Files
TCPlayerbotCore/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
T
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00

203 lines
5.8 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <functional>
#include "ItemEnchantmentMgr.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectMgr.h"
#include <list>
#include <vector>
#include "Util.h"
struct EnchStoreItem
{
uint32 ench;
float chance;
EnchStoreItem()
: ench(0), chance(0) {}
EnchStoreItem(uint32 _ench, float _chance)
: ench(_ench), chance(_chance) {}
};
typedef std::vector<EnchStoreItem> EnchStoreList;
typedef UNORDERED_MAP<uint32, EnchStoreList> EnchantmentStore;
static EnchantmentStore RandomItemEnch;
void LoadRandomEnchantmentsTable()
{
uint32 oldMSTime = getMSTime();
RandomItemEnch.clear(); // for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT entry, ench, chance FROM item_enchantment_template");
if (result)
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 ench = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
if (chance > 0.000001f && chance <= 100.0f)
RandomItemEnch[entry].push_back(EnchStoreItem(ench, chance));
++count;
} while (result->NextRow());
sLog->outInfo(LOG_FILTER_PLAYER_ITEMS, ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
else
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
}
}
uint32 GetItemEnchantMod(int32 entry)
{
if (!entry)
return 0;
if (entry == -1)
return 0;
EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
sLog->outError(LOG_FILTER_SQL, "Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.", entry);
return 0;
}
double dRoll = rand_chance();
float fCount = 0;
for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
if (fCount > dRoll)
return ench_iter->ench;
}
//we could get here only if sum of all enchantment chances is lower than 100%
dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
fCount = 0;
for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
if (fCount > dRoll)
return ench_iter->ench;
}
return 0;
}
uint32 GenerateEnchSuffixFactor(uint32 item_id)
{
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
if (!itemProto)
return 0;
if (!itemProto->RandomSuffix)
return 0;
RandomPropertiesPointsEntry const* randomProperty = sRandomPropertiesPointsStore.LookupEntry(itemProto->ItemLevel);
if (!randomProperty)
return 0;
uint32 suffixFactor;
switch (itemProto->InventoryType)
{
// Items of that type don`t have points
case INVTYPE_NON_EQUIP:
case INVTYPE_BAG:
case INVTYPE_TABARD:
case INVTYPE_AMMO:
case INVTYPE_QUIVER:
case INVTYPE_RELIC:
return 0;
// Select point coefficient
case INVTYPE_HEAD:
case INVTYPE_BODY:
case INVTYPE_CHEST:
case INVTYPE_LEGS:
case INVTYPE_2HWEAPON:
case INVTYPE_ROBE:
suffixFactor = 0;
break;
case INVTYPE_SHOULDERS:
case INVTYPE_WAIST:
case INVTYPE_FEET:
case INVTYPE_HANDS:
case INVTYPE_TRINKET:
suffixFactor = 1;
break;
case INVTYPE_NECK:
case INVTYPE_WRISTS:
case INVTYPE_FINGER:
case INVTYPE_SHIELD:
case INVTYPE_CLOAK:
case INVTYPE_HOLDABLE:
suffixFactor = 2;
break;
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
suffixFactor = 3;
break;
case INVTYPE_RANGED:
case INVTYPE_THROWN:
case INVTYPE_RANGEDRIGHT:
suffixFactor = 4;
break;
default:
return 0;
}
// Select rare/epic modifier
switch (itemProto->Quality)
{
case ITEM_QUALITY_UNCOMMON:
return randomProperty->UncommonPropertiesPoints[suffixFactor];
case ITEM_QUALITY_RARE:
return randomProperty->RarePropertiesPoints[suffixFactor];
case ITEM_QUALITY_EPIC:
return randomProperty->EpicPropertiesPoints[suffixFactor];
case ITEM_QUALITY_LEGENDARY:
case ITEM_QUALITY_ARTIFACT:
return 0; // not have random properties
default:
break;
}
return 0;
}