145 lines
3.7 KiB
C++
145 lines
3.7 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LootPackets.h"
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void WorldPackets::Loot::LootUnit::Read()
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{
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_worldPacket >> Unit;
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}
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WorldPacket const* WorldPackets::Loot::LootResponse::Write()
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{
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_worldPacket << LootObj;
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_worldPacket << Owner;
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_worldPacket << uint8(FailureReason);
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_worldPacket << uint8(AcquireReason);
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_worldPacket << uint8(_LootMethod);
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_worldPacket << uint8(Threshold);
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_worldPacket << uint32(Coins);
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_worldPacket << uint32(Items.size());
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_worldPacket << uint32(Currencies.size());
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_worldPacket.WriteBit(Acquired);
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_worldPacket.WriteBit(AELooting);
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_worldPacket.WriteBit(PersonalLooting);
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_worldPacket.FlushBits();
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for (LootItemData const& item : Items)
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{
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_worldPacket.WriteBits(item.Type, 2);
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_worldPacket.WriteBits(item.UIType, 3);
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_worldPacket.WriteBit(item.CanTradeToTapList);
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_worldPacket.FlushBits();
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_worldPacket << item.Loot; // WorldPackets::Item::ItemInstance
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_worldPacket << uint32(item.Quantity);
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_worldPacket << uint8(item.LootItemType);
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_worldPacket << uint8(item.LootListID);
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}
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for (LootCurrency const& currency : Currencies)
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{
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_worldPacket << uint32(currency.CurrencyID);
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_worldPacket << uint32(currency.Quantity);
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_worldPacket << uint8(currency.LootListID);
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_worldPacket.WriteBits(currency.UIType, 3);
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_worldPacket.FlushBits();
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}
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return &_worldPacket;
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}
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void WorldPackets::Loot::LootItem::Read()
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{
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uint32 Count;
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_worldPacket >> Count;
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Loot.resize(Count);
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for (uint32 i = 0; i < Count; ++i)
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{
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_worldPacket >> Loot[i].Object;
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_worldPacket >> Loot[i].LootListID;
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}
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}
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WorldPacket const* WorldPackets::Loot::LootRemoved::Write()
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{
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_worldPacket << Owner;
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_worldPacket << LootObj;
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_worldPacket << LootListID;
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return &_worldPacket;
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}
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void WorldPackets::Loot::LootRelease::Read()
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{
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_worldPacket >> Unit;
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}
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WorldPacket const* WorldPackets::Loot::LootMoneyNotify::Write()
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{
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_worldPacket << Money;
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_worldPacket.WriteBit(SoleLooter);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Loot::CoinRemoved::Write()
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{
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_worldPacket << LootObj;
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return &_worldPacket;
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}
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void WorldPackets::Loot::LootRoll::Read()
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{
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_worldPacket >> LootObj;
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_worldPacket >> LootListID;
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_worldPacket >> RollType;
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}
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WorldPacket const* WorldPackets::Loot::LootReleaseResponse::Write()
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{
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_worldPacket << LootObj;
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_worldPacket << Owner;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Loot::LootList::Write()
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{
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_worldPacket << Owner;
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_worldPacket.WriteBit(Master.is_initialized());
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_worldPacket.WriteBit(RoundRobinWinner.is_initialized());
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_worldPacket.FlushBits();
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if (Master)
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_worldPacket << *Master;
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if (RoundRobinWinner)
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_worldPacket << *RoundRobinWinner;
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return &_worldPacket;
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}
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void WorldPackets::Loot::SetLootSpecialization::Read()
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{
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_worldPacket >> SpecID;
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}
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