96 lines
3.6 KiB
C++
96 lines
3.6 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_DYNAMICOBJECT_H
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#define TRINITYCORE_DYNAMICOBJECT_H
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#include "Object.h"
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#include "GridObject.h"
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#include "MapObject.h"
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class Unit;
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class Aura;
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class SpellInfo;
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enum DynamicObjectType
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{
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DYNAMIC_OBJECT_PORTAL = 0x0, // unused
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DYNAMIC_OBJECT_AREA_SPELL = 0x1,
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DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2
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};
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class TC_GAME_API DynamicObject final : public WorldObject, public GridObject<DynamicObject>, public MapObject
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{
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public:
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DynamicObject(bool isWorldObject);
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~DynamicObject();
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protected:
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void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
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void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
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void ClearUpdateMask(bool remove) override;
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public:
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void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
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UF::DynamicObjectData::Mask const& requestedDynamicObjectMask, Player const* target) const;
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struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
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{
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explicit ValuesUpdateForPlayerWithMaskSender(DynamicObject const* owner) : Owner(owner) { }
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DynamicObject const* Owner;
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UF::ObjectData::Base ObjectMask;
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UF::DynamicObjectData::Base DynamicObjectMask;
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void operator()(Player const* player) const;
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};
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void AddToWorld() override;
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void RemoveFromWorld() override;
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bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type, SpellCastVisual spellVisual);
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void Update(uint32 p_time) override;
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void Remove();
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void SetDuration(int32 newDuration);
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int32 GetDuration() const;
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void Delay(int32 delaytime);
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void SetAura(Aura* aura);
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void RemoveAura();
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void SetCasterViewpoint();
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void RemoveCasterViewpoint();
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Unit* GetCaster() const { return _caster; }
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uint32 GetFaction() const override;
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void BindToCaster();
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void UnbindFromCaster();
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uint32 GetSpellId() const { return m_dynamicObjectData->SpellID; }
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SpellInfo const* GetSpellInfo() const;
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ObjectGuid GetCasterGUID() const { return m_dynamicObjectData->Caster; }
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ObjectGuid GetCreatorGUID() const override { return GetCasterGUID(); }
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ObjectGuid GetOwnerGUID() const override { return GetCasterGUID(); }
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float GetRadius() const { return m_dynamicObjectData->Radius; }
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UF::UpdateField<UF::DynamicObjectData, int32(WowCS::EntityFragment::CGObject), TYPEID_DYNAMICOBJECT> m_dynamicObjectData;
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protected:
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Aura* _aura;
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Aura* _removedAura;
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Unit* _caster;
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int32 _duration; // for non-aura dynobjects
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bool _isViewpoint;
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};
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#endif
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