Files
TCPlayerbotCore/src/server/game/Server/Packets/QueryPackets.cpp
T

498 lines
14 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "QueryPackets.h"
#include "BattlenetAccountMgr.h"
#include "CharacterCache.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldSession.h"
void WorldPackets::Query::QueryCreature::Read()
{
_worldPacket >> CreatureID;
}
WorldPacket const* WorldPackets::Query::QueryCreatureResponse::Write()
{
_worldPacket << uint32(CreatureID);
_worldPacket.WriteBit(Allow);
_worldPacket.FlushBits();
if (Allow)
{
_worldPacket.WriteBits(Stats.Title.length() + 1, 11);
_worldPacket.WriteBits(Stats.TitleAlt.length() + 1, 11);
_worldPacket.WriteBits(Stats.CursorName.length() + 1, 6);
_worldPacket.WriteBit(Stats.Leader);
for (std::size_t i = 0; i < Stats.Name.size(); ++i)
{
_worldPacket.WriteBits(Stats.Name[i].length() + 1, 11);
_worldPacket.WriteBits(Stats.NameAlt[i].length() + 1, 11);
}
for (std::size_t i = 0; i < Stats.Name.size(); ++i)
{
if (!Stats.Name[i].empty())
_worldPacket << Stats.Name[i];
if (!Stats.NameAlt[i].empty())
_worldPacket << Stats.NameAlt[i];
}
_worldPacket.append(Stats.Flags.data(), Stats.Flags.size());
_worldPacket << int32(Stats.CreatureType);
_worldPacket << int32(Stats.CreatureFamily);
_worldPacket << int32(Stats.Classification);
_worldPacket.append(Stats.ProxyCreatureID.data(), Stats.ProxyCreatureID.size());
_worldPacket << uint32(Stats.Display.CreatureDisplay.size());
_worldPacket << float(Stats.Display.TotalProbability);
for (CreatureXDisplay const& display : Stats.Display.CreatureDisplay)
{
_worldPacket << uint32(display.CreatureDisplayID);
_worldPacket << float(display.Scale);
_worldPacket << float(display.Probability);
}
_worldPacket << float(Stats.HpMulti);
_worldPacket << float(Stats.EnergyMulti);
_worldPacket << uint32(Stats.QuestItems.size());
_worldPacket << int32(Stats.CreatureMovementInfoID);
_worldPacket << int32(Stats.HealthScalingExpansion);
_worldPacket << int32(Stats.RequiredExpansion);
_worldPacket << int32(Stats.VignetteID);
_worldPacket << int32(Stats.Class);
_worldPacket << int32(Stats.CreatureDifficultyID);
_worldPacket << int32(Stats.WidgetSetID);
_worldPacket << int32(Stats.WidgetSetUnitConditionID);
if (!Stats.Title.empty())
_worldPacket << Stats.Title;
if (!Stats.TitleAlt.empty())
_worldPacket << Stats.TitleAlt;
if (!Stats.CursorName.empty())
_worldPacket << Stats.CursorName;
if (!Stats.QuestItems.empty())
_worldPacket.append(Stats.QuestItems.data(), Stats.QuestItems.size());
}
return &_worldPacket;
}
void WorldPackets::Query::QueryPlayerName::Read()
{
_worldPacket >> Player;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::PlayerGuidLookupHint const& lookupHint)
{
data.WriteBit(lookupHint.VirtualRealmAddress.has_value());
data.WriteBit(lookupHint.NativeRealmAddress.has_value());
data.FlushBits();
if (lookupHint.VirtualRealmAddress)
data << uint32(*lookupHint.VirtualRealmAddress);
if (lookupHint.NativeRealmAddress)
data << uint32(*lookupHint.NativeRealmAddress);
return data;
}
bool WorldPackets::Query::PlayerGuidLookupData::Initialize(ObjectGuid const& guid, Player const* player /*= nullptr*/)
{
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!characterInfo)
return false;
if (player)
{
ASSERT(player->GetGUID() == guid);
AccountID = player->GetSession()->GetAccountGUID();
BnetAccountID = player->GetSession()->GetBattlenetAccountGUID();
Name = player->GetName();
Race = player->GetRace();
Sex = player->GetNativeGender();
ClassID = player->GetClass();
Level = player->GetLevel();
if (DeclinedName const* names = player->GetDeclinedNames())
DeclinedNames = *names;
}
else
{
uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guid);
uint32 bnetAccountId = ::Battlenet::AccountMgr::GetIdByGameAccount(accountId);
AccountID = ObjectGuid::Create<HighGuid::WowAccount>(accountId);
BnetAccountID = ObjectGuid::Create<HighGuid::BNetAccount>(bnetAccountId);
Name = characterInfo->Name;
Race = characterInfo->Race;
Sex = characterInfo->Sex;
ClassID = characterInfo->Class;
Level = characterInfo->Level;
}
IsDeleted = characterInfo->IsDeleted;
GuidActual = guid;
VirtualRealmAddress = GetVirtualRealmAddress();
return true;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::PlayerGuidLookupData const& lookupData)
{
data.WriteBit(lookupData.IsDeleted);
data.WriteBits(lookupData.Name.length(), 6);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data.WriteBits(lookupData.DeclinedNames.name[i].length(), 7);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data.WriteString(lookupData.DeclinedNames.name[i]);
data << lookupData.AccountID;
data << lookupData.BnetAccountID;
data << lookupData.GuidActual;
data << uint64(lookupData.GuildClubMemberID);
data << uint32(lookupData.VirtualRealmAddress);
data << uint8(lookupData.Race);
data << uint8(lookupData.Sex);
data << uint8(lookupData.ClassID);
data << uint8(lookupData.Level);
data << uint8(lookupData.Unused915);
data.WriteString(lookupData.Name);
return data;
}
WorldPacket const* WorldPackets::Query::QueryPlayerNameResponse::Write()
{
_worldPacket << uint8(Result);
_worldPacket << Player;
if (Result == RESPONSE_SUCCESS)
_worldPacket << Data;
return &_worldPacket;
}
void WorldPackets::Query::QueryPageText::Read()
{
_worldPacket >> PageTextID;
_worldPacket >> ItemGUID;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::QueryPageTextResponse::PageTextInfo const& page)
{
data << uint32(page.ID);
data << uint32(page.NextPageID);
data << int32(page.PlayerConditionID);
data << uint8(page.Flags);
data.WriteBits(page.Text.length(), 12);
data.FlushBits();
data.WriteString(page.Text);
return data;
}
WorldPacket const* WorldPackets::Query::QueryPageTextResponse::Write()
{
_worldPacket << uint32(PageTextID);
_worldPacket.WriteBit(Allow);
_worldPacket.FlushBits();
if (Allow)
{
_worldPacket << uint32(Pages.size());
for (PageTextInfo const& pageText : Pages)
_worldPacket << pageText;
}
return &_worldPacket;
}
void WorldPackets::Query::QueryNPCText::Read()
{
_worldPacket >> TextID;
_worldPacket >> Guid;
}
WorldPacket const* WorldPackets::Query::QueryNPCTextResponse::Write()
{
_worldPacket << uint32(TextID);
_worldPacket.WriteBit(Allow);
_worldPacket.FlushBits();
_worldPacket << int32(Allow ? (MAX_NPC_TEXT_OPTIONS * (sizeof(float) + sizeof(uint32))) : 0);
if (Allow)
{
_worldPacket.append(Probabilities.data(), Probabilities.size());
_worldPacket.append(BroadcastTextID.data(), BroadcastTextID.size());
}
return &_worldPacket;
}
void WorldPackets::Query::QueryGameObject::Read()
{
_worldPacket >> GameObjectID;
_worldPacket >> Guid;
}
WorldPacket const* WorldPackets::Query::QueryGameObjectResponse::Write()
{
_worldPacket << GameObjectID;
_worldPacket << Guid;
_worldPacket.WriteBit(Allow);
_worldPacket.FlushBits();
ByteBuffer statsData;
if (Allow)
{
statsData << int32(Stats.Type);
statsData << int32(Stats.DisplayID);
for (int8 i = 0; i < 4; ++i)
statsData << Stats.Name[i];
statsData << Stats.IconName;
statsData << Stats.CastBarCaption;
statsData << Stats.UnkString;
for (uint32 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
statsData << int32(Stats.Data[i]);
statsData << float(Stats.Size);
statsData << uint8(Stats.QuestItems.size());
if (!Stats.QuestItems.empty())
statsData.append(Stats.QuestItems.data(), Stats.QuestItems.size());
statsData << int32(Stats.ContentTuningId);
}
_worldPacket << uint32(statsData.size());
if (!statsData.empty())
_worldPacket.append(statsData);
return &_worldPacket;
}
void WorldPackets::Query::QueryCorpseLocationFromClient::Read()
{
_worldPacket >> Player;
}
WorldPacket const* WorldPackets::Query::CorpseLocation::Write()
{
_worldPacket.WriteBit(Valid);
_worldPacket.FlushBits();
_worldPacket << Player;
_worldPacket << ActualMapID;
_worldPacket << Position;
_worldPacket << MapID;
_worldPacket << Transport;
return &_worldPacket;
}
void WorldPackets::Query::QueryCorpseTransport::Read()
{
_worldPacket >> Player;
_worldPacket >> Transport;
}
WorldPacket const* WorldPackets::Query::CorpseTransportQuery::Write()
{
_worldPacket << Player;
_worldPacket << Position;
_worldPacket << Facing;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Query::QueryTimeResponse::Write()
{
_worldPacket << CurrentTime;
return &_worldPacket;
}
void WorldPackets::Query::QuestPOIQuery::Read()
{
_worldPacket >> MissingQuestCount;
for (std::size_t i = 0; i < MissingQuestPOIs.size(); ++i)
_worldPacket >> MissingQuestPOIs[i];
}
ByteBuffer& operator<<(ByteBuffer& data, QuestPOIData const& questPOIData)
{
data << int32(questPOIData.QuestID);
data << int32(questPOIData.Blobs.size());
for (QuestPOIBlobData const& questPOIBlobData : questPOIData.Blobs)
{
data << int32(questPOIBlobData.BlobIndex);
data << int32(questPOIBlobData.ObjectiveIndex);
data << int32(questPOIBlobData.QuestObjectiveID);
data << int32(questPOIBlobData.QuestObjectID);
data << int32(questPOIBlobData.MapID);
data << int32(questPOIBlobData.UiMapID);
data << int32(questPOIBlobData.Priority);
data << int32(questPOIBlobData.Flags);
data << int32(questPOIBlobData.WorldEffectID);
data << int32(questPOIBlobData.PlayerConditionID);
data << int32(questPOIBlobData.NavigationPlayerConditionID);
data << int32(questPOIBlobData.SpawnTrackingID);
data << int32(questPOIBlobData.Points.size());
for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.Points)
{
data << int16(questPOIBlobPoint.X);
data << int16(questPOIBlobPoint.Y);
data << int16(questPOIBlobPoint.Z);
}
data.WriteBit(questPOIBlobData.AlwaysAllowMergingBlobs);
data.FlushBits();
}
return data;
}
WorldPacket const* WorldPackets::Query::QuestPOIQueryResponse::Write()
{
_worldPacket << int32(QuestPOIDataStats.size());
_worldPacket << int32(QuestPOIDataStats.size());
bool useCache = sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES);
for (QuestPOIData const* questPOIData : QuestPOIDataStats)
{
if (useCache)
_worldPacket.append(questPOIData->QueryDataBuffer);
else
_worldPacket << *questPOIData;
}
return &_worldPacket;
}
void WorldPackets::Query::QueryQuestCompletionNPCs::Read()
{
QuestCompletionNPCs.resize(_worldPacket.read<uint32>());
if (!QuestCompletionNPCs.empty())
_worldPacket.read(QuestCompletionNPCs.data(), QuestCompletionNPCs.size());
}
WorldPacket const* WorldPackets::Query::QuestCompletionNPCResponse::Write()
{
_worldPacket << uint32(QuestCompletionNPCs.size());
for (auto& quest : QuestCompletionNPCs)
{
_worldPacket << int32(quest.QuestID);
_worldPacket << uint32(quest.NPCs.size());
if (!quest.NPCs.empty())
_worldPacket.append(quest.NPCs.data(), quest.NPCs.size());
}
return &_worldPacket;
}
void WorldPackets::Query::QueryPetName::Read()
{
_worldPacket >> UnitGUID;
}
WorldPacket const* WorldPackets::Query::QueryPetNameResponse::Write()
{
_worldPacket << UnitGUID;
_worldPacket.WriteBit(Allow);
if (Allow)
{
_worldPacket.WriteBits(Name.length(), 8);
_worldPacket.WriteBit(HasDeclined);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
_worldPacket.WriteBits(DeclinedNames.name[i].length(), 7);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
_worldPacket.WriteString(DeclinedNames.name[i]);
_worldPacket << Timestamp;
_worldPacket.WriteString(Name);
}
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Query::ItemTextQuery::Read()
{
_worldPacket >> Id;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Query::ItemTextCache const& itemTextCache)
{
data.WriteBits(itemTextCache.Text.length(), 13);
data.FlushBits();
data.WriteString(itemTextCache.Text);
return data;
}
WorldPacket const* WorldPackets::Query::QueryItemTextResponse::Write()
{
_worldPacket.WriteBit(Valid);
_worldPacket.FlushBits();
_worldPacket << Item;
_worldPacket << Id;
return &_worldPacket;
}
void WorldPackets::Query::QueryRealmName::Read()
{
_worldPacket >> VirtualRealmAddress;
}
WorldPacket const* WorldPackets::Query::RealmQueryResponse::Write()
{
_worldPacket << uint32(VirtualRealmAddress);
_worldPacket << uint8(LookupState);
if (!LookupState)
_worldPacket << NameInfo;
return &_worldPacket;
}