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josh/TCPlayerbotCore
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5fc2c8cda37151520cd1ac26def420c978dc54dd
TCPlayerbotCore/src/server/game/AI
T
History
Subv 50f2be538c Fixed build
2012-04-19 18:43:41 -05:00
..
CoreAI
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
2012-04-14 18:26:16 +02:00
EventAI
Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either
2012-04-18 22:27:40 +02:00
ScriptedAI
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden)
2012-04-12 17:53:52 +02:00
SmartScripts
Fixed build
2012-04-19 18:43:41 -05:00
CreatureAI.cpp
Core: Fixed compile without PCH
2012-03-01 23:45:07 +01:00
CreatureAI.h
PeAI update
2012-04-06 12:26:45 -04:00
CreatureAIFactory.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAIImpl.h
Core/Scripts: Added possibility to remove phase setting from EventMap and an empty-checking method
2012-04-18 12:45:58 +02:00
CreatureAIRegistry.cpp
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAIRegistry.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
CreatureAISelector.cpp
Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work.
2012-04-14 17:49:51 +02:00
CreatureAISelector.h
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
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