195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
/*
|
|
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _AUCTION_HOUSE_MGR_H
|
|
#define _AUCTION_HOUSE_MGR_H
|
|
|
|
#include <ace/Singleton.h>
|
|
|
|
#include "Common.h"
|
|
#include "DatabaseEnv.h"
|
|
#include "DBCStructure.h"
|
|
|
|
class Item;
|
|
class Player;
|
|
class WorldPacket;
|
|
|
|
#define MIN_AUCTION_TIME (12*HOUR)
|
|
#define MAX_AUCTION_ITEMS 160
|
|
|
|
enum AuctionError
|
|
{
|
|
ERR_AUCTION_OK = 0,
|
|
ERR_AUCTION_DATABASE_ERROR = 2,
|
|
ERR_AUCTION_NOT_ENOUGHT_MONEY = 3,
|
|
ERR_AUCTION_ITEM_NOT_FOUND = 4,
|
|
ERR_AUCTION_BID_OWN = 10
|
|
};
|
|
|
|
enum AuctionAction
|
|
{
|
|
AUCTION_SELL_ITEM = 0,
|
|
AUCTION_CANCEL = 1,
|
|
AUCTION_PLACE_BID = 2
|
|
};
|
|
|
|
enum MailAuctionAnswers
|
|
{
|
|
AUCTION_OUTBIDDED = 0,
|
|
AUCTION_WON = 1,
|
|
AUCTION_SUCCESSFUL = 2,
|
|
AUCTION_EXPIRED = 3,
|
|
AUCTION_CANCELLED_TO_BIDDER = 4,
|
|
AUCTION_CANCELED = 5,
|
|
AUCTION_SALE_PENDING = 6
|
|
};
|
|
|
|
struct AuctionEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 auctioneer; // creature low guid
|
|
uint32 itemGUIDLow;
|
|
uint32 itemEntry;
|
|
uint32 itemCount;
|
|
uint32 owner;
|
|
uint32 startbid; //maybe useless
|
|
uint32 bid;
|
|
uint32 buyout;
|
|
time_t expire_time;
|
|
uint32 bidder;
|
|
uint32 deposit; //deposit can be calculated only when creating auction
|
|
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
|
|
uint32 factionTemplateId;
|
|
|
|
// helpers
|
|
uint32 GetHouseId() const { return auctionHouseEntry->houseId; }
|
|
uint32 GetHouseFaction() const { return auctionHouseEntry->faction; }
|
|
uint32 GetAuctionCut() const;
|
|
uint32 GetAuctionOutBid() const;
|
|
bool BuildAuctionInfo(WorldPacket & data) const;
|
|
void DeleteFromDB(SQLTransaction& trans) const;
|
|
void SaveToDB(SQLTransaction& trans) const;
|
|
bool LoadFromDB(Field* fields);
|
|
bool LoadFromFieldList(Field* fields);
|
|
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const;
|
|
static std::string BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut);
|
|
|
|
};
|
|
|
|
//this class is used as auctionhouse instance
|
|
class AuctionHouseObject
|
|
{
|
|
public:
|
|
~AuctionHouseObject()
|
|
{
|
|
for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
|
delete itr->second;
|
|
}
|
|
|
|
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
|
|
|
|
uint32 Getcount() const { return AuctionsMap.size(); }
|
|
|
|
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
|
|
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
|
|
|
|
AuctionEntry* GetAuction(uint32 id) const
|
|
{
|
|
AuctionEntryMap::const_iterator itr = AuctionsMap.find(id);
|
|
return itr != AuctionsMap.end() ? itr->second : NULL;
|
|
}
|
|
|
|
void AddAuction(AuctionEntry* auction);
|
|
|
|
bool RemoveAuction(AuctionEntry* auction, uint32 itemEntry);
|
|
|
|
void Update();
|
|
|
|
void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
|
|
void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
|
|
void BuildListAuctionItems(WorldPacket& data, Player* player,
|
|
std::wstring const& searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
|
|
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
|
uint32& count, uint32& totalcount);
|
|
|
|
private:
|
|
AuctionEntryMap AuctionsMap;
|
|
};
|
|
|
|
class AuctionHouseMgr
|
|
{
|
|
friend class ACE_Singleton<AuctionHouseMgr, ACE_Null_Mutex>;
|
|
|
|
private:
|
|
AuctionHouseMgr();
|
|
~AuctionHouseMgr();
|
|
|
|
public:
|
|
|
|
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
|
|
|
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
|
|
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
|
|
|
|
Item* GetAItem(uint32 id)
|
|
{
|
|
ItemMap::const_iterator itr = mAitems.find(id);
|
|
if (itr != mAitems.end())
|
|
return itr->second;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//auction messages
|
|
void SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans);
|
|
void SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans);
|
|
void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans);
|
|
void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans);
|
|
void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
|
|
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans);
|
|
|
|
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
|
|
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
|
|
|
|
public:
|
|
|
|
// Used primarily at server start to avoid loading a list of expired auctions
|
|
void DeleteExpiredAuctionsAtStartup();
|
|
|
|
//load first auction items, because of check if item exists, when loading
|
|
void LoadAuctionItems();
|
|
void LoadAuctions();
|
|
|
|
void AddAItem(Item* it);
|
|
bool RemoveAItem(uint32 id);
|
|
|
|
void Update();
|
|
|
|
private:
|
|
|
|
AuctionHouseObject mHordeAuctions;
|
|
AuctionHouseObject mAllianceAuctions;
|
|
AuctionHouseObject mNeutralAuctions;
|
|
|
|
ItemMap mAitems;
|
|
};
|
|
|
|
#define sAuctionMgr ACE_Singleton<AuctionHouseMgr, ACE_Null_Mutex>::instance()
|
|
|
|
#endif
|