Files
TCPlayerbotCore/src/server/scripts/EasternKingdoms/blasted_lands.cpp
T

76 lines
2.3 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Blasted_Lands
SD%Complete: 90
SDComment: Quest support: 3628. Teleporter to Rise of the Defiler missing group support.
SDCategory: Blasted Lands
EndScriptData */
/* ContentData
npc_deathly_usher
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## npc_deathly_usher
######*/
#define GOSSIP_ITEM_USHER "I wish to to visit the Rise of the Defiler."
#define SPELL_TELEPORT_SINGLE 12885
#define SPELL_TELEPORT_SINGLE_IN_GROUP 13142
#define SPELL_TELEPORT_GROUP 27686
class npc_deathly_usher : public CreatureScript
{
public:
npc_deathly_usher() : CreatureScript("npc_deathly_usher") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(3628) == QUEST_STATUS_INCOMPLETE && player->HasItemCount(10757))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_USHER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
void AddSC_blasted_lands()
{
new npc_deathly_usher();
}