Files
TCPlayerbotCore/src/server/shared/Utilities/ServiceWin32.cpp
T
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00

267 lines
8.6 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
#include "Common.h"
#include "Log.h"
#include <cstring>
#include <windows.h>
#include <winsvc.h>
// stupid ACE define
#ifdef main
#undef main
#endif //main
#if !defined(WINADVAPI)
#if !defined(_ADVAPI32_)
#define WINADVAPI DECLSPEC_IMPORT
#else
#define WINADVAPI
#endif
#endif
extern int main(int argc, char ** argv);
extern char serviceLongName[];
extern char serviceName[];
extern char serviceDescription[];
extern int m_ServiceStatus;
SERVICE_STATUS serviceStatus;
SERVICE_STATUS_HANDLE serviceStatusHandle = 0;
typedef WINADVAPI BOOL (WINAPI *CSD_T)(SC_HANDLE, DWORD, LPCVOID);
bool WinServiceInstall()
{
CSD_T ChangeService_Config2;
HMODULE advapi32;
SC_HANDLE serviceControlManager = OpenSCManager(0, 0, SC_MANAGER_CREATE_SERVICE);
if (serviceControlManager)
{
char path[_MAX_PATH + 10];
if (GetModuleFileName( 0, path, sizeof(path)/sizeof(path[0]) ) > 0)
{
SC_HANDLE service;
std::strcat(path, " --service");
service = CreateService(serviceControlManager,
serviceName, // name of service
serviceLongName, // service name to display
SERVICE_ALL_ACCESS, // desired access
// service type
SERVICE_WIN32_OWN_PROCESS | SERVICE_INTERACTIVE_PROCESS,
SERVICE_AUTO_START, // start type
SERVICE_ERROR_IGNORE, // error control type
path, // service's binary
0, // no load ordering group
0, // no tag identifier
0, // no dependencies
0, // LocalSystem account
0); // no password
if (service)
{
advapi32 = GetModuleHandle("ADVAPI32.DLL");
if (!advapi32)
{
CloseServiceHandle(service);
CloseServiceHandle(serviceControlManager);
return false;
}
ChangeService_Config2 = (CSD_T) GetProcAddress(advapi32, "ChangeServiceConfig2A");
if (!ChangeService_Config2)
{
CloseServiceHandle(service);
CloseServiceHandle(serviceControlManager);
return false;
}
SERVICE_DESCRIPTION sdBuf;
sdBuf.lpDescription = serviceDescription;
ChangeService_Config2(
service, // handle to service
SERVICE_CONFIG_DESCRIPTION, // change: description
&sdBuf); // new data
SC_ACTION _action[1];
_action[0].Type = SC_ACTION_RESTART;
_action[0].Delay = 10000;
SERVICE_FAILURE_ACTIONS sfa;
ZeroMemory(&sfa, sizeof(SERVICE_FAILURE_ACTIONS));
sfa.lpsaActions = _action;
sfa.cActions = 1;
sfa.dwResetPeriod =INFINITE;
ChangeService_Config2(
service, // handle to service
SERVICE_CONFIG_FAILURE_ACTIONS, // information level
&sfa); // new data
CloseServiceHandle(service);
}
}
CloseServiceHandle(serviceControlManager);
}
return true;
}
bool WinServiceUninstall()
{
SC_HANDLE serviceControlManager = OpenSCManager(0, 0, SC_MANAGER_CONNECT);
if (serviceControlManager)
{
SC_HANDLE service = OpenService(serviceControlManager,
serviceName, SERVICE_QUERY_STATUS | DELETE);
if (service)
{
SERVICE_STATUS serviceStatus2;
if (QueryServiceStatus(service, &serviceStatus2))
{
if (serviceStatus2.dwCurrentState == SERVICE_STOPPED)
DeleteService(service);
}
CloseServiceHandle(service);
}
CloseServiceHandle(serviceControlManager);
}
return true;
}
void WINAPI ServiceControlHandler(DWORD controlCode)
{
switch (controlCode)
{
case SERVICE_CONTROL_INTERROGATE:
break;
case SERVICE_CONTROL_SHUTDOWN:
case SERVICE_CONTROL_STOP:
serviceStatus.dwCurrentState = SERVICE_STOP_PENDING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
m_ServiceStatus = 0;
return;
case SERVICE_CONTROL_PAUSE:
m_ServiceStatus = 2;
serviceStatus.dwCurrentState = SERVICE_PAUSED;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
break;
case SERVICE_CONTROL_CONTINUE:
serviceStatus.dwCurrentState = SERVICE_RUNNING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
m_ServiceStatus = 1;
break;
default:
if ( controlCode >= 128 && controlCode <= 255 )
// user defined control code
break;
else
// unrecognized control code
break;
}
SetServiceStatus(serviceStatusHandle, &serviceStatus);
}
void WINAPI ServiceMain(DWORD argc, char *argv[])
{
// initialise service status
serviceStatus.dwServiceType = SERVICE_WIN32;
serviceStatus.dwCurrentState = SERVICE_START_PENDING;
serviceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_PAUSE_CONTINUE;
serviceStatus.dwWin32ExitCode = NO_ERROR;
serviceStatus.dwServiceSpecificExitCode = NO_ERROR;
serviceStatus.dwCheckPoint = 0;
serviceStatus.dwWaitHint = 0;
serviceStatusHandle = RegisterServiceCtrlHandler(serviceName, ServiceControlHandler);
if ( serviceStatusHandle )
{
char path[_MAX_PATH + 1];
unsigned int i, last_slash = 0;
GetModuleFileName(0, path, sizeof(path)/sizeof(path[0]));
for (i = 0; i < std::strlen(path); i++)
{
if (path[i] == '\\') last_slash = i;
}
path[last_slash] = 0;
// service is starting
serviceStatus.dwCurrentState = SERVICE_START_PENDING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
// do initialisation here
SetCurrentDirectory(path);
// running
serviceStatus.dwControlsAccepted |= (SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_SHUTDOWN);
serviceStatus.dwCurrentState = SERVICE_RUNNING;
SetServiceStatus( serviceStatusHandle, &serviceStatus );
////////////////////////
// service main cycle //
////////////////////////
m_ServiceStatus = 1;
argc = 1;
main(argc, argv);
// service was stopped
serviceStatus.dwCurrentState = SERVICE_STOP_PENDING;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
// do cleanup here
// service is now stopped
serviceStatus.dwControlsAccepted &= ~(SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_SHUTDOWN);
serviceStatus.dwCurrentState = SERVICE_STOPPED;
SetServiceStatus(serviceStatusHandle, &serviceStatus);
}
}
bool WinServiceRun()
{
SERVICE_TABLE_ENTRY serviceTable[] =
{
{ serviceName, ServiceMain },
{ 0, 0 }
};
if (!StartServiceCtrlDispatcher(serviceTable))
{
sLog->outError(LOG_FILTER_GENERAL, "StartService Failed. Error [%u]", ::GetLastError());
return false;
}
return true;
}
#endif