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5eb7e80fd514906572029d1e3755752ce2cad0e7
TCPlayerbotCore/src/server/game/Spells
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QAston 5eb7e80fd5 *Send VICTIMSTATE_INTACT on melee attack miss.
*Rename VICTIMSTATE_NORMAL to VICTIMSTATE_HIT.
*Set default memory allocated in Spell::InitExecuteLogData to 32 bytes.

--HG--
branch : trunk
2010-08-27 23:12:52 +02:00
..
Auras
Small cleanup/corrections
2010-08-27 04:55:49 +03:00
Spell.cpp
*Send VICTIMSTATE_INTACT on melee attack miss.
2010-08-27 23:12:52 +02:00
Spell.h
*Consistent parameter names of spell effect handlers - use effIndex instead of i or eff_idx or variations of it.
2010-08-27 19:36:27 +02:00
SpellEffects.cpp
*Fix issues with negative dmg of periodic power burn and periodic power leech effects added recently.
2010-08-27 20:51:29 +02:00
SpellMgr.cpp
*Fix size of SMSG_SPELLHEALLOG and build (rage!!!)
2010-08-27 21:07:33 +02:00
SpellMgr.h
*Fix size of SMSG_SPELLHEALLOG and build (rage!!!)
2010-08-27 21:07:33 +02:00
SpellScript.cpp
Core: Fix non-PCH builds - defining SpellScripts before we have the auraApplications defined will not work
2010-08-24 16:07:52 +02:00
SpellScript.h
Core/Scripts: Added possibility to disable default aura effects for the whole duration of aura (PreventDefaultAction works per script call, PreventDefaultEffect is global)
2010-08-26 15:32:08 +02:00
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