetFirstSpellInChain(spellInfo->Id) == 44394)
{
int32 total_dmg=0;
// Get total bonus from auras
AuraEffectList const& BonusAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
for(AuraEffectList::const_iterator itr = BonusAuras.begin(); itr != BonusAuras.end(); ++itr)
{
if ((*itr)->GetId()==44413)
total_dmg += (*itr)->GetMiscValue();
}
spell_dmg = int32(*absorb * (*i)->GetAmount() / 100);
// Do not apply more auras if more than 5% hp
if(total_dmg+spell_dmg > int32(GetMaxHealth() * 5 / 100))
break;
found=true;
break;
}
}
if (found)
pVictim->CastCustomSpell(pVictim, 44413, &spell_dmg, NULL, NULL, true);
}
}
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
return;
if (!pVictim->isAlive())
return;
CombatStart(pVictim);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
uint32 hitInfo;
if (attType == BASE_ATTACK)
hitInfo = HITINFO_NORMALSWING2;
else if (attType == OFF_ATTACK)
hitInfo = HITINFO_LEFTSWING;
else
return; // ignore ranged case
// melee attack spell casted at main hand attack only
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
{
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
return;
}
// attack can be redirected to another target
pVictim = SelectMagnetTarget(pVictim);
CalcDamageInfo damageInfo;
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
SendAttackStateUpdate(&damageInfo);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
// if damage pVictim call AI reaction
//if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
// ((Creature*)pVictim)->AI()->AttackedBy(this);
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
// This is only wrapper
// Miss chance based on melee
//float miss_chance = MeleeMissChanceCalc(pVictim, attType);
float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, pVictim);
// stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
float dodge_chance = pVictim->GetUnitDodgeChance();
float block_chance = pVictim->GetUnitBlockChance();
float parry_chance = pVictim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
{
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return MELEE_HIT_EVADE;
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
// bonus from skills is 0.04%
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
tmp = miss_chance;
if (tmp > 0 && roll < (sum += tmp ))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// always crit against a sitting target (except 0 crit chance)
if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
return MELEE_HIT_CRIT;
}
// Dodge chance
// only players can't dodge if attacker is behind
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
else
{
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
if ( (tmp > 0) // check if unit _can_ dodge
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
return MELEE_HIT_DODGE;
}
}
// parry & block chances
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!pVictim->HasInArc(M_PI,this))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
}
else
{
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
{
int32 tmp2 = int32(parry_chance);
if ( (tmp2 > 0) // check if unit _can_ parry
&& ((tmp2 -= skillBonus) > 0)
&& (roll < (sum += tmp2)))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
return MELEE_HIT_PARRY;
}
}
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
{
tmp = block_chance;
if ( (tmp > 0) // check if unit _can_ block
&& ((tmp -= skillBonus) > 0)
&& (roll < (sum += tmp)))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
}
}
// Critical chance
tmp = crit_chance;
if (tmp > 0 && roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
if(GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
else
return MELEE_HIT_CRIT;
}
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
if( attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
getLevel() < pVictim->getLevelForTarget(this) )
{
// cap possible value (with bonuses > max skill)
int32 skill = attackerWeaponSkill;
int32 maxskill = attackerMaxSkillValueForLevel;
skill = (skill > maxskill) ? maxskill : skill;
tmp = (10 + (victimDefenseSkill - skill)) * 100;
tmp = tmp > 4000 ? 4000 : tmp;
if (roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
return MELEE_HIT_GLANCING;
}
}
// mobs can score crushing blows if they're 4 or more levels above victim
if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
// can be from by creature (if can) or from controlled player that considered as creature
!IsControlledByPlayer() &&
!(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
{
// when their weapon skill is 15 or more above victim's defense skill
tmp = victimDefenseSkill;
int32 tmpmax = victimMaxSkillValueForLevel;
// having defense above your maximum (from items, talents etc.) has no effect
tmp = tmp > tmpmax ? tmpmax : tmp;
// tmp = mob's level * 5 - player's current defense skill
tmp = attackerMaxSkillValueForLevel - tmp;
if(tmp >= 15)
{
// add 2% chance per lacking skill point, min. is 15%
tmp = tmp * 200 - 1500;
if (roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
return MELEE_HIT_CRUSHING;
}
}
}
DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
return MELEE_HIT_NORMAL;
}
uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
{
float min_damage, max_damage;
if (normalized && GetTypeId()==TYPEID_PLAYER)
((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
else
{
switch (attType)
{
case RANGED_ATTACK:
min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
break;
case BASE_ATTACK:
min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
break;
case OFF_ATTACK:
min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
break;
// Just for good manner
default:
min_damage = 0.0f;
max_damage = 0.0f;
break;
}
}
if (min_damage > max_damage)
{
std::swap(min_damage,max_damage);
}
if(max_damage == 0.0f)
max_damage = 5.0f;
return urand((uint32)min_damage, (uint32)max_damage);
}
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
{
if(spellProto->spellLevel <= 0)
return 1.0f;
float LvlPenalty = 0.0f;
if(spellProto->spellLevel < 20)
LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
if(LvlFactor > 1.0f)
LvlFactor = 1.0f;
return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
}
void Unit::SendMeleeAttackStart(Unit* pVictim)
{
WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
SendMessageToSet(&data, true);
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
if(!victim)
return;
WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
data.append(GetPackGUID());
data.append(victim->GetPackGUID()); // can be 0x00...
data << uint32(0); // can be 0x1
SendMessageToSet(&data, true);
sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
/*if(victim->GetTypeId() == TYPEID_UNIT)
((Creature*)victim)->AI().EnterEvadeMode(this);*/
}
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
{
if (pVictim->HasInArc(M_PI,this))
{
/* Currently not exist spells with ignore block
// Ignore combat result aura (parry/dodge check on prepare)
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
if ((*i)->GetMiscValue() == )
return false;
}
*/
// Check creatures flags_extra for disable block
if(pVictim->GetTypeId()==TYPEID_UNIT &&
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
return false;
float blockChance = pVictim->GetUnitBlockChance();
blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
if (roll_chance_f(blockChance))
return true;
}
return false;
}
bool Unit::isBlockCritical()
{
if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
return true;
return false;
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
HitChance = 93 - (leveldif - 2) * lchance;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
// Bonuses from attacker aura and ratings
if (attType == RANGED_ATTACK)
miss_chance -= m_modRangedHitChance;
else
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
miss_chance -= skillDiff * 0.04f;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
return 0.0f;
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
}*/
int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
{
if(!spell)
return 0;
int32 resist_mech = 0;
for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
if(spell->Effect[eff] == 0)
break;
int32 effect_mech = GetEffectMechanic(spell, eff);
if (effect_mech)
{
int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
if (resist_mech < temp)
resist_mech = temp;
}
}
return resist_mech;
}
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
WeaponAttackType attType = BASE_ATTACK;
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell))
attType = RANGED_ATTACK;
int32 attackerWeaponSkill;
// skill value for these spells (for example judgements) is 5* level
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
attackerWeaponSkill = getLevel() * 5;
// bonus from skills is 0.04% per skill Diff
else
attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
uint32 roll = urand (0, 10000);
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_mech = 0;
// Get effects mechanic and chance
for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
int32 effect_mech = GetEffectMechanic(spell, eff);
if (effect_mech)
{
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
if (resist_mech < temp*100)
resist_mech = temp*100;
}
}
// Roll chance
tmp += resist_mech;
if (roll < tmp)
return SPELL_MISS_RESIST;
bool canDodge = true;
bool canParry = true;
bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL;
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
// Chance resist mechanic
int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100;
tmp += resist_chance;
if (roll < tmp)
return SPELL_MISS_RESIST;
// Ranged attacks can only miss, resist and deflect
if (attType == RANGED_ATTACK)
{
// only if in front
if (pVictim->HasInArc(M_PI,this))
{
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
tmp+=deflect_chance;
if (roll < tmp)
return SPELL_MISS_DEFLECT;
}
return SPELL_MISS_NONE;
}
// Check for attack from behind
if (!pVictim->HasInArc(M_PI,this))
{
// Can`t dodge from behind in PvP (but its possible in PvE)
if (pVictim->GetTypeId() == TYPEID_PLAYER)
canDodge = false;
// Can`t parry or block
canParry = false;
canBlock = false;
}
// Check creatures flags_extra for disable parry
if(pVictim->GetTypeId()==TYPEID_UNIT)
{
uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
canParry = false;
// Check creatures flags_extra for disable block
if( flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK )
canBlock = false;
}
// Ignore combat result aura
AuraEffectList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for(AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spell))
continue;
switch((*i)->GetMiscValue())
{
case MELEE_HIT_DODGE: canDodge = false; break;
case MELEE_HIT_BLOCK: canBlock = false; break;
case MELEE_HIT_PARRY: canParry = false; break;
default:
DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
}
}
if (canDodge)
{
// Roll dodge
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
if (dodgeChance < 0)
dodgeChance = 0;
tmp += dodgeChance;
if (roll < tmp)
return SPELL_MISS_DODGE;
}
if (canParry)
{
// Roll parry
int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
if (parryChance < 0)
parryChance = 0;
tmp += parryChance;
if (roll < tmp)
return SPELL_MISS_PARRY;
}
if (canBlock)
{
int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4;
tmp += blockChance;
if (roll < tmp)
return SPELL_MISS_BLOCK;
}
return SPELL_MISS_NONE;
}
// TODO need use unit spell resistances in calculations
SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
// Can`t miss on dead target (on skinning for example)
if (!pVictim->isAlive())
return SPELL_MISS_NONE;
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
// PvP - PvE spell misschances per leveldif > 2
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
// Base hit chance from attacker and victim levels
int32 modHitChance;
if(leveldif < 3)
modHitChance = 96 - leveldif;
else
modHitChance = 94 - (leveldif - 2) * lchance;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
// Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
if (IsAreaOfEffectSpell(spell))
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
// Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
if (IsDispelSpell(spell))
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_chance = pVictim->GetMechanicResistChance(spell);
// Apply mod
modHitChance-=resist_chance;
// Chance resist debuff
modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
int32 HitChance = modHitChance * 100;
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
HitChance += int32(m_modSpellHitChance*100.0f);
// Decrease hit chance from victim rating bonus
if (pVictim->GetTypeId()==TYPEID_PLAYER)
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
if (HitChance < 100) HitChance = 100;
if (HitChance > 10000) HitChance = 10000;
int32 tmp = 10000 - HitChance;
uint32 rand = urand(0,10000);
if (rand < tmp)
return SPELL_MISS_RESIST;
// cast by caster in front of victim
if (pVictim->HasInArc(M_PI,this))
{
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
tmp+=deflect_chance;
if (rand < tmp)
return SPELL_MISS_DEFLECT;
}
return SPELL_MISS_NONE;
}
// Calculate spell hit result can be:
// Every spell can: Evade/Immune/Reflect/Sucesful hit
// For melee based spells:
// Miss
// Dodge
// Parry
// For spells
// Resist
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
{
// Return evade for units in evade mode
if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
return SPELL_MISS_EVADE;
// Check for immune
if (pVictim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
if (IsPositiveSpell(spell->Id)
&&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
return SPELL_MISS_NONE;
// Check for immune
if (pVictim->IsImmunedToDamage(spell))
return SPELL_MISS_IMMUNE;
if(this == pVictim)
return SPELL_MISS_NONE;
// Try victim reflect spell
if (CanReflect)
{
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
for(Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT , 1, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
switch (spell->DmgClass)
{
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
return MeleeSpellHitResult(pVictim, spell);
case SPELL_DAMAGE_CLASS_NONE:
return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_MAGIC:
return MagicSpellHitResult(pVictim, spell);
}
return SPELL_MISS_NONE;
}
/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
{
if(!pVictim)
return 0.0f;
// Base misschance 5%
float misschance = 5.0f;
// DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
if (haveOffhandWeapon() && attType != RANGED_ATTACK)
{
bool isNormal = false;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
{
isNormal = true;
break;
}
}
if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
{
misschance = 5.0f;
}
else
{
misschance = 24.0f;
}
}
// PvP : PvE melee misschances per leveldif > 2
int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
if(leveldif < 0)
leveldif = 0;
// Hit chance from attacker based on ratings and auras
float m_modHitChance;
if (attType == RANGED_ATTACK)
m_modHitChance = m_modRangedHitChance;
else
m_modHitChance = m_modMeleeHitChance;
if(leveldif < 3)
misschance += (leveldif - m_modHitChance);
else
misschance += ((leveldif - 2) * chance - m_modHitChance);
// Hit chance for victim based on ratings
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
if (attType == RANGED_ATTACK)
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
else
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
}
// Modify miss chance by victim auras
if(attType == RANGED_ATTACK)
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Modify miss chance from skill difference ( bonus from skills is 0.04% )
int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
misschance -= skillBonus * 0.04f;
// Limit miss chance from 0 to 60%
if ( misschance < 0.0f)
return 0.0f;
if ( misschance > 60.0f)
return 60.0f;
return misschance;
}*/
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
{
if(GetTypeId() == TYPEID_PLAYER)
{
// in PvP use full skill instead current skill value
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
: ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
return value;
}
else
return GetUnitMeleeSkill(target);
}
float Unit::GetUnitDodgeChance() const
{
if(hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if( GetTypeId() == TYPEID_PLAYER )
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
if(((Creature const*)this)->isTotem())
return 0.0f;
else
{
float dodge = 5.0f;
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
return dodge > 0.0f ? dodge : 0.0f;
}
}
}
float Unit::GetUnitParryChance() const
{
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
float chance = 0.0f;
if(GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
if(player->CanParry() )
{
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
if(!tmpitem)
tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
if(tmpitem)
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
}
}
else if(GetTypeId() == TYPEID_UNIT)
{
if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
{
chance = 5.0f;
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
}
}
return chance > 0.0f ? chance : 0.0f;
}
float Unit::GetUnitBlockChance() const
{
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if(GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
if(player->CanBlock() )
{
Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
return 0.0f;
}
else
{
if(((Creature const*)this)->isTotem())
return 0.0f;
else
{
float block = 5.0f;
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
return block > 0.0f ? block : 0.0f;
}
}
}
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
{
float crit;
if(GetTypeId() == TYPEID_PLAYER)
{
switch(attackType)
{
case BASE_ATTACK:
crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
break;
case OFF_ATTACK:
crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
break;
case RANGED_ATTACK:
crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
break;
// Just for good manner
default:
crit = 0.0f;
break;
}
}
else
{
crit = 5.0f;
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
}
// flat aura mods
if(attackType == RANGED_ATTACK)
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
else
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// reduce crit chance from Rating for players
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
if (attackType==RANGED_ATTACK)
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
else
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
}
// Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
if (crit < 0.0f)
crit = 0.0f;
return crit;
}
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
{
uint32 value = 0;
if(GetTypeId() == TYPEID_PLAYER)
{
Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
// feral or unarmed skill only for base attack
if(attType != BASE_ATTACK && !item )
return 0;
if(IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weapon skill or (unarmed for base attack)
uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
// in PvP use full skill instead current skill value
value = (target && target->IsControlledByPlayer())
? ((Player*)this)->GetMaxSkillValue(skill)
: ((Player*)this)->GetSkillValue(skill);
// Modify value from ratings
value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
switch (attType)
{
case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
}
}
else
value = GetUnitMeleeSkill(target);
return value;
}
void Unit::_DeleteAuras()
{
while(!m_removedAuras.empty())
{
delete m_removedAuras.front();
m_removedAuras.pop_front();
// sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
}
}
void Unit::_UpdateSpells( uint32 time )
{
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = NULL; // remove pointer
}
}
// TODO: Find a better way to prevent crash when multiple auras are removed.
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
i->second->SetUpdated(false);
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
{
Aura *aur = i->second;
// prevent double update
if(aur->IsUpdated())
{
++i;
continue;
}
aur->SetUpdated(true);
m_removedAurasCount = 0;
aur->Update( time );
// several auras can be deleted due to update
if(m_removedAurasCount)
{
m_removedAurasCount = 0;
i = m_Auras.begin();
}
else
++i;
}
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
{
if(i->second->IsExpired())
RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
else
++i;
}
_DeleteAuras();
if(!m_gameObj.empty())
{
GameObjectList::iterator itr;
for(itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
if( !(*itr)->isSpawned() )
{
(*itr)->SetOwnerGUID(0);
(*itr)->SetRespawnTime(0);
(*itr)->Delete();
m_gameObj.erase(itr++);
}
else
++itr;
}
}
}
void Unit::_UpdateAutoRepeatSpell()
{
//check "realtime" interrupts
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT) )
{
// cancel wand shoot
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
}
//apply delay
if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
setAttackTimer(RANGED_ATTACK,500);
m_AutoRepeatFirstCast = false;
//castroutine
if (isAttackReady(RANGED_ATTACK))
{
// Check if able to cast
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
return;
}
// we want to shoot
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
// all went good, reset attack
resetAttackTimer(RANGED_ATTACK);
}
}
void Unit::SetCurrentCastedSpell( Spell * pSpell )
{
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
// break same type spell if it is not delayed
InterruptSpell(CSpellType,false);
// special breakage effects:
switch (CSpellType)
{
case CURRENT_GENERIC_SPELL:
{
// generic spells always break channeled not delayed spells
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
// autorepeat breaking
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
{
// break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
addUnitState(UNIT_STAT_CASTING);
} break;
case CURRENT_CHANNELED_SPELL:
{
// channel spells always break generic non-delayed and any channeled spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
InterruptSpell(CURRENT_CHANNELED_SPELL);
// it also does break autorepeat if not Auto Shot
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
addUnitState(UNIT_STAT_CASTING);
} break;
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
{
// generic autorepeats break generic non-delayed and channeled non-delayed spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
} break;
default:
{
// other spell types don't break anything now
} break;
}
// current spell (if it is still here) may be safely deleted now
if (m_currentSpells[CSpellType])
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
// set new current spell
m_currentSpells[CSpellType] = pSpell;
pSpell->SetReferencedFromCurrent(true);
}
void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant)
{
assert(spellType < CURRENT_MAX_SPELL);
//sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
Spell *spell = m_currentSpells[spellType];
if(spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->GetCastTime() > 0))
{
// for example, do not let self-stun aura interrupt itself
if(!spell->IsInterruptable())
return;
m_currentSpells[spellType] = NULL;
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
{
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SendAutoRepeatCancel(this);
}
if (spell->getState() != SPELL_STATE_FINISHED)
spell->cancel();
spell->SetReferencedFromCurrent(false);
}
}
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
{
// We don't do loop here to explicitly show that melee spell is excluded.
// Maybe later some special spells will be excluded too.
// generic spells are casted when they are not finished and not delayed
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
return(true);
// channeled spells may be delayed, but they are still considered casted
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
return(true);
// autorepeat spells may be finished or delayed, but they are still considered casted
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
return(true);
return(false);
}
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
{
// generic spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
// autorepeat spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
// channeled spells are interrupted if they are not finished, even if they are delayed
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
return m_currentSpells[i];
return NULL;
}
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
{
if (Spell const * spell = FindCurrentSpellBySpellId(spell_id))
return spell->GetCastTime();
return 0;
}
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
}
void Unit::SetInFront(Unit const* target)
{
SetOrientation(GetAngle(target));
}
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
bool Unit::isInLine(Unit const* target, float distance) const
{
if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
float width = GetObjectSize() + target->GetObjectSize() * 0.5f;
float angle = GetAngle(target) - GetOrientation();
return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if(IsInWater())
return c->canSwim();
else
return c->canWalk() || c->canFly();
}
bool Unit::IsInWater() const
{
return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
}
void Unit::DeMorph()
{
SetDisplayId(GetNativeDisplayId());
}
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
modifier += (*i)->GetAmount();
return modifier;
}
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
if ((*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask)
modifier += (*i)->GetAmount();
}
return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value)
modifier += (*i)->GetAmount();
}
return modifier;
}
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
}
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
return modifier;
}
void Unit::SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask)
{
WorldPacket data(SMSG_AURA_UPDATE);
data.append(GetPackGUID());
// use always free 64+ slots
data << uint8(MAX_AURAS);
if (!apply)
{
data << uint32(0);
SendMessageToSet(&data, true);
return;
}
data << uint32(id);
data << uint8(AFLAG_CASTER | AFLAG_POSITIVE | effmask);
data << uint8(getLevel());
data << uint8(1);
SendMessageToSet(&data, true);
}
bool Unit::AddAura(Aura *Aur, bool handleEffects)
{
// aura doesn't apply effects-return
if (!Aur->GetEffectMask() || Aur->IsExpired())
{
delete Aur;
return false;
}
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
{
delete Aur;
return false;
}
if(Aur->GetTarget() != this)
{
sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
Aur->GetId(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
(Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
delete Aur;
return false;
}
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
uint32 aurId = aurSpellInfo->Id;
// passive and persistent and Incanter's Absorption auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent() && aurId != 44413)
{
// find current aura from spell and change it's stackamount
if (Aura * foundAura = GetAura(aurId, Aur->GetCasterGUID()))
{
if(aurSpellInfo->StackAmount)
{
uint8 stackAmount = foundAura->GetStackAmount() + 1;
if (stackAmount > aurSpellInfo->StackAmount)
stackAmount = aurSpellInfo->StackAmount;
Aur->SetStackAmount(stackAmount, false);
// spell is triggered with only stackamount change but no amount change
switch(aurId)
{
case 28832: // Mark of Korth'azz
case 28833: // Mark of Blaumeux
case 28834: // Mark of Rivendare
case 28835: // Mark of Zeliek
if(Unit *caster = Aur->GetCaster()) // actually we can also use cast(this, originalcasterguid)
{
int32 damage;
switch(stackAmount)
{
case 1: damage = 0; break;
case 2: damage = 500; break;
case 3: damage = 1000; break;
case 4: damage = 1500; break;
case 5: damage = 4000; break;
case 6: damage = 12000; break;
default:damage = 20000 + 1000 * (stackAmount - 7); break;
}
if(damage)
caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, this);
}
break;
case 64821: // Fuse Armor (Razorscale)
if(stackAmount == aurSpellInfo->StackAmount)
CastSpell(this, 64774, true, NULL, NULL, Aur->GetCasterGUID());
break;
}
}
// Use the new one to replace the old one
// This is the only place where AURA_REMOVE_BY_STACK should be used
RemoveAura(foundAura, AURA_REMOVE_BY_STACK);
}
}
// passive auras not stacable with other ranks
if (!RemoveNoStackAurasDueToAura(Aur))
{
delete Aur;
return false; // couldn't remove conflicting aura with higher rank
}
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
if (Aur->IsSingleTarget())
{
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
for(;;)
{
Unit* caster = Aur->GetCaster();
if(!caster) // caster deleted and not required adding scAura
break;
bool restart = false;
AuraList& scAuras = caster->GetSingleCastAuras();
for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
{
if( (*itr)->GetTarget() != Aur->GetTarget() &&
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
{
(*itr)->GetTarget()->RemoveAurasDueToSpell((*itr)->GetId(), caster->GetGUID(), AURA_REMOVE_BY_DEFAULT);
restart = true;
break;
}
}
if(!restart)
{
// done
scAuras.push_back(Aur);
break;
}
}
}
// add aura, register in lists and arrays
Aur->_AddAura();
m_Auras.insert(AuraMap::value_type(aurId, Aur));
if(aurSpellInfo->AuraInterruptFlags)
{
m_interruptableAuras.push_back(Aur);
AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
}
if (handleEffects)
Aur->HandleEffects(true);
sLog.outDebug("Aura %u now is in use", aurId);
return true;
}
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
{
SpellEntry const* spellProto = Aur->GetSpellProto();
uint32 spellId = Aur->GetId();
// passive spell special case (only non stackable with ranks)
if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
return true;
//bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false;
bool remove = false;
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
if(remove)
{
remove = false;
i = m_Auras.begin();
}
SpellEntry const* i_spellProto = i->second->GetSpellProto();
uint32 i_spellId = i_spellProto->Id;
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
if(IsPassiveSpell(i_spellId))
{
// passive non-stackable spells not stackable only for same caster
if(!sameCaster)
continue;
// passive non-stackable spells not stackable only with another rank of same spell
if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
continue;
}
bool is_triggered_by_spell = false;
// prevent triggered aura of removing aura that triggered it
for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
is_triggered_by_spell = true;
// check if they can stack
/*// Dont remove by stack with linked auras
// Not needed for now
if(sameCaster && linked)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA))
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr>0 && *itr==i_spellId)
{
is_triggered_by_spell=true;
break;
}
}*/
if (is_triggered_by_spell)
continue;
if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster))
continue;
//some spells should be not removed by lower rank of them (totem, paladin aura)
if (!sameCaster
&&(Aur->IsAreaAura())
&&(spellProto->DurationIndex==21)
&&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
&&(IsHigherHankOfSpell(spellId,i_spellId)))
return false;
// Remove all auras by aura caster
RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
if(i == m_Auras.end())
break;
remove = true;
}
return true;
}
void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
if (!caster || iter->second->GetCasterGUID()==caster)
{
RemoveAura(iter, removeMode);
return;
}
else
++iter;
}
}
void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode)
{
// no need to remove
if (!aur || aur->IsRemoved())
return;
for(AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
{
if (aur == iter->second)
{
RemoveAura(iter, mode);
return;
}
else
++iter;
}
}
void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
if (!caster || iter->second->GetCasterGUID()==caster)
{
RemoveAura(iter, removeMode);
iter = m_Auras.lower_bound(spellId);
}
else
++iter;
}
}
void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
if (!caster || iter->second->GetCasterGUID()==caster)
{
RemoveAuraFromStack(iter, removeMode);
return;
}
else
++iter;
}
}
inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode)
{
if (iter->second->modStackAmount(-1))
RemoveAura(iter, removeMode);
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
{
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
Aura * aur= iter->second;
if (casterGUID == aur->GetCasterGUID())
{
// Unstable Affliction
if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
{
int32 damage = aur->GetPartAura(0)->GetAmount()*9;
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
// backfire damage and silence
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
return;
}
// Vampiric Touch
else if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0400))
{
int32 damage = aur->GetPartAura(1)->GetAmount()*4;
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
// backfire damage
dispeler->CastCustomSpell(dispeler, 64085, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
return;
}
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
return;
}
else
++iter;
}
}
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
{
if (casterGUID == stealer->GetGUID())
return;
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
Aura * aur= iter->second;
if (casterGUID == aur->GetCasterGUID())
{
int32 damage[MAX_SPELL_EFFECTS];
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
{
if (aur->GetPartAura(i))
damage[i]=aur->GetPartAura(i)->GetAmount();
else
damage[i]=NULL;
}
int32 dur = 2*MINUTE*IN_MILISECONDS < aur->GetAuraDuration() ? 2*MINUTE*IN_MILISECONDS : aur->GetAuraDuration();
Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), NULL, stealer, stealer, NULL);
new_aur->SetLoadedState(aur->GetCasterGUID(), dur, dur, aur->GetAuraCharges(), aur->GetStackAmount(), &damage[0]);
// Unregister _before_ adding to stealer
aur->UnregisterSingleCastAura();
// strange but intended behaviour: Stolen single target auras won't be treated as single targeted
new_aur->SetIsSingleTarget(false);
stealer->AddAura(new_aur);
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
return;
}
else
++iter;
}
}
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
if (!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID())
{
RemoveAura(iter);
iter = m_Auras.upper_bound(spellId); // overwrite by more appropriate
}
else
++iter;
}
}
void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
{
for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
{
Aura * aur = (*iter)->GetParentAura();
++iter;
if (aur != except && (!casterGUID || aur->GetCasterGUID()==casterGUID)
&& ((negative && !aur->IsPositive()) || (positive && aur->IsPositive())))
{
uint32 removedAuras = m_removedAurasCount;
RemoveAura(aur);
if (removedAuras+1< m_removedAurasCount)
iter=m_modAuras[auraType].begin();
}
}
}
void Unit::RemoveAurasByTypeWithDispel(AuraType auraType, Spell * spell)
{
std::queue < std::pair < uint32, uint64 > > remove_list;
for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();++iter)
{
if(GetDispelChance((*iter)->GetCaster(), (*iter)->GetId()))
{
remove_list.push(std::make_pair((*iter)->GetId(), (*iter)->GetCasterGUID() ) );
}
}
for(;remove_list.size();remove_list.pop())
{
RemoveAura(remove_list.front().first, remove_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
}
}
void Unit::RemoveNotOwnSingleTargetAuras()
{
// single target auras from other casters
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
RemoveAura(iter);
else
++iter;
}
// single target auras at other targets
AuraList& scAuras = GetSingleCastAuras();
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
{
Aura * aur=*iter;
++iter;
if (aur->GetTarget()!=this)
{
uint32 removedAuras = m_removedAurasCount;
aur->GetTarget()->RemoveAura(aur->GetId(),aur->GetCasterGUID());
if (removedAuras+1<m_removedAurasCount)
iter=scAuras.begin();
}
}
}
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
Aura* Aur = i->second;
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
// remove aura from list before to prevent deleting it before
m_Auras.erase(i);
m_removedAurasCount += 1;
Aur->UnregisterSingleCastAura();
if(Aur->GetSpellProto()->AuraInterruptFlags)
{
m_interruptableAuras.remove(Aur);
UpdateInterruptMask();
}
Aur->SetRemoveMode(mode);
sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
Aur->HandleEffects(false);
// set aura to be removed during unit::_updatespells
m_removedAuras.push_back(Aur);
Aur->_RemoveAura();
// Remove totem at next update if totem looses its aura
if (Aur->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()&& ((TempSummon*)this)->GetSummonerGUID()==Aur->GetCasterGUID())
{
if (((Totem*)this)->GetSpell()==Aur->GetId() && ((Totem*)this)->GetTotemType()==TOTEM_PASSIVE)
((Totem*)this)->setDeathState(JUST_DIED);
}
// only way correctly remove all auras from list
i = m_Auras.begin();
}
void Unit::RemoveAllAuras()
{
AuraMap::iterator iter = m_Auras.begin();
while (!m_Auras.empty())
RemoveAura(iter);
}
void Unit::RemoveArenaAuras(bool onleave)
{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
&& !iter->second->IsPassive() // don't remove passive auras
&& (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
&& (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveAllAurasOnDeath()
{
// used just after dieing to remove all visible auras
// and disable the mods for the passive ones
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
RemoveAura(iter, AURA_REMOVE_BY_DEATH);
else
++iter;
}
}
void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime)
{
if (Aura * aur = GetAura(spellId, caster))
{
if (aur->GetAuraDuration() < delaytime)
aur->SetAuraDuration(0);
else
aur->SetAuraDuration(aur->GetAuraDuration() - delaytime);
// update for out of range group members (on 1 slot use)
UpdateAuraForGroup(aur->GetAuraSlot());
sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aur->GetId(), GetGUIDLow(), aur->GetAuraDuration());
}
}
void Unit::_RemoveAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
(*i).second->ApplyAllModifiers(false);
}
}
void Unit::_ApplyAllAuraMods()
{
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
(*i).second->ApplyAllModifiers(true);
}
}
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
{
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
if (miscvalue == (*i)->GetMiscValue())
return true;
return false;
}
bool Unit::HasAuraType(AuraType auraType) const
{
return (!m_modAuras[auraType].empty());
}
bool Unit::HasAura(uint32 spellId, uint64 caster) const
{
//Special case for non existing spell
if (spellId==61988)
return HasAura(61987, caster) || HasAura(25771, caster);
// Demonic Circle - special aura for client
else if (spellId==62388)
return HasAura(48018, caster);
if (Aura * aur = GetAura(spellId, caster))
return true;
return false;
}
bool Unit::HasAura(Aura * aur) const
{
// no need to find aura
if (!aur || aur->IsRemoved())
return false;
for(AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
{
if (aur == iter->second)
return true;
else
++iter;
}
return false;
}
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
if (Aura * aur = GetAura(spellId, caster))
return aur->HasEffect(effIndex);
return false;
}
Aura * Unit::GetAura(uint32 spellId, uint64 caster) const
{
if (!caster)
{
AuraMap::const_iterator itr = m_Auras.find(spellId);
return itr != m_Auras.end() ? itr->second : NULL;
}
else
{
AuraMap const& auras = GetAuras();
for(AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr)
if(itr->second->GetCasterGUID()==caster)
return itr->second;
return NULL;
}
}
AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
if (Aura * aur = GetAura(spellId, caster))
return aur->GetPartAura(effIndex);
return false;
}
AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
AuraEffectList const& auras = GetAurasByType(type);
for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
{
SpellEntry const *spell = (*i)->GetSpellProto();
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
{
if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
continue;
return (*i);
}
}
return NULL;
}
AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
{
AuraEffectList const& auras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
{
if ((*i)->GetMiscValue() == script)
if ((*i)->isAffectedOnSpell(spell))
return (*i);
}
return NULL;
}
uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
{
static const AuraType diseaseAuraTypes[] =
{
SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, // Crypt Fever and Ebon Plague
SPELL_AURA_NONE
};
uint32 diseases=0;
for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{
for(AuraEffectList::iterator i = m_modAuras[*itr].begin();i != m_modAuras[*itr].end(); )
{
// Get auras with disease dispel type by caster
if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
&& (*i)->GetCasterGUID()==casterGUID)
{
++diseases;
if (remove)
{
RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
i = m_modAuras[*itr].begin();
continue;
}
}
++i;
}
}
return diseases;
}
uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
{
static const AuraType diseaseAuraTypes[] =
{
SPELL_AURA_PERIODIC_DAMAGE,
SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
SPELL_AURA_NONE
};
uint32 dots=0;
for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{
Unit::AuraEffectList const& auras = GetAurasByType(*itr);
for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
{
// Get auras by caster
if ((*i)->GetCasterGUID()==casterGUID)
++dots;
}
}
return dots;
}
void Unit::AddDynObject(DynamicObject* dynObj)
{
m_dynObjGUIDs.push_back(dynObj->GetGUID());
}
void Unit::RemoveDynObject(uint32 spellid)
{
if(m_dynObjGUIDs.empty())
return;
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj) // may happen if a dynobj is removed when grid unload
{
i = m_dynObjGUIDs.erase(i);
}
else if(spellid == 0 || dynObj->GetSpellId() == spellid)
{
dynObj->Delete();
i = m_dynObjGUIDs.erase(i);
}
else
++i;
}
}
void Unit::RemoveAllDynObjects()
{
while(!m_dynObjGUIDs.empty())
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
if(dynObj)
dynObj->Delete();
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
}
}
DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
continue;
}
if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
return dynObj;
++i;
}
return NULL;
}
DynamicObject * Unit::GetDynObject(uint32 spellId)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
continue;
}
if (dynObj->GetSpellId() == spellId)
return dynObj;
++i;
}
return NULL;
}
GameObject* Unit::GetGameObject(uint32 spellId) const
{
for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
if ((*i)->GetSpellId() == spellId)
return *i;
return NULL;
}
void Unit::AddGameObject(GameObject* gameObj)
{
assert(gameObj && gameObj->GetOwnerGUID()==0);
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need disable spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
}
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
gameObj->SetOwnerGUID(0);
// GO created by some spell
if (uint32 spellid = gameObj->GetSpellId())
{
RemoveAurasDueToSpell(spellid);
if (GetTypeId()==TYPEID_PLAYER)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
((Player*)this)->SendCooldownEvent(createBySpell);
}
}
m_gameObj.remove(gameObj);
if(del)
{
gameObj->SetRespawnTime(0);
gameObj->Delete();
}
}
void Unit::RemoveGameObject(uint32 spellid, bool del)
{
if(m_gameObj.empty())
return;
GameObjectList::iterator i, next;
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
{
next = i;
if(spellid == 0 || (*i)->GetSpellId() == spellid)
{
(*i)->SetOwnerGUID(0);
if(del)
{
(*i)->SetRespawnTime(0);
(*i)->Delete();
}
next = m_gameObj.erase(i);
}
else
++next;
}
}
void Unit::RemoveAllGameObjects()
{
// remove references to unit
for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
{
(*i)->SetOwnerGUID(0);
(*i)->SetRespawnTime(0);
(*i)->Delete();
i = m_gameObj.erase(i);
}
}
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
data << uint32(log->damage); // damage amount
data << uint32(int32 (log->target->GetHealth()-log->damage ) >0 ? 0 : log->damage - log->target->GetHealth());
//data << uint32(log->overkill); // overkill
data << uint8 (log->schoolMask); // damage school
data << uint32(log->absorb); // AbsorbedDamage
data << uint32(log->resist); // resist
data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
data << uint8 (log->unused); // unused
data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
data << uint8 (0); // flag to use extend data
SendMessageToSet( &data, true );
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
log.absorb = AbsorbedDamage;
log.resist = Resist;
log.physicalLog = PhysicalDamage;
log.blocked = Blocked;
log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
if(CriticalHit)
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
SendSpellNonMeleeDamageLog(&log);
}
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
{
// Not much to do if no flags are set.
if (procAttacker)
ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
if(pVictim && pVictim->isAlive() && procVictim)
pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura);
}
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
{
AuraEffect *aura = pInfo->auraEff;
WorldPacket data(SMSG_PERIODICAURALOG, 30);
data.append(GetPackGUID());
data.appendPackGUID(aura->GetCasterGUID());
data << uint32(aura->GetId()); // spellId
data << uint32(1); // count
data << uint32(aura->GetAuraName()); // auraId
switch(aura->GetAuraName())
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overkill?
data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
data << uint32(pInfo->absorb); // absorb
data << uint32(pInfo->resist); // resist
data << uint8(pInfo->critical); // new 3.1.2 critical tick
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overheal?
data << uint8(pInfo->critical); // new 3.1.2 critical tick
break;
case SPELL_AURA_OBS_MOD_ENERGY:
case SPELL_AURA_PERIODIC_ENERGIZE:
data << uint32(aura->GetMiscValue()); // power type
data << uint32(pInfo->damage); // damage
break;
case SPELL_AURA_PERIODIC_MANA_LEECH:
data << uint32(aura->GetMiscValue()); // power type
data << uint32(pInfo->damage); // amount
data << float(pInfo->multiplier); // gain multiplier
break;
default:
sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraName()));
return;
}
SendMessageToSet(&data, true);
}
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
data << uint32(spellID);
data << uint64(GetGUID());
data << uint8(0); // can be 0 or 1
data << uint32(1); // target count
// for(i = 0; i < target count; ++i)
data << uint64(target->GetGUID()); // target GUID
data << uint8(missInfo);
// end loop
SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
uint32 count = 1;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
data << uint32(damageInfo->HitInfo);
data.append(damageInfo->attacker->GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << uint32(damageInfo->damage); // Full damage
int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
data << uint32(overkill < 0 ? 0 : overkill); // Overkill
data << uint8(count); // Sub damage count
for(uint32 i = 0; i < count; ++i)
{
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
data << float(damageInfo->damage); // sub damage
data << uint32(damageInfo->damage); // Sub Damage
}
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
for(uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->absorb); // Absorb
}
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
for(uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->resist); // Resist
}
data << uint8(damageInfo->TargetState);
data << uint32(0);
data << uint32(0);
if(damageInfo->HitInfo & HITINFO_BLOCK)
data << uint32(damageInfo->blocked_amount);
if(damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
if(damageInfo->HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
for(uint8 i = 0; i < 5; ++i)
{
data << float(0);
data << float(0);
}
data << uint32(0);
}
SendMessageToSet( &data, true );
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this;
dmgInfo.target = target;
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
dmgInfo.damageSchoolMask = damageSchoolMask;
dmgInfo.absorb = AbsorbDamage;
dmgInfo.resist = Resist;
dmgInfo.TargetState = TargetState;
dmgInfo.blocked_amount = BlockedAmount;
SendAttackStateUpdate(&dmgInfo);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
switch(hasteSpell->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
switch(hasteSpell->Id)
{
// Blade Flurry
case 13877:
case 33735:
{
target = SelectNearbyTarget();
if(!target || target == pVictim)
return false;
basepoints0 = damage;
triggered_spell_id = 22482;
break;
}
}
break;
}
}
// processed charge only counting case
if(!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
return false;
}
// default case
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
uint64 originalCaster = 0;
// Master of subtlety (checked here because ranks have different spellfamilynames)
if (dummySpell->Id == 31223 || dummySpell->Id == 31221 || dummySpell->Id == 31222)
{
if (procEx & AURA_REMOVE_PROC_EX_MASK)
triggered_spell_id = 31666;
else
{
triggered_spell_id = 31665;
basepoints0 = triggerAmount;
}
}
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (dummySpell->Id)
{
// Improved Divine Spirit
case 33174:
case 33182:
{
// Tricky thing here, we find current aura from spell by caster and change its modifier value
int32 spelldmg = CalculateSpellDamage(procSpell, 0, procSpell->EffectBasePoints[0],pVictim);
if (AuraEffect * Aur = pVictim->GetAuraEffect(procSpell->Id, effIndex+1, triggeredByAura->GetCasterGUID()))
{
// Remove aura mods
Aur->ApplyModifier(false);
Aur->SetAmount(Aur->GetAmount() + spelldmg/* * triggerAmount / 100*/);
// Apply extended aura mods
Aur->ApplyModifier(true);
return true;
}
return false;
}
// Overkill
case 58426:
{
if (procEx & AURA_REMOVE_PROC_EX_MASK)
triggered_spell_id = 58428;
else
{
triggered_spell_id = 58427;
}
break;
}
// Eye for an Eye
case 9799:
case 25988:
{
// return damage % to attacker but < 50% own total health
basepoints0 = triggerAmount*int32(damage)/100;
if(basepoints0 > GetMaxHealth()/2)
basepoints0 = GetMaxHealth()/2;
triggered_spell_id = 25997;
break;
}
// Sweeping Strikes
case 18765:
case 35429:
{
target = SelectNearbyTarget();
if(!target)
return false;
triggered_spell_id = 26654;
break;
}
// Unstable Power
case 24658:
{
if (!procSpell || procSpell->Id == 24659)
return false;
// Need remove one 24659 aura
RemoveAuraFromStack(24659);
return true;
}
// Restless Strength
case 24661:
{
// Need remove one 24662 aura
RemoveAuraFromStack(24662);
return true;
}
// Adaptive Warding (Frostfire Regalia set)
case 28764:
{
if(!procSpell)
return false;
// find Mage Armor
bool found = false;
AuraEffectList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
for(AuraEffectList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
{
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
{
if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags[0] & 0x10000000))
{
found=true;
break;
}
}
}
if(!found)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
case SPELL_SCHOOL_HOLY:
return false; // ignored
case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
default:
return false;
}
target = this;
break;
}
// Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
case 27539:
{
if(!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
default:
return false;
}
target = this;
break;
}
// Mana Leech (Passive) (Priest Pet Aura)
case 28305:
{
// Cast on owner
target = GetOwner();
if(!target)
return false;
triggered_spell_id = 34650;
break;
}
// Mark of Malice
case 33493:
{
// Cast finish spell at last charge
if (triggeredByAura->GetParentAura()->GetAuraCharges() > 1)
return false;
target = this;
triggered_spell_id = 33494;
break;
}
// Twisted Reflection (boss spell)
case 21063:
triggered_spell_id = 21064;
break;
// Vampiric Aura (boss spell)
case 38196:
{
basepoints0 = 3 * damage; // 300%
if (basepoints0 < 0)
return false;
triggered_spell_id = 31285;
target = this;
break;
}
// Aura of Madness (Darkmoon Card: Madness trinket)
//=====================================================
// 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
// 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
// 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
// 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
// 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
// 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
// 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
// 41011 Martyr Complex: +35 stamina (All classes)
// 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
case 39446:
{
if(GetTypeId() != TYPEID_PLAYER || !this->isAlive())
return false;
// Select class defined buff
switch (getClass())
{
case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
{
uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
{
uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
{
uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
{
uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
break;
}
default:
return false;
}
target = this;
if (roll_chance_i(10))
((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
break;
}
/*
// TODO: need find item for aura and triggered spells
// Sunwell Exalted Caster Neck (??? neck)
// cast ??? Light's Wrath if Exalted by Aldor
// cast ??? Arcane Bolt if Exalted by Scryers*/
case 46569:
return false; // disable for while
/*
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = ???
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = ???
break;
}
return false;
}*/
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
// cast 45479 Light's Wrath if Exalted by Aldor
// cast 45429 Arcane Bolt if Exalted by Scryers
case 45481:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45479;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
if(this->IsFriendlyTo(target))
return false;
triggered_spell_id = 45429;
break;
}
return false;
}
// Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
// cast 45480 Light's Strength if Exalted by Aldor
// cast 45428 Arcane Strike if Exalted by Scryers
case 45482:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45480;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45428;
break;
}
return false;
}
// Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
// cast 45431 Arcane Insight if Exalted by Aldor
// cast 45432 Light's Ward if Exalted by Scryers
case 45483:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45432;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45431;
break;
}
return false;
}
// Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
// cast 45478 Light's Salvation if Exalted by Aldor
// cast 45430 Arcane Surge if Exalted by Scryers
case 45484:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
// Get Aldor reputation rank
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
{
target = this;
triggered_spell_id = 45478;
break;
}
// Get Scryers reputation rank
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
{
triggered_spell_id = 45430;
break;
}
return false;
}
// Living Seed
case 48504:
{
triggered_spell_id = 48503;
basepoints0 = triggerAmount;
target = this;
break;
}
// Kill command
case 58914:
{
// Remove aura stack from pet
RemoveAuraFromStack(58914);
Unit* owner = GetOwner();
if(!owner)
return true;
// reduce the owner's aura stack
owner->RemoveAuraFromStack(34027);
return true;
}
// Vampiric Touch (generic, used by some boss)
case 52723:
case 60501:
{
triggered_spell_id = 52724;
basepoints0 = damage / 2;
target = this;
break;
}
// Divine purpose
case 31871:
case 31872:
{
// Roll chane
if (!roll_chance_i(triggerAmount))
return false;
// Remove any stun effect on target
AuraMap& Auras = pVictim->GetAuras();
for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
{
SpellEntry const *spell = iter->second->GetSpellProto();
if( GetAllSpellMechanicMask(spell) & 1<<(MECHANIC_STUN))
{
pVictim->RemoveAura(iter);
}
else
++iter;
}
return true;
}
}
break;
}
case SPELLFAMILY_MAGE:
{
// Magic Absorption
if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
{
if (getPowerType() != POWER_MANA)
return false;
// mana reward
basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
target = this;
triggered_spell_id = 29442;
break;
}
// Master of Elements
if (dummySpell->SpellIconID == 1920)
{
if(!procSpell)
return false;
// mana cost save
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
target = this;
triggered_spell_id = 29077;
break;
}
// Shattered Barrier
if (dummySpell->SpellIconID == 2945)
{
// only on dispel/remove aura by destroy
target = NULL;
triggered_spell_id = 55080;
CastSpell(target, triggered_spell_id, true, 0, triggeredByAura);
return true;
}
//Arcane Potency
if (dummySpell->SpellIconID == 2120)
{
if(!procSpell)
return false;
target = this;
switch (dummySpell->Id)
{
case 31571: triggered_spell_id = 57529; break;
case 31572: triggered_spell_id = 57531; break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
return false;
}
break;
}
// Hot Streak
if (dummySpell->SpellIconID == 2999)
{
if (effIndex!=0)
return false;
AuraEffect *counter = triggeredByAura->GetParentAura()->GetPartAura(1);
if (!counter)
return true;
// Count spell criticals in a row in second aura
if (procEx & PROC_EX_CRITICAL_HIT)
{
counter->SetAmount(counter->GetAmount()*2);
if (counter->GetAmount() < 100) // not enough
return true;
// Crititcal counted -> roll chance
if (roll_chance_i(triggerAmount))
CastSpell(this, 48108, true, castItem, triggeredByAura);
}
counter->SetAmount(25);
return true;
}
// Burnout
if (dummySpell->SpellIconID == 2998)
{
if(!procSpell)
return false;
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
if( basepoints0 <=0 )
return false;
triggered_spell_id = 44450;
target = this;
break;
}
// Incanter's Regalia set (add trigger chance to Mana Shield)
if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
target = this;
triggered_spell_id = 37436;
break;
}
switch(dummySpell->Id)
{
// Glyph of Icy Veins
case 56374:
RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false);
RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
return true;
// Ignite
case 11119:
case 11120:
case 12846:
case 12847:
case 12848:
{
switch (dummySpell->Id)
{
case 11119: basepoints0 = int32(0.04f*damage); break;
case 11120: basepoints0 = int32(0.08f*damage); break;
case 12846: basepoints0 = int32(0.12f*damage); break;
case 12847: basepoints0 = int32(0.16f*damage); break;
case 12848: basepoints0 = int32(0.20f*damage); break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
return false;
}
triggered_spell_id = 12654;
break;
}
// Combustion
case 11129:
{
//last charge and crit
if (triggeredByAura->GetParentAura()->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
{
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
return true; // charge counting (will removed)
}
CastSpell(this, 28682, true, castItem, triggeredByAura);
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
}
// Glyph of Ice Block
case 56372:
{
if(GetTypeId() != TYPEID_PLAYER)
return false;
SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns();
// remove cooldowns on all ranks of Frost Nova
for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
{
SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
// Frost Nova
if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
&& SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true);
}
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
switch(dummySpell->Id)
{
// Sweeping Strikes
case 12328:
{
target = SelectNearbyTarget();
if(!target)
return false;
triggered_spell_id = 26654;
break;
}
// Improved Spell Reflection
case 59088:
case 59089:
{
triggered_spell_id = 59725;
target = this;
break;
}
}
// Retaliation
if(dummySpell->SpellFamilyFlags.IsEqual(0, 0x8, 0))
{
// check attack comes not from behind
if (!HasInArc(M_PI, pVictim))
return false;
triggered_spell_id = 22858;
break;
}
// Second Wind
if (dummySpell->SpellIconID == 1697)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun or root mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
return false;
switch (dummySpell->Id)
{
case 29838: triggered_spell_id=29842; break;
case 29834: triggered_spell_id=29841; break;
case 42770: triggered_spell_id=42771; break;
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
return false;
}
target = this;
break;
}
// Damage Shield
if (dummySpell->SpellIconID == 3214)
{
triggered_spell_id = 59653;
// % of amount blocked
basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Seed of Corruption
if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
{
if(procSpell && procSpell->Id == 27285)
return false;
// if damage is more than need or target die from damage deal finish spell
if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
if(Unit* caster = GetUnit(*this, casterGuid))
caster->CastSpell(this, 27285, true, castItem);
return true; // no hidden cooldown
}
// Damage counting
triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
// Seed of Corruption (Mobs cast) - no die req
if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
{
// if damage is more than need deal finish spell
if( triggeredByAura->GetAmount() <= damage )
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
// Remove aura (before cast for prevent infinite loop handlers)
RemoveAurasDueToSpell(triggeredByAura->GetId());
// Cast finish spell (triggeredByAura already not exist!)
if(Unit* caster = GetUnit(*this, casterGuid))
caster->CastSpell(this, 32865, true, castItem);
return true; // no hidden cooldown
}
// Damage counting
triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
return true;
}
// Fel Synergy
if (dummySpell->SpellIconID == 3222)
{
target = GetGuardianPet();
if (!target)
return false;
basepoints0 = damage * triggerAmount / 100;
triggered_spell_id = 54181;
break;
}
switch(dummySpell->Id)
{
// Siphon Life
case 63108:
{
triggered_spell_id = 63106;
target = this;
basepoints0 = int32(damage*triggerAmount/100);
break;
}
// Nightfall
case 18094:
case 18095:
// Glyph of corruption
case 56218:
{
target = this;
triggered_spell_id = 17941;
break;
}
//Soul Leech
case 30293:
case 30295:
case 30296:
{
// Improved Soul Leech
AuraEffectList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin();i != SoulLeechAuras.end(); ++i)
{
if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
{
if ((*i)->GetEffIndex() != 0)
continue;
basepoints0 = int32((*i)->GetAmount());
if (target = GetGuardianPet())
{
// regen mana for pet
CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
}
// regen mana for caster
CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
// Get second aura of spell for replenishment effect on party
if (AuraEffect const * aurEff = (*i)->GetParentAura()->GetPartAura(1))
{
// Replenishment - roll chance
if (roll_chance_i(aurEff->GetAmount()))
{
CastSpell(this,57669,true, castItem, triggeredByAura);
}
}
break;
}
}
// health
basepoints0 = int32(damage*triggerAmount/100);
target = this;
triggered_spell_id = 30294;
break;
}
// Improved Fear
case 53754:
{
if(!pVictim || !pVictim->isAlive())
return false;
pVictim->CastSpell(pVictim, 60946,true, castItem, triggeredByAura);
return true;
}
// Improved Fear (Rank 2)
case 53759:
{
if(!pVictim || !pVictim->isAlive())
return false;
pVictim->CastSpell(pVictim, 60947,true, castItem, triggeredByAura);
return true;
}
// Shadowflame (Voidheart Raiment set bonus)
case 37377:
{
triggered_spell_id = 37379;
break;
}
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
case 37381:
{
target = GetGuardianPet();
if(!target)
return false;
// heal amount
basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 37382;
break;
}
// Shadowflame Hellfire (Voidheart Raiment set bonus)
case 39437:
{
triggered_spell_id = 37378;
break;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
{
if(!pVictim || !pVictim->isAlive())
return false;
// pVictim is caster of aura
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
return false;
// Energize 0.25% of max. mana
pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Divine Aegis
if (dummySpell->SpellIconID == 2820)
{
basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 47753;
break;
}
switch(dummySpell->Id)
{
// Vampiric Embrace
case 15286:
{
if(!pVictim || !pVictim->isAlive())
return false;
// pVictim is caster of aura
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
return false;
// heal amount
int32 team = triggerAmount*damage/500;
int32 self = triggerAmount*damage/100 - team;
pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
case 40438:
{
// Shadow Word: Pain
if( procSpell->SpellFamilyFlags[0] & 0x8000 )
triggered_spell_id = 40441;
// Renew
else if( procSpell->SpellFamilyFlags[0] & 0x10 )
triggered_spell_id = 40440;
else
return false;
target = this;
break;
}
// Glyph of Power Word: Shield
case 55672:
{
basepoints0 = damage * triggerAmount/100;
triggered_spell_id = 56160;
break;
}
// Glyph of Prayer of Healing
case 55680:
{
triggered_spell_id = 56161;
SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
if(!GoPoH)
return false;
int EffIndex = 0;
for(uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
EffIndex = i;
break;
}
}
int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
if(!tickcount)
return false;
basepoints0 = damage * triggerAmount / tickcount / 100;
break;
}
// Improved Shadowform
case 47570:
case 47569:
{
RemoveAurasByTypeWithDispel(SPELL_AURA_MOD_ROOT);
RemoveAurasByTypeWithDispel(SPELL_AURA_MOD_DECREASE_SPEED);
break;
}
// Rapture
case 47535: // Rank 1 1.5% of max mana
case 47536: // Rank 2 2% of max mana
case 47537: // Rank 3 2.5% of max mana
{
// Effect 0 - proc on self
if (effIndex == 0)
{
float multiplier = triggerAmount;
if (dummySpell->Id == 47535)
multiplier -= 0.5f;
else if (dummySpell->Id == 47537)
multiplier += 0.5f;
basepoints0 = (multiplier * GetMaxPower(POWER_MANA) / 100);
triggered_spell_id = 47755;
target = this;
}
else
{
if (!roll_chance_i(triggerAmount))
return false;
switch(pVictim->getPowerType())
{
target = pVictim;
case POWER_MANA:
triggered_spell_id = 63654;
basepoints0 = 2 * (pVictim->GetMaxPower(POWER_MANA) / 100);
break;
case POWER_RAGE: triggered_spell_id = 63653; break;
case POWER_ENERGY: triggered_spell_id = 63655; break;
case POWER_RUNIC_POWER: triggered_spell_id = 63652; break;
}
}
break;
}
// Glyph of Dispel Magic
case 55677:
{
// Dispel Magic shares spellfamilyflag with abolish disease
if (procSpell->SpellIconID!=74)
return false;
if(!target->IsFriendlyTo(this))
return false;
basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
triggered_spell_id = 56131;
break;
}
// Oracle Healing Bonus ("Garments of the Oracle" set)
case 26169:
{
// heal amount
basepoints0 = int32(damage * 10/100);
target = this;
triggered_spell_id = 26170;
break;
}
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
return false;
// heal amount
basepoints0 = damage * triggerAmount/100;
target = this;
triggered_spell_id = 39373;
break;
}
// Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
case 28809:
{
triggered_spell_id = 28810;
break;
}
}
break;
}
case SPELLFAMILY_DRUID:
{
switch(dummySpell->Id)
{
// Savage Roar (aura recast on return to cat form)
case 52610:
{
target = this;
triggered_spell_id = 62071;
break;
}
// Leader of the Pack
case 24932:
{
if (triggerAmount <= 0)
return false;
basepoints0 = triggerAmount * GetMaxHealth() / 100;
target = this;
triggered_spell_id = 34299;
if (triggeredByAura->GetCasterGUID() != GetGUID())
break;
int32 basepoints1 = triggerAmount * 2;
// Improved Leader of the Pack
// Check cooldown of heal spell cooldown
if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
break;
}
// Healing Touch (Dreamwalker Raiment set)
case 28719:
{
// mana back
basepoints0 = int32(procSpell->manaCost * 30 / 100);
target = this;
triggered_spell_id = 28742;
break;
}
// Glyph of Rejuvenation
case 54754:
{
if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
return false;
basepoints0 = int32(triggerAmount * damage / 100);
triggered_spell_id = 54755;
break;
}
// Healing Touch Refund (Idol of Longevity trinket)
case 28847:
{
target = this;
triggered_spell_id = 28848;
break;
}
// Mana Restore (Malorne Raiment set / Malorne Regalia set)
case 37288:
case 37295:
{
target = this;
triggered_spell_id = 37238;
break;
}
// Druid Tier 6 Trinket
case 40442:
{
float chance;
// Starfire
if( procSpell->SpellFamilyFlags[0] & 0x4 )
{
triggered_spell_id = 40445;
chance = 25.0f;
}
// Rejuvenation
else if( procSpell->SpellFamilyFlags[0] & 0x10 )
{
triggered_spell_id = 40446;
chance = 25.0f;
}
// Mangle (Bear) and Mangle (Cat)
else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.0f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
target = this;
break;
}
// Maim Interrupt
case 44835:
{
// Deadly Interrupt Effect
triggered_spell_id = 32747;
break;
}
}
// Eclipse
if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
{
if (!procSpell)
return false;
// Only 0 aura can proc
if (effIndex!=0)
return false;
// Wrath crit
if (procSpell->SpellFamilyFlags[0] & 0x1)
{
if (!roll_chance_i(60))
return false;
((Player*)this)->AddSpellCooldown(48517,0,time(NULL) + cooldown);
triggered_spell_id = 48518;
target = this;
break;
}
// Starfire crit
if (procSpell->SpellFamilyFlags[0] & 0x4)
{
((Player*)this)->AddSpellCooldown(48518,0,time(NULL) + cooldown);
triggered_spell_id = 48517;
target = this;
break;
}
return false;
}
// Living Seed
else if (dummySpell->SpellIconID == 2860)
{
triggered_spell_id = 48504;
basepoints0 = triggerAmount * damage / 100;
break;
}
// King of the Jungle
else if (dummySpell->SpellIconID == 2850)
{
// Effect 0 - mod damage while having Enrage
if (effIndex==0)
{
if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
return false;
triggered_spell_id = 51185;
basepoints0 = triggerAmount;
target = this;
break;
}
// Effect 1 - Tiger's Fury restore energy
else if (effIndex==1)
{
if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
return false;
triggered_spell_id = 51178;
basepoints0 = triggerAmount;
target = this;
break;
}
}
break;
}
case SPELLFAMILY_ROGUE:
{
switch(dummySpell->Id)
{
// Deadly Throw Interrupt
case 32748:
{
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
if(this == pVictim)
return false;
triggered_spell_id = 32747;
break;
}
}
// Cut to the Chase
if( dummySpell->SpellIconID == 2909 )
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
if (AuraEffect const* aur = GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
{
aur->GetParentAura()->SetAuraDuration(GetSpellMaxDuration(aur->GetSpellProto()), true);
return true;
}
return false;
}
// Deadly Brew
else if( dummySpell->SpellIconID == 2963 )
{
triggered_spell_id = 3409;
break;
}
// Quick Recovery
else if( dummySpell->SpellIconID == 2116 )
{
if(!procSpell)
return false;
// energy cost save
basepoints0 = procSpell->manaCost * triggerAmount/100;
if(basepoints0 <= 0)
return false;
target = this;
triggered_spell_id = 31663;
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Thrill of the Hunt
if ( dummySpell->SpellIconID == 2236 )
{
if(!procSpell)
return false;
// mana cost save
int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = mana * 40/100;
if(basepoints0 <= 0)
return false;
target = this;
triggered_spell_id = 34720;
break;
}
// Hunting Party
if ( dummySpell->SpellIconID == 3406 )
{
triggered_spell_id = 57669;
target = this;
break;
}
// Lock and Load
if ( dummySpell->SpellIconID == 3579 )
{
// Proc only from periodic (from trap activation proc another aura of this spell)
if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
return false;
triggered_spell_id = 56453;
target = this;
break;
}
// Rapid Recuperation
if ( dummySpell->SpellIconID == 3560 )
{
// This effect only from Rapid Killing (mana regen)
if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
return false;
triggered_spell_id = 56654;
target = this;
break;
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
if (dummySpell->SpellFamilyFlags[0]&0x8000000)
{
if (effIndex!=0)
return false;
triggered_spell_id = 25742;
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
break;
}
// Light's Beacon - Beacon of Light
if ( dummySpell->Id == 53651 )
{
if (Unit * source = triggeredByAura->GetSource())
{
// do not proc when target of beacon of light is healed
if (source == this)
return false;
if (Unit * caster = triggeredByAura->GetCaster())
{
if (caster != pVictim)
return false;
basepoints0 = damage;
triggered_spell_id = 53654;
target = source;
break;
}
}
return false;
}
// Judgements of the Wise
if (dummySpell->SpellIconID == 3017)
{
// hardcoded amount
basepoints0 = 25 * GetCreatePowers(POWER_MANA)/100;
target = this;
triggered_spell_id = 31930;
// replenishment
CastSpell(this,57669,true, castItem, triggeredByAura);
break;
}
// Sanctified Wrath
if (dummySpell->SpellIconID == 3029)
{
triggered_spell_id = 57318;
target = this;
basepoints0 = triggerAmount;
CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
return true;
}
// Sacred Shield
if (dummySpell->SpellFamilyFlags[1]&0x00080000)
{
triggered_spell_id = 58597;
target = this;
break;
}
// Righteous Vengeance
if (dummySpell->SpellIconID == 3025)
{
// 4 damage tick
basepoints0 = triggerAmount*damage/400;
triggered_spell_id = 61840;
break;
}
// Sheath of Light
if (dummySpell->SpellIconID == 3030)
{
// 4 healing tick
basepoints0 = triggerAmount*damage/400;
triggered_spell_id = 54203;
break;
}
switch(dummySpell->Id)
{
// Heart of the Crusader
case 20335: // rank 1
triggered_spell_id = 21183;
break;
case 20336: // rank 2
triggered_spell_id = 54498;
break;
case 20337: // rank 3
triggered_spell_id = 54499;
break;
// Judgement of Light
case 20185:
{
pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
return true;
}
// Judgement of Wisdom
case 20186:
{
if (pVictim->getPowerType() == POWER_MANA)
{
// 2% of base mana
basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
}
return true;
}
// Holy Power (Redemption Armor set)
case 28789:
{
if(!pVictim)
return false;
// Set class defined buff
switch (pVictim->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
break;
case CLASS_WARRIOR:
triggered_spell_id = 28790; // Increases the friendly target's armor
break;
default:
return false;
}
break;
}
// Seal of Vengeance (damage calc on apply aura)
case 31801:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
return false;
triggered_spell_id = 31803;
break;
}
// Seal of Corruption
case 53736:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
return false;
triggered_spell_id = 53742;
break;
}
// Spiritual Attunement
case 31785:
case 33776:
{
// if healed by another unit (pVictim)
if(this == pVictim)
return false;
// heal amount
basepoints0 = triggerAmount*damage/100;
target = this;
if(basepoints0)
triggered_spell_id = 31786;
break;
}
// Seal of Blood do damage trigger
case 31892:
{
if (effIndex == 0) // 0 effect - is proc on enemy
triggered_spell_id = 31893;
else if (effIndex == 1) // 1 effect - is proc on self
{
// add spell damage from prev effect (27%)
damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
basepoints0 = triggerAmount * damage / 100;
target = this;
triggered_spell_id = 32221;
}
else
return false;
break;
}
// Seal of the Martyr do damage trigger
case 53720:
{
if (effIndex == 0) // 0 effect - is proc on enemy
triggered_spell_id = 53719;
else if (effIndex == 1) // 1 effect - is proc on self
{
// add spell damage from prev effect (27%)
damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
basepoints0 = triggerAmount * damage / 100;
target = this;
triggered_spell_id = 53718;
}
else
return false;
break;
}
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
if( !procSpell )
return false;
float chance;
// Flash of light/Holy light
if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.0f;
}
// Judgement
else if( procSpell->SpellFamilyFlags[0] & 0x800000 )
{
triggered_spell_id = 40472;
chance = 50.0f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
break;
}
// Glyph of Divinity
case 54939:
{
// Lookup base amount mana restore
for (uint8 i=0; i<MAX_SPELL_EFFECTS;i++)
if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
{
int32 mana = procSpell->EffectBasePoints[i];
CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
break;
}
return true;
}
// Glyph of Flash of Light
case 54936:
{
triggered_spell_id = 54957;
basepoints0 = triggerAmount*damage/100;
break;
}
// Glyph of Holy Light
case 54937:
{
triggered_spell_id = 54968;
basepoints0 = triggerAmount*damage/100;
break;
}
}
break;
}
case SPELLFAMILY_SHAMAN:
{
switch(dummySpell->Id)
{
// Improved fire nova totem
case 16544:
{
triggered_spell_id = 51880;
break;
}
// Tidal Force
case 55198:
{
// Remove aura stack from caster
RemoveAuraFromStack(55166);
// drop charges
return false;
}
// Totemic Power (The Earthshatterer set)
case 28823:
{
if( !pVictim )
return false;
// Set class defined buff
switch (pVictim->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
break;
case CLASS_WARRIOR:
triggered_spell_id = 28827; // Increases the friendly target's armor
break;
default:
return false;
}
break;
}
// Lesser Healing Wave (Totem of Flowing Water Relic)
case 28849:
{
target = this;
triggered_spell_id = 28850;
break;
}
// Windfury Weapon (Passive) 1-5 Ranks
case 33757:
{
if(GetTypeId()!=TYPEID_PLAYER)
return false;
if(!castItem || !castItem->IsEquipped())
return false;
// custom cooldown processing case
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
if(triggeredByAura->GetParentAura() && castItem->GetGUID() != triggeredByAura->GetParentAura()->GetCastItemGUID())
return false;
// Now amount of extra power stored in 1 effect of Enchant spell
// Get it by item enchant id
uint32 spellId;
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
{
case 283: spellId = 8232; break; // 1 Rank
case 284: spellId = 8235; break; // 2 Rank
case 525: spellId = 10486; break; // 3 Rank
case 1669:spellId = 16362; break; // 4 Rank
case 2636:spellId = 25505; break; // 5 Rank
case 3785:spellId = 58801; break; // 6 Rank
case 3786:spellId = 58803; break; // 7 Rank
case 3787:spellId = 58804; break; // 8 Rank
default:
{
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
return false;
}
}
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
if(!windfurySpellEntry)
{
sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
return false;
}
int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
// Main-Hand case
if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK) )
{
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
triggered_spell_id = 25504;
}
// Off-Hand case
else if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK) )
{
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
triggered_spell_id = 33750;
}
else
return false;
// apply cooldown before cast to prevent processing itself
if( cooldown )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
// Attack Twice
for ( uint32 i = 0; i<2; ++i )
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true;
}
// Shaman Tier 6 Trinket
case 40463:
{
if( !procSpell )
return false;
float chance;
if (procSpell->SpellFamilyFlags[0] & 0x1)
{
triggered_spell_id = 40465; // Lightning Bolt
chance = 15.0f;
}
else if (procSpell->SpellFamilyFlags[0] & 0x80)
{
triggered_spell_id = 40465; // Lesser Healing Wave
chance = 10.0f;
}
else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
{
triggered_spell_id = 40466; // Stormstrike
chance = 50.0f;
}
else
return false;
if (!roll_chance_f(chance))
return false;
target = this;
break;
}
// Glyph of Healing Wave
case 55440:
{
// Not proc from self heals
if (this==pVictim)
return false;
basepoints0 = triggerAmount * damage / 100;
target = this;
triggered_spell_id = 55533;
break;
}
// Spirit Hunt
case 58877:
{
// Cast on owner
target = GetOwner();
if(!target)
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 58879;
break;
}
}
// Storm, Earth and Fire
if (dummySpell->SpellIconID == 3063)
{
// Earthbind Totem summon only
if(procSpell->Id != 2484)
return false;
float chance = triggerAmount;
if (!roll_chance_f(chance))
return false;
triggered_spell_id = 64695;
break;
}
// Ancestral Awakening
if (dummySpell->SpellIconID == 3065)
{
triggered_spell_id = 52759;
basepoints0 = triggerAmount * damage / 100;
target = this;
break;
}
// Earth Shield
if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
// 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
originalCaster = triggeredByAura->GetCasterGUID();
basepoints0 = triggerAmount;
target = this;
triggered_spell_id = 379;
break;
}
// Flametongue Weapon (Passive)
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
{
if(GetTypeId()!=TYPEID_PLAYER)
return false;
if(!castItem || !castItem->IsEquipped())
return false;
// firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
// 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
add_spellpower= add_spellpower / 100.0 * 3.84;
// Enchant on Off-Hand and ready?
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
{
float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
triggered_spell_id = 10444;
}
// Enchant on Main-Hand and ready?
else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
{
float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
triggered_spell_id = 10444;
}
// If not ready, we should return, shouldn't we?!
else
return false;
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true;
}
// Improved Water Shield
if (dummySpell->SpellIconID == 2287)
{
// Lesser Healing Wave need aditional 60% roll
if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60))
return false;
// lookup water shield
AuraEffectList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(AuraEffectList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
{
if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
(*itr)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000020)
{
uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
CastSpell(this, spell, true, castItem, triggeredByAura);
(*itr)->GetParentAura()->DropAuraCharge();
return true;
}
}
return false;
break;
}
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
return false;
// custom cooldown processing case
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
uint32 spellId = 0;
// Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
switch (procSpell->Id)
{
// Lightning Bolt
case 403: spellId = 45284; break; // Rank 1
case 529: spellId = 45286; break; // Rank 2
case 548: spellId = 45287; break; // Rank 3
case 915: spellId = 45288; break; // Rank 4
case 943: spellId = 45289; break; // Rank 5
case 6041: spellId = 45290; break; // Rank 6
case 10391: spellId = 45291; break; // Rank 7
case 10392: spellId = 45292; break; // Rank 8
case 15207: spellId = 45293; break; // Rank 9
case 15208: spellId = 45294; break; // Rank 10
case 25448: spellId = 45295; break; // Rank 11
case 25449: spellId = 45296; break; // Rank 12
case 49237: spellId = 49239; break; // Rank 13
case 49238: spellId = 49240; break; // Rank 14
// Chain Lightning
case 421: spellId = 45297; break; // Rank 1
case 930: spellId = 45298; break; // Rank 2
case 2860: spellId = 45299; break; // Rank 3
case 10605: spellId = 45300; break; // Rank 4
case 25439: spellId = 45301; break; // Rank 5
case 25442: spellId = 45302; break; // Rank 6
case 49268: spellId = 49270; break; // Rank 7
case 49269: spellId = 49271; break; // Rank 8
default:
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
// Remove cooldown (Chain Lightning - have Category Recovery time)
if (procSpell->SpellFamilyFlags[0] & 0x2)
((Player*)this)->RemoveSpellCooldown(spellId);
// do not reduce damage-spells have correct basepoints
int32 mod = 0;
// Apply spellmod
CastCustomSpell(this, 39805, NULL, &mod, NULL, true, castItem, triggeredByAura);
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true;
}
// Static Shock
if(dummySpell->SpellIconID == 3059)
{
// lookup Lightning Shield
AuraEffectList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(AuraEffectList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
{
if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
(*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x400)
{
uint32 spell = 0;
switch ((*itr)->GetId())
{
case 324: spell = 26364; break;
case 325: spell = 26365; break;
case 905: spell = 26366; break;
case 945: spell = 26367; break;
case 8134: spell = 26369; break;
case 10431: spell = 26370; break;
case 10432: spell = 26363; break;
case 25469: spell = 26371; break;
case 25472: spell = 26372; break;
case 49280: spell = 49278; break;
case 49281: spell = 49279; break;
default:
return false;
}
CastSpell(target, spell, true, castItem, triggeredByAura);
(*itr)->GetParentAura()->DropAuraCharge();
return true;
}
}
return false;
break;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood-Caked Strike - Blood-Caked Blade
if (dummySpell->EffectTriggerSpell[effIndex] == 50463)
{
triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
break;
}
// Blood Aura
if (dummySpell->SpellIconID == 2636)
{
if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 53168;
break;
}
// Butchery
if (dummySpell->SpellIconID == 2664)
{
basepoints0 = triggerAmount;
triggered_spell_id = 50163;
target = this;
break;
}
// Dancing Rune Weapon
if (dummySpell->Id == 49028)
{
// 1 dummy aura for dismiss rune blade
if (effIndex!=2)
return false;
// TODO: wite script for this "fights on its own, doing the same attacks"
// NOTE: Trigger here on every attack and spell cast
return false;
}
// Mark of Blood
if (dummySpell->Id == 49005)
{
// TODO: need more info (cooldowns/PPM)
triggered_spell_id = 61607;
break;
}
// Vendetta
if (dummySpell->SpellFamilyFlags[0] & 0x10000)
{
basepoints0 = triggerAmount * GetMaxHealth() / 100;
triggered_spell_id = 50181;
target = this;
break;
}
// Necrosis
if (dummySpell->SpellIconID == 2709)
{
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 51460;
break;
}
// Runic Power Back on Snare/Root
if (dummySpell->Id == 61257)
{
// only for spells and hit/crit (trigger start always) and not start from self casted spells
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need snare or root mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
return false;
triggered_spell_id = 61258;
target = this;
break;
}
// Wandering Plague
if (dummySpell->SpellIconID == 1614)
{
if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
return false;
basepoints0 = triggerAmount * damage / 100;
triggered_spell_id = 50526;
break;
}
// Death Strike healing effect
if (dummySpell->Id == 45469)
{
basepoints0=pVictim->GetDiseasesByCaster(GetGUID()) * GetMaxHealth()* procSpell->DmgMultiplier[0] / 100.0f;
// Do not heal when no diseases on target
if (!basepoints0)
return true;
// Improved Death Strike
if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
basepoints0 = basepoints0 * (CalculateSpellDamage(aurEff->GetSpellProto(), 2, aurEff->GetSpellProto()->EffectBasePoints[2], this) + 100.0f) / 100.0f;
triggered_spell_id = 45470;
break;
}
// Sudden Doom
if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
{
SpellChainNode const* chain = NULL;
// get highest rank of the Death Coil spell
const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
// check if shown in spell book
if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue;
SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
if (!spellProto)
continue;
if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
&& spellProto->SpellFamilyFlags[0] & 0x2000)
{
SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
// No chain entry or entry lower than found entry
if (!chain || !newChain || (chain->rank < newChain->rank))
{
triggered_spell_id = itr->first;
chain = newChain;
}
else
continue;
// Found spell is last in chain - do not need to look more
// Optimisation for most common case
if (chain && chain->last == itr->first)
break;
}
}
}
break;
}
case SPELLFAMILY_POTION:
{
// alchemist's stone
if (dummySpell->Id == 17619)
{
if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
{
for (uint8 i=0;i<MAX_SPELL_EFFECTS;i++)
{
if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
{
triggered_spell_id = 21399;
}
else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE)
{
triggered_spell_id = 21400;
}
else
continue;
basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
}
return true;
}
}
break;
}
case SPELLFAMILY_PET:
{
// improved cower
if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
{
triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
target = this;
break;
}
// guard dog
if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
{
triggered_spell_id = 54445;
target = this;
pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100);
break;
}
break;
}
default:
break;
}
// processed charge only counting case
if(!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_HUNTER:
{
// Aspect of the Viper
if ( dummySpell->SpellFamilyFlags[1] & 0x40000 )
{
uint32 maxmana = GetMaxPower(POWER_MANA);
basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
target = this;
triggered_spell_id = 34075;
break;
}
break;
}
}
// processed charge only counting case
if(!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
Unit* target = pVictim;
int32 basepoints0 = 0;
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
{
// Blessing of Sanctuary
if ( dummySpell->SpellFamilyFlags[0] & 0x10000000 )
{
switch (getPowerType())
{
case POWER_MANA: triggered_spell_id = 57319; break;
default:
return false;
}
}
break;
}
}
// processed charge only counting case
if(!triggered_spell_id)
return true;
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
return false;
}
// default case
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
// Used in case when access to whole aura is needed
// All procs should be handled like this...
bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
switch(dummySpell->SpellFamilyName)
{
case SPELLFAMILY_DEATHKNIGHT:
{
switch(dummySpell->Id)
{
// Hungering Cold aura drop
case 51209:
*handled = true;
// Drop only in disease case
if (procSpell && procSpell->Dispel == DISPEL_DISEASE)
return false;
return true;
}
break;
}
}
return false;
}
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
{
// Get triggered aura spell info
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
// Basepoints of trigger aura
int32 triggerAmount = triggeredByAura->GetAmount();
// Set trigger spell id, target, custom basepoints
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
Unit* target = NULL;
int32 basepoints0 = 0;
if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
basepoints0 = triggerAmount;
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
// Try handle unknown trigger spells
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
{
switch (auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
//if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
//if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
//if (auraSpellInfo->Id==34082) // Advantaged State (DND)
if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
trigger_spell_id = 23781;
//else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
//else if (auraSpellInfo->Id == 48876) // Beast's Mark
//{
// trigger_spell_id = 48877;
//}
//else if (auraSpellInfo->Id == 59237) // Beast's Mark
//{
// trigger_spell_id = 59233;
//}
//else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
//{
// trigger_spell_id = 29471; // gain mana
// 27526; // drain mana if possible
//}
//else if (auraSpellInfo->Id==50844) // Blood Mirror
//else if (auraSpellInfo->Id==54476) // Blood Presence
//else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
//else if (auraSpellInfo->Id==37030) // Chaotic Temperament
//else if (auraSpellInfo->Id==52856) // Charge
else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
{
// Pct value stored in dummy
basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
target = pVictim;
break;
}
//else if (auraSpellInfo->Id==41248) // Consuming Strikes
// trigger_spell_id = 41249;
//else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
//else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
//else if (auraSpellInfo->Id==41054) // Copy Weapon
// trigger_spell_id = 41055;
//else if (auraSpellInfo->Id==45343) // Dark Flame Aura
//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
{
float stat = 0.0f;
// strength
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
// agility
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
// intellect
if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
// spirit
if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
}
//else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
//else if (auraSpellInfo->Id==5301) // Defensive State (DND)
//else if (auraSpellInfo->Id==13358) // Defensive State (DND)
//else if (auraSpellInfo->Id==16092) // Defensive State (DND)
//else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
//else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
trigger_spell_id = 33898;
//else if (auraSpellInfo->Id==18943) // Double Attack
//else if (auraSpellInfo->Id==19194) // Double Attack
//else if (auraSpellInfo->Id==19817) // Double Attack
//else if (auraSpellInfo->Id==19818) // Double Attack
//else if (auraSpellInfo->Id==22835) // Drunken Rage
// trigger_spell_id = 14822;
/*
else if (auraSpellInfo->SpellIconID==191) // Elemental Response
{
switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
{
case 34191:
case 34329:
case 34524:
case 34582:
case 36733:
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
return false;
}
//This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
switch (procSpell->School)
{
case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
return false;
}
}
*/
//else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
//else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
//else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
//else if (auraSpellInfo->Id==35321) // Gushing Wound
//else if (auraSpellInfo->Id==38363) // Gushing Wound
//else if (auraSpellInfo->Id==39215) // Gushing Wound
//else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
//else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
//else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
//else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
//else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
//else if (auraSpellInfo->Id==40250) // Improved Duration
//else if (auraSpellInfo->Id==59288) // Infra-Green Shield
//else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
// Mana Drain Trigger
{
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
if (this && this->isAlive())
CastSpell(this, 29471, true, castItem, triggeredByAura);
if (pVictim && pVictim->isAlive())
CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
return true;
}
//else if (auraSpellInfo->Id==55580) // Mana Link
//else if (auraSpellInfo->Id==45903) // Offensive State
//else if (auraSpellInfo->Id==44326) // Pure Energy Passive
//else if (auraSpellInfo->Id==43453) // Rune Ward
//else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
//else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
//else if (auraSpellInfo->Id==34783) // Spell Reflection
//else if (auraSpellInfo->Id==36096) // Spell Reflection
//else if (auraSpellInfo->Id==57587) // Steal Ranged ()
//else if (auraSpellInfo->Id==36207) // Steal Weapon
//else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
//else if (auraSpellInfo->Id==35205) // Vanish
//else if (auraSpellInfo->Id==42730) // Woe Strike
//else if (auraSpellInfo->Id==59735) // Woe Strike
//else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
break;
case SPELLFAMILY_MAGE:
if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
{
switch (auraSpellInfo->Id)
{
case 31641: // Rank 1
case 31642: // Rank 2
trigger_spell_id = 31643;
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
return false;
}
}
break;
case SPELLFAMILY_WARRIOR:
if (auraSpellInfo->Id == 50421) // Scent of Blood
trigger_spell_id = 50422;
break;
case SPELLFAMILY_WARLOCK:
{
// Improved Drain Soul
if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
{
Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
{
if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
{
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
// Drain Soul
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
break;
}
}
// Not remove charge (aura removed on death in any cases)
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
return false;
}
// Nether Protection
else if (auraSpellInfo->SpellIconID == 1985)
{
if (!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
default:
return false;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Greater Heal Refund
if (auraSpellInfo->Id==37594)
trigger_spell_id = 37595;
// Blessed Recovery
else if (auraSpellInfo->SpellIconID == 1875)
{
switch (auraSpellInfo->Id)
{
case 27811: trigger_spell_id = 27813; break;
case 27815: trigger_spell_id = 27817; break;
case 27816: trigger_spell_id = 27818; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
return false;
}
basepoints0 = damage * triggerAmount / 100 / 3;
target = this;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Druid Forms Trinket
if (auraSpellInfo->Id==37336)
{
switch(m_form)
{
case FORM_NONE: trigger_spell_id = 37344;break;
case FORM_CAT: trigger_spell_id = 37341;break;
case FORM_BEAR:
case FORM_DIREBEAR: trigger_spell_id = 37340;break;
case FORM_TREE: trigger_spell_id = 37342;break;
case FORM_MOONKIN: trigger_spell_id = 37343;break;
default:
return false;
}
}
//else if (auraSpellInfo->Id==40363)// Entangling Roots ()
// trigger_spell_id = ????;
break;
}
case SPELLFAMILY_HUNTER:
{
if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
{
switch (auraSpellInfo->Id)
{
case 53234: // Rank 1
case 53237: // Rank 2
case 53238: // Rank 3
trigger_spell_id = 63468;
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
return false;
}
SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
if(!TriggerPS)
return false;
basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
target = pVictim;
}
break;
}
case SPELLFAMILY_PALADIN:
{
/*
// Blessed Life
if (auraSpellInfo->SpellIconID == 2137)
{
switch (auraSpellInfo->Id)
{
case 31828: // Rank 1
case 31829: // Rank 2
case 31830: // Rank 3
break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
return false;
}
}
*/
// Healing Discount
if (auraSpellInfo->Id==37705)
{
trigger_spell_id = 37706;
target = this;
}
// Soul Preserver
if (auraSpellInfo->Id==60510)
{
trigger_spell_id = 60515;
target = this;
}
// Illumination
else if (auraSpellInfo->SpellIconID==241)
{
if(!procSpell)
return false;
// procspell is triggered spell but we need mana cost of original casted spell
uint32 originalSpellId = procSpell->Id;
// Holy Shock heal
if(procSpell->SpellFamilyFlags[1] & 0x00010000)
{
switch(procSpell->Id)
{
case 25914: originalSpellId = 20473; break;
case 25913: originalSpellId = 20929; break;
case 25903: originalSpellId = 20930; break;
case 27175: originalSpellId = 27174; break;
case 33074: originalSpellId = 33072; break;
case 48820: originalSpellId = 48824; break;
case 48821: originalSpellId = 48825; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
return false;
}
}
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
if(!originalSpell)
{
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
return false;
}
// percent stored in effect 1 (class scripts) base points
int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
trigger_spell_id = 20272;
target = this;
}
// Lightning Capacitor
else if (auraSpellInfo->Id==37657)
{
if(!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 37658, true, NULL, triggeredByAura);
AuraEffect * dummy = GetDummyAura(37658);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
if(!dummy || dummy->GetParentAura()->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(37658);
trigger_spell_id = 37661;
target = pVictim;
}
// Thunder Capacitor
else if (auraSpellInfo->Id == 54841)
{
if(!pVictim || !pVictim->isAlive())
return false;
// stacking
CastSpell(this, 54842, true, NULL, triggeredByAura);
// counting
AuraEffect * dummy = GetDummyAura(54842);
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
if(!dummy || dummy->GetParentAura()->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(54842);
trigger_spell_id = 54843;
target = pVictim;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
{
switch(auraSpellInfo->Id)
{
case 324: // Rank 1
trigger_spell_id = 26364; break;
case 325: // Rank 2
trigger_spell_id = 26365; break;
case 905: // Rank 3
trigger_spell_id = 26366; break;
case 945: // Rank 4
trigger_spell_id = 26367; break;
case 8134: // Rank 5
trigger_spell_id = 26369; break;
case 10431: // Rank 6
trigger_spell_id = 26370; break;
case 10432: // Rank 7
trigger_spell_id = 26363; break;
case 25469: // Rank 8
trigger_spell_id = 26371; break;
case 25472: // Rank 9
trigger_spell_id = 26372; break;
case 49280: // Rank 10
trigger_spell_id = 49278; break;
case 49281: // Rank 11
trigger_spell_id = 49279; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
return false;
}
}
// Lightning Shield (The Ten Storms set)
else if (auraSpellInfo->Id == 23551)
{
trigger_spell_id = 23552;
target = pVictim;
}
// Damage from Lightning Shield (The Ten Storms set)
else if (auraSpellInfo->Id == 23552)
trigger_spell_id = 27635;
// Mana Surge (The Earthfury set)
else if (auraSpellInfo->Id == 23572)
{
if(!procSpell)
return false;
basepoints0 = procSpell->manaCost * 35 / 100;
trigger_spell_id = 23571;
target = this;
}
// Nature's Guardian
else if (auraSpellInfo->SpellIconID == 2013)
{
// Check health condition - should drop to less 30% (damage deal after this!)
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
return false;
if(pVictim && pVictim->isAlive())
pVictim->getThreatManager().modifyThreatPercent(this,-10);
basepoints0 = triggerAmount * GetMaxHealth() / 100;
trigger_spell_id = 31616;
target = this;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Acclimation
if (auraSpellInfo->SpellIconID == 1930)
{
if (!procSpell)
return false;
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
default:
return false;
}
}
// Blood Presence (Improved)
else if (auraSpellInfo->Id == 63611)
{
if (GetTypeId() != TYPEID_PLAYER)
return false;
if (!((Player*)this)->isHonorOrXPTarget(pVictim))
return false;
trigger_spell_id = 50475;
basepoints0 = damage * triggerAmount / 100;
}
break;
}
default:
break;
}
}
// All ok. Check current trigger spell
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
if ( triggerEntry == NULL )
{
// Not cast unknown spell
// sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
return false;
}
// check if triggering spell can stack with current target's auras (if not - don't proc)
// don't check if
// aura is passive (talent's aura)
// trigger_spell_id's aura is already active (allow to refresh triggered auras)
// trigger_spell_id's triggeredByAura is already active (for example shaman's shields)
// This is disabled because:
// TODO: we need better rules here. Enrage should not overwrite death wish, but it should overwrite Wrecking Crew
// Check if triggered spell is aura spell to reduce unnecessary check
/*
AuraMap::iterator i,next;
uint32 aura_id = 0;
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
{
next = i;
++next;
if (!(*i).second) continue;
aura_id = (*i).second->GetSpellProto()->Id;
if ( IsPassiveSpell(aura_id) || aura_id == trigger_spell_id || aura_id == triggeredByAura->GetSpellProto()->Id ) continue;
if (spellmgr.IsNoStackSpellDueToSpell(trigger_spell_id, (*i).second->GetSpellProto()->Id, ((*i).second->GetCasterGUID() == GetGUID())))
return false;
}
*/
// not allow proc extra attack spell at extra attack
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return false;
// Custom requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
// Persistent Shield (Scarab Brooch trinket)
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
case 26467:
{
basepoints0 = damage * 15 / 100;
target = pVictim;
trigger_spell_id = 26470;
break;
}
// Cheat Death
case 28845:
{
// When your health drops below 20% ....
if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
return false;
break;
}
// Deadly Swiftness (Rank 1)
case 31255:
{
// whenever you deal damage to a target who is below 20% health.
if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
return false;
target = this;
trigger_spell_id = 22588;
}
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
// Not give if target already have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
return false;
break;
}
// Bonus Healing (Crystal Spire of Karabor mace)
case 40971:
{
// If your target is below $s1% health
if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
return false;
break;
}
// Evasive Maneuvers (Commendation of Kael`thas trinket)
case 45057:
{
// reduce you below $s1% health
if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
return false;
break;
}
// Rapid Recuperation
case 53228:
case 53232:
{
// This effect only from Rapid Fire (ability cast)
if (!(procSpell->SpellFamilyFlags[0] & 0x20))
return false;
break;
}
// Decimation
case 63156:
case 63158:
// Can proc only if target has hp below 35%
if(!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
return false;
break;
}
// Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch(trigger_spell_id)
{
// Auras which should proc on area aura source (caster in this case):
// Turn the Tables
case 52914:
case 52915:
case 52910:
// Honor Among Thieves
case 52916:
{
target = triggeredByAura->GetParentAura()->GetCaster();
if(!target)
return false;
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id))
return false;
target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
}
// Cast positive spell on enemy target
case 7099: // Curse of Mending
case 39647: // Curse of Mending
case 29494: // Temptation
case 20233: // Improved Lay on Hands (cast on target)
{
target = pVictim;
break;
}
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
if(!pVictim || pVictim != getVictim()) // applied only for main target
return false;
break; // continue normal case
}
// Finish movies that add combo
case 14189: // Seal Fate (Netherblade set)
case 14157: // Ruthlessness
{
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
break;
}
case 22959:
{
// Glyph of Improved Scorch
if (AuraEffect * aurEff = GetDummyAura(56371))
{
for (int32 count = aurEff->GetAmount();count>0;count--)
CastSpell(pVictim, 22959, true);
return true;
}
break;
}
// Bloodthirst (($m/100)% of max health)
case 23880:
{
basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
break;
}
// Shamanistic Rage triggered spell
case 30824:
{
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
break;
}
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
return false;
break;
}
// Demonic Pact
case 48090:
{
// Get talent aura from owner
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if (Unit * owner = GetOwner())
{
if (AuraEffect * aurEff = owner->GetDummyAura(SPELLFAMILY_WARLOCK, 3220, 0))
{
basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
return true;
}
}
break;
}
// Sword and Board
case 50227:
{
// Remove cooldown on Shield Slam
if (GetTypeId()==TYPEID_PLAYER)
((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
break;
}
case 63375: // Improved Stormstrike
{
basepoints0 = GetCreateMana() * 0.20f;
break;
}
// Brain Freeze
case 57761:
{
if(!procSpell)
return false;
// For trigger from Blizzard need exist Improved Blizzard
if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags[0] & 0x80)
{
bool found = false;
AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
int32 script = (*i)->GetMiscValue();
if(script==836 || script==988 || script==989)
{
found=true;
break;
}
}
if(!found)
return false;
}
break;
}
// Astral Shift
case 52179:
{
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
return false;
// Need stun, fear or silence mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
return false;
break;
}
// Burning Determination
case 54748:
{
if(!procSpell)
return false;
// Need Interrupt or Silenced mechanic
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
return false;
break;
}
// Lock and Load
case 56453:
{
// Proc only from trap activation (from periodic proc another aura of this spell)
if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
return false;
break;
}
// Glyph of Death's Embrace
case 58679:
{
// Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
return false;
break;
}
// Glyph of Death Grip
case 58628:
{
// remove cooldown of Death Grip
if (GetTypeId()==TYPEID_PLAYER)
((Player*)this)->RemoveCategoryCooldown(82);
return true;
}
// Savage Defense
case 62606:
{
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f);
break;
}
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
return false;
// try detect target manually if not set
if ( target == NULL )
target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
if(basepoints0)
CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetMiscValue();
if(!pVictim || !pVictim->isAlive())
return false;
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
switch(scriptId)
{
case 836: // Improved Blizzard (Rank 1)
{
if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12484;
break;
}
case 988: // Improved Blizzard (Rank 2)
{
if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12485;
break;
}
case 989: // Improved Blizzard (Rank 3)
{
if (!procSpell || procSpell->SpellVisual[0]!=9487)
return false;
triggered_spell_id = 12486;
break;
}
case 4086: // Improved Mend Pet (Rank 1)
case 4087: // Improved Mend Pet (Rank 2)
{
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
if(!roll_chance_i(chance))
return false;
triggered_spell_id = 24406;
break;
}
case 4533: // Dreamwalker Raiment 2 pieces bonus
{
// Chance 50%
if (!roll_chance_i(50))
return false;
switch (pVictim->getPowerType())
{
case POWER_MANA: triggered_spell_id = 28722; break;
case POWER_RAGE: triggered_spell_id = 28723; break;
case POWER_ENERGY: triggered_spell_id = 28724; break;
default:
return false;
}
break;
}
case 4537: // Dreamwalker Raiment 6 pieces bonus
triggered_spell_id = 28750; // Blessing of the Claw
break;
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
triggered_spell_id = 37445; // Mana Surge
break;
case 8152: // Serendipity
{
// if heal your target over maximum health
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
return false;
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
int32 basepoints0 = cost * triggeredByAura->GetAmount()/100;
CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
return true;
}
case 7010: // Revitalize - can proc on full hp target
case 7011:
case 7012:
{
if (!roll_chance_i(triggeredByAura->GetAmount()))
return false;
switch(pVictim->getPowerType())
{
case POWER_MANA: triggered_spell_id = 48542; break;
case POWER_RAGE: triggered_spell_id = 48541; break;
case POWER_ENERGY: triggered_spell_id = 48540; break;
case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
}
break;
}
}
// not processed
if(!triggered_spell_id)
return false;
// standard non-dummy case
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
if(!triggerEntry)
{
sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
return false;
}
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
if( cooldown && GetTypeId()==TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
void Unit::setPowerType(Powers new_powertype)
{
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
}
}
switch(new_powertype)
{
default:
case POWER_MANA:
break;
case POWER_RAGE:
SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
SetPower( POWER_RAGE,0);
break;
case POWER_FOCUS:
SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
break;
case POWER_ENERGY:
SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
SetPower( POWER_ENERGY,0);
break;
case POWER_HAPPINESS:
SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
break;
}
}
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
if(!entry)
{
static uint64 guid = 0; // prevent repeating spam same faction problem
if(GetGUID() != guid)
{
if(GetTypeId() == TYPEID_PLAYER)
sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
else
sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
guid = GetGUID();
}
}
return entry;
}
bool Unit::IsHostileTo(Unit const* unit) const
{
if(!unit)
return false;
// always non-hostile to self
if(unit==this)
return false;
// always non-hostile to GM in GM mode
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return false;
// always hostile to enemy
if(getVictim()==unit || unit->getVictim()==this)
return true;
// test pet/charm masters instead pers/charmeds
Unit const* testerOwner = GetCharmerOrOwner();
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always hostile to owner's enemy
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
return true;
// always hostile to enemy owner
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
return true;
// always hostile to owner of owner's enemy
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
return true;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always non-hostile to target with common owner, or to owner/pet
if(tester==target)
return false;
// special cases (Duel, etc)
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
return true;
// Group
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
return false;
// Sanctuary
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return true;
//= PvP states
// Green/Blue (can't attack)
if(pTester->GetTeam()==pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
return pTester->IsPvP() && pTarget->IsPvP();
}
// faction base cases
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
if(!tester_faction || !target_faction)
return false;
if(target->isAttackingPlayer() && tester->IsContestedGuard())
return true;
// PvC forced reaction and reputation case
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
if(target_faction->faction)
{
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
return *force <= REP_HOSTILE;
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
return (factionState->Flags & FACTION_FLAG_AT_WAR);
}
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
if(tester_faction->faction)
{
if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
return *force <= REP_HOSTILE;
// apply reputation state
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
}
}
// common faction based case (CvC,PvC,CvP)
return tester_faction->IsHostileTo(*target_faction);
}
bool Unit::IsFriendlyTo(Unit const* unit) const
{
// always friendly to self
if(unit==this)
return true;
// always friendly to GM in GM mode
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return true;
// always non-friendly to enemy
if(getVictim()==unit || unit->getVictim()==this)
return false;
// test pet/charm masters instead pers/charmeds
Unit const* testerOwner = GetCharmerOrOwner();
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always non-friendly to owner's enemy
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
return false;
// always non-friendly to enemy owner
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
return false;
// always non-friendly to owner of owner's enemy
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
return false;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always friendly to target with common owner, or to owner/pet
if(tester==target)
return true;
// special cases (Duel)
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
// Duel
if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
return false;
// Group
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
return true;
// Sanctuary
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
return false;
//= PvP states
// Green/Blue (non-attackable)
if(pTester->GetTeam()==pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
return !pTarget->IsPvP();
}
// faction base cases
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
if(!tester_faction || !target_faction)
return false;
if(target->isAttackingPlayer() && tester->IsContestedGuard())
return false;
// PvC forced reaction and reputation case
if(tester->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
if(target_faction->faction)
{
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
return *force >= REP_FRIENDLY;
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
return !(factionState->Flags & FACTION_FLAG_AT_WAR);
}
}
// CvP forced reaction and reputation case
else if(target->GetTypeId()==TYPEID_PLAYER)
{
// forced reaction
if(tester_faction->faction)
{
if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
return *force >= REP_FRIENDLY;
// apply reputation state
if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
if(raw_tester_faction->reputationListID >=0 )
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
}
}
// common faction based case (CvC,PvC,CvP)
return tester_faction->IsFriendlyTo(*target_faction);
}
bool Unit::IsHostileToPlayers() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
if(!my_faction || !my_faction->faction)
return false;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
if(raw_faction && raw_faction->reputationListID >=0 )
return false;
return my_faction->IsHostileToPlayers();
}
bool Unit::IsNeutralToAll() const
{
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
if(!my_faction || !my_faction->faction)
return true;
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
if(raw_faction && raw_faction->reputationListID >=0 )
return false;
return my_faction->IsNeutralToAll();
}
bool Unit::Attack(Unit *victim, bool meleeAttack)
{
if(!victim || victim == this)
return false;
// dead units can neither attack nor be attacked
if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
return false;
// player cannot attack in mount state
if(GetTypeId()==TYPEID_PLAYER && IsMounted())
return false;
// nobody can attack GM in GM-mode
if(victim->GetTypeId()==TYPEID_PLAYER)
{
if(((Player*)victim)->isGameMaster())
return false;
}
else
{
if(((Creature*)victim)->IsInEvadeMode())
return false;
}
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
{
if (m_attacking == victim)
{
// switch to melee attack from ranged/magic
if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
{
addUnitState(UNIT_STAT_MELEE_ATTACKING);
SendMeleeAttackStart(victim);
return true;
}
return false;
}
//switch target
InterruptSpell(CURRENT_MELEE_SPELL);
if(!meleeAttack)
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
}
if(m_attacking)
m_attacking->_removeAttacker(this);
m_attacking = victim;
m_attacking->_addAttacker(this);
//Set our target
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
if(meleeAttack)
addUnitState(UNIT_STAT_MELEE_ATTACKING);
// set position before any AI calls/assistance
//if(GetTypeId()==TYPEID_UNIT)
// ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
if(GetTypeId()==TYPEID_UNIT)
{
// should not let player enter combat by right clicking target
SetInCombatWith(victim);
if(victim->GetTypeId() == TYPEID_PLAYER)
victim->SetInCombatWith(this);
AddThreat(victim, 0.0f);
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->CallAssistance();
}
// delay offhand weapon attack to next attack time
if(haveOffhandWeapon())
resetAttackTimer(OFF_ATTACK);
if(meleeAttack)
SendMeleeAttackStart(victim);
return true;
}
bool Unit::AttackStop()
{
if (!m_attacking)
return false;
Unit* victim = m_attacking;
m_attacking->_removeAttacker(this);
m_attacking = NULL;
//Clear our target
SetUInt64Value(UNIT_FIELD_TARGET, 0);
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
InterruptSpell(CURRENT_MELEE_SPELL);
// reset only at real combat stop
if(GetTypeId()==TYPEID_UNIT )
{
((Creature*)this)->SetNoCallAssistance(false);
((Creature*)this)->SetNoSearchAssistance(false);
}
SendMeleeAttackStop(victim);
return true;
}
void Unit::CombatStop(bool includingCast)
{
if (includingCast && IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
AttackStop();
RemoveAllAttackers();
if( GetTypeId()==TYPEID_PLAYER )
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
ClearInCombat();
}
void Unit::CombatStopWithPets(bool includingCast)
{
CombatStop(includingCast);
for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->CombatStop(includingCast);
}
bool Unit::isAttackingPlayer() const
{
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->isAttackingPlayer())
return true;
for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if(m_SummonSlot[i])
if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
if(summon->isAttackingPlayer())
return true;
return false;
}
void Unit::RemoveAllAttackers()
{
while (!m_attackers.empty())
{
AttackerSet::iterator iter = m_attackers.begin();
if(!(*iter)->AttackStop())
{
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
m_attackers.erase(iter);
}
}
}
bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const
{
if (Caster && spellProto)
{
AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
if((*j)->isAffectedOnSpell(spellProto))
return true;
}
return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
}
/*
bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
{
if(!HasAuraState(flag))
return false;
// single per-caster aura state
if(flag == AURA_STATE_CONFLAGRATE)
{
Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
(*i)->GetCasterGUID() == caster &&
// Immolate
(((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
// Shadowflame
((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
{
return true;
}
}
return false;
}
return true;
}
*/
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
if (apply)
{
if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
{
SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
if(GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = ((Player*)this)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
if (spellInfo->CasterAuraState == flag)
CastSpell(this, itr->first, true, NULL);
}
}
}
}
else
{
if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
{
RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
{
Unit::AuraMap& tAuras = GetAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
{
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
if (spellProto->CasterAuraState == flag)
{
RemoveAura(itr);
}
else
++itr;
}
}
}
}
}
Unit *Unit::GetOwner() const
{
if(uint64 ownerid = GetOwnerGUID())
return ObjectAccessor::GetUnit(*this, ownerid);
return NULL;
}
Unit *Unit::GetCharmer() const
{
if(uint64 charmerid = GetCharmerGUID())
return ObjectAccessor::GetUnit(*this, charmerid);
return NULL;
}
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
{
uint64 guid = GetCharmerOrOwnerGUID();
if(IS_PLAYER_GUID(guid))
return ObjectAccessor::GetPlayer(*this, guid);
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
}
Minion *Unit::GetFirstMinion() const
{
if(uint64 pet_guid = GetMinionGUID())
{
if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
if(pet->HasSummonMask(SUMMON_MASK_MINION))
return (Minion*)pet;
sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
const_cast<Unit*>(this)->SetMinionGUID(0);
}
return NULL;
}
Guardian* Unit::GetGuardianPet() const
{
if(uint64 pet_guid = GetPetGUID())
{
if(Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
if(pet->HasSummonMask(SUMMON_MASK_GUARDIAN))
return (Guardian*)pet;
sLog.outError("Unit::GetGuardianPet: Guardian %u not exist.",GUID_LOPART(pet_guid));
const_cast<Unit*>(this)->SetPetGUID(0);
}
return NULL;
}
Unit* Unit::GetCharm() const
{
if(uint64 charm_guid = GetCharmGUID())
{
if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
}
return NULL;
}
void Unit::SetMinion(Minion *minion, bool apply)
{
sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
if(apply)
{
if(!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
{
sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
m_Controlled.insert(minion);
if(GetTypeId() == TYPEID_PLAYER)
{
minion->m_ControlledByPlayer = true;
minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
// Can only have one pet. If a new one is summoned, dismiss the old one.
if(minion->isPet() || minion->m_Properties && minion->m_Properties->Category == SUMMON_CATEGORY_PET)
{
if(Guardian* oldPet = GetGuardianPet())
{
if(oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
{
// remove existing minion pet
if(oldPet->isPet())
((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
else
oldPet->UnSummon();
SetPetGUID(minion->GetGUID());
SetMinionGUID(0);
}
}
else
{
SetPetGUID(minion->GetGUID());
SetMinionGUID(0);
}
}
if(minion->HasSummonMask(SUMMON_MASK_GUARDIAN))
{
if(AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
}
}
//else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
// AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
// PvP, FFAPvP
minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
// FIXME: hack, speed must be set only at follow
if(GetTypeId() == TYPEID_PLAYER && minion->HasSummonMask(SUMMON_MASK_PET))
for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
// Ghoul pets have energy instead of mana (is anywhere better place for this code?)
if (minion->IsPetGhoul())
{
minion->setPowerType(POWER_ENERGY);
}
if (GetTypeId() == TYPEID_PLAYER)
{
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
{
((Player*)this)->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
}
}
}
else
{
if(minion->GetOwnerGUID() != GetGUID())
{
sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
m_Controlled.erase(minion);
if(minion->isPet() || minion->m_Properties && minion->m_Properties->Category == SUMMON_CATEGORY_PET)
{
if(GetPetGUID() == minion->GetGUID())
SetPetGUID(0);
}
if (GetTypeId() == TYPEID_PLAYER)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
// Remove infinity cooldown
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
{
((Player*)this)->SendCooldownEvent(spellInfo);
}
}
//if(minion->HasSummonMask(SUMMON_MASK_GUARDIAN))
{
if(RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
//Check if there is another minion
for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
if(GetCharmGUID() == (*itr)->GetGUID())
continue;
assert((*itr)->GetOwnerGUID() == GetGUID());
assert((*itr)->GetTypeId() == TYPEID_UNIT);
if(!((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
continue;
if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
{
//show another pet bar if there is no charm bar
if(GetTypeId() == TYPEID_PLAYER && !GetCharmGUID() && ((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
{
if(((Creature*)(*itr))->isPet())
((Player*)this)->PetSpellInitialize();
else
((Player*)this)->CharmSpellInitialize();
}
}
break;
}
}
}
//else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
// RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
}
}
void Unit::SetCharm(Unit* charm, bool apply)
{
if(apply)
{
if(GetTypeId() == TYPEID_PLAYER)
{
if(!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
charm->m_ControlledByPlayer = true;
// TODO: maybe we can use this flag to check if controlled by player
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
else
charm->m_ControlledByPlayer = false;
// PvP, FFAPvP
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
if(!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
if(charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
{
charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
charm->SendMovementFlagUpdate();
}
m_Controlled.insert(charm);
}
else
{
if(GetTypeId() == TYPEID_PLAYER)
{
if(!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
}
if(charm->GetTypeId() == TYPEID_PLAYER)
{
charm->m_ControlledByPlayer = true;
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
((Player*)charm)->UpdatePvPState();
}
else if(Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
{
charm->m_ControlledByPlayer = true;
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
}
else
{
charm->m_ControlledByPlayer = false;
charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
}
if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
if(charm->GetTypeId() == TYPEID_PLAYER
|| !((Creature*)charm)->HasSummonMask(SUMMON_MASK_MINION)
|| charm->GetOwnerGUID() != GetGUID())
m_Controlled.erase(charm);
}
}
int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
{
int32 gain = pVictim->ModifyHealth(int32(addhealth));
Unit* unit = this;
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
unit = GetOwner();
if (unit->GetTypeId()==TYPEID_PLAYER)
{
// overheal = addhealth - gain
unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
if (gain)
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
}
if (pVictim->GetTypeId()==TYPEID_PLAYER)
{
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
}
return gain;
}
Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
{
if(!victim)
return NULL;
// Magic case
if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
{
//I am not sure if this should be redirected.
if(spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
return victim;
Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if(Unit* magnet = (*itr)->IsAreaAura() ? ((AreaAuraEffect*)(*itr))->GetSource():(*itr)->GetCaster() )
if(magnet->isAlive())
{
return magnet;
}
}
// Melee && ranged case
else
{
AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
if(Unit* magnet = (*i)->IsAreaAura() ? ((AreaAuraEffect*)(*i))->GetSource():(*i)->GetCaster() )
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetAmount()))
{
(*i)->GetParentAura()->DropAuraCharge();
return magnet;
}
}
return victim;
}
Unit* Unit::GetFirstControlled() const
{
//Sequence: charmed, pet, other guardians
Unit *unit = GetCharm();
if(!unit)
{
if(uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
unit = ObjectAccessor::GetUnit(*this, guid);
}
return unit;
}
void Unit::RemoveAllControlled()
{
//possessed pet and vehicle
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->StopCastingCharm();
while(!m_Controlled.empty())
{
Unit *target = *m_Controlled.begin();
m_Controlled.erase(m_Controlled.begin());
if(target->GetCharmerGUID() == GetGUID())
{
target->RemoveCharmAuras();
}
else if(target->GetOwnerGUID() == GetGUID()
&& target->GetTypeId() == TYPEID_UNIT
&& ((Creature*)target)->HasSummonMask(SUMMON_MASK_SUMMON))
{
if(!((TempSummon*)target)->isPet())
((TempSummon*)target)->UnSummon();
}
else
{
sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
}
}
if(GetPetGUID())
sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID());
if(GetMinionGUID())
sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID());
if(GetCharmGUID())
sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID());
}
Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
{
Player* player = NULL;
if(GetTypeId() == TYPEID_PLAYER)
player = (Player*)this;
// Should we enable this also for charmed units?
else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
player=(Player*)GetOwner();
if (!player)
return NULL;
Group *pGroup = player->GetGroup();
//When there is no group check pet presence
if (!pGroup)
{
// We are pet now, return owner
if(player!=this)
return IsWithinDistInMap(player, radius) ? player : NULL;
Unit * pet = GetGuardianPet();
//No pet, no group, nothing to return
if (!pet)
return NULL;
// We are owner now, return pet
return IsWithinDistInMap(pet, radius) ? pet : NULL;
}
std::vector<Unit*> nearMembers;
//reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
nearMembers.reserve(pGroup->GetMembersCount()*2);
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) &&
!IsHostileTo(Target) )
nearMembers.push_back(Target);
// Push player's pet to vector
Unit * pet = Target->GetGuardianPet();
if (pet && pet !=this && pet->isAlive() && IsWithinDistInMap(pet, radius) &&
!IsHostileTo(pet) )
nearMembers.push_back(pet);
}
if (nearMembers.empty())
return NULL;
uint32 randTarget = urand(0,nearMembers.size()-1);
return nearMembers[randTarget];
}
//only called in Player::SetSeer
void Unit::AddPlayerToVision(Player* plr)
{
if(m_sharedVision.empty())
{
setActive(true);
SetWorldObject(true);
}
m_sharedVision.push_back(plr);
}
//only called in Player::SetSeer
void Unit::RemovePlayerFromVision(Player* plr)
{
m_sharedVision.remove(plr);
if(m_sharedVision.empty())
{
setActive(false);
SetWorldObject(false);
}
}
void Unit::RemoveBindSightAuras()
{
RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
{
RemoveAurasByType(SPELL_AURA_MOD_CHARM);
RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
RemoveAurasByType(SPELL_AURA_AOE_CHARM);
}
void Unit::UnsummonAllTotems()
{
for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
if(!m_SummonSlot[i])
continue;
Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]);
if(OldTotem && OldTotem->isSummon())
((TempSummon*)OldTotem)->UnSummon();
}
}
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
{
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
data.append(pVictim->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(Damage);
data << uint32(OverHeal);
data << uint8(critical ? 1 : 0);
data << uint8(0); // unused in client?
SendMessageToSet(&data, true);
}
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
data.append(pVictim->GetPackGUID());
data.append(GetPackGUID());
data << uint32(SpellID);
data << uint32(powertype);
data << uint32(Damage);
SendMessageToSet(&data, true);
}
void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
{
SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
// needs to be called after sending spell log
pVictim->ModifyPower(powertype, Damage);
}
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
// For totems get damage bonus from owner
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
{
if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
float ApCoeffMod = 1.0f;
int32 DoneTotal = 0;
int32 TakenTotal = 0;
// ..done
// Pet damage
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for(AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
if( ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
{
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
}
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
// Add flat bonus from spell damage versus
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
switch((*i)->GetMiscValue())
{
case 4920: // Molten Fury
case 4919:
case 6917: // Death's Embrace
case 6926:
case 6928:
{
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
break;
}
// Soul Siphon
case 4992:
case 4993:
{
// effect 1 m_amount
int32 maxPercent = (*i)->GetAmount();
// effect 0 m_amount
int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
// count affliction effects and calc additional damage in percentage
int32 modPercent = 0;
AuraMap const& victimAuras = pVictim->GetAuras();
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
SpellEntry const* m_spell = itr->second->GetSpellProto();
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
continue;
modPercent += stepPercent * itr->second->GetStackAmount();
if (modPercent >= maxPercent)
{
modPercent = maxPercent;
break;
}
}
DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
}
case 6916: // Death's Embrace
case 6925:
case 6927:
if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
break;
case 5481: // Starfire Bonus
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
case 4418: // Increased Shock Damage
case 4554: // Increased Lightning Damage
case 4555: // Improved Moonfire
case 5142: // Increased Lightning Damage
case 5147: // Improved Consecration / Libram of Resurgence
case 5148: // Idol of the Shooting Star
case 6008: // Increased Lightning Damage / Totem of Hex
{
DoneTotal+=(*i)->GetAmount();
break;
}
// Tundra Stalker
// Merciless Combat
case 7277:
{
// Merciless Combat
if ((*i)->GetSpellProto()->SpellIconID == 2656)
{
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
}
else // Tundra Stalker
{
// Frost Fever (target debuff)
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x2))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
break;
}
case 7293: // Rage of Rivendare
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
{
SpellChainNode const* chain = spellmgr.GetSpellChainNode((*i)->GetId());
if (chain)
DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
}
break;
}
// Twisted Faith
case 7377:
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
// Marked for Death
case 7598:
case 7599:
case 7600:
case 7601:
case 7602:
{
if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
}
}
// Custom scripted damage
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Ice Lance
if (spellProto->SpellIconID == 186)
{
if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
DoneTotalMod *= 3.0f;
}
// Torment the weak
if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
{
if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
{
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
if ((*i)->GetSpellProto()->SpellIconID == 3263)
{
DoneTotalMod *=float((*i)->GetAmount() + 100.f) / 100.f;
break;
}
}
}
break;
// Glyph of Shadow Word: Pain
case SPELLFAMILY_PRIEST:
if (spellProto->SpellFamilyFlags[0] & 0x800000)
{
// Increase Mind Flay damage
if (AuraEffect * aurEff = GetDummyAura(55687))
// if Shadow Word: Pain present
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
}
break;
case SPELLFAMILY_PALADIN:
// Judgement of Vengeance/ Judgement of Corruption
if((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
{
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraEffectList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
{
stacks = (*itr)->GetParentAura()->GetStackAmount();
break;
}
// + 10% for each application of Holy Vengeance/Blood Corruption on the target
if(stacks)
DoneTotalMod *= (10.0f + (float)stacks) / 10.0f;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
// Improved Icy Touch
if (spellProto->SpellFamilyFlags[0] & 0x2)
{
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f ;
}
// Glacier Rot
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
{
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196, 0))
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
}
// This is not a typo - Impurity has SPELLFAMILY_DRUID
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0))
ApCoeffMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
break;
}
// ..taken
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// .. taken pct: dummy auras
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
//Cheat Death
if (AuraEffect *dummy = pVictim->GetDummyAura(45182))
{
float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
if (mod < dummy->GetAmount())
mod = dummy->GetAmount();
TakenTotalMod *= (mod+100.0f)/100.0f;
}
}
// From caster spells
AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for(AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// Mod damage from spell mechanic
if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
{
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
if(mechanicMask & uint32(1<<((*i)->GetMiscValue())))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN))
DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
// Check for table values
float coeff = 0;
SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
if (bonus)
{
if (damagetype == DOT)
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
DoneTotal+=bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
}
}
// Default calculation
if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
{
if(!bonus || coeff < 0)
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
// 200% limit
if(DotDuration > 0)
{
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
int32 DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks;
TakenAdvertisedBenefit /= DotTicks;
}
}
}
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
CastingTime /= 2;
break;
}
}
if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
coeff = (CastingTime / 3500.0f) * DotFactor;
else
coeff = DotFactor;
}
float coeff2 = CalculateLevelPenalty(spellProto) * stack;
if(spellProto->SpellFamilyName) //TODO: fix this
TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
if(Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
coeff /= 100.0f;
}
DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
}
float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
{
int32 DoneAdvertisedBenefit = 0;
// ..done
AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
for(AuraEffectList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
// 0 == any inventory type (not wand then)
DoneAdvertisedBenefit += (*i)->GetAmount();
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
// Damage bonus from stats
AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
for(AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
{
if((*i)->GetMiscValue() & schoolMask)
{
// stat used stored in miscValueB for this aura
Stats usedStat = Stats((*i)->GetMiscBValue());
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
}
}
// ... and attack power
AuraEffectList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
for(AuraEffectList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
return DoneAdvertisedBenefit;
}
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
int32 TakenAdvertisedBenefit = 0;
// ..done (for creature type by mask) in taken
AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
TakenAdvertisedBenefit += (*i)->GetAmount();
// ..taken
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0)
TakenAdvertisedBenefit += (*i)->GetAmount();
return TakenAdvertisedBenefit;
}
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
{
// not critting spell
if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
return false;
float crit_chance = 0.0f;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_NONE: // Exception for earth shield
if (spellProto->Id != 379) // We need more spells to find a general way (if there is any)
return false;
case SPELL_DAMAGE_CLASS_MAGIC:
{
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
crit_chance = 0.0f;
// For other schools
else if (GetTypeId() == TYPEID_PLAYER)
crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
else
{
crit_chance = m_baseSpellCritChance;
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
// taken
if (pVictim)
{
if (!IsPositiveSpell(spellProto->Id))
{
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// Modify by player victim resilience
if (pVictim->GetTypeId() == TYPEID_PLAYER)
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
}
// scripted (increase crit chance ... against ... target by x%
AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!((*i)->isAffectedOnSpell(spellProto)))
continue;
int32 modChance=0;
switch((*i)->GetMiscValue())
{
// Shatter
case 911: modChance+= 16.0f;
case 910: modChance+= 17.0f;
case 849: modChance+= 17.0f;
if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
break;
crit_chance+=modChance;
break;
case 7917: // Glyph of Shadowburn
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
crit_chance+=(*i)->GetAmount();
break;
case 7997: // Renewed Hope
case 7998:
if (pVictim->HasAura(6788))
crit_chance+=(*i)->GetAmount();
break;
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
crit_chance+=(*i)->GetAmount();
break;
default:
break;
}
}
// Custom crit by class
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
// Sacred Shield
if (spellProto->SpellFamilyFlags[0] & 0x40000000)
{
AuraEffect const* aura = pVictim->GetDummyAura(58597);
if (aura && aura->GetCasterGUID() == GetGUID())
crit_chance+=aura->GetAmount();
break;
}
// Exorcism - "If the target is Undead or Demon, it will always critically hit"
else if(spellProto->SpellFamilyFlags[1]&0x2)
{
if(pVictim->GetCreatureType() == CREATURE_TYPE_DEMON
|| pVictim->GetCreatureType() == CREATURE_TYPE_UNDEAD)
return true;
break;
}
break;
case SPELLFAMILY_SHAMAN:
// Lava Burst
if (spellProto->SpellFamilyFlags[1] & 0x00001000)
{
if (AuraEffect const* flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
{
// Consume shock aura if not have Glyph of Flame Shock
if (!GetAuraEffect(55447, 0))
pVictim->RemoveAurasDueToSpell(flameShock->GetId(), GetGUID());
return true;
}
break;
}
break;
}
}
break;
}
case SPELL_DAMAGE_CLASS_MELEE:
if (pVictim)
{
// Custom crit by class
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
// Rend and Tear - bonus crit chance for bleeding targets of Ferocious Bite
if (spellProto->SpellFamilyFlags[0] & 0x00800000 && pVictim->HasAuraState(AURA_STATE_BLEEDING, spellProto, this))
{
if (AuraEffect const* rendAndTear = GetDummyAura(SPELLFAMILY_DRUID, 2859, 1))
{
crit_chance += rendAndTear->GetAmount();
}
break;
}
break;
}
}
case SPELL_DAMAGE_CLASS_RANGED:
{
if (pVictim)
{
crit_chance += GetUnitCriticalChance(attackType, pVictim);
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
}
default:
return false;
}
// percent done
// only players use intelligence for critical chance computations
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
if (roll_chance_f(crit_chance))
return true;
return false;
}
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
// TODO: write here full calculation for melee/ranged spells
crit_bonus = damage;
break;
default:
crit_bonus = damage / 2; // for spells is 50%
break;
}
// adds additional damage to crit_bonus (from talents)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
if(pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
if(crit_bonus > 0)
damage += crit_bonus;
return damage;
}
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
// TODO: write here full calculation for melee/ranged spells
crit_bonus = damage;
break;
default:
crit_bonus = damage / 2; // for spells is 50%
break;
}
if(pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
if(crit_bonus > 0)
damage += crit_bonus;
damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
return damage;
}
uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
if(Unit* owner = GetOwner())
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
// Healing Done
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
int32 DoneTotal = 0;
int32 TakenTotal = 0;
// Healing done percent
AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
for(AuraEffectList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
switch((*i)->GetMiscValue())
{
case 4415: // Increased Rejuvenation Healing
case 4953:
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
DoneTotal+=(*i)->GetAmount();
break;
case 7997: // Renewed Hope
case 7998:
if (pVictim->HasAura(6788))
DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
break;
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
break;
case 7798: // Glyph of Regrowth
{
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
case 8477: // Nourish Heal Boost
{
int32 stepPercent = (*i)->GetAmount();
int32 modPercent = 0;
AuraMap const& victimAuras = pVictim->GetAuras();
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
if (itr->second->GetCasterGUID()!=GetGUID())
continue;
SpellEntry const* m_spell = itr->second->GetSpellProto();
if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
!(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
continue;
modPercent += stepPercent * itr->second->GetStackAmount();
}
DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
}
case 7871: // Glyph of Lesser Healing Wave
{
if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
default:
break;
}
}
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
bool scripted = false;
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
{
switch (spellProto->EffectApplyAuraName[i])
{
// These auras do not use healing coeff
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
scripted = true;
break;
}
}
// Check for table values
SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
float coeff = 0;
float factorMod = 1.0f;
if (bonus)
{
if (damagetype == DOT)
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
}
}
else // scripted bonus
{
// Gift of the Naaru
if (spellProto->Id==59547)
{
scripted = true;
uint32 apBonus = GetTotalAttackPowerValue(BASE_ATTACK);
if (apBonus > DoneAdvertisedBenefit)
{
DoneTotal+=apBonus * stack;
coeff = 0.0f;
}
else
coeff = 1.0f;
}
// Earthliving - 0.45% of normal hot coeff
else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
{
factorMod *= 0.45f;
}
// Already set to scripted? so not uses healing bonus coefficient
// No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
{
scripted = true;
coeff = 0.0f;
}
}
// Default calculation
if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
{
if((!bonus && !scripted) || coeff < 0)
{
// Damage Done from spell damage bonus
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
// 200% limit
if(DotDuration > 0)
{
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
uint32 x = 0;
for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
int32 DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
}
}
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
CastingTime /= 2;
break;
}
}
// As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
}
factorMod *= CalculateLevelPenalty(spellProto)* stack;
TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
if(Player* modOwner = GetSpellModOwner())
{
coeff *= 100.0f;
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
coeff /= 100.0f;
}
DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
}
// use float as more appropriate for negative values and percent applying
float heal = (healamount + DoneTotal)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
// Nourish cast
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
{
// Rejuvenation, Regrowth, Lifebloom, or Wild Growth
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
//increase healing by 20%
TakenTotalMod *= 1.2f;
}
// Taken mods
// Healing Wave
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
{
// Search for Healing Way on Victim
AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0);
if(HealingWay)
TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
}
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(minval)
TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(maxval)
TakenTotalMod *= (100.0f + maxval) / 100.0f;
if(damagetype==DOT)
{
// Healing over time taken percent
float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
if(minval_hot)
TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
if(maxval_hot)
TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
}
AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for(AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
heal = (heal + TakenTotal) * TakenTotalMod;
return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
for(AuraEffectList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetAmount();
// Healing bonus of spirit, intellect and strength
if (GetTypeId() == TYPEID_PLAYER)
{
// Base value
AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
// Healing bonus from stats
AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
for(AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
}
// ... and attack power
AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
for(AuraEffectList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
return AdvertisedBenefit;
}
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetAmount();
return AdvertisedBenefit;
}
bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if(itr->type & shoolMask)
return true;
//If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if(itr->type & shoolMask)
return true;
return false;
}
bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
{
uint32 shoolMask = GetSpellSchoolMask(spellInfo);
if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if(itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId))
return true;
}
//If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if(itr->type & shoolMask)
return true;
return false;
}
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
// Single spell immunity.
SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
if(itr->type == spellInfo->Id)
return true;
if(spellInfo->Dispel)
{
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
if(itr->type == spellInfo->Dispel)
return true;
}
if(spellInfo->Mechanic)
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if(itr->type == spellInfo->Mechanic)
return true;
}
if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if((itr->type & GetSpellSchoolMask(spellInfo))
&& !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
&& !IsDispelableBySpell(spellInfo, itr->spellId))
return true;
}
return false;
}
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
if (!spellInfo)
return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effect[index];
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
if(itr->type == effect)
return true;
if(uint32 mechanic = spellInfo->EffectMechanic[index])
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if(itr->type == spellInfo->EffectMechanic[index])
return true;
}
if(uint32 aura = spellInfo->EffectApplyAuraName[index])
{
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
if(itr->type == aura)
return true;
// Check for immune to application of harmful magical effects
AuraEffectList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
for(AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
!IsPositiveEffect(spellInfo->Id, index)) // Harmful
return true;
}
return false;
}
bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
{
if(!spellInfo)
return false;
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_WARLOCK:
if(spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain
return true;
break;
case SPELLFAMILY_SHAMAN:
if(spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK)
return true;
break;
case SPELLFAMILY_DEATHKNIGHT:
if(spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike
return true;
break;
}
return false;
}
void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
{
if(!pVictim)
return;
if(*pdamage == 0)
return;
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
// Taken/Done fixed damage bonus auras
int32 DoneFlatBenefit = 0;
int32 TakenFlatBenefit = 0;
// ..done (for creature type by mask) in taken
AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneFlatBenefit += (*i)->GetAmount();
// ..done
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
// ..done (base at attack power for marked target and base at attack power for creature type)
int32 APbonus = 0;
if(attType == RANGED_ATTACK)
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
APbonus += (*i)->GetAmount();
}
else
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
// ..done (base at attack power and creature type)
AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
APbonus += (*i)->GetAmount();
}
if (APbonus!=0) // Can be negative
{
bool normalized = false;
if(spellProto)
{
for (uint8 i = 0; i<MAX_SPELL_EFFECTS;i++)
{
if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
normalized = true;
break;
}
}
}
// This is not a typo - Impurity has SPELLFAMILY_DRUID
if (AuraEffect const * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0))
APbonus *= (100.0f + aurEff->GetAmount()) / 100.0f;
DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
}
// ..taken
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
TakenFlatBenefit += (*i)->GetAmount();
if(attType!=RANGED_ATTACK)
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
else
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Done/Taken total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
// ..done
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// ..taken
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// .. taken pct (special attacks)
if (spellProto)
{
// Mod damage from spell mechanic
uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
if (mechanicMask)
{
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
// Shred - "Effects which increase Bleed damage also increase Shred damage"
|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
}
// .. taken pct: dummy auras
AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
//Cheat Death
case 2109:
if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
{
if(pVictim->GetTypeId() != TYPEID_PLAYER)
continue;
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
if (mod < (*i)->GetAmount())
mod = (*i)->GetAmount();
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
}
}
// .. taken pct: class scripts
AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
switch((*i)->GetMiscValue())
{
case 6427: case 6428: // Dirty Deeds
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{
AuraEffect* eff0 = (*i)->GetParentAura()->GetPartAura(0);
if(!eff0 || (*i)->GetEffIndex()!=1)
{
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
continue;
}
// effect 0 have expected value but in negative state
TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
}
break;
}
}
if(attType != RANGED_ATTACK)
{
AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
for(AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
else
{
AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
for(AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
// apply spellmod to Done damage
if(spellProto)
{
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
}
tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
// bonus result can be negative
*pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
{
if (apply)
{
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
{
next = itr; ++next;
if(itr->type == type)
{
m_spellImmune[op].erase(itr);
next = m_spellImmune[op].begin();
}
}
SpellImmune Immune;
Immune.spellId = spellId;
Immune.type = type;
m_spellImmune[op].push_back(Immune);
}
else
{
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
{
if(itr->spellId == spellId)
{
m_spellImmune[op].erase(itr);
break;
}
}
}
}
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
{
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask(type);
// Dispel all existing auras vs current dispel type
AuraMap& auras = GetAuras();
for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
{
SpellEntry const* spell = itr->second->GetSpellProto();
if( (1<<spell->Dispel) & dispelMask )
{
// Dispel aura
RemoveAura(itr);
}
else
++itr;
}
}
}
float Unit::GetWeaponProcChance() const
{
// normalized proc chance for weapon attack speed
// (odd formula...)
if(isAttackReady(BASE_ATTACK))
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
return 0;
}
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
{
// proc per minute chance calculation
if (PPM <= 0) return 0.0f;
// Apply chance modifer aura
if (spellProto)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
}
void Unit::Mount(uint32 mount)
{
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
if(mount)
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
// unsummon pet
if(GetTypeId() == TYPEID_PLAYER)
{
Pet* pet = ((Player*)this)->GetPet();
if(pet)
{
BattleGround *bg = ((Player *)this)->GetBattleGround();
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
if(bg && bg->isArena())
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
else
((Player*)this)->UnsummonPetTemporaryIfAny();
}
}
}
void Unit::Unmount()
{
if(!IsMounted())
return;
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
// only resummon old pet if the player is already added to a map
// this prevents adding a pet to a not created map which would otherwise cause a crash
// (it could probably happen when logging in after a previous crash)
if(GetTypeId() == TYPEID_PLAYER)
{
if(Pet *pPet = ((Player*)this)->GetPet())
{
if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
else
((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
}
}
void Unit::SetInCombatWith(Unit* enemy)
{
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
if(eOwner->IsPvP())
{
SetInCombatState(true,enemy);
return;
}
//check for duel
if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
{
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
if(((Player const*)eOwner)->duel->opponent == myOwner)
{
SetInCombatState(true,enemy);
return;
}
}
SetInCombatState(false,enemy);
}
void Unit::CombatStart(Unit* target, bool initialAggro)
{
if (initialAggro)
{
if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this);
}
SetInCombatWith(target);
target->SetInCombatWith(this);
}
Unit *who = target->GetCharmerOrOwnerOrSelf();
if(who->GetTypeId() == TYPEID_PLAYER)
SetContestedPvP((Player*)who);
Player *me = GetCharmerOrOwnerPlayerOrPlayerItself();
if(me && who->IsPvP()
&& (who->GetTypeId() != TYPEID_PLAYER
|| !me->duel || me->duel->opponent != who))
{
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
}
void Unit::SetInCombatState(bool PvP, Unit* enemy)
{
// only alive units can be in combat
if(!isAlive())
return;
if(PvP)
m_CombatTimer = 5000;
if(isInCombat())
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if(GetTypeId() != TYPEID_PLAYER)
{
// Set home position at place of engaging combat for escorted creatures
if(((Creature*)this)->IsAIEnabled)
if (((Creature *)this)->AI()->IsEscorted())
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
}
}
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
UpdateSpeed(MOVE_FLIGHT, true);
}
else if(!isCharmed())
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
void Unit::ClearInCombat()
{
m_CombatTimer = 0;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId()!=TYPEID_PLAYER)
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
else
((Player*)this)->UpdatePotionCooldown();
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{
if(Unit *owner = GetOwner())
{
for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
}
}
else if(!isCharmed())
return;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
}
//TODO: remove this function
bool Unit::isTargetableForAttack() const
{
return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
}
bool Unit::canAttack(Unit const* target, bool force) const
{
assert(target);
if(force)
{
if(IsFriendlyTo(target))
return false;
}
else if(!IsHostileTo(target))
return false;
if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
return false;
if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target))
return false;
if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
return false;
return true;
}
bool Unit::isAttackableByAOE() const
{
if(!isAlive())
return false;
if(HasFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_2))
return false;
if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
return false;
return !hasUnitState(UNIT_STAT_UNATTACKABLE);
}
int32 Unit::ModifyHealth(int32 dVal)
{
int32 gain = 0;
if(dVal==0)
return 0;
int32 curHealth = (int32)GetHealth();
int32 val = dVal + curHealth;
if(val <= 0)
{
SetHealth(0);
return -curHealth;
}
int32 maxHealth = (int32)GetMaxHealth();
if(val < maxHealth)
{
SetHealth(val);
gain = val - curHealth;
}
else if(curHealth != maxHealth)
{
SetHealth(maxHealth);
gain = maxHealth - curHealth;
}
return gain;
}
int32 Unit::GetHealthGain(int32 dVal)
{
int32 gain = 0;
if(dVal==0)
return 0;
int32 curHealth = (int32)GetHealth();
int32 val = dVal + curHealth;
if(val <= 0)
{
return -curHealth;
}
int32 maxHealth = (int32)GetMaxHealth();
if(val < maxHealth)
{
gain = dVal;
}
else if(curHealth != maxHealth)
{
gain = maxHealth - curHealth;
}
return gain;
}
int32 Unit::ModifyPower(Powers power, int32 dVal)
{
int32 gain = 0;
if(dVal==0)
return 0;
int32 curPower = (int32)GetPower(power);
int32 val = dVal + curPower;
if(val <= 0)
{
SetPower(power,0);
return -curPower;
}
int32 maxPower = (int32)GetMaxPower(power);
if(val < maxPower)
{
SetPower(power,val);
gain = val - curPower;
}
else if(curPower != maxPower)
{
SetPower(power,maxPower);
gain = maxPower - curPower;
}
return gain;
}
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
if(!u)
return false;
return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
}
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
return true;
}
bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
if(m_invisibilityMask & u->m_invisibilityMask) // same group
return true;
AuraEffectList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
{
for(uint32 i = 0; i < 10; ++i)
{
if(((1 << i) & mask)==0)
continue;
// find invisibility level
uint32 invLevel = 0;
Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if(((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
invLevel = (*itr)->GetAmount();
// find invisibility detect level
uint32 detectLevel = 0;
if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
{
detectLevel = ((Player*)this)->GetDrunkValue();
}
else
{
Unit::AuraEffectList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for(Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
if(((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
detectLevel = (*itr)->GetAmount();
}
if(invLevel <= detectLevel)
return true;
}
}
return false;
}
bool Unit::canDetectStealthOf(Unit const* target, float distance) const
{
if(hasUnitState(UNIT_STAT_STUNNED))
return false;
if(distance < 0.24f) //collision
return true;
if(!HasInArc(M_PI, target)) //behind
return false;
if(HasAuraType(SPELL_AURA_DETECT_STEALTH))
return true;
AuraEffectList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f;
//Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this));
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
//based on wowwiki every 5 mod we have 1 more level diff in calculation
visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
return distance < visibleDistance;
}
void Unit::DestroyForNearbyPlayers()
{
if(!IsInWorld())
return;
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
&& ((Player*)(*iter))->HaveAtClient(this)
&& GetCharmerGUID() != (*iter)->GetGUID()) // TODO: this is for puppet
{
DestroyForPlayer((Player*)(*iter));
((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
}
}
void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
SetToNotify();
if(x == VISIBILITY_GROUP_STEALTH)
DestroyForNearbyPlayers();
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
{
int32 main_speed_mod = 0;
float stack_bonus = 1.0f;
float non_stack_bonus = 1.0f;
switch(mtype)
{
// Only apply debuffs
case MOVE_FLIGHT_BACK:
case MOVE_RUN_BACK:
case MOVE_SWIM_BACK:
break;
case MOVE_WALK:
return;
case MOVE_RUN:
{
if (IsMounted()) // Use on mount auras
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
}
else
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
}
break;
}
case MOVE_SWIM:
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
break;
}
case MOVE_FLIGHT:
{
if (GetTypeId()==TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
// for some spells this mod is applied on vehicle owner
uint32 owner_speed_mod = 0;
if (Unit * owner = GetCharmer())
uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
}
else if (IsMounted())
{
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
}
else // Use not mount (shapeshift for example) auras (should stack)
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
// Update speed for vehicle if avalible
if (GetTypeId()==TYPEID_PLAYER)
if (Unit * vehicle = ((Player*)this)->m_Vehicle)
vehicle->UpdateSpeed(MOVE_FLIGHT, true);
break;
}
default:
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
return;
}
float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
// now we ready for speed calculation
float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
switch(mtype)
{
case MOVE_RUN:
case MOVE_SWIM:
case MOVE_FLIGHT:
{
// Set creature speed rate from CreatureInfo
if (GetTypeId() == TYPEID_UNIT)
speed *= ((Creature*)this)->GetCreatureInfo()->speed;
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
// TODO: possible affect only on MOVE_RUN
if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
{
// Use speed from aura
float max_speed = normalization / baseMoveSpeed[mtype];
if (speed > max_speed)
speed = max_speed;
}
break;
}
default:
break;
}
// Apply strongest slow aura mod to speed
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow)
speed *=(100.0f + slow)/100.0f;
SetSpeed(mtype, speed, forced);
}
float Unit::GetSpeed( UnitMoveType mtype ) const
{
return m_speed_rate[mtype]*baseMoveSpeed[mtype];
}
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
{
if (rate < 0)
rate = 0.0f;
// Update speed only on change
if (m_speed_rate[mtype] == rate)
return;
m_speed_rate[mtype] = rate;
propagateSpeedChange();
WorldPacket data;
if(!forced)
{
switch(mtype)
{
case MOVE_WALK:
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN:
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_RUN_BACK:
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM:
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_SWIM_BACK:
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_TURN_RATE:
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT:
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
break;
case MOVE_PITCH_RATE:
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
}
data.append(GetPackGUID());
data << uint32(0); // movement flags
data << uint16(0); // unk flags
data << uint32(getMSTime());
data << float(GetPositionX());
data << float(GetPositionY());
data << float(GetPositionZ());
data << float(GetOrientation());
data << uint32(0); // fall time
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
else
{
if(GetTypeId() == TYPEID_PLAYER)
{
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
// and do it only for real sent packets and use run for run/mounted as client expected
++((Player*)this)->m_forced_speed_changes[mtype];
if(!isInCombat())
if(Pet* pet = ((Player*)this)->GetPet())
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
switch(mtype)
{
case MOVE_WALK:
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
break;
case MOVE_RUN:
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
break;
case MOVE_RUN_BACK:
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
break;
case MOVE_SWIM:
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
break;
case MOVE_SWIM_BACK:
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
break;
case MOVE_TURN_RATE:
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
break;
case MOVE_FLIGHT:
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
break;
case MOVE_FLIGHT_BACK:
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
break;
case MOVE_PITCH_RATE:
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
return;
}
data.append(GetPackGUID());
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
SendMessageToSet( &data, true );
}
}
void Unit::SetHover(bool on)
{
if(on)
CastSpell(this, 11010, true);
else
RemoveAurasDueToSpell(11010);
}
void Unit::setDeathState(DeathState s)
{
if (s != ALIVE && s!= JUST_ALIVED)
{
CombatStop();
DeleteThreatList();
getHostilRefManager().deleteReferences();
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
if(IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
UnsummonAllTotems();
RemoveAllControlled();
RemoveAllAurasOnDeath();
ExitVehicle();
}
if (s == JUST_DIED)
{
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
//without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
//do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);
}
else if(s == JUST_ALIVED)
{
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
}
if (m_deathState != ALIVE && s == ALIVE)
{
//_ApplyAllAuraMods();
// Reset display id on resurection - needed by corpse explosion to cleanup after display change
SetDisplayId(GetNativeDisplayId());
}
m_deathState = s;
}
/*########################################
######## ########
######## AGGRO SYSTEM ########
######## ########
########################################*/
bool Unit::CanHaveThreatList() const
{
// only creatures can have threat list
if( GetTypeId() != TYPEID_UNIT )
return false;
// only alive units can have threat list
if( !isAlive() )
return false;
// totems can not have threat list
if( ((Creature*)this)->isTotem() )
return false;
// vehicles can not have threat list
//if( ((Creature*)this)->isVehicle() )
// return false;
// summons can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION | SUMMON_MASK_GUARDIAN | SUMMON_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
return false;
return true;
}
//======================================================================
float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
{
if(!HasAuraType(SPELL_AURA_MOD_THREAT))
return threat;
SpellSchools school = GetFirstSchoolInMask(schoolMask);
return threat * m_threatModifier[school];
}
//======================================================================
void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
{
// Only mobs can manage threat lists
if(CanHaveThreatList())
m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
}
//======================================================================
void Unit::DeleteThreatList()
{
if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
SendClearThreatListOpcode();
m_ThreatManager.clearReferences();
}
//======================================================================
void Unit::TauntApply(Unit* taunter)
{
assert(GetTypeId()== TYPEID_UNIT);
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
return;
if(!CanHaveThreatList())
return;
if(((Creature*)this)->HasReactState(REACT_PASSIVE))
return;
Unit *target = getVictim();
if(target && target == taunter)
return;
SetInFront(taunter);
if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(taunter);
//m_ThreatManager.tauntApply(taunter);
}
//======================================================================
void Unit::TauntFadeOut(Unit *taunter)
{
assert(GetTypeId()== TYPEID_UNIT);
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
return;
if(!CanHaveThreatList())
return;
if(((Creature*)this)->HasReactState(REACT_PASSIVE))
return;
Unit *target = getVictim();
if(!target || target != taunter)
return;
if(m_ThreatManager.isThreatListEmpty())
{
if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterEvadeMode();
return;
}
//m_ThreatManager.tauntFadeOut(taunter);
target = m_ThreatManager.getHostilTarget();
if (target && target != taunter)
{
SetInFront(target);
if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(target);
}
}
//======================================================================
Unit* Creature::SelectVictim()
{
//function provides main threat functionality
//next-victim-selection algorithm and evade mode are called
//threat list sorting etc.
//This should not be called by unit who does not have a threatlist
//or who does not have threat (totem/pet/critter)
//otherwise enterevademode every update
Unit* target = NULL;
// First checking if we have some taunt on us
const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
if ( !tauntAuras.empty() )
{
Unit* caster;
// The last taunt aura caster is alive an we are happy to attack him
if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
return getVictim();
else if (tauntAuras.size() > 1)
{
// We do not have last taunt aura caster but we have more taunt auras,
// so find first available target
// Auras are pushed_back, last caster will be on the end
AuraEffectList::const_iterator aura = --tauntAuras.end();
do
{
--aura;
if ( (caster = (*aura)->GetCaster()) &&
caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) )
{
target = caster;
break;
}
}while (aura != tauntAuras.begin());
}
else
target = getVictim();
}
if (CanHaveThreatList())
{
if ( !target && !m_ThreatManager.isThreatListEmpty() )
// No taunt aura or taunt aura caster is dead standart target selection
target = m_ThreatManager.getHostilTarget();
}
else
{
// We have player pet probably
target = getAttackerForHelper();
if (!target && isSummon())
{
if (Unit * owner = ((TempSummon*)this)->GetOwner())
{
if (HasReactState(REACT_AGGRESSIVE) || HasReactState(REACT_DEFENSIVE))
{
if (owner->isInCombat())
target = owner->getAttackerForHelper();
if (!target)
{
for(ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
{
if ((*itr)->isInCombat())
{
target = (*itr)->getAttackerForHelper();
if (target) break;
}
}
}
}
}
}
}
if(target)
{
if(!hasUnitState(UNIT_STAT_STUNNED))
SetInFront(target);
return target;
}
// last case when creature don't must go to evade mode:
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// for example at owner command to pet attack some far away creature
// Note: creature not have targeted movement generator but have attacker in this case
if(m_attackers.size() && CanHaveThreatList() && m_ThreatManager.isThreatListEmpty()) //there are some cases null target are always returned,so creature evade can not be called at all. such as pull creature at a distance beyond the attackdist to the attacker
return NULL;
/*if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
{
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) )
return NULL;
}
}*/
// search nearby enemy before enter evade mode
if(HasReactState(REACT_AGGRESSIVE))
{
target = SelectNearestTarget();
if(target && !IsOutOfThreatArea(target))
return target;
}
if(m_invisibilityMask)
{
Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if((*itr)->GetParentAura()->IsPermanent())
{
AI()->EnterEvadeMode();
break;
}
return NULL;
}
// enter in evade mode in other case
AI()->EnterEvadeMode();
return NULL;
}
//======================================================================
//======================================================================
//======================================================================
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
int32 level = int32(getLevel());
if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
level = (int32)spellProto->maxLevel;
else if (level < (int32)spellProto->baseLevel)
level = (int32)spellProto->baseLevel;
level-= (int32)spellProto->spellLevel;
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
// range can have possitive and negative values, so order its for irand
int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
: irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
int32 value = basePoints + randvalue;
//random damage
if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
value += (int32)(comboDamage * comboPoints);
if(Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
switch(effect_index)
{
case 0:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
break;
case 1:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
break;
case 2:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
break;
}
}
if(!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
//there are many more: slow speed, -healing pct
value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
//value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
return value;
}
int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
int32 minduration = GetSpellDuration(spellProto);
int32 maxduration = GetSpellMaxDuration(spellProto);
int32 duration;
if( minduration != -1 && minduration != maxduration )
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
else
duration = minduration;
return duration;
}
int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
{
//don't mod permament auras duration
if (duration<0)
return duration;
//cut duration only of negative effects
if (!positive)
{
int32 mechanic = GetAllSpellMechanicMask(spellProto);
int32 durationMod;
int32 durationMod_always = 0;
int32 durationMod_not_stack = 0;
for (uint8 i = 1;i<=MECHANIC_ENRAGED;++i)
{
if (!(mechanic & 1<<i))
continue;
// Find total mod value (negative bonus)
int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
// Find max mod (negative bonus)
int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
// Check if mods applied before were weaker
if (new_durationMod_always < durationMod_always)
durationMod_always = new_durationMod_always;
if (new_durationMod_not_stack < durationMod_not_stack)
durationMod_not_stack = new_durationMod_not_stack;
}
// Select strongest negative mod
if (durationMod_always > durationMod_not_stack)
durationMod = durationMod_not_stack;
else
durationMod = durationMod_always;
if (durationMod != 0)
duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
// there are only negative mods currently
durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
durationMod=0;
if (durationMod_always > durationMod_not_stack)
durationMod += durationMod_not_stack;
else
durationMod += durationMod_always;
if (durationMod != 0)
duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
}
//else positive mods here, there are no currently
//when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
return duration>0 ? duration : 0;
}
void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
{
if (!spellProto || castTime<0)
return;
//called from caster
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName)
castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{
if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
}
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
{
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
if(!i->hitCount)
return DIMINISHING_LEVEL_1;
if(!i->hitTime)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
}
// or else increase the count.
else
{
return DiminishingLevels(i->hitCount);
}
}
return DIMINISHING_LEVEL_1;
}
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
i->hitCount += 1;
return;
}
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
{
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
return;
// test pet/charm masters instead pets/charmeds
Unit const* targetOwner = GetCharmerOrOwner();
Unit const* casterOwner = caster->GetCharmerOrOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
if(limitduration > 0 && duration > limitduration)
{
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
duration = limitduration;
}
float mod = 1.0f;
// Some diminishings applies to mobs too (for example, Stun)
if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
switch(diminish)
{
case DIMINISHING_LEVEL_1: break;
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
default: break;
}
}
duration = int32(duration * mod);
}
void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
{
// Checking for existing in the table
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
if(apply)
i->stack += 1;
else if(i->stack)
{
i->stack -= 1;
// Remember time after last aura from group removed
if (i->stack == 0)
i->hitTime = getMSTime();
}
break;
}
}
uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
if (!rangeEntry)
return 0;
if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
return rangeEntry->maxRangeFriend;
if (IsHostileTo(target))
return rangeEntry->maxRangeHostile;
return rangeEntry->maxRangeFriend;
};
uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
{
if (!rangeEntry)
return 0;
if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
return rangeEntry->minRangeFriend;
if (IsHostileTo(target))
return rangeEntry->minRangeHostile;
return rangeEntry->minRangeFriend;
};
uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
{
if (!radiusEntry)
return 0;
if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
return radiusEntry->radiusFriend;
if (IsHostileTo(target))
return radiusEntry->radiusHostile;
return radiusEntry->radiusFriend;
};
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
}
Player* Unit::GetPlayer(uint64 guid)
{
return ObjectAccessor::FindPlayer(guid);
}
Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
{
return object.GetMap()->GetCreature(guid);
}
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
return u->canSeeOrDetect(this, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
{
if(GetTypeId() == TYPEID_PLAYER)
{
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
if(ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
return CREATURE_TYPE_HUMANOID;
}
else
return ((Creature*)this)->GetCreatureInfo()->type;
}
/*#######################################
######## ########
######## STAT SYSTEM ########
######## ########
#######################################*/
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
{
if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
return false;
}
float val = 1.0f;
switch(modifierType)
{
case BASE_VALUE:
case TOTAL_VALUE:
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
break;
case BASE_PCT:
case TOTAL_PCT:
if(amount <= -100.0f) //small hack-fix for -100% modifiers
amount = -200.0f;
val = (100.0f + amount) / 100.0f;
m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
break;
default:
break;
}
if(!CanModifyStats())
return false;
switch(unitMod)
{
case UNIT_MOD_STAT_STRENGTH:
case UNIT_MOD_STAT_AGILITY:
case UNIT_MOD_STAT_STAMINA:
case UNIT_MOD_STAT_INTELLECT:
case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
case UNIT_MOD_ARMOR: UpdateArmor(); break;
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
case UNIT_MOD_MANA:
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
case UNIT_MOD_HAPPINESS:
case UNIT_MOD_RUNE:
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
case UNIT_MOD_RESISTANCE_HOLY:
case UNIT_MOD_RESISTANCE_FIRE:
case UNIT_MOD_RESISTANCE_NATURE:
case UNIT_MOD_RESISTANCE_FROST:
case UNIT_MOD_RESISTANCE_SHADOW:
case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
default:
break;
}
return true;
}
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
{
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("trial to access non existed modifier value from UnitMods!");
return 0.0f;
}
if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
return 0.0f;
return m_auraModifiersGroup[unitMod][modifierType];
}
float Unit::GetTotalStatValue(Stats stat) const
{
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
// value = ((base_value * base_pct) + total_value) * total_pct
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
return value;
}
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if(unitMod >= UNIT_MOD_END)
{
sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
return value;
}
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
{
SpellSchools school = SPELL_SCHOOL_NORMAL;
switch(unitMod)
{
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
default:
break;
}
return school;
}
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
{
Stats stat = STAT_STRENGTH;
switch(unitMod)
{
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
default:
break;
}
return stat;
}
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
switch(unitMod)
{
case UNIT_MOD_MANA: return POWER_MANA;
case UNIT_MOD_RAGE: return POWER_RAGE;
case UNIT_MOD_FOCUS: return POWER_FOCUS;
case UNIT_MOD_ENERGY: return POWER_ENERGY;
case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
case UNIT_MOD_RUNE: return POWER_RUNE;
case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
default: return POWER_MANA;
}
return POWER_MANA;
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
if (attType == RANGED_ATTACK)
{
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
}
else
{
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
}
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
{
if (attType == OFF_ATTACK && !haveOffhandWeapon())
return 0.0f;
return m_weaponDamage[attType][type];
}
void Unit::SetLevel(uint32 lvl)
{
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
// group update
if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
}
void Unit::SetHealth(uint32 val)
{
if(getDeathState() == JUST_DIED)
val = 0;
else
{
uint32 maxHealth = GetMaxHealth();
if(maxHealth < val)
val = maxHealth;
}
SetUInt32Value(UNIT_FIELD_HEALTH, val);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
}
}
}
void Unit::SetMaxHealth(uint32 val)
{
if(!val) val = 1;
uint32 health = GetHealth();
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
}
}
if(val < health)
SetHealth(val);
}
void Unit::SetPower(Powers power, uint32 val)
{
if(GetPower(power) == val)
return;
uint32 maxPower = GetMaxPower(power);
if(maxPower < val)
val = maxPower;
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
WorldPacket data(SMSG_POWER_UPDATE);
data.append(GetPackGUID());
data << uint8(power);
data << uint32(val);
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
// Update the pet's character sheet with happiness damage bonus
if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
{
pet->UpdateDamagePhysical(BASE_ATTACK);
}
}
}
void Unit::SetMaxPower(Powers power, uint32 val)
{
uint32 cur_power = GetPower(power);
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
if(val < cur_power)
SetPower(power, val);
}
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
{
ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
}
}
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
{
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
// group update
if(GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if(((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
}
uint32 Unit::GetCreatePowers( Powers power ) const
{
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
switch(power)
{
case POWER_MANA: return GetCreateMana();
case POWER_RAGE: return 1000;
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER: return 1000;
case POWER_RUNE: return 0;
case POWER_HEALTH: return 0;
}
return 0;
}
void Unit::AddToWorld()
{
if(!IsInWorld())
{
WorldObject::AddToWorld();
m_Notified = false;
assert(m_NotifyListPos < 0); //instance : crash
//m_NotifyListPos = -1;
SetToNotify();
}
}
void Unit::RemoveFromWorld()
{
// cleanup
assert(GetGUID());
if(IsInWorld())
{
RemoveCharmAuras();
RemoveBindSightAuras();
RemoveNotOwnSingleTargetAuras();
ExitVehicle();
UnsummonAllTotems();
RemoveAllControlled();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
if(m_NotifyListPos >= 0)
{
GetMap()->RemoveUnitFromNotify(m_NotifyListPos);
m_NotifyListPos = -1;
}
if(GetCharmerGUID())
{
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
assert(false);
}
WorldObject::RemoveFromWorld();
}
}
void Unit::CleanupsBeforeDelete()
{
assert(GetGUID());
//A unit may be in removelist and not in world, but it is still in grid
//and may have some references during delete
RemoveAllAuras();
InterruptNonMeleeSpells(true);
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPointHolders();
DeleteThreatList();
getHostilRefManager().setOnlineOfflineState(false);
RemoveAllGameObjects();
RemoveAllDynObjects();
if(IsInWorld())
RemoveFromWorld();
}
void Unit::UpdateCharmAI()
{
if(GetTypeId() == TYPEID_PLAYER)
return;
if(i_disabledAI) // disabled AI must be primary AI
{
if(!isCharmed())
{
if(i_AI) delete i_AI;
i_AI = i_disabledAI;
i_disabledAI = NULL;
}
}
else
{
if(isCharmed())
{
i_disabledAI = i_AI;
if(isPossessed() || ((Creature*)this)->isVehicle())
i_AI = new PossessedAI((Creature*)this);
else
i_AI = new PetAI((Creature*)this);
}
}
}
CharmInfo* Unit::InitCharmInfo()
{
if(!m_charmInfo)
m_charmInfo = new CharmInfo(this);
return m_charmInfo;
}
void Unit::DeleteCharmInfo()
{
if(!m_charmInfo)
return;
delete m_charmInfo;
m_charmInfo = NULL;
}
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
for(uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
m_oldReactState = ((Creature*)m_unit)->GetReactState();
((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
}
}
CharmInfo::~CharmInfo()
{
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_unit)->SetReactState(m_oldReactState);
}
}
void CharmInfo::InitPetActionBar()
{
// the first 3 SpellOrActions are attack, follow and stay
for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
// middle 4 SpellOrActions are spells/special attacks/abilities
for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
// last 3 SpellOrActions are reactions
for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
if(withAttack)
SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
else
SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
SetActionBar(x,0,ACT_PASSIVE);
}
void CharmInfo::InitPossessCreateSpells()
{
InitEmptyActionBar();
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[i];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
spellId = 0;
if(IsPassiveSpell(spellId))
m_unit->CastSpell(m_unit, spellId, true);
else
AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE);
}
}
}
void CharmInfo::InitCharmCreateSpells()
{
if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
{
InitEmptyActionBar();
return;
}
InitPetActionBar();
for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
spellId = 0;
if(!spellId)
{
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
continue;
}
if (IsPassiveSpell(spellId))
{
m_unit->CastSpell(m_unit, spellId, true);
m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
}
else
{
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
ActiveStates newstate;
if(spellInfo)
{
if(!IsAutocastableSpell(spellId))
newstate = ACT_PASSIVE;
else
{
bool autocast = false;
for(uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
if(spellmgr.SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
autocast = true;
if(autocast)
{
newstate = ACT_ENABLED;
ToggleCreatureAutocast(spellId, true);
}
else
newstate = ACT_DISABLED;
}
}
AddSpellToActionBar(spellId, newstate);
}
}
}
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
{
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
// new spell rank can be already listed
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
{
PetActionBar[i].SetAction(spell_id);
return true;
}
}
}
// or use empty slot in other case
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
return true;
}
}
return false;
}
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
{
SetActionBar(i,0,ACT_PASSIVE);
return true;
}
}
}
return false;
}
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
{
if(IsPassiveSpell(spellid))
return;
for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
if(spellid == m_charmspells[x].GetAction())
m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
}
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
{
m_petnumber = petnumber;
if(statwindow)
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
else
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
void CharmInfo::LoadPetActionBar(const std::string& data )
{
InitPetActionBar();
Tokens tokens = StrSplit(data, " ");
if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
return; // non critical, will reset to default
uint8 index;
Tokens::iterator iter;
for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
{
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
uint8 type = atol((*iter).c_str());
++iter;
uint32 action = atol((*iter).c_str());
PetActionBar[index].SetActionAndType(action,ActiveStates(type));
// check correctness
if(PetActionBar[index].IsActionBarForSpell())
{
if(!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
SetActionBar(index,0,ACT_PASSIVE);
else if(!IsAutocastableSpell(PetActionBar[index].GetAction()))
SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
}
}
}
void CharmInfo::BuildActionBar( WorldPacket* data )
{
for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
*data << uint32(PetActionBar[i].packedData);
}
void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
{
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
break;
}
}
}
bool Unit::isFrozen() const
{
return HasAuraState(AURA_STATE_FROZEN);
}
struct ProcTriggeredData
{
ProcTriggeredData(Aura* _aura)
: aura(_aura)
{
effMask = 0;
spellProcEvent = NULL;
}
SpellProcEventEntry const *spellProcEvent;
Aura * aura;
uint32 effMask;
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
// List of auras that CAN be trigger but may not exist in spell_proc_event
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
bool InitTriggerAuraData()
{
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
{
isTriggerAura[i]=false;
isNonTriggerAura[i] = false;
}
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
return true;
}
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
{
uint32 procEx = PROC_EX_NONE;
// Check victim state
if (missCondition!=SPELL_MISS_NONE)
switch (missCondition)
{
case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
default:
break;
}
else
{
// On block
if (damageInfo->blocked)
procEx|=PROC_EX_BLOCK;
// On absorb
if (damageInfo->absorb)
procEx|=PROC_EX_ABSORB;
// On crit
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
procEx|=PROC_EX_CRITICAL_HIT;
else
procEx|=PROC_EX_NORMAL_HIT;
}
return procEx;
}
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura)
{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading())
return;
// For melee/ranged based attack need update skills and set some Aura states if victim present
if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
{
// Update skills here for players
if (GetTypeId() == TYPEID_PLAYER)
{
// On melee based hit/miss/resist need update skill (for victim and attacker)
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
((Player*)this)->UpdateDefense();
}
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
{
// for victim
if (isVictim)
{
// if victim and dodge attack
if (procExtra&PROC_EX_DODGE)
{
//Update AURA_STATE on dodge
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer( REACTIVE_DEFENSE );
}
}
// if victim and parry attack
if (procExtra & PROC_EX_PARRY)
{
// For Hunters only Counterattack (skip Mongoose bite)
if (getClass() == CLASS_HUNTER)
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
StartReactiveTimer( REACTIVE_HUNTER_PARRY );
}
else
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
StartReactiveTimer( REACTIVE_DEFENSE );
}
}
// if and victim block attack
if (procExtra & PROC_EX_BLOCK)
{
ModifyAuraState(AURA_STATE_DEFENSE,true);
StartReactiveTimer( REACTIVE_DEFENSE );
}
}
else //For attacker
{
// Overpower on victim dodge
if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
{
((Player*)this)->AddComboPoints(pTarget, 1);
StartReactiveTimer( REACTIVE_OVERPOWER );
}
}
}
}
ProcTriggeredList procTriggered;
// Fill procTriggered list
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
// Do not allow auras to proc from effect triggered by itself
if (procAura && procAura->Id == itr->first)
continue;
ProcTriggeredData triggerData(itr->second);
if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), triggerData.spellProcEvent))
continue;
for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
{
if (AuraEffect * aurEff = itr->second->GetPartAura(i))
{
// Skip this auras
if (isNonTriggerAura[aurEff->GetAuraName()])
continue;
// If not trigger by default and spellProcEvent==NULL - skip
if (!isTriggerAura[aurEff->GetAuraName()] && triggerData.spellProcEvent==NULL)
continue;
triggerData.effMask |= 1<<i;
}
}
if (triggerData.effMask)
procTriggered.push_front(triggerData);
}
// Nothing found
if (procTriggered.empty())
return;
if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
SetCantProc(true);
// Handle effects proceed this time
for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
// look for aura in auras list, it may be removed while proc event processing
if (!HasAura(i->aura))
continue;
bool useCharges= i->aura->GetAuraCharges()>0;
bool takeCharges = false;
SpellEntry const *spellInfo = i->aura->GetSpellProto();
uint32 Id = i->aura->GetId();
// For players set spell cooldown if need
uint32 cooldown = 0;
if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = i->spellProcEvent->cooldown;
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
SetCantProc(true);
// This bool is needed till separate aura effect procs are still here
bool handled = false;
if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
takeCharges = true;
}
uint32 procDebug = 0;
if (!handled)
for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex)
{
if (!(i->effMask & (1<<effIndex)))
continue;
AuraEffect *triggeredByAura = i->aura->GetPartAura(effIndex);
assert(triggeredByAura);
switch(triggeredByAura->GetAuraName())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges=true;
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
takeCharges=true;
break;
}
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
{
takeCharges=true;
if (procDebug & 1)
sLog.outError("Dummy aura of spell %d procs twice from one effect!",spellInfo->Id);
procDebug |= 1;
}
break;
}
case SPELL_AURA_OBS_MOD_ENERGY:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
{
takeCharges=true;
if (procDebug & 2)
sLog.outError("ObsModEnergy aura of spell %d procs twice from one effect!",spellInfo->Id);
procDebug |= 2;
}
break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
{
takeCharges=true;
if (procDebug & 16)
sLog.outError("ModDamagePctTaken aura of spell %d procs twice from one effect!",spellInfo->Id);
procDebug |= 16;
}
break;
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
{
takeCharges=true;
if (procDebug & 4)
sLog.outError("Haste aura of spell %d procs twice from one effect!",spellInfo->Id);
procDebug |= 4;
}
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
{
takeCharges=true;
if (procDebug & 8)
sLog.outError("OverrideClassScripts aura of spell %d procs twice from one effect!",spellInfo->Id);
procDebug |= 8;
}
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
{
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
takeCharges=true;
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
HandleAuraRaidProcFromCharge(triggeredByAura);
takeCharges=true;
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges=true;
break;
}
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
if (procSpell && GetSpellCastTime(procSpell) != 0)
takeCharges=true;
break;
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
// Skip Melee hits and spells ws wrong school
if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
takeCharges=true;
break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
// Skip melee hits and spells ws wrong school or zero cost
if (procSpell &&
(procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
(triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
takeCharges=true;
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
// Compare mechanic
if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
takeCharges=true;
break;
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
// Compare mechanic
if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
takeCharges=true;
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
takeCharges=true;
break;
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
if (procSpell)
takeCharges=true;
break;
// CC Auras which use their amount amount to drop
// Are there any more auras which need this?
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_TRANSFORM:
if (isVictim && damage)
{
// Damage is dealt after proc system - lets ignore auras which wasn't updated yet
// to make spell not remove its own aura
if (i->aura->GetAuraDuration() == i->aura->GetAuraMaxDuration())
break;
int32 damageLeft = triggeredByAura->GetAmount();
// No damage left
if (damageLeft < damage )
RemoveAura(i->aura);
else
triggeredByAura->SetAmount(damageLeft-damage);
}
break;
//case SPELL_AURA_ADD_FLAT_MODIFIER:
//case SPELL_AURA_ADD_PCT_MODIFIER:
// HandleSpellModAuraProc
//break;
default:
// nothing do, just charges counter
takeCharges=true;
break;
}
}
// Remove charge (aura can be removed by triggers)
if(useCharges && takeCharges)
{
i->aura->DropAuraCharge();
}
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
SetCantProc(false);
}
// Cleanup proc requirements
if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
SetCantProc(false);
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
{
return SPELL_SCHOOL_MASK_NORMAL;
}
Player* Unit::GetSpellModOwner() const
{
if(GetTypeId()==TYPEID_PLAYER)
return (Player*)this;
if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
{
Unit* owner = GetOwner();
if(owner && owner->GetTypeId()==TYPEID_PLAYER)
return (Player*)owner;
}
return NULL;
}
///----------Pet responses methods-----------------
void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
{
if(msg == SPELL_CAST_OK)
return;
Unit *owner = GetCharmerOrOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
// uint32 for some reason
// uint32 for some reason
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetActionFeedback (uint8 msg)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
data << uint8(msg);
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetTalk (uint32 pettalk)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
data << uint64(GetGUID());
data << uint32(pettalk);
((Player*)owner)->GetSession()->SendPacket(&data);
}
void Unit::SendPetAIReaction(uint64 guid)
{
Unit* owner = GetOwner();
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
data << uint64(guid);
data << uint32(AI_REACTION_AGGRO);
((Player*)owner)->GetSession()->SendPacket(&data);
}
///----------End of Pet responses methods----------
void Unit::StopMoving()
{
clearUnitState(UNIT_STAT_MOVING);
// send explicit stop packet
// rely on vmaps here because for example stormwind is in air
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterStop();
// update position and orientation;
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data,false);
}
void Unit::SendMovementFlagUpdate()
{
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false);
}
/*
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID, uint32 time)
{
if( apply )
{
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
GetMotionMaster()->MovementExpired(false);
CastStop(GetGUID()==casterGUID ? spellID : 0);
Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
}
else
{
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
GetMotionMaster()->MovementExpired(false);
if( GetTypeId() != TYPEID_PLAYER && isAlive() )
{
// restore appropriate movement generator
if(getVictim())
GetMotionMaster()->MoveChase(getVictim());
else
GetMotionMaster()->Initialize();
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
if(caster && ((Creature*)this)->AI())
((Creature*)this)->AI()->AttackedBy(caster);
}
}
if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
{
if( apply )
{
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
CastStop(GetGUID()==casterGUID ? spellID : 0);
GetMotionMaster()->MoveConfused();
}
else
{
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
GetMotionMaster()->MovementExpired(false);
if (GetTypeId() == TYPEID_UNIT)
{
// if in combat restore movement generator
if(getVictim())
GetMotionMaster()->MoveChase(getVictim());
}
}
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
*/
bool Unit::IsSitState() const
{
uint8 s = getStandState();
return
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
s == UNIT_STAND_STATE_SIT;
}
bool Unit::IsStandState() const
{
uint8 s = getStandState();
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
{
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
if (IsStandState())
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
if(GetTypeId()==TYPEID_PLAYER)
{
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
data << (uint8)state;
((Player*)this)->GetSession()->SendPacket(&data);
}
}
bool Unit::IsPolymorphed() const
{
return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
}
void Unit::SetDisplayId(uint32 modelId)
{
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(!pet->isControlled())
return;
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
}
}
void Unit::ClearComboPointHolders()
{
while(!m_ComboPointHolders.empty())
{
uint32 lowguid = *m_ComboPointHolders.begin();
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
m_ComboPointHolders.erase(lowguid); // or remove manually
}
}
void Unit::ClearAllReactives()
{
for(uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
if (HasAuraState( AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
}
void Unit::UpdateReactives( uint32 p_time )
{
for(uint8 i = 0; i < MAX_REACTIVE; ++i)
{
ReactiveType reactive = ReactiveType(i);
if(!m_reactiveTimer[reactive])
continue;
if ( m_reactiveTimer[reactive] <= p_time)
{
m_reactiveTimer[reactive] = 0;
switch ( reactive )
{
case REACTIVE_DEFENSE:
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
break;
default:
break;
}
}
else
{
m_reactiveTimer[reactive] -= p_time;
}
}
}
Unit* Unit::SelectNearbyTarget(float dist) const
{
std::list<Unit *> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
if(getVictim())
targets.remove(getVictim());
// remove not LoS targets
for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
{
if(!IsWithinLOSInMap(*tIter))
{
std::list<Unit *>::iterator tIter2 = tIter;
++tIter;
targets.erase(tIter2);
}
else
++tIter;
}
// no appropriate targets
if(targets.empty())
return NULL;
// select random
uint32 rIdx = urand(0,targets.size()-1);
std::list<Unit *>::const_iterator tcIter = targets.begin();
for(uint32 i = 0; i < rIdx; ++i)
++tcIter;
return *tcIter;
}
bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
{
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
{
if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
return true;
}
return false;
}
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
if(val > 0)
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
}
else
{
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
}
m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
}
void Unit::ApplyCastTimePercentMod(float val, bool apply )
{
if(val > 0)
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
else
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
}
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
{
// Not apply this to creature casted spells with casttime==0
if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
if (CastingTime < 1500) CastingTime = 1500;
if(damagetype == DOT && !IsChanneledSpell(spellProto))
CastingTime = 3500;
int32 overTime = 0;
uint8 effects = 0;
bool DirectDamage = false;
bool AreaEffect = false;
for ( uint32 i=0; i<MAX_SPELL_EFFECTS;i++)
{
switch ( spellProto->Effect[i] )
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
case SPELL_EFFECT_POWER_BURN:
case SPELL_EFFECT_HEAL:
DirectDamage = true;
break;
case SPELL_EFFECT_APPLY_AURA:
switch ( spellProto->EffectApplyAuraName[i] )
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_LEECH:
if ( GetSpellDuration(spellProto) )
overTime = GetSpellDuration(spellProto);
break;
default:
// -5% per additional effect
++effects;
break;
}
default:
break;
}
if(IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]])
AreaEffect = true;
}
// Combined Spells with Both Over Time and Direct Damage
if ( overTime > 0 && CastingTime > 0 && DirectDamage )
{
// mainly for DoTs which are 3500 here otherwise
uint32 OriginalCastTime = GetSpellCastTime(spellProto);
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
// Portion to Over Time
float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
if ( damagetype == DOT )
CastingTime = uint32(CastingTime * PtOT);
else if ( PtOT < 1.0f )
CastingTime = uint32(CastingTime * (1 - PtOT));
else
CastingTime = 0;
}
// Area Effect Spells receive only half of bonus
if ( AreaEffect )
CastingTime /= 2;
// -5% of total per any additional effect
for ( uint8 i=0; i<effects; ++i)
{
if ( CastingTime > 175 )
{
CastingTime -= 175;
}
else
{
CastingTime = 0;
break;
}
}
return CastingTime;
}
void Unit::UpdateAuraForGroup(uint8 slot)
{
if(slot >= MAX_AURAS) // slot not found, return
return;
if(GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)this;
if(player->GetGroup())
{
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
player->SetAuraUpdateMaskForRaid(slot);
}
}
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
{
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
pet->SetAuraUpdateMaskForRaid(slot);
}
}
}
}
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
{
if (!normalized || GetTypeId() != TYPEID_PLAYER)
return float(GetAttackTime(attType))/1000.0f;
Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
if (!Weapon)
return 2.4; // fist attack
switch (Weapon->GetProto()->InventoryType)
{
case INVTYPE_2HWEAPON:
return 3.3;
case INVTYPE_RANGED:
case INVTYPE_RANGEDRIGHT:
case INVTYPE_THROWN:
return 2.8;
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
}
}
AuraEffect* Unit::GetDummyAura( uint32 spell_id ) const
{
Unit::AuraEffectList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
if ((*itr)->GetId() == spell_id)
return *itr;
return NULL;
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
{
Unit::AuraEffectList const& mDummy = GetAurasByType(type);
for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
if (effIndex != (*itr)->GetEffIndex())
continue;
SpellEntry const * spell = (*itr)->GetSpellProto();
if (spell->SpellIconID == iconId && spell->SpellFamilyName == name
&& !spell->SpellFamilyFlags)
return *itr;
}
return NULL;
}
bool Unit::IsUnderLastManaUseEffect() const
{
return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
}
void Unit::SetContestedPvP(Player *attackedPlayer)
{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
return;
player->SetContestedPvPTimer(30000);
if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
player->SetVisibility(GetVisibility());
}
if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
addUnitState(UNIT_STAT_ATTACK_PLAYER);
// call MoveInLineOfSight for nearby contested guards
SetVisibility(GetVisibility());
}
}
void Unit::AddPetAura(PetAura const* petSpell)
{
if(GetTypeId() != TYPEID_PLAYER)
return;
m_petAuras.insert(petSpell);
if(Pet* pet = ((Player*)this)->GetPet())
pet->CastPetAura(petSpell);
}
void Unit::RemovePetAura(PetAura const* petSpell)
{
if(GetTypeId() != TYPEID_PLAYER)
return;
m_petAuras.erase(petSpell);
if(Pet* pet = ((Player*)this)->GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
if(GetTypeId()!=TYPEID_PLAYER)
return NULL;
Pet* pet = new Pet((Player*)this, HUNTER_PET);
if(!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
return NULL;
}
pet->SetCreatorGUID(GetGUID());
pet->setFaction(getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if(GetTypeId()==TYPEID_PLAYER)
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
if(!pet->InitStatsForLevel(level))
{
sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
delete pet;
return NULL;
}
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
//pet->InitLevelupSpellsForLevel();
pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent )
{
SpellEntry const* spellProto = aura->GetSpellProto ();
// Get proc Event Entry
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
// Get EventProcFlag
uint32 EventProcFlag;
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
EventProcFlag = spellProcEvent->procFlags;
else
EventProcFlag = spellProto->procFlags; // else get from spell proto
// Continue if no trigger exist
if (!EventProcFlag)
return false;
// Additional checks for triggered spells (ignore trap casts)
if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION))
{
if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
return false;
}
// Check spellProcEvent data requirements
if(!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
// In most cases req get honor or XP from kill
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
{
bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
// Shadow Word: Death - can trigger from every kill
if (aura->GetId() == 32409)
allow = true;
if (!allow)
return false;
}
// Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
// But except periodic and kill triggers (can triggered from self)
if(procSpell && procSpell->Id == spellProto->Id
&& !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
return false;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER)
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = NULL;
if(attType == BASE_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (((Player*)this)->IsInFeralForm())
return false;
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
// Get chance from spell
float chance = (float)spellProto->procChance;
// If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
if(spellProcEvent && spellProcEvent->customChance)
chance = spellProcEvent->customChance;
// If PPM exist calculate chance from PPM
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
}
// Apply chance modifer aura
if(Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
//modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
}
return roll_chance_f(chance);
}
bool Unit::HandleAuraRaidProcFromChargeWithValue( AuraEffect* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
int32 heal = triggeredByAura->GetAmount();
uint64 caster_guid = triggeredByAura->GetCasterGUID();
//Currently only Prayer Of Mending
if (!(spellProto->SpellFamilyName==SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
{
sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
return false;
}
// jumps
int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
// current aura expire
triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
// next target selection
if(jumps > 0 && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
{
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
if (Aura * aur = target->GetAura(spellProto->Id, caster->GetGUID()))
aur->SetAuraCharges(jumps);
caster->SpellHealingBonus(this, spellProto, heal, HEAL);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}
bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 damageSpellId;
switch(spellProto->Id)
{
case 57949: //shiver
damageSpellId=57952;
// animationSpellId=57951; dummy effects for jump spell have unknown use (see also 41637)
break;
case 59978: //shiver
damageSpellId=59979;
break;
case 43593: //Cold Stare
damageSpellId=43594;
break;
default:
sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
return false;
}
uint64 caster_guid = triggeredByAura->GetCasterGUID();
uint32 effIdx = triggeredByAura->GetEffIndex();
// jumps
int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
// current aura expire
triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
// next target selection
if(jumps > 0 && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
{
CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
if (Aura * aur = target->GetAura(spellProto->Id, caster->GetGUID()))
aur->SetAuraCharges(jumps);
}
}
}
CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
return true;
}
/*-----------------------TRINITY-----------------------------*/
void Unit::SetToNotify()
{
// it is called somewhere when obj is not in world (crash when log in instance)
if(m_NotifyListPos < 0)
GetMap()->AddUnitToNotify(this);
}
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
assert(pVictim->IsInWorld() && pVictim->FindMap());
// Prevent killing unit twice (and giving reward from kill twice)
if (!pVictim->GetHealth())
return;
//sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry());
pVictim->SetHealth(0);
// find player: owner of controlled `this` or `this` itself maybe
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
bool bRewardIsAllowed = true;
if(pVictim->GetTypeId() == TYPEID_UNIT)
{
bRewardIsAllowed = ((Creature*)pVictim)->IsDamageEnoughForLootingAndReward();
if(!bRewardIsAllowed)
((Creature*)pVictim)->SetLootRecipient(NULL);
}
if(bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
player = ((Creature*)pVictim)->GetLootRecipient();
// Reward player, his pets, and group/raid members
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
if(bRewardIsAllowed && player && player!=pVictim)
{
if(player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
}
// Proc auras on death - must be before aura/combat remove
pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0);
// if talent known but not triggered (check priest class for speedup check)
bool SpiritOfRedemption = false;
if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
{
AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
// save value before aura remove
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
if(!ressSpellId)
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
pVictim->RemoveAllAurasOnDeath();
// restore for use at real death
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
SpiritOfRedemption = true;
break;
}
}
}
if(!SpiritOfRedemption)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
}
// 10% durability loss on death
// clean InHateListOf
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
((Player*)pVictim)->SetPvPDeath(player!=NULL);
// only if not player and not controlled by player pet. And not at BG
if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
{
DEBUG_LOG("We are dead, loosing 10 percents durability");
((Player*)pVictim)->DurabilityLossAll(0.10f,false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
// Call KilledUnit for creatures
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
if(((Player*)pVictim)->duel)
{
((Player*)pVictim)->duel->opponent->CombatStopWithPets(true);
((Player*)pVictim)->CombatStopWithPets(true);
((Player*)pVictim)->DuelComplete(DUEL_INTERUPTED);
}
}
else // creature died
{
DEBUG_LOG("DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
if(!cVictim->isPet())
{
cVictim->DeleteThreatList();
cVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// Call creature just died function
if (cVictim->IsAIEnabled)
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
if(cVictim->GetInstanceId())
{
Map *m = cVictim->GetMap();
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
// TODO: do instance binding anyway if the charmer/owner is offline
if(m->IsDungeon() && creditedPlayer)
{
if(m->IsRaid() || m->IsHeroic())
{
if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
}
else
{
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
}
}
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
// handle player kill only if not suicide (spirit of redemption for example)
if(player && this != pVictim)
if(OutdoorPvP * pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, pVictim);
//if(pVictim->GetTypeId() == TYPEID_PLAYER)
// if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged((Player*)pVictim);
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if(player && player->InBattleGround())
{
if(BattleGround *bg = player->GetBattleGround())
{
if(pVictim->GetTypeId() == TYPEID_PLAYER)
bg->HandleKillPlayer((Player*)pVictim, player);
else
bg->HandleKillUnit((Creature*)pVictim, player);
}
}
// achievement stuff
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if (GetTypeId() == TYPEID_UNIT)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
}
}
void Unit::SetControlled(bool apply, UnitState state)
{
if(apply)
{
if(hasUnitState(state))
return;
addUnitState(state);
switch(state)
{
case UNIT_STAT_STUNNED:
SetStunned(true);
break;
case UNIT_STAT_ROOT:
if(!hasUnitState(UNIT_STAT_STUNNED))
SetRooted(true);
break;
case UNIT_STAT_CONFUSED:
if(!hasUnitState(UNIT_STAT_STUNNED))
SetConfused(true);
break;
case UNIT_STAT_FLEEING:
if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
SetFeared(true);
break;
default:
break;
}
}
else
{
switch(state)
{
case UNIT_STAT_STUNNED: if(HasAuraType(SPELL_AURA_MOD_STUN)) return;
else SetStunned(false); break;
case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT) || m_Vehicle) return;
else SetRooted(false); break;
case UNIT_STAT_CONFUSED:if(HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
else SetConfused(false); break;
case UNIT_STAT_FLEEING: if(HasAuraType(SPELL_AURA_MOD_FEAR)) return;
else SetFeared(false); break;
default: return;
}
clearUnitState(state);
if(hasUnitState(UNIT_STAT_STUNNED))
SetStunned(true);
else
{
if(hasUnitState(UNIT_STAT_ROOT))
SetRooted(true);
if(hasUnitState(UNIT_STAT_CONFUSED))
SetConfused(true);
else if(hasUnitState(UNIT_STAT_FLEEING))
SetFeared(true);
}
}
}
void Unit::SetStunned(bool apply)
{
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastStop();
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
// Creature specific
if(GetTypeId() != TYPEID_PLAYER)
((Creature*)this)->StopMoving();
else
SetStandState(UNIT_STAND_STATE_STAND);
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(GetPackGUID());
data << uint32(0);
SendMessageToSet(&data,true);
}
else
{
if(isAlive() && getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
Unit *pOwner = GetOwner();
if(!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted()))
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
data.append(GetPackGUID());
data << uint32(0);
SendMessageToSet(&data,true);
RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
}
}
void Unit::SetRooted(bool apply)
{
if(apply)
{
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
if(GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
data.append(GetPackGUID());
data << (uint32)2;
SendMessageToSet(&data,true);
}
else
((Creature *)this)->StopMoving();
}
else
{
if(!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
{
if(GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
data.append(GetPackGUID());
data << (uint32)2;
SendMessageToSet(&data,true);
}
RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
}
}
void Unit::SetFeared(bool apply)
{
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
Unit *caster = NULL;
Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if(!caster)
caster = getAttackerForHelper();
GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing
}
else
{
if(isAlive())
{
if(GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
GetMotionMaster()->MovementExpired();
if(getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
}
}
if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply)
{
if(apply)
{
SetUInt64Value(UNIT_FIELD_TARGET, 0);
GetMotionMaster()->MoveConfused();
}
else
{
if(isAlive())
{
if(GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
GetMotionMaster()->MovementExpired();
if(getVictim())
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
}
}
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SetClientControl(this, !apply);
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
{
if(!charmer)
return false;
assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isVehicle());
if(this == charmer)
return false;
if(hasUnitState(UNIT_STAT_UNATTACKABLE))
return false;
if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport())
return false;
// Already charmed
if(GetCharmerGUID())
return false;
CastStop();
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
DeleteThreatList();
// Charmer stop charming
if(charmer->GetTypeId() == TYPEID_PLAYER)
{
((Player*)charmer)->StopCastingCharm();
((Player*)charmer)->StopCastingBindSight();
}
// Charmed stop charming
if(GetTypeId() == TYPEID_PLAYER)
{
((Player*)this)->StopCastingCharm();
((Player*)this)->StopCastingBindSight();
}
// StopCastingCharm may remove a possessed pet?
if(!IsInWorld())
return false;
// Set charmed
setFaction(charmer->getFaction());
charmer->SetCharm(this, true);
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->AI()->OnCharmed(true);
GetMotionMaster()->MoveIdle();
}
else
{
if(((Player*)this)->isAFK())
((Player*)this)->ToggleAFK();
((Player*)this)->SetClientControl(this, 0);
}
// Pets already have a properly initialized CharmInfo, don't overwrite it.
if(type != CHARM_TYPE_VEHICLE && !GetCharmInfo())
{
CharmInfo *charmInfo = InitCharmInfo();
if(type == CHARM_TYPE_POSSESS)
charmInfo->InitPossessCreateSpells();
else
charmInfo->InitCharmCreateSpells();
}
if(charmer->GetTypeId() == TYPEID_PLAYER)
{
switch(type)
{
case CHARM_TYPE_VEHICLE:
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
((Player*)charmer)->SetClientControl(this, 1);
((Player*)charmer)->SetViewpoint(this, true);
((Player*)charmer)->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
addUnitState(UNIT_STAT_POSSESSED);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
((Player*)charmer)->SetClientControl(this, 1);
((Player*)charmer)->SetViewpoint(this, true);
((Player*)charmer)->PossessSpellInitialize();
break;
case CHARM_TYPE_CHARM:
if(GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
{
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
//to prevent client crash
SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
//just to enable stat window
if(GetCharmInfo())
GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
//if charmed two demons the same session, the 2nd gets the 1st one's name
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
}
((Player*)charmer)->CharmSpellInitialize();
break;
default:
case CHARM_TYPE_CONVERT:
break;
}
}
return true;
}
void Unit::RemoveCharmedBy(Unit *charmer)
{
if(!isCharmed())
return;
if(!charmer)
charmer = GetCharmer();
if(charmer != GetCharmer()) // one aura overrides another?
{
// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
// assert(false);
return;
}
CharmType type;
if(hasUnitState(UNIT_STAT_POSSESSED))
type = CHARM_TYPE_POSSESS;
else if(this == charmer->m_Vehicle)
type = CHARM_TYPE_VEHICLE;
else
type = CHARM_TYPE_CHARM;
CastStop();
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
getHostilRefManager().deleteReferences();
DeleteThreatList();
RestoreFaction();
GetMotionMaster()->InitDefault();
if(type == CHARM_TYPE_POSSESS)
{
clearUnitState(UNIT_STAT_POSSESSED);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
}
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->AI()->OnCharmed(false);
if(isAlive() && charmer && !IsFriendlyTo(charmer))
((Creature*)this)->AddThreat(charmer, 10000.0f);
/*if(isAlive() && ((Creature*)this)->IsAIEnabled)
{
if(charmer && !IsFriendlyTo(charmer))
{
((Creature*)this)->AI()->AttackStart(charmer);
}
else
((Creature*)this)->AI()->EnterEvadeMode();
}*/
}
else
((Player*)this)->SetClientControl(this, 1);
// If charmer still exists
if(!charmer)
return;
assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isVehicle());
charmer->SetCharm(this, false);
if(charmer->GetTypeId() == TYPEID_PLAYER)
{
switch(type)
{
case CHARM_TYPE_VEHICLE:
((Player*)charmer)->SetClientControl(charmer, 1);
((Player*)charmer)->SetViewpoint(this, false);
break;
case CHARM_TYPE_POSSESS:
((Player*)charmer)->SetClientControl(charmer, 1);
((Player*)charmer)->SetViewpoint(this, false);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
break;
case CHARM_TYPE_CHARM:
if(GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
{
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
if(GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
}
}
break;
default:
case CHARM_TYPE_CONVERT:
break;
}
}
//a guardian should always have charminfo
if(charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
((Player*)charmer)->SendRemoveControlBar();
else if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isGuardian())
DeleteCharmInfo();
}
void Unit::RestoreFaction()
{
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->setFactionForRace(getRace());
else
{
if(((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION))
{
if(Unit* owner = GetOwner())
{
setFaction(owner->getFaction());
return;
}
}
if(CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature
setFaction(cinfo->faction_A);
}
}
bool Unit::IsInPartyWith(Unit const *unit) const
{
if(this == unit)
return true;
const Unit *u1 = GetCharmerOrOwnerOrSelf();
const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
if(u1 == u2)
return true;
if(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return ((Player*)u1)->IsInSameGroupWith((Player*)u2);
else
return false;
}
bool Unit::IsInRaidWith(Unit const *unit) const
{
if(this == unit)
return true;
const Unit *u1 = GetCharmerOrOwnerOrSelf();
const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
if(u1 == u2)
return true;
if(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return ((Player*)u1)->IsInSameRaidWith((Player*)u2);
else
return false;
}
void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
{
Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
if(!owner)
return;
Group *pGroup = owner->GetGroup();
if(pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if( Target && !IsHostileTo(Target) )
{
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
nearMembers.push_back(Target);
if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
nearMembers.push_back(pet);
}
}
}
else
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
nearMembers.push_back(owner);
if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
nearMembers.push_back(pet);
}
}
void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
{
Unit *owner = GetCharmerOrOwnerOrSelf();
Group *pGroup = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = ((Player*)owner)->GetGroup();
if(pGroup)
{
uint8 subgroup = ((Player*)owner)->GetSubGroup();
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) )
{
if(Target->isAlive() && IsWithinDistInMap(Target, radius) )
TagUnitMap.push_back(Target);
if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsWithinDistInMap(pet, radius) )
TagUnitMap.push_back(pet);
}
}
}
else
{
if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
TagUnitMap.push_back(owner);
if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
TagUnitMap.push_back(pet);
}
}
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
{
Unit *owner = GetCharmerOrOwnerOrSelf();
Group *pGroup = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
pGroup = ((Player*)owner)->GetGroup();
if(pGroup)
{
uint8 subgroup = ((Player*)owner)->GetSubGroup();
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target) )
{
if(Target->isAlive() && IsInMap(Target) )
TagUnitMap.push_back(Target);
if(Guardian* pet = Target->GetGuardianPet())
if(pet->isAlive() && IsInMap(Target) )
TagUnitMap.push_back(pet);
}
}
}
else
{
if(owner->isAlive() && (owner == this || IsInMap(owner)))
TagUnitMap.push_back(owner);
if(Guardian* pet = owner->GetGuardianPet())
if(pet->isAlive() && (pet == this || IsInMap(pet)))
TagUnitMap.push_back(pet);
}
}
void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply)
{
if (aureff->GetParentAura()->IsRemoved())
return;
if (apply)
{
if (aureff->IsApplied())
return;
aureff->SetApplied(true);
m_modAuras[aureff->GetAuraName()].push_back(aureff);
aureff->ApplyModifier(true, true);
}
else
{
if (!aureff->IsApplied())
return;
aureff->SetApplied(false);
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
m_modAuras[aureff->GetAuraName()].remove(aureff);
aureff->ApplyModifier(false, true);
Unit * caster = aureff->GetParentAura()->GetCaster();
if(caster && aureff->IsPersistent())
{
DynamicObject *dynObj = caster->GetDynObject(aureff->GetId(), aureff->GetEffIndex());
if (dynObj)
dynObj->RemoveAffected(this);
}
// Remove all triggered by aura spells vs unlimited duration
aureff->CleanupTriggeredSpells();
}
}
void Unit::AddAura(uint32 spellId, Unit* target)
{
if(!target || !target->isAlive())
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return;
if (target->IsImmunedToSpell(spellInfo))
return;
uint8 eff_mask=0;
for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i]))
{
if(target->IsImmunedToSpellEffect(spellInfo, i))
continue;
eff_mask|=1<<i;
}
}
if (!eff_mask)
return;
//TODO: we use target as source for now, but that may not be true
Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, target, this, NULL);
target->AddAura(Aur);
}
void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
{
Aura *aur = target->GetAura(spellId, GetGUID());
if(!aur)
{
AddAura(spellId, target);
aur = target->GetAura(spellId, GetGUID());
}
if(aur && stack)
aur->SetStackAmount(stack);
}
Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints, Unit * source)
{
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
//assert (!IsPassiveSpell(spellInfo));
sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex);
Aura *aur = GetAura(spellInfo->Id, caster->GetGUID());
if (aur)
{
AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints, caster,NULL, source);
if (aurEffect && !aur->SetPartAura(aurEffect, effIndex))
delete aurEffect;
}
else
{
if (basePoints)
{
int32 amount[MAX_SPELL_EFFECTS];
amount[effIndex] = *basePoints;
aur = new Aura(spellInfo, 1<<effIndex, amount, this, source, caster, NULL);
}
else
aur = new Aura(spellInfo, 1<<effIndex, NULL, this, source ,caster, NULL);
if(!AddAura(aur))
return NULL;
}
return aur;
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
/*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
HitChance = 93 - (leveldif - 2) * lchance;*/
if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
HitChance = 95.0f;
else
HitChance = 76.0f;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
if(spellId)
{
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
}
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
// Bonuses from attacker aura and ratings
if (attType == RANGED_ATTACK)
miss_chance -= m_modRangedHitChance;
else
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
//miss_chance -= skillDiff * 0.04f;
int32 diff = -skillDiff;
if(pVictim->GetTypeId()==TYPEID_PLAYER)
miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
else
miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
return 0.0f;
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
}
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
{
WorldObject::SetPhaseMask(newPhaseMask,update);
if(!IsInWorld())
return;
for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->GetTypeId() == TYPEID_UNIT)
(*itr)->SetPhaseMask(newPhaseMask,true);
for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if(m_SummonSlot[i])
if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
summon->SetPhaseMask(newPhaseMask,true);
}
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
if(GetTypeId() == TYPEID_UNIT)
{
GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
}
else
{
float vcos, vsin;
GetSinCos(x, y, vsin, vcos);
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
data.append(GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
((Player*)this)->GetSession()->SendPacket(&data);
}
}
void Unit::JumpTo(float speedXY, float speedZ, bool forward)
{
float angle = forward ? 0 : M_PI;
if(GetTypeId() == TYPEID_UNIT)
{
GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
}
else
{
float vcos = cos(angle+GetOrientation());
float vsin = sin(angle+GetOrientation());
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
data.append(GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed
data << float(-speedZ); // Z Movement speed (vertical)
((Player*)this)->GetSession()->SendPacket(&data);
}
}
void Unit::JumpTo(WorldObject *obj, float speedZ)
{
float x, y, z;
obj->GetContactPoint(this, x, y, z);
float speedXY = GetExactDistance2d(x, y) * 10.0f / speedZ;
GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
{
if(!isAlive() || this == vehicle)
return;
if(m_Vehicle)
{
if(m_Vehicle == vehicle)
{
if(seatId >= 0)
ChangeSeat(seatId);
return;
}
else
ExitVehicle();
}
if(GetTypeId() == TYPEID_PLAYER)
{
((Player*)this)->StopCastingCharm();
((Player*)this)->StopCastingBindSight();
}
assert(!m_Vehicle);
m_Vehicle = vehicle;
if(!m_Vehicle->AddPassenger(this, seatId))
{
m_Vehicle = NULL;
return;
}
addUnitState(UNIT_STAT_ONVEHICLE);
SetControlled(true, UNIT_STAT_ROOT);
//movementInfo is set in AddPassenger
//packets are sent in AddPassenger
if(GetTypeId() == TYPEID_PLAYER)
{
//((Player*)this)->SetClientControl(vehicle, 1);
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
((Player*)this)->GetSession()->SendPacket(&data);
}
}
void Unit::ChangeSeat(int8 seatId, bool next)
{
if(!m_Vehicle)
return;
if(seatId < 0)
{
seatId = m_Vehicle->GetNextEmptySeat(GetTransSeat(), next);
if(seatId < 0)
return;
}
else if(seatId == GetTransSeat() || !m_Vehicle->HasEmptySeat(seatId))
return;
m_Vehicle->RemovePassenger(this);
if(!m_Vehicle->AddPassenger(this, seatId))
assert(false);
}
void Unit::ExitVehicle()
{
if(!m_Vehicle)
return;
//sLog.outError("exit vehicle");
m_Vehicle->RemovePassenger(this);
// This should be done before dismiss, because there may be some aura removal
Vehicle *vehicle = m_Vehicle;
m_Vehicle = NULL;
clearUnitState(UNIT_STAT_ONVEHICLE);
SetControlled(false, UNIT_STAT_ROOT);
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_movementInfo.t_x = 0;
m_movementInfo.t_y = 0;
m_movementInfo.t_z = 0;
m_movementInfo.t_o = 0;
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = 0;
//Send leave vehicle, not correct
if(GetTypeId() == TYPEID_PLAYER)
{
//((Player*)this)->SetClientControl(this, 1);
((Player*)this)->SendTeleportAckMsg();
}
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false);
if(vehicle->GetOwnerGUID() == GetGUID())
vehicle->Dismiss();
}
void Unit::BuildMovementPacket(ByteBuffer *data) const
{
switch(GetTypeId())
{
case TYPEID_UNIT:
if(isInFlight())
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING);
break;
case TYPEID_PLAYER:
// remove unknown, unused etc flags for now
const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
if(isInFlight())
{
WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
}
break;
}
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(m_movementInfo.unk1); // 2.3.0
*data << uint32(getMSTime()); // time
*data << GetPositionX();
*data << GetPositionY();
*data << GetPositionZ();
*data << GetOrientation();
// 0x00000200
if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
{
if(m_Vehicle)
data->append(m_Vehicle->GetPackGUID());
else if(GetTransport())
data->append(GetTransport()->GetPackGUID());
else
{
sLog.outError("Unit %u does not have transport!", GetEntry());
*data << (uint8)0;
}
*data << float (GetTransOffsetX());
*data << float (GetTransOffsetY());
*data << float (GetTransOffsetZ());
*data << float (GetTransOffsetO());
*data << uint32(GetTransTime());
*data << uint8 (GetTransSeat());
}
// 0x02200000
if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
|| (m_movementInfo.unk1 & 0x20))
*data << (float)m_movementInfo.s_pitch;
*data << (uint32)m_movementInfo.fallTime;
// 0x00001000
if(GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
{
*data << (float)m_movementInfo.j_zspeed;
*data << (float)m_movementInfo.j_sinAngle;
*data << (float)m_movementInfo.j_cosAngle;
*data << (float)m_movementInfo.j_xyspeed;
}
// 0x04000000
if(GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
*data << (float)m_movementInfo.u_unk1;
/*if(GetTypeId() == TYPEID_PLAYER)
{
sLog.outString("Send MovementInfo:");
OutMovementInfo();
}*/
}
void Unit::OutMovementInfo() const
{
sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
if(m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
if((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
if(m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
if(m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
sLog.outString("Spline: %f", m_movementInfo.u_unk1);
}
void Unit::SetFlying(bool apply)
{
if(apply)
{
SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
AddUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
else
{
RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING);
}
}
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
{
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
else
{
WorldPacket data;
/*data.Initialize(MSG_MOVE_TELEPORT, 30);
data.append(GetPackGUID());
data << uint32(GetUnitMovementFlags());
data << uint16(0); // Probably walk flags here
data << getMSTime(); // time
data << x; // destination coords
data << y;
data << z;
data << orientation;
data << uint32 (0);
// Other information here: jumping angle etc
SendMessageToSet(&data, false);*/
// FIXME: this interrupts spell visual
DestroyForNearbyPlayers();
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
//ObjectAccessor::UpdateObjectVisibility(this);
//WorldPacket data;
// Work strange for many spells: triggered active mover set for targeted player to creature
//BuildTeleportAckMsg(&data, x, y, z, orientation);
//BuildHeartBeatMsg(&data);
//SendMessageToSet(&data, false);
}
}
void Unit::SendThreatListUpdate()
{
if (uint32 count = getThreatManager().getThreatList().size())
{
sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
data << uint32(count);
std::list<HostilReference*>& tlist = getThreatManager().getThreatList();
for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data.appendPackGUID((*itr)->getUnitGuid());
data << uint32((*itr)->getThreat());
}
SendMessageToSet(&data, false);
}
}
void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference)
{
if (uint32 count = getThreatManager().getThreatList().size())
{
sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostilReference->getUnitGuid());
data << uint32(count);
std::list<HostilReference*>& tlist = getThreatManager().getThreatList();
for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
data.appendPackGUID((*itr)->getUnitGuid());
data << uint32((*itr)->getThreat());
}
SendMessageToSet(&data, false);
}
}
void Unit::SendClearThreatListOpcode()
{
sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
WorldPacket data(SMSG_THREAT_CLEAR, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, false);
}
void Unit::SendRemoveFromThreatListOpcode(HostilReference* pHostilReference)
{
sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostilReference->getUnitGuid());
SendMessageToSet(&data, false);
}
void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker )
{
float addRage;
float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
// Unknown if correct, but lineary adjust rage conversion above level 70
if (getLevel() > 70)
rageconversion += 13.27f*(getLevel()-70);
if(attacker)
{
addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
// talent who gave more rage on attack
addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
}
else
{
addRage = damage/rageconversion*2.5;
// Berserker Rage effect
if(HasAura(18499))
addRage *= 2.0;
}
addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
ModifyPower(POWER_RAGE, uint32(addRage*10));
}